Base game sfx done
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||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_Children: []
|
||||
m_Father: {fileID: 0}
|
||||
m_RootOrder: 7
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!1 &1144054858
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
|
|
|
|||
1628
Assets/Game/Scenes/GameScene/Update.unity
Normal file
1628
Assets/Game/Scenes/GameScene/Update.unity
Normal file
File diff suppressed because it is too large
Load Diff
7
Assets/Game/Scenes/GameScene/Update.unity.meta
Normal file
7
Assets/Game/Scenes/GameScene/Update.unity.meta
Normal file
|
|
@ -0,0 +1,7 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 1545d49a95e3d2aaa9174eb82c005065
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
|
@ -38,7 +38,7 @@ RenderSettings:
|
|||
m_ReflectionIntensity: 1
|
||||
m_CustomReflection: {fileID: 0}
|
||||
m_Sun: {fileID: 0}
|
||||
m_IndirectSpecularColor: {r: 0.44402248, g: 0.49316555, b: 0.5722324, a: 1}
|
||||
m_IndirectSpecularColor: {r: 0.44657898, g: 0.4964133, b: 0.5748178, a: 1}
|
||||
m_UseRadianceAmbientProbe: 0
|
||||
--- !u!157 &3
|
||||
LightmapSettings:
|
||||
|
|
@ -5956,6 +5956,10 @@ MonoBehaviour:
|
|||
waitingScreen: {fileID: 0}
|
||||
rankedSummary: {fileID: 0}
|
||||
mapRadius: 250
|
||||
mapCenter: {x: 0, y: 0}
|
||||
safeZone: {fileID: 0}
|
||||
safeZoneCoolTime: 60
|
||||
safeZoneShrinkTime: 30
|
||||
maxMoons: 350
|
||||
maxStars: 500
|
||||
pickupItemsParent: {fileID: 41572335}
|
||||
|
|
|
|||
File diff suppressed because it is too large
Load Diff
53
Assets/Game/Scripts/AudioManager.cs
Normal file
53
Assets/Game/Scripts/AudioManager.cs
Normal file
|
|
@ -0,0 +1,53 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
[RequireComponent(typeof(AudioSource))]
|
||||
public class AudioManager : MonoBehaviour
|
||||
{
|
||||
public static AudioManager instnace;
|
||||
[SerializeField]private AudioClip UI_click;
|
||||
[SerializeField]private AudioClip UI_popup;
|
||||
[SerializeField]private AudioClip collectGold;
|
||||
[SerializeField]private AudioClip spend;
|
||||
[SerializeField]private AudioClip chestOpenRiser;
|
||||
[SerializeField]private AudioClip chestOpen;
|
||||
[SerializeField]private AudioClip upgrade;
|
||||
[SerializeField]private AudioClip reward;
|
||||
|
||||
|
||||
AudioSource audioSrc;
|
||||
void Start()
|
||||
{
|
||||
audioSrc = GetComponent<AudioSource>();
|
||||
instnace=this;
|
||||
DontDestroyOnLoad(gameObject);
|
||||
}
|
||||
|
||||
public void UIClick(){
|
||||
audioSrc.PlayOneShot(UI_click);
|
||||
}
|
||||
public void UIPopup(){
|
||||
audioSrc.PlayOneShot(UI_popup);
|
||||
}
|
||||
|
||||
public void CollectGold(){
|
||||
audioSrc.PlayOneShot(collectGold);
|
||||
}
|
||||
public void Spend(){
|
||||
audioSrc.PlayOneShot(spend);
|
||||
}
|
||||
public void ChestOpenRiser(){
|
||||
audioSrc.PlayOneShot(chestOpenRiser);
|
||||
}
|
||||
public void ChestOpen(){
|
||||
audioSrc.PlayOneShot(chestOpen);
|
||||
}
|
||||
|
||||
public void UpgradeBuilding(){
|
||||
audioSrc.PlayOneShot(upgrade);
|
||||
}
|
||||
public void Reward(){
|
||||
audioSrc.PlayOneShot(reward);
|
||||
}
|
||||
}
|
||||
11
Assets/Game/Scripts/AudioManager.cs.meta
Normal file
11
Assets/Game/Scripts/AudioManager.cs.meta
Normal file
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 8382ce8b50f25833285c48946db6ff76
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
20
Assets/Game/Scripts/AudioManagerHelper.cs
Normal file
20
Assets/Game/Scripts/AudioManagerHelper.cs
Normal file
|
|
@ -0,0 +1,20 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class AudioManagerHelper : MonoBehaviour
|
||||
{
|
||||
public void PlayChestOpenRiser(){
|
||||
AudioManager.instnace.ChestOpenRiser();
|
||||
}
|
||||
public void PlayChestOpen(){
|
||||
AudioManager.instnace.ChestOpen();
|
||||
}
|
||||
|
||||
public void PlayUIClick(){
|
||||
AudioManager.instnace.UIClick();
|
||||
}
|
||||
public void PlayUIPopup(){
|
||||
AudioManager.instnace.UIPopup();
|
||||
}
|
||||
}
|
||||
11
Assets/Game/Scripts/AudioManagerHelper.cs.meta
Normal file
11
Assets/Game/Scripts/AudioManagerHelper.cs.meta
Normal file
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: e910d9b1103808af1bac9e24b352024f
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
|
