moved target position down a bit

This commit is contained in:
Lorenzo 2022-04-20 14:18:01 +02:00
parent 3a6cda1a22
commit 1d921728d6
2 changed files with 8 additions and 5 deletions

View File

@ -60,6 +60,7 @@
<Compile Include="Assets\TextMesh Pro\Examples &amp; Extras\Scripts\ChatController.cs" /> <Compile Include="Assets\TextMesh Pro\Examples &amp; Extras\Scripts\ChatController.cs" />
<Compile Include="Assets\Game\Scripts\ShopScript.cs" /> <Compile Include="Assets\Game\Scripts\ShopScript.cs" />
<Compile Include="Assets\TextMesh Pro\Examples &amp; Extras\Scripts\TextMeshProFloatingText.cs" /> <Compile Include="Assets\TextMesh Pro\Examples &amp; Extras\Scripts\TextMeshProFloatingText.cs" />
<Compile Include="Assets\Game\Scenes\TestScene\TestSceneScripts\MoveCamera.cs" />
<Compile Include="Assets\TextMesh Pro\Examples &amp; Extras\Scripts\VertexShakeB.cs" /> <Compile Include="Assets\TextMesh Pro\Examples &amp; Extras\Scripts\VertexShakeB.cs" />
<Compile Include="Assets\TextMesh Pro\Examples &amp; Extras\Scripts\EnvMapAnimator.cs" /> <Compile Include="Assets\TextMesh Pro\Examples &amp; Extras\Scripts\EnvMapAnimator.cs" />
<Compile Include="Assets\TextMesh Pro\Examples &amp; Extras\Scripts\TMP_UiFrameRateCounter.cs" /> <Compile Include="Assets\TextMesh Pro\Examples &amp; Extras\Scripts\TMP_UiFrameRateCounter.cs" />
@ -79,7 +80,9 @@
<Compile Include="Assets\Game\Scripts\LoginManager.cs" /> <Compile Include="Assets\Game\Scripts\LoginManager.cs" />
<Compile Include="Assets\Game\Scripts\BuildingData.cs" /> <Compile Include="Assets\Game\Scripts\BuildingData.cs" />
<Compile Include="Assets\TextMesh Pro\Examples &amp; Extras\Scripts\WarpTextExample.cs" /> <Compile Include="Assets\TextMesh Pro\Examples &amp; Extras\Scripts\WarpTextExample.cs" />
<Compile Include="Assets\Game\Scenes\TestScene\TestSceneScripts\CameraControl.cs" />
<Compile Include="Assets\Game\Scripts\SelectedItemMenu.cs" /> <Compile Include="Assets\Game\Scripts\SelectedItemMenu.cs" />
<Compile Include="Assets\Game\Scripts\CollectBtn.cs" />
<Compile Include="Assets\TextMesh Pro\Examples &amp; Extras\Scripts\TMP_DigitValidator.cs" /> <Compile Include="Assets\TextMesh Pro\Examples &amp; Extras\Scripts\TMP_DigitValidator.cs" />
<Compile Include="Assets\TextMesh Pro\Examples &amp; Extras\Scripts\Benchmark02.cs" /> <Compile Include="Assets\TextMesh Pro\Examples &amp; Extras\Scripts\Benchmark02.cs" />
<Compile Include="Assets\TextMesh Pro\Examples &amp; Extras\Scripts\TextMeshSpawner.cs" /> <Compile Include="Assets\TextMesh Pro\Examples &amp; Extras\Scripts\TextMeshSpawner.cs" />
@ -97,7 +100,7 @@
<Compile Include="Assets\Game\Scripts\GetPrice.cs" /> <Compile Include="Assets\Game\Scripts\GetPrice.cs" />
<Compile Include="Assets\TextMesh Pro\Examples &amp; Extras\Scripts\TMP_TextSelector_B.cs" /> <Compile Include="Assets\TextMesh Pro\Examples &amp; Extras\Scripts\TMP_TextSelector_B.cs" />
<Compile Include="Assets\Game\Scripts\GemsManager.cs" /> <Compile Include="Assets\Game\Scripts\GemsManager.cs" />
<Compile Include="Assets\Game\Scripts\CameraController.cs" /> <Compile Include="Assets\Game\Scripts\CameraManager.cs" />
<Compile Include="Assets\TextMesh Pro\Examples &amp; Extras\Scripts\DropdownSample.cs" /> <Compile Include="Assets\TextMesh Pro\Examples &amp; Extras\Scripts\DropdownSample.cs" />
<Compile Include="Assets\TextMesh Pro\Examples &amp; Extras\Scripts\TMP_PhoneNumberValidator.cs" /> <Compile Include="Assets\TextMesh Pro\Examples &amp; Extras\Scripts\TMP_PhoneNumberValidator.cs" />
<Compile Include="Assets\Game\Scripts\GameManager.cs" /> <Compile Include="Assets\Game\Scripts\GameManager.cs" />

View File

@ -38,7 +38,7 @@ RenderSettings:
m_ReflectionIntensity: 1 m_ReflectionIntensity: 1
m_CustomReflection: {fileID: 0} m_CustomReflection: {fileID: 0}
m_Sun: {fileID: 0} m_Sun: {fileID: 0}
m_IndirectSpecularColor: {r: 0.45073473, g: 0.500681, b: 0.57484215, a: 1} m_IndirectSpecularColor: {r: 0.45073426, g: 0.50068, b: 0.57484144, a: 1}
m_UseRadianceAmbientProbe: 0 m_UseRadianceAmbientProbe: 0
--- !u!157 &3 --- !u!157 &3
LightmapSettings: LightmapSettings:
@ -1690,7 +1690,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0} m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 0} m_AnchorMax: {x: 0, y: 0}
m_AnchoredPosition: {x: 0, y: 0} m_AnchoredPosition: {x: 417.81, y: 0}
m_SizeDelta: {x: 0, y: 90} m_SizeDelta: {x: 0, y: 90}
m_Pivot: {x: 1, y: 0.5} m_Pivot: {x: 1, y: 0.5}
--- !u!114 &16466549 --- !u!114 &16466549
@ -23733,7 +23733,7 @@ Transform:
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 220396508} m_GameObject: {fileID: 220396508}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 4.816, z: 0} m_LocalPosition: {x: 0, y: 2.49, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: [] m_Children: []
m_Father: {fileID: 1783245362} m_Father: {fileID: 1783245362}
@ -195448,7 +195448,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0} m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 0} m_AnchorMax: {x: 0, y: 0}
m_AnchoredPosition: {x: 0, y: 0} m_AnchoredPosition: {x: 788.45, y: 0}
m_SizeDelta: {x: 0, y: 90} m_SizeDelta: {x: 0, y: 90}
m_Pivot: {x: 1, y: 0.5} m_Pivot: {x: 1, y: 0.5}
--- !u!114 &1934658493 --- !u!114 &1934658493