Back to previous base game style
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@@ -1,310 +1,313 @@
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File diff suppressed because it is too large
Load Diff
BIN
Assets/Game/Scripts.7z
Normal file
BIN
Assets/Game/Scripts.7z
Normal file
Binary file not shown.
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class SkinShopItem : MonoBehaviour
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{
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public Image spaceshipImg;
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public Image backgroundImg;
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public Button buyBtn;
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public Button equipBtn;
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public GameObject equippedIndicator;
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public new string name;
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public int price;
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public TMPro.TMP_Text nameTxt;
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void Start(){
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buyBtn.onClick.AddListener(onBuy);
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equipBtn.onClick.AddListener(onEquip);
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}
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public void Set(SkinShopItemData data){
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name = data.name;
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nameTxt.text = data.name;
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price = data.price;
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// newItem.backgroundImg.color = (skinsData.skins[i].skinType==SkinType.Base) ? basicColor : (skinsData.skins[i].skinType==SkinType.Rare ? rareColor : legendaryColor);
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spaceshipImg.sprite = data.image;
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buyBtn.GetComponentInChildren<TMPro.TMP_Text>().text = price.ToString();
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buyBtn.interactable = DBmanager.Metal >= price;
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buyBtn.gameObject.SetActive(!(DBmanager.SkinsPurchased.Contains(name) || price<=0));
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equipBtn.gameObject.SetActive(!buyBtn.gameObject.activeSelf);
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if(SkinShopManager.GetEquipedSkin() == name){
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equipBtn.gameObject.SetActive(false);
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equippedIndicator.SetActive(true);
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}else{
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equippedIndicator.SetActive(false);
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}
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}
|
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void onEquip(){
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SkinShopManager.EquipSkin(name);
|
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SkinShopManager.instance.Populate();
|
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}
|
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|
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void onBuy(){
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SkinShopItemData data = new SkinShopItemData(){name=name, price=price};
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DBmanager.PurchaseSkin(data);
|
||||
|
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SkinShopManager.instance.Populate();
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}
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}
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class SkinShopItem : MonoBehaviour
|
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{
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public Image spaceshipImg;
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public Image backgroundImg;
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public Button buyBtn;
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public Button equipBtn;
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public GameObject equippedIndicator;
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public new string name;
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public int price;
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public TMPro.TMP_Text nameTxt;
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|
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void Start(){
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buyBtn.onClick.AddListener(onBuy);
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equipBtn.onClick.AddListener(onEquip);
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}
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public void Set(SkinShopItemData data){
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name = data.name;
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nameTxt.text = data.name;
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price = data.price;
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// newItem.backgroundImg.color = (skinsData.skins[i].skinType==SkinType.Base) ? basicColor : (skinsData.skins[i].skinType==SkinType.Rare ? rareColor : legendaryColor);
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spaceshipImg.sprite = data.image;
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buyBtn.GetComponentInChildren<TMPro.TMP_Text>().text = price.ToString();
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buyBtn.interactable = DBmanager.Metal >= price;
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buyBtn.gameObject.SetActive(!(DBmanager.SkinsPurchased.Contains(name) || price<=0));
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equipBtn.gameObject.SetActive(!buyBtn.gameObject.activeSelf);
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|
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if(SkinShopManager.GetEquipedSkin() == name){
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equipBtn.gameObject.SetActive(false);
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equippedIndicator.SetActive(true);
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}else{
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equippedIndicator.SetActive(false);
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}
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}
|
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|
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void onEquip(){
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SkinShopManager.EquipSkin(name);
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SkinShopManager.instance.Populate();
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}
|
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|
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void onBuy(){
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SkinShopItemData data = new SkinShopItemData(){name=name, price=price};
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DBmanager.PurchaseSkin(data);
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|
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SkinShopManager.instance.Populate();
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}
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}
|
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|
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@@ -1,10 +1,10 @@
|
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine;
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|
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[CreateAssetMenu(fileName = "SkinsData", menuName = "upf/SkinsData", order = 0)]
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public class SkinsData : ScriptableObject {
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[SerializeField]
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public SkinShopItemData[] skins;
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}
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine;
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|
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[CreateAssetMenu(fileName = "SkinsData", menuName = "upf/SkinsData", order = 0)]
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public class SkinsData : ScriptableObject {
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[SerializeField]
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public SkinShopItemData[] skins;
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}
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BIN
Assets/New Terrain.asset
Normal file
BIN
Assets/New Terrain.asset
Normal file
Binary file not shown.
8
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Normal file
8
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Normal file
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File diff suppressed because it is too large
Load Diff
File diff suppressed because one or more lines are too long
File diff suppressed because it is too large
Load Diff
6140
Assets/Warlock.log
6140
Assets/Warlock.log
File diff suppressed because it is too large
Load Diff
3067
Assets/WarlockMobile.log
Normal file
3067
Assets/WarlockMobile.log
Normal file
File diff suppressed because it is too large
Load Diff
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Normal file
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Normal file
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Reference in New Issue
Block a user