@ -52,6 +52,7 @@ public class Building : MonoBehaviour
|
|||
|
||||
public void Upgrade(){
|
||||
if(curLevel >= buildingData.levels.Count-1){Debug.Log("Already max");return;}
|
||||
|
||||
int cost = buildingData.levels[curLevel+1].price;
|
||||
Debug.Log("Upgrading " + buildingData.buildingName + " for " + cost + " coins");
|
||||
|
||||
|
|
@ -67,6 +68,8 @@ public class Building : MonoBehaviour
|
|||
|
||||
DBmanager.UpgradeBuilding(buildingData.buildingName, curLevel);
|
||||
DBmanager.SetXp(DBmanager.Xp + buildingData.levels[curLevel].xpGain);
|
||||
|
||||
AudioManager.instnace.UpgradeBuilding();
|
||||
}
|
||||
//
|
||||
// public List<Collider> buildingsInsideMe = new List<Collider>();
|
||||
|
|
|
|||
|
|
@ -44,6 +44,7 @@ public class CollectBtn : MonoBehaviour
|
|||
|
||||
case CollectablesData.ResourceType.Gold:
|
||||
DBmanager.SetCoins(DBmanager.Coins + (int)collectableAmount);
|
||||
AudioManager.instnace.CollectGold();
|
||||
break;
|
||||
|
||||
// case CollectablesData.ResourceType.Oxygen:
|
||||
|
|
|
|||
|
|
@ -545,6 +545,7 @@ public class DBmanager : MonoBehaviour
|
|||
}
|
||||
SetMetal(metal-data.price);
|
||||
AddSkin(data);
|
||||
AudioManager.instnace.Spend();
|
||||
}
|
||||
|
||||
public static void AddSkin(SkinShopItemData data){
|
||||
|
|
|
|||
|
|
@ -6,6 +6,7 @@ using UnityEngine.Events;
|
|||
using UnityEngine.SceneManagement;
|
||||
using UnityEngine.UI;
|
||||
using System.Threading.Tasks;
|
||||
using UnityEngine.Monetization;
|
||||
|
||||
public class GameManager : MonoBehaviour
|
||||
{
|
||||
|
|
@ -157,8 +158,16 @@ public class GameManager : MonoBehaviour
|
|||
return;
|
||||
}
|
||||
|
||||
AudioManager.instnace.Spend();
|
||||
DBmanager.SetGems(DBmanager.Gems-button.Price);
|
||||
DBmanager.SetCoins(DBmanager.Coins + button.Amount);
|
||||
|
||||
}
|
||||
|
||||
|
||||
public void OnBoughtIAPGems(int Amount){
|
||||
DBmanager.SetGems(DBmanager.Gems + Amount);
|
||||
AudioManager.instnace.Spend();
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -7,6 +7,7 @@ public class GlobalLeaderboard : MonoBehaviour
|
|||
public Transform leaderboardItemsParent;
|
||||
public LeaderboardItem template;
|
||||
public async void Show(){
|
||||
AudioManager.instnace.UIPopup();
|
||||
List<LeaderboardUserData> leaderboard = await DBmanager.GetLeaderboard();
|
||||
template.gameObject.SetActive(true);
|
||||
//Clear currentItems
|
||||
|
|
|
|||
|
|
@ -1,3 +1,4 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
|
@ -5,6 +6,7 @@ using UnityEngine.SceneManagement;
|
|||
|
||||
public class MaintainceChecker : MonoBehaviour
|
||||
{
|
||||
public static int version = 1;
|
||||
public static MaintainceChecker instance;
|
||||
public int checkInterval = 10;
|
||||
float t;
|
||||
|
|
@ -21,7 +23,6 @@ public class MaintainceChecker : MonoBehaviour
|
|||
t+= Time.deltaTime;
|
||||
}else{
|
||||
t=0;
|
||||
|
||||
CheckMaintainceStatus();
|
||||
}
|
||||
}
|
||||
|
|
@ -33,12 +34,35 @@ public class MaintainceChecker : MonoBehaviour
|
|||
IEnumerator checkMaintaince(){
|
||||
WWW req = new WWW(DBmanager.phpRoot+"get_server_status.php");
|
||||
yield return req;
|
||||
Debug.Log(req.text);
|
||||
|
||||
if(req.text != "200"){
|
||||
Debug.LogError("Servers are not ready. Gotta wait");
|
||||
try{
|
||||
// ServerStatus status = JsonUtility.FromJson<ServerStatus>(req.text);
|
||||
String[] split = {"<td>"};
|
||||
String[] data = req.text.Split(split, StringSplitOptions.RemoveEmptyEntries);
|
||||
|
||||
foreach(String item in data){
|
||||
String[] _item = item.Split(',');
|
||||
if(_item[0]=="maintaince"){
|
||||
if(_item[1] == "1"){
|
||||
//Maintaince mode
|
||||
LoadingScreen.instance.LoadLevel("Maintaince");
|
||||
}
|
||||
}
|
||||
|
||||
if(_item[0]=="version"){
|
||||
if(int.Parse(_item[1]) != version){
|
||||
LoadingScreen.instance.LoadLevel("Update");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}catch(Exception e){
|
||||
Debug.Log("Error while reading server status, Going maintaince mode");
|
||||
Debug.LogError(e.Message);
|
||||
LoadingScreen.instance.LoadLevel("Maintaince");
|
||||
}else{
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -33,6 +33,8 @@ public class MessageDialog : MonoBehaviour
|
|||
if(showing){
|
||||
SetActive(false);
|
||||
}
|
||||
AudioManager.instnace.UIClick();
|
||||
|
||||
}
|
||||
|
||||
