Scriptable Objects + Upgrade Menu

This commit is contained in:
Sewmina
2022-04-05 03:42:52 +05:30
parent c5c5693078
commit 525d1da14a
18 changed files with 1283 additions and 758 deletions

View File

@@ -0,0 +1,31 @@
using UnityEngine.UI;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SelectedItemMenu : MonoBehaviour
{
public Text nameTxt;
public Button upgradeBtn;
public UpgradeMenuItem[] menus;
void Start()
{
upgradeBtn.onClick.AddListener(OnUpgradeClicked);
}
void OnUpgradeClicked(){
//int relatedMenuIndex = -1;
for(int i = 0; i < menus.Length; i++){
menus[i].menuObject.SetActive(menus[i].relatedBuildings.Contains(Selector.selectedBuilding.buildingData));
}
}
}
[System.Serializable]
public class UpgradeMenuItem{
public GameObject menuObject;
public List<BuildingData> relatedBuildings;
}