Sounds integrated

This commit is contained in:
Sewmina
2022-10-08 01:06:55 +05:30
parent 0e84d63e63
commit 42902b7fe3
42 changed files with 12858 additions and 81 deletions

View File

@@ -6,6 +6,8 @@ using UnityEngine;
public class AudioManager : MonoBehaviour
{
public static AudioManager instnace;
public AudioSource musicAudioSource;
[SerializeField]private AudioClip[] musics;
[SerializeField]private AudioClip UI_click;
[SerializeField]private AudioClip UI_popup;
[SerializeField]private AudioClip collectGold;
@@ -15,15 +17,62 @@ public class AudioManager : MonoBehaviour
[SerializeField]private AudioClip upgrade;
[SerializeField]private AudioClip reward;
[Header("Minigame")]
[SerializeField]private AudioClip pickupCollected;
[SerializeField]private AudioClip minigameVictory;
[SerializeField]private AudioClip minigameFailed;
AudioSource audioSrc;
public static bool SFX_enabled = false;
public static bool Music_enabled= false;
void Start()
{
audioSrc = GetComponent<AudioSource>();
instnace=this;
if(!PlayerPrefs.HasKey("sfx")){
ToggleSFX(true);
}else{
ToggleSFX(PlayerPrefs.GetInt("sfx") == 1);
}
if(!PlayerPrefs.HasKey("music")){
ToggleMusic(true);
}else{
ToggleMusic(PlayerPrefs.GetInt("music") == 1);
}
SetMusic(0);
DontDestroyOnLoad(gameObject);
}
public void SetMusic(int level){
if(level < 0){musicAudioSource.Stop();return;}
musicAudioSource.clip = musics[level];
musicAudioSource.Play();
}
public void ToggleSFX() => ToggleSFX(!SFX_enabled);
public void ToggleMusic()=>ToggleMusic(!Music_enabled);
public void ToggleSFX(bool value){
PlayerPrefs.SetInt("sfx",value? 1:0);
PlayerPrefs.Save();
SFX_enabled=value;
audioSrc.volume = value ? 1: 0;
Settings.Refresh();
}
public void ToggleMusic(bool value){
PlayerPrefs.SetInt("music",value ? 1: 0);
PlayerPrefs.Save();
Music_enabled=value;
musicAudioSource.volume = value ? 0.25f: 0;
Settings.Refresh();
}
public void UIClick(){
audioSrc.PlayOneShot(UI_click);
}
@@ -34,6 +83,9 @@ public class AudioManager : MonoBehaviour
public void CollectGold(){
audioSrc.PlayOneShot(collectGold);
}
public void CollectPickup(){
audioSrc.PlayOneShot(pickupCollected, 0.3f);
}
public void Spend(){
audioSrc.PlayOneShot(spend);
}
@@ -50,4 +102,11 @@ public class AudioManager : MonoBehaviour
public void Reward(){
audioSrc.PlayOneShot(reward);
}
public void MinigameWon(){
audioSrc.PlayOneShot(minigameVictory);
}
public void MinigameLost(){
audioSrc.PlayOneShot(minigameFailed);
}
}

View File

@@ -55,6 +55,8 @@ public class GameManager : MonoBehaviour
RefreshData();
}
AudioManager.instnace.SetMusic(0);
}
float networkCheckTimer = 0;
@@ -136,6 +138,10 @@ public class GameManager : MonoBehaviour
public void Signout(){
MessageDialog.instance.ShowQuestion("Confirm", "You are about to sign out from this account. Are you sure to continue?", signout, ()=>{});
}
void signout(){
PlayerPrefs.DeleteAll();
PlayerPrefs.Save();

View File

@@ -27,6 +27,7 @@ public class LoadingScreen : MonoBehaviour
}
IEnumerator loadlLevel(string levelName){
AudioManager.instnace.SetMusic(-1);
loading=true;
canvasGroup.alpha=0;
canvasGroup.blocksRaycasts=true;

View File

@@ -6,7 +6,7 @@ using UnityEngine.SceneManagement;
public class MaintainceChecker : MonoBehaviour
{
public static int version = 1;
public static int version = 2;
public static MaintainceChecker instance;
public int checkInterval = 10;
float t;

View File

@@ -37,10 +37,13 @@ public class SceneDataHolder : MonoBehaviour
if(!MinigameManager.instance.isRanked){
survivalTimeTxt.text = SceneData.SecondsToText(survivalTime);
mostTimeTxt.text = SceneData.SecondsToText(DBmanager.MostTime);
AudioManager.instnace.MinigameLost();
}else{
// MinigameManager.instance.rankedSummary.ShowLoss();
}
}
}

View File

@@ -591,6 +591,7 @@ public class SpaceshipController : NetworkBehaviour
if (isLocalPlayer)
{
MinigameManager.instance.GainMetals((type == PickupItem.PickupType.Star) ? 2 : 5);
AudioManager.instnace.CollectPickup();
}
}
@@ -640,10 +641,14 @@ public class SpaceshipController : NetworkBehaviour
{
//LOSER!
MinigameManager.instance.rankedSummary.ShowLoss();
AudioManager.instnace.MinigameLost();
}
else
{
MinigameManager.instance.rankedSummary.ShowWin();
AudioManager.instnace.MinigameWon();
}
}
}

View File

@@ -0,0 +1,34 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class Settings : MonoBehaviour
{
public static Settings instance;
public Button btn_toggle_sfx;
public Button btn_toggle_music;
public Sprite sfx_on,sfx_off;
public Sprite music_on,music_off;
public static void Refresh(){
if(instance!=null){
instance.RefreshUI();
}
}
void Start(){
instance = this;
RefreshUI();
btn_toggle_music.onClick.AddListener(AudioManager.instnace.ToggleMusic);
btn_toggle_music.onClick.AddListener(RefreshUI);
btn_toggle_sfx.onClick.AddListener(AudioManager.instnace.ToggleSFX);
btn_toggle_sfx.onClick.AddListener(RefreshUI);
}
public void RefreshUI(){
btn_toggle_music.transform.GetChild(0).GetComponent<Image>().sprite = AudioManager.Music_enabled ? music_on : music_off;
btn_toggle_sfx.transform.GetChild(0).GetComponent<Image>().sprite = AudioManager.SFX_enabled ? sfx_on : sfx_off;
}
}

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@@ -0,0 +1,11 @@
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