public void ShowMessage(string title, string message){
|
||||
|
|
@ -44,31 +46,36 @@ public class MessageDialog : MonoBehaviour
|
|||
okayBtn.gameObject.SetActive(true);
|
||||
SetActive(true);
|
||||
Refresh();
|
||||
AudioManager.instnace.UIPopup();
|
||||
|
||||
// messageTxt.gameObject.SetActive(true);
|
||||
}
|
||||
UnityAction onYes = ()=>{};
|
||||
UnityAction onNo = ()=>{};
|
||||
|
||||
public void ShowQuestion(string title, string message, UnityAction OnYes, UnityAction OnNo){
|
||||
public void ShowQuestion(string title, string message, UnityAction OnYes, UnityAction OnNo, bool onlyYes = false){
|
||||
titleTxt.text = title;
|
||||
messageTxt.text = message;
|
||||
onYes = OnYes;
|
||||
onNo = OnNo;
|
||||
|
||||
yesBtn.gameObject.SetActive(true);
|
||||
noBtn.gameObject.SetActive(true);
|
||||
|
||||
noBtn.gameObject.SetActive(!onlyYes);
|
||||
okayBtn.gameObject.SetActive(false);
|
||||
SetActive(true);
|
||||
Refresh();
|
||||
AudioManager.instnace.UIPopup();
|
||||
}
|
||||
void OnClickedYes(){
|
||||
if(onYes!=null){onYes();}
|
||||
OnOkay();
|
||||
AudioManager.instnace.UIClick();
|
||||
}
|
||||
void OnClickedNo(){
|
||||
if(onNo!=null){onNo();}
|
||||
OnOkay();
|
||||
|
||||
AudioManager.instnace.UIClick();
|
||||
}
|
||||
public void SetActive(bool value){
|
||||
GetComponent<CanvasGroup>().blocksRaycasts= value;
|
||||
|
|
|
|||
|
|
@ -3,14 +3,20 @@ using System.Collections.Generic;
|
|||
using UnityEngine;
|
||||
using Mirror;
|
||||
using LightReflectiveMirror;
|
||||
using UnityEngine.SceneManagement;
|
||||
public class AutoConnect : MonoBehaviour
|
||||
{
|
||||
public static AutoConnect instance;
|
||||
public bool isClient;
|
||||
public static int serverPort;
|
||||
public bool isRanked;
|
||||
public kcp2k.KcpTransport transport;
|
||||
void Start()
|
||||
{
|
||||
instance = this;
|
||||
if(isClient && !DBmanager.LoggedIn){
|
||||
SceneManager.LoadScene(0);
|
||||
}
|
||||
if (isRanked)
|
||||
{
|
||||
|
||||
|
|
|
|||
|
|
@ -10,6 +10,7 @@ public class MinigameManager : NetworkBehaviour
|
|||
{
|
||||
public static MinigameManager instance;
|
||||
public bool isRanked;
|
||||
[SyncVar]
|
||||
public bool RankedGameStarted=false;
|
||||
[SyncVar(hook =nameof(OnWinnerChanged))]
|
||||
public int winnerId=-1;
|
||||
|
|
@ -17,7 +18,15 @@ public class MinigameManager : NetworkBehaviour
|
|||
public double startedTime = 0;
|
||||
public GameObject waitingScreen;
|
||||
public RankedGameSummary rankedSummary;
|
||||
[SyncVar(hook= nameof(OnMapRadisuChanged))]
|
||||
public float mapRadius;
|
||||
[SyncVar(hook=nameof(OnMapCenterChanged))]
|
||||
public Vector2 mapCenter = Vector2.zero;
|
||||
public Transform safeZone;
|
||||
public float safeZoneCoolTime = 60;
|
||||
public float safeZoneShrinkTime = 30;
|
||||
float safeZoneShrinkSpeed;
|
||||
|
||||
public int maxMoons, maxStars = 100;
|
||||
public Transform pickupItemsParent;
|
||||
private List<PickupItem> ActiveMoons = new List<PickupItem>();
|
||||
|
|
@ -36,22 +45,13 @@ public class MinigameManager : NetworkBehaviour
|
|||
|
||||
DBmanager.OnStateChanged.AddListener(UpdateMaterialValues);
|
||||
UpdateMaterialValues();
|
||||
|
||||
safeZoneShrinkSpeed = mapRadius / safeZoneShrinkTime;
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
// if(!DBmanager.LoggedIn){SceneManager.LoadScene(0);} //Signed out, no game for u
|
||||
|
||||
if(isRanked){
|
||||
// RankedGameStarted= (FindObjectsOfType<SpaceshipController>().Length >=2);
|
||||
if(!RankedGameStarted && !isServer){
|
||||
SpaceshipController[] players = FindObjectsOfType<SpaceshipController>();
|
||||
if(players.Length >= 2){
|
||||
RankedGameStarted=true;
|
||||
}
|
||||
}
|
||||
waitingScreen.SetActive(!RankedGameStarted);
|
||||
}
|
||||
|
||||
if (!isServer) { return; }
|
||||
|
||||
|
|
@ -59,16 +59,46 @@ public class MinigameManager : NetworkBehaviour
|
|||
KillOutOfBoundsPlayers();
|
||||
if(isRanked){RankedMechanics();}
|
||||
}
|
||||
public float timeElapsed => (float)(NetworkTime.time - startedTime);
|
||||
bool shrinkStarted =false;
|
||||
uint[] PlayersIds;
|
||||
Vector2 newMapCenter = Vector2.zero;
|
||||
public void StartRanked(){
|
||||
startedTime=NetworkTime.time;
|
||||
RankedGameStarted=true;
|
||||
|
||||
void RankedMechanics(){
|
||||
SpaceshipController[] players = FindObjectsOfType<SpaceshipController>();
