Upgrade + Info Button on selection

This commit is contained in:
Sewmina
2022-04-09 21:28:39 +05:30
parent 0e2daa84ff
commit 32b942bda8
8 changed files with 2463 additions and 761 deletions

View File

@@ -7,17 +7,27 @@ public class SelectedItemMenu : MonoBehaviour
{
public Text nameTxt;
public Button upgradeBtn;
public Button infoBtn;
public UpgradeMenuItem[] menus;
void Start()
{
upgradeBtn.onClick.AddListener(OnUpgradeClicked);
infoBtn.onClick.AddListener(OnInfoClicked);
gameObject.SetActive(false);
}
void OnUpgradeClicked(){
//int relatedMenuIndex = -1;
Debug.Log("Opening Upgrade Menu for : " + Selector.selectedBuilding.buildingData.name);
for(int i = 0; i < menus.Length; i++){
menus[i].menuObject.SetActive(menus[i].relatedBuildings.Contains(Selector.selectedBuilding.buildingData));
menus[i].upgradeMenu.SetActive(menus[i].relatedBuildings.Contains(Selector.selectedBuilding.buildingData));
}
}
void OnInfoClicked(){
Debug.Log("Opening Info Menu for : " + Selector.selectedBuilding.buildingData.name);
for(int i = 0; i < menus.Length; i++){
menus[i].infoMenu.SetActive(menus[i].relatedBuildings.Contains(Selector.selectedBuilding.buildingData));
}
}
}
@@ -26,6 +36,7 @@ public class SelectedItemMenu : MonoBehaviour
[System.Serializable]
public class UpgradeMenuItem{
public GameObject menuObject;
public GameObject upgradeMenu;
public GameObject infoMenu;
public List<BuildingData> relatedBuildings;
}