Back to previous base game style
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@@ -1,53 +1,53 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class SkinShopItem : MonoBehaviour
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{
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public Image spaceshipImg;
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public Image backgroundImg;
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public Button buyBtn;
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public Button equipBtn;
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public GameObject equippedIndicator;
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public new string name;
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public int price;
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public TMPro.TMP_Text nameTxt;
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void Start(){
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buyBtn.onClick.AddListener(onBuy);
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equipBtn.onClick.AddListener(onEquip);
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}
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public void Set(SkinShopItemData data){
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name = data.name;
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nameTxt.text = data.name;
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price = data.price;
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// newItem.backgroundImg.color = (skinsData.skins[i].skinType==SkinType.Base) ? basicColor : (skinsData.skins[i].skinType==SkinType.Rare ? rareColor : legendaryColor);
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spaceshipImg.sprite = data.image;
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buyBtn.GetComponentInChildren<TMPro.TMP_Text>().text = price.ToString();
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buyBtn.interactable = DBmanager.Metal >= price;
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buyBtn.gameObject.SetActive(!(DBmanager.SkinsPurchased.Contains(name) || price<=0));
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equipBtn.gameObject.SetActive(!buyBtn.gameObject.activeSelf);
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if(SkinShopManager.GetEquipedSkin() == name){
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equipBtn.gameObject.SetActive(false);
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equippedIndicator.SetActive(true);
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}else{
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equippedIndicator.SetActive(false);
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}
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}
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void onEquip(){
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SkinShopManager.EquipSkin(name);
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SkinShopManager.instance.Populate();
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}
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void onBuy(){
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SkinShopItemData data = new SkinShopItemData(){name=name, price=price};
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DBmanager.PurchaseSkin(data);
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SkinShopManager.instance.Populate();
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}
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}
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class SkinShopItem : MonoBehaviour
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{
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public Image spaceshipImg;
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public Image backgroundImg;
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public Button buyBtn;
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public Button equipBtn;
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public GameObject equippedIndicator;
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public new string name;
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public int price;
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public TMPro.TMP_Text nameTxt;
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void Start(){
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buyBtn.onClick.AddListener(onBuy);
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equipBtn.onClick.AddListener(onEquip);
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}
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public void Set(SkinShopItemData data){
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name = data.name;
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nameTxt.text = data.name;
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price = data.price;
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// newItem.backgroundImg.color = (skinsData.skins[i].skinType==SkinType.Base) ? basicColor : (skinsData.skins[i].skinType==SkinType.Rare ? rareColor : legendaryColor);
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spaceshipImg.sprite = data.image;
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buyBtn.GetComponentInChildren<TMPro.TMP_Text>().text = price.ToString();
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buyBtn.interactable = DBmanager.Metal >= price;
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buyBtn.gameObject.SetActive(!(DBmanager.SkinsPurchased.Contains(name) || price<=0));
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equipBtn.gameObject.SetActive(!buyBtn.gameObject.activeSelf);
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if(SkinShopManager.GetEquipedSkin() == name){
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equipBtn.gameObject.SetActive(false);
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equippedIndicator.SetActive(true);
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}else{
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equippedIndicator.SetActive(false);
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}
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}
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void onEquip(){
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SkinShopManager.EquipSkin(name);
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SkinShopManager.instance.Populate();
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}
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void onBuy(){
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SkinShopItemData data = new SkinShopItemData(){name=name, price=price};
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DBmanager.PurchaseSkin(data);
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SkinShopManager.instance.Populate();
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}
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}
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@@ -1,10 +1,10 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine;
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[CreateAssetMenu(fileName = "SkinsData", menuName = "upf/SkinsData", order = 0)]
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public class SkinsData : ScriptableObject {
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[SerializeField]
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public SkinShopItemData[] skins;
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}
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine;
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[CreateAssetMenu(fileName = "SkinsData", menuName = "upf/SkinsData", order = 0)]
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public class SkinsData : ScriptableObject {
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[SerializeField]
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public SkinShopItemData[] skins;
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}
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