|
||||
if(players.Length < 2){
|
||||
//Not enough players
|
||||
}else{
|
||||
if(!RankedGameStarted){
|
||||
startedTime=NetworkTime.time;
|
||||
PlayersIds = new uint[players.Length];
|
||||
for(int i=0; i < players.Length; i++){
|
||||
PlayersIds[i] = players[i].netId;
|
||||
}
|
||||
}
|
||||
void RankedMechanics(){
|
||||
mapCenter += ((newMapCenter - mapCenter) / safeZoneShrinkTime) * Time.deltaTime;
|
||||
|
||||
SpaceshipController[] players = FindObjectsOfType<SpaceshipController>();
|
||||
if(players.Length >= 2 && !RankedGameStarted){
|
||||
if(players[0].ready && players[1].ready){
|
||||
//Both are ready
|
||||
StartRanked();
|
||||
}
|
||||
RankedGameStarted=true;
|
||||
}
|
||||
|
||||
|
||||
if(RankedGameStarted){
|
||||
if(timeElapsed > safeZoneCoolTime){
|
||||
if(!shrinkStarted){
|
||||
shrinkStarted=true;
|
||||
newMapCenter = getRandomPointInCirlce(mapCenter, mapRadius /2f);
|
||||
KillfeedMgr.instance.AddNewEntry("Safe zone is shrinking!");
|
||||
RpcKillfeed("Safe-zone is Shrinking!");
|
||||
}
|
||||
if(mapRadius > 3){
|
||||
mapRadius -= Time.deltaTime * safeZoneShrinkSpeed;
|
||||
safeZone.localScale = new Vector3(mapRadius, mapRadius,mapRadius);
|
||||
}
|
||||
}
|
||||
|
||||
if(players[0].moonsCollected >= 30){
|
||||
//player 1 has won
|
||||
winnerId = (int)players[0].netId;
|
||||
|
|
@ -90,8 +120,26 @@ public class MinigameManager : NetworkBehaviour
|
|||
}
|
||||
}
|
||||
|
||||
public void OnMapRadisuChanged(float oldVal, float newVal){
|
||||
if(isRanked){
|
||||
safeZone.localScale = new Vector3(mapRadius, mapRadius,mapRadius);
|
||||
}
|
||||
}
|
||||
|
||||
public void OnMapCenterChanged(Vector2 oldPos, Vector2 newPos){
|
||||
if(isRanked){
|
||||
safeZone.position = newPos;
|
||||
}
|
||||
}
|
||||
|
||||
void RpcKillfeed(string message){
|
||||
KillfeedMgr.instance.AddNewEntry(message);
|
||||
}
|
||||
|
||||
|
||||
void OnWinnerChanged(int oldVal, int newVal){
|
||||
if(newVal<= 0){return;}
|
||||
// if(!isLocalPlayer){return;}
|
||||
Debug.Log($"{newVal} id won!");
|
||||
SpaceshipController localPlayer = SceneData.localPlayer.GetComponent<SpaceshipController>();
|
||||
if(newVal == localPlayer.netId){
|
||||
|
|
@ -109,16 +157,31 @@ public class MinigameManager : NetworkBehaviour
|
|||
SpaceshipController[] players = FindObjectsOfType<SpaceshipController>();
|
||||
foreach (SpaceshipController player in players)
|
||||
{
|
||||
if (Vector3.Distance(player.transform.position, Vector3.zero) > mapRadius)
|
||||
if (Vector3.Distance(player.transform.position, mapCenter) > mapRadius)
|
||||
{
|
||||
//Out of bounds. Kill him
|
||||
player.Die("Playzone");
|
||||
if(isRanked){
|
||||
player.DecreaseTrail(Time.deltaTime * 4);
|
||||
if(player.trailTime < 1){
|
||||
winnerId = (int)(PlayersIds[0] == player.netId ? PlayersIds[1] : PlayersIds[0]);
|
||||
player.Die("Playzone");
|
||||
|
||||
}
|
||||
}else{
|
||||
player.Die("Playzone");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void HandlePickupSpawn()
|
||||
{
|
||||
foreach(PickupItem moon in ActiveMoons){
|
||||
if(Vector2.Distance(Vector2.zero, moon.transform.position) > mapRadius){
|
||||
moon.Deactivate();
|
||||
}
|
||||
}
|
||||
|
||||
int moonsNeed = maxMoons - ActiveMoons.Count;
|
||||
int starsNeed = maxStars - ActiveStars.Count;
|
||||
|
||||
|
|
|
|||
52
Assets/Game/Scripts/Minigame/RankedSplash.cs
Normal file
52
Assets/Game/Scripts/Minigame/RankedSplash.cs
Normal file
|
|
@ -0,0 +1,52 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using TMPro;
|
||||
public class RankedSplash : MonoBehaviour
|
||||
{
|
||||
public int playerCountRequired;
|
||||
public TMP_Text statusTxt;
|
||||
void Start()
|
||||
{
|
||||
statusTxt.text = "Waiting for confirmation";
|
||||
}
|
||||
bool allConnected= false;
|
||||
string rules = @"1.Last one standing or the first to \ncollect 30 moons wins!
|
||||
2.Stay in safe zone to survive
|
||||
3.Safe-Zone gets shrinked in 5 mins
|
||||
4.Have fun!";
|
||||
void Update()
|
||||
{
|
||||
// if(AutoConnect.instance.isClient){return;}
|
||||
if(MinigameManager.instance ==null){return;}
|
||||
SpaceshipController[] players = FindObjectsOfType<SpaceshipController>();
|
||||
if(players.Length >= playerCountRequired && players[0].ready && players[1].ready){
|
||||
//Start the match!
