Back to previous base game style

This commit is contained in:
Sewmina
2022-08-26 21:44:44 +05:30
parent 224748b5ef
commit 2eccd00c84
22 changed files with 13174 additions and 11317 deletions

View File

@@ -1,310 +1,313 @@
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using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
using UnityEngine.UI; using UnityEngine.UI;
public class SkinShopItem : MonoBehaviour public class SkinShopItem : MonoBehaviour
{ {
public Image spaceshipImg; public Image spaceshipImg;
public Image backgroundImg; public Image backgroundImg;
public Button buyBtn; public Button buyBtn;
public Button equipBtn; public Button equipBtn;
public GameObject equippedIndicator; public GameObject equippedIndicator;
public new string name; public new string name;
public int price; public int price;
public TMPro.TMP_Text nameTxt; public TMPro.TMP_Text nameTxt;
void Start(){ void Start(){
buyBtn.onClick.AddListener(onBuy); buyBtn.onClick.AddListener(onBuy);
equipBtn.onClick.AddListener(onEquip); equipBtn.onClick.AddListener(onEquip);
} }
public void Set(SkinShopItemData data){ public void Set(SkinShopItemData data){
name = data.name; name = data.name;
nameTxt.text = data.name; nameTxt.text = data.name;
price = data.price; price = data.price;
// newItem.backgroundImg.color = (skinsData.skins[i].skinType==SkinType.Base) ? basicColor : (skinsData.skins[i].skinType==SkinType.Rare ? rareColor : legendaryColor); // newItem.backgroundImg.color = (skinsData.skins[i].skinType==SkinType.Base) ? basicColor : (skinsData.skins[i].skinType==SkinType.Rare ? rareColor : legendaryColor);
spaceshipImg.sprite = data.image; spaceshipImg.sprite = data.image;
buyBtn.GetComponentInChildren<TMPro.TMP_Text>().text = price.ToString(); buyBtn.GetComponentInChildren<TMPro.TMP_Text>().text = price.ToString();
buyBtn.interactable = DBmanager.Metal >= price; buyBtn.interactable = DBmanager.Metal >= price;
buyBtn.gameObject.SetActive(!(DBmanager.SkinsPurchased.Contains(name) || price<=0)); buyBtn.gameObject.SetActive(!(DBmanager.SkinsPurchased.Contains(name) || price<=0));
equipBtn.gameObject.SetActive(!buyBtn.gameObject.activeSelf); equipBtn.gameObject.SetActive(!buyBtn.gameObject.activeSelf);
if(SkinShopManager.GetEquipedSkin() == name){ if(SkinShopManager.GetEquipedSkin() == name){
equipBtn.gameObject.SetActive(false); equipBtn.gameObject.SetActive(false);
equippedIndicator.SetActive(true); equippedIndicator.SetActive(true);
}else{ }else{
equippedIndicator.SetActive(false); equippedIndicator.SetActive(false);
} }
} }
void onEquip(){ void onEquip(){
SkinShopManager.EquipSkin(name); SkinShopManager.EquipSkin(name);
SkinShopManager.instance.Populate(); SkinShopManager.instance.Populate();
} }
void onBuy(){ void onBuy(){
SkinShopItemData data = new SkinShopItemData(){name=name, price=price}; SkinShopItemData data = new SkinShopItemData(){name=name, price=price};
DBmanager.PurchaseSkin(data); DBmanager.PurchaseSkin(data);
SkinShopManager.instance.Populate(); SkinShopManager.instance.Populate();
} }
} }

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using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
using UnityEngine; using UnityEngine;
[CreateAssetMenu(fileName = "SkinsData", menuName = "upf/SkinsData", order = 0)] [CreateAssetMenu(fileName = "SkinsData", menuName = "upf/SkinsData", order = 0)]
public class SkinsData : ScriptableObject { public class SkinsData : ScriptableObject {
[SerializeField] [SerializeField]
public SkinShopItemData[] skins; public SkinShopItemData[] skins;
} }

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