Upgrade + Info Button on selection
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@@ -7,17 +7,27 @@ public class SelectedItemMenu : MonoBehaviour
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{
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public Text nameTxt;
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public Button upgradeBtn;
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public Button infoBtn;
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public UpgradeMenuItem[] menus;
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void Start()
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{
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upgradeBtn.onClick.AddListener(OnUpgradeClicked);
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infoBtn.onClick.AddListener(OnInfoClicked);
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gameObject.SetActive(false);
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}
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void OnUpgradeClicked(){
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//int relatedMenuIndex = -1;
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Debug.Log("Opening Upgrade Menu for : " + Selector.selectedBuilding.buildingData.name);
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for(int i = 0; i < menus.Length; i++){
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menus[i].menuObject.SetActive(menus[i].relatedBuildings.Contains(Selector.selectedBuilding.buildingData));
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menus[i].upgradeMenu.SetActive(menus[i].relatedBuildings.Contains(Selector.selectedBuilding.buildingData));
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}
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}
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void OnInfoClicked(){
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Debug.Log("Opening Info Menu for : " + Selector.selectedBuilding.buildingData.name);
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for(int i = 0; i < menus.Length; i++){
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menus[i].infoMenu.SetActive(menus[i].relatedBuildings.Contains(Selector.selectedBuilding.buildingData));
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}
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}
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}
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@@ -26,6 +36,7 @@ public class SelectedItemMenu : MonoBehaviour
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[System.Serializable]
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public class UpgradeMenuItem{
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public GameObject menuObject;
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public GameObject upgradeMenu;
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public GameObject infoMenu;
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public List<BuildingData> relatedBuildings;
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}
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