|
||||
gameObject.SetActive(false);
|
||||
}
|
||||
|
||||
if(!MinigameManager.instance.RankedGameStarted){
|
||||
|
||||
if(!allConnected && players.Length < playerCountRequired){
|
||||
statusTxt.text = "Waiting for opponents to connect";
|
||||
}else{
|
||||
if(!allConnected){
|
||||
allConnected = true;
|
||||
MessageDialog.instance.ShowQuestion("Confirm", $"Click yes to confirm you understand the rules below.\n{rules}", OnAgree, ()=>{}, onlyYes:true);
|
||||
}
|
||||
|
||||
if(players[0].ready && players[1].ready){
|
||||
//Start the match!
|
||||
gameObject.SetActive(false);
|
||||
}else{
|
||||
statusTxt.text = "Waiting for players to get ready";
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void OnAgree(){
|
||||
SceneData.localPlayer.GetComponent<SpaceshipController>().SetReady(true);
|
||||
}
|
||||
}
|
||||
11
Assets/Game/Scripts/Minigame/RankedSplash.cs.meta
Normal file
11
Assets/Game/Scripts/Minigame/RankedSplash.cs.meta
Normal file
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 8aaf26be5e0f9cf6ea304725e39a0f8f
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
|
@ -29,7 +29,7 @@ public class SceneDataHolder : MonoBehaviour
|
|||
}
|
||||
|
||||
public void ShowDeadscreen(int xpEarned, int metalEarned, double survivalTime){
|
||||
AdsManager.instance.ShowInterestitial();
|
||||
if(AdsManager.instance!=null){AdsManager.instance.ShowInterestitial();}
|
||||
deadScreen.SetActive(true);
|
||||
xpEarnings.SetActive(xpEarned > 0); metalEarnings.SetActive(metalEarned > 0);
|
||||
xpEarnings.GetComponentInChildren<TMP_Text>().text = xpEarned.ToString();
|
||||
|
|
|
|||
|
|
@ -8,6 +8,7 @@ using UnityEngine.UI;
|
|||
public class SkinShopManager : MonoBehaviour
|
||||
{
|
||||
public static SkinShopManager instance;
|
||||
public Building skinShopBuilding;
|
||||
public SkinsData skinsData;
|
||||
public GameObject popup;
|
||||
|
||||
|
|
@ -53,6 +54,13 @@ public class SkinShopManager : MonoBehaviour
|
|||
}
|
||||
skinShopItems = new List<SkinShopItem>();
|
||||
for(int i=0; i<skinsData.skins.Length;i++){
|
||||
int rarity = 0;
|
||||
if(skinsData.skins[i].skinType == SkinType.Rare){rarity=1;}
|
||||
if(skinsData.skins[i].skinType == SkinType.Legendary){rarity=2;}
|
||||
|
||||
if(skinShopBuilding.curLevel < rarity){
|
||||
continue;
|
||||
}
|
||||
SkinShopItem newItem = Instantiate(listItemPrefab, listItemsParent).GetComponent<SkinShopItem>();
|
||||
newItem.Set(skinsData.skins[i]);
|
||||
skinShopItems.Add(newItem);
|
||||
|
|
|
|||
|
|
@ -7,6 +7,8 @@ using System.Collections;
|
|||
|
||||
public class SpaceshipController : NetworkBehaviour
|
||||
{
|
||||
[SyncVar]
|
||||
public bool ready;
|
||||
public SpriteRenderer playerImg;
|
||||
public SkinsData skins;
|
||||
[SyncVar(hook = nameof(OnSkinChanged))]
|
||||
|
|
@ -26,8 +28,7 @@ public class SpaceshipController : NetworkBehaviour
|
|||
public bool dead;
|
||||
[SyncVar]
|
||||
public float speed;
|
||||
[SyncVar(hook = nameof(OnScaleChanged))]
|
||||
public float scaleMultiplier = 1;
|
||||
public float _scaleMultiplier = 1;
|
||||
public Text pnameTxt;
|
||||
public Transform body;
|
||||
public TrailMgr trailMgr;
|
||||
|
|
@ -49,6 +50,19 @@ public class SpaceshipController : NetworkBehaviour
|
|||
|
||||
public float distanceFromCenter = 0;
|
||||
|
||||
public void SetReady(bool value){
|
||||
if(isServer){
|
||||
ready =value;
|
||||
}else{
|
||||
CmdSetReady(value);
|
||||
}
|
||||
}
|
||||
|
||||
[Command]
|
||||
void CmdSetReady(bool value){
|
||||
ready= value;
|
||||
}
|
||||
|
||||
[Command]
|
||||
void CmdSetPname(string value)
|
||||
{
|
||||
|
|
@ -57,6 +71,7 @@ public class SpaceshipController : NetworkBehaviour
|
|||
void OnPnameChanged(string oldName, string newName)
|
||||
{
|
||||
pnameTxt.text = newName;
|
||||
Debug.Log(pname + " Joined the game");
|
||||
}
|
||||
|
||||
[Command]
|
||||
|
|
@ -85,6 +100,13 @@ public class SpaceshipController : NetworkBehaviour
|
|||
void OnTrailTimeChanged(float oldValue, float newValue)
|
||||
{
|
||||
trailMgr.trail.time = newValue;
|
||||
if (isLocalPlayer)
|
||||
{
|
||||
SceneData.holder.boostBtn.gameObject.SetActive(scale > 1);
|
||||
if(scale <=1 && boosting){
|
||||
CmdSetBoosting(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void OnBoostDown()
|
||||
|
|
@ -117,17 +139,6 @@ public class SpaceshipController : NetworkBehaviour
|
|||
}
|
||||
}
|
||||
|
||||
void OnScaleChanged(float oldScale, float newScale)
|
||||
{
|
||||
if (isLocalPlayer)
|
||||
{
|
||||
SceneData.holder.boostBtn.gameObject.SetActive(newScale > 1);
|
||||
if(newScale <=1 && boosting){
|
||||
CmdSetBoosting(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[Command]
|
||||
void CmdSetBoosting(bool value)
|
||||
{
|
||||
|
|
@ -144,7 +155,6 @@ public class SpaceshipController : NetworkBehaviour
|
|||
|
||||
void Start()
|
||||
{
|
||||
scaleMultiplier = 1;
|
||||
if (isLocalPlayer)
|
||||
{
|
||||
ResetStats();
|
||||
|
|
@ -193,6 +203,7 @@ public class SpaceshipController : NetworkBehaviour
|
|||
int roundedTime => Mathf.FloorToInt((float)timeInMillis / 100f) * 100;
|
||||
|
||||
int lastClientUpdateTime = 0;
|
||||
float scale => Mathf.Clamp(1+(trailTime * _scaleMultiplier),1,10);
|
||||
void FixedUpdate()
|
||||
{
|
||||
if (MinigameManager.instance.isRanked && !MinigameManager.instance.RankedGameStarted) { return; }
|
||||
|
|
@ -200,8 +211,8 @@ public class SpaceshipController : NetworkBehaviour
|
|||
pnameTxt.rectTransform.rotation = Quaternion.Euler(Vector3.zero);
|
||||
|
||||
//Update size of trail and spaceship
|
||||
transform.localScale = Vector3.Lerp(transform.localScale, new Vector3(scaleMultiplier, scaleMultiplier, scaleMultiplier), 0.1f);
|
||||
trailMgr.trail.startWidth = Mathf.Lerp(trailMgr.trail.startWidth, scaleMultiplier, 0.1f);
|
||||
transform.localScale = Vector3.Lerp(transform.localScale, new Vector3(scale, scale, scale), 0.1f);
|
||||
trailMgr.trail.startWidth = Mathf.Lerp(trailMgr.trail.startWidth, scale, 0.1f);
|
||||
|
||||
if (dead) { return; }
|
||||
|
||||
|
|
@ -235,12 +246,12 @@ public class SpaceshipController : NetworkBehaviour
|
|||
if (isServer)
|
||||
{
|
||||
//boost check
|
||||
if (boosting && scaleMultiplier > 1)
|
||||
if (boosting && scale > 1)
|
||||
{
|
||||
speed = movingSpeed * 2;
|
||||
scaleMultiplier -= Time.deltaTime;
|
||||
|
||||
if (scaleMultiplier < 1) { scaleMultiplier = 1; } //Clamp in case gets lower
|
||||
DecreaseTrail(Time.deltaTime * 3);
|
||||
// scaleMultiplier -= Time.deltaTime;
|
||||
// if (scaleMultiplier < 1) { scaleMultiplier = 1; } //Clamp in case gets lower
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
@ -512,8 +523,8 @@ public class SpaceshipController : NetworkBehaviour
|
|||
{
|
||||
Kills++;
|
||||
Scores += 10; //TODO: Need to change Scores on kills?
|
||||
scaleMultiplier += 0.05f;
|
||||
OnScaleChanged(scaleMultiplier, scaleMultiplier);
|
||||
// scaleMultiplier += 0.05f;
|
||||
// OnScaleChanged(scaleMultiplier, scaleMultiplier);
|
||||
IncreaseTrail(trailIncrementRate);
|
||||
RpcOnKill();
|
||||
}
|
||||
|
|
@ -537,7 +548,14 @@ public class SpaceshipController : NetworkBehaviour
|
|||
{
|
||||
trailTime = trailMgr.trail.time + rate;
|
||||
trailMgr.trail.time = trailTime;
|
||||
Debug.Log("Increasing trail of" + pname);
|
||||
// Debug.Log("Increasing trail of" + pname);
|
||||
}
|
||||
|
||||
public void DecreaseTrail(float rate)
|
||||
{
|
||||
trailTime = Mathf.Clamp(trailMgr.trail.time - rate,0,float.MaxValue);
|
||||
trailMgr.trail.time = trailTime;
|
||||
// Debug.Log("Decreasing trail of" + pname);
|
||||
}
|
||||
|
||||
[Command]
|
||||
|
|
@ -553,13 +571,13 @@ public class SpaceshipController : NetworkBehaviour
|
|||
{
|
||||
case PickupItem.PickupType.Moon:
|
||||
IncreaseTrail(trailIncrementRate);
|
||||
scaleMultiplier += 0.05f;
|
||||
// scaleMultiplier += 0.05f;
|
||||
moonsCollected++;
|
||||
break;
|
||||
|
||||
case PickupItem.PickupType.Star:
|
||||
IncreaseTrail(trailIncrementRate / 2f);
|
||||
scaleMultiplier += 0.025f;
|
||||
// scaleMultiplier += 0.025f;
|
||||
|
||||
break;
|
||||
}
|
||||
|
|
@ -583,8 +601,8 @@ public class SpaceshipController : NetworkBehaviour
|
|||
Debug.Log($"Sending death signal to {pname} by {killer}");
|
||||
|
||||
//Handle Respawning
|
||||
OnScaleChanged(scaleMultiplier, 1);
|
||||
scaleMultiplier = 1;
|
||||
// OnScaleChanged(scaleMultiplier, 1);
|
||||
// scaleMultiplier = 1;
|
||||
dead = true;
|
||||
Scores = 0;
|
||||
Kills = 0;
|
||||
|
|
|
|||
|
|
@ -11,4 +11,8 @@ public class SceneManagerHelper : MonoBehaviour
|
|||
public void LoadLevel(string sceneName){
|
||||
LoadingScreen.instance.LoadLevel(sceneName);
|
||||
}
|
||||
|
||||
public void OpenLink(string url){
|
||||
Application.OpenURL(url);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -81,6 +81,7 @@ public class SelectedItemMenu : MonoBehaviour
|
|||
void OnUpgradeMenuClicked()
|
||||
{
|
||||
// Debug.Log("Opening Upgrade Menu for : " + Selector.selectedBuilding.buildingData.name);
|
||||
AudioManager.instnace.UIPopup();
|
||||
|
||||
upgradeMenu.SetActive(true);
|
||||
upgrade_buildingName.text = Selector.selectedBuilding.buildingData.buildingName;
|
||||
|
|
@ -137,10 +138,14 @@ public class SelectedItemMenu : MonoBehaviour
|
|||
tierIndicators[i].SetActive( Selector.selectedBuilding.curLevel == i);
|
||||
}
|
||||
descriptionTxt.text = Selector.selectedBuilding.buildingData.description;
|
||||
|
||||
AudioManager.instnace.UIPopup();
|
||||
}
|
||||
|
||||
void OpenSkinMenu(){
|
||||
SkinShopManager.instance.Show();
|
||||
AudioManager.instnace.UIPopup();
|
||||
|
||||
}
|
||||
|
||||
void OnCollect(){
|
||||
|
|
|
|||
|
|
@ -16,12 +16,6 @@ public class GoldPackButton : MonoBehaviour
|
|||
GetComponent<Button>().onClick.AddListener(OnClicked);
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void OnClicked(){
|
||||
MessageDialog.instance.ShowQuestion("Are you sure?", $"Are you sure to purchase {Amount} Gold for {Price} Gems?", Buy,null);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -97,7 +97,7 @@ public class XpPass : MonoBehaviour
|
|||
|
||||
public void OnRewardCollect(int level){
|
||||
if(DBmanager.ExpPassCollected.Contains(level)){return;} //False call
|
||||
|
||||
AudioManager.instnace.Reward();
|
||||
foreach(XpPassReward reward in rewards){
|
||||
if(reward.level == level){
|
||||
DBmanager.AddCollectedExpPass(level);
|
||||
|
|
|
|||
|
|
@ -3387,4 +3387,18 @@ AnimationClip:
|
|||
script: {fileID: 0}
|
||||
m_HasGenericRootTransform: 1
|
||||
m_HasMotionFloatCurves: 0
|
||||
m_Events: []
|
||||
m_Events:
|
||||
- time: 0
|
||||
functionName: PlayChestOpenRiser
|
||||
data:
|
||||
objectReferenceParameter: {fileID: 0}
|
||||
floatParameter: 0
|
||||
intParameter: 0
|
||||
messageOptions: 0
|
||||
- time: 1.3166667
|
||||
functionName: PlayChestOpen
|
||||
data:
|
||||
objectReferenceParameter: {fileID: 0}
|
||||
floatParameter: 0
|
||||
intParameter: 0
|
||||
messageOptions: 0
|
||||
|
|
|
|||
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
1
Assets/Resources/IAPProductCatalog.json
Normal file
1
Assets/Resources/IAPProductCatalog.json
Normal file
|
|
@ -0,0 +1 @@
|
|||
{"appleSKU":"","appleTeamID":"","enableCodelessAutoInitialization":true,"enableUnityGamingServicesAutoInitialization":true,"products":[{"id":"gems_40","type":0,"storeIDs":[],"defaultDescription":{"googleLocale":4,"title":"40 Gems Pack","description":"Receive 40 Gems"},"screenshotPath":"","applePriceTier":2,"googlePrice":{"data":[199,0,0,131072],"num":1.99},"pricingTemplateID":"1.99","descriptions":[],"udpPrice":{"data":[0,0,0,0],"num":0.0},"payouts":[{"t":"Currency","st":"Gems","q":40.0,"d":""}]},{"id":"gems_220","type":0,"storeIDs":[],"defaultDescription":{"googleLocale":4,"title":"220 Gems Pack","description":""},"screenshotPath":"","applePriceTier":0,"googlePrice":{"data":[0,0,0,0],"num":0.0},"pricingTemplateID":"","descriptions":[],"udpPrice":{"data":[0,0,0,0],"num":0.0},"payouts":[{"t":"Currency","st":"Gems","q":220.0,"d":""}]},{"id":"gems_480","type":0,"storeIDs":[],"defaultDescription":{"googleLocale":4,"title":"480 Gems Pack","description":""},"screenshotPath":"","applePriceTier":0,"googlePrice":{"data":[0,0,0,0],"num":0.0},"pricingTemplateID":"","descriptions":[],"udpPrice":{"data":[0,0,0,0],"num":0.0},"payouts":[{"t":"Currency","st":"Gems","q":480.0,"d":""}]}]}
|
||||
7
Assets/Resources/IAPProductCatalog.json.meta
Normal file
7
Assets/Resources/IAPProductCatalog.json.meta
Normal file
|
|
@ -0,0 +1,7 @@
|
|||
fileFormatVersion: 2
|
||||
guid: e155ab8f568e3ab87b5e57f1c6be68f1
|
||||
TextScriptImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
|
@ -17,27 +17,63 @@ MonoBehaviour:
|
|||
image: {fileID: 4684224760558976125, guid: 4de40472c684c464db6425c3f8b4cb86, type: 3}
|
||||
price: 0
|
||||
skinType: 0
|
||||
- name: Avg space enjoyer
|
||||
image: {fileID: 5693378827328238, guid: 4de40472c684c464db6425c3f8b4cb86, type: 3}
|
||||
- name: base_yellow
|
||||
image: {fileID: -891101006492794385, guid: 4de40472c684c464db6425c3f8b4cb86, type: 3}
|
||||
price: 5000
|
||||
skinType: 0
|
||||
- name: Rare Prince
|
||||
image: {fileID: 638681777288463559, guid: d274292b8f4ba6c49a18bae11a1b9893, type: 3}
|
||||
price: 20000
|
||||
skinType: 1
|
||||
- name: Rare Viper
|
||||
image: {fileID: -5759662267452513102, guid: d274292b8f4ba6c49a18bae11a1b9893, type: 3}
|
||||
price: 20000
|
||||
skinType: 1
|
||||
- name: Rare Gold
|
||||
- name: base green
|
||||
image: {fileID: -3653331988967430578, guid: 4de40472c684c464db6425c3f8b4cb86, type: 3}
|
||||
price: 5000
|
||||
skinType: 0
|
||||
- name: base_red
|
||||
image: {fileID: 638681777288463559, guid: 4de40472c684c464db6425c3f8b4cb86, type: 3}
|
||||
price: 10000
|
||||
skinType: 0
|
||||
- name: base2_green
|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
price: 10000
|
||||
skinType: 0
|
||||
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|
||||
image: {fileID: 4684224760558976125, guid: d274292b8f4ba6c49a18bae11a1b9893, type: 3}
|
||||
price: 20000
|
||||
skinType: 1
|
||||
- name: Legendary Fish
|
||||
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|
||||
image: {fileID: -891101006492794385, guid: d274292b8f4ba6c49a18bae11a1b9893, type: 3}
|
||||
price: 20000
|
||||
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|
||||
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|
||||
image: {fileID: -3653331988967430578, guid: d274292b8f4ba6c49a18bae11a1b9893, type: 3}
|
||||
price: 25000
|
||||
skinType: 1
|
||||
- name: rare_blue_2
|
||||
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|
||||
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||||
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||||
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||||
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|
||||
price: 30000
|
||||
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||||
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||||
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||||
price: 30000
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||||
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||||
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||||
image: {fileID: 4684224760558976125, guid: 2c885f2a72d92dd4e96779a685c53911, type: 3}
|
||||
price: 50000
|
||||
price: 40000
|
||||
skinType: 2
|
||||
- name: Legendary Fish Toxic
|
||||
- name: legendary_fish_green
|
||||
image: {fileID: -891101006492794385, guid: 2c885f2a72d92dd4e96779a685c53911, type: 3}
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||||
price: 40000
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||||
skinType: 2
|
||||
- name: legendary_pig_green
|
||||
image: {fileID: -3653331988967430578, guid: 2c885f2a72d92dd4e96779a685c53911, type: 3}
|
||||
price: 50000
|
||||
skinType: 2
|
||||
- name: legendary_pig_pink
|
||||
image: {fileID: 638681777288463559, guid: 2c885f2a72d92dd4e96779a685c53911, type: 3}
|
||||
price: 50000
|
||||
skinType: 2
|
||||
|
|
|
|||
8
Assets/StreamingAssets.meta
Normal file
8
Assets/StreamingAssets.meta
Normal file
|
|
@ -0,0 +1,8 @@
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guid: 4177a6b3a4b6f26fa95c2ca57369271d
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|
@ -28,7 +28,7 @@
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|||
"com.unity.ide.visualstudio": "2.0.14",
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||||
"com.unity.ide.vscode": "1.2.5",
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||||
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||||
"com.unity.purchasing": "4.1.3",
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||||
"com.unity.purchasing": "4.4.1",
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||||
"com.unity.render-pipelines.universal": "10.9.0",
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||||
"com.unity.test-framework": "1.1.31",
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||||
"com.unity.textmeshpro": "3.0.6",
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||||
|
|
|
|||
|
|
@ -92,6 +92,13 @@
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|||
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"url": "https://packages.unity.com"
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},
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"version": "3.0.2",
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"depth": 2,
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"source": "registry",
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"dependencies": {},
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"url": "https://packages.unity.com"
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},
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"com.unity.performance.profile-analyzer": {
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|
|
@ -100,7 +107,7 @@
|
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"url": "https://packages.unity.com"
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},
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"com.unity.purchasing": {
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||||
"depth": 0,
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"source": "registry",
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"dependencies": {
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||||
|
|
@ -109,7 +116,8 @@
|
|||
"com.unity.modules.unitywebrequest": "1.0.0",
|
||||
"com.unity.modules.jsonserialize": "1.0.0",
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||||
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|
|
@ -142,12 +150,24 @@
|
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"com.unity.services.core": "1.4.0"
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||||
},
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"url": "https://packages.unity.com"
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"com.unity.services.core": {
|
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"version": "1.4.0",
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"com.unity.modules.unitywebrequest": "1.0.0",
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||||
"com.unity.nuget.newtonsoft-json": "3.0.2",
|
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"com.unity.modules.androidjni": "1.0.0"
|
||||
},
|
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|
|
|
|||
|
|
@ -29,6 +29,9 @@ EditorBuildSettings:
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|
|
@ -134,7 +134,7 @@ PlayerSettings:
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@ -154,15 +154,15 @@ PlayerSettings:
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@ -255,7 +255,7 @@ PlayerSettings:
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@ -694,7 +694,7 @@ PlayerSettings:
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@ -768,7 +768,14 @@ PlayerSettings:
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@ -782,11 +789,11 @@ PlayerSettings:
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@ -1,35 +1,35 @@
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11793
mono_crash.1896d82a8a.1.json
Normal file
11793
mono_crash.1896d82a8a.1.json
Normal file
File diff suppressed because it is too large
Load Diff
12740
mono_crash.1896d82a8a.2.json
Normal file
12740
mono_crash.1896d82a8a.2.json
Normal file
File diff suppressed because it is too large
Load Diff
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user