Epic mk1
630
Assets/Game/Prefabs/Minigame/Debris.prefab
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7
Assets/Game/Prefabs/Minigame/Debris.prefab.meta
Normal file
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@ -0,0 +1,7 @@
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fileFormatVersion: 2
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guid: 37e902f63f5e1304a880b0bfb7e9c2c8
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PrefabImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -4831,7 +4831,7 @@ ParticleSystemRenderer:
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@ -71,7 +71,7 @@ TrailRenderer:
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@ -379,6 +379,7 @@ MonoBehaviour:
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@ -72,7 +72,7 @@ SpriteRenderer:
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@ -72,7 +72,7 @@ SpriteRenderer:
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@ -72,7 +72,7 @@ SpriteRenderer:
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@ -72,7 +72,7 @@ SpriteRenderer:
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@ -1919,6 +1919,7 @@ GameObject:
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@ -1966,7 +1967,7 @@ MonoBehaviour:
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@ -1984,6 +1985,25 @@ CanvasRenderer:
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--- !u!1 &1453413664
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@ -2070,6 +2090,7 @@ GameObject:
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@ -2134,6 +2155,25 @@ CanvasRenderer:
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|
@ -31,6 +31,7 @@ public class EffectPool : MonoBehaviour
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//Not in pool
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GameObject newItem = Instantiate(prefab, EffectsParent);
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newItem.transform.position = position;
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if(!active.ContainsKey(prefab.name)){
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active.Add(prefab.name, new List<GameObject>());
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}
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60
Assets/Game/Scripts/Minigame/DebrisEffect.cs
Normal file
|
|
@ -0,0 +1,60 @@
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using System.Collections;
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||||
using System.Collections.Generic;
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using UnityEngine;
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public class DebrisEffect : MonoBehaviour
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{
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[SerializeField]private float MoveSpeed= 1;
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[SerializeField]private float DrowningSpeed= 1;
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[SerializeField]private float AliveTime = 30;
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[SerializeField]private float RotationSpeed = 1;
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float aliveTimer = 0;
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private Dictionary<Transform, Vector3> debris;
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void Start(){
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Play();
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}
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void Update()
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{
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if(debris == null){
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return;
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}
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if(aliveTimer < AliveTime){
|
||||
aliveTimer+=Time.deltaTime;
|
||||
MoveDebris();
|
||||
}else{
|
||||
//Time to go!
|
||||
gameObject.SetActive(false);
|
||||
aliveTimer=0;
|
||||
}
|
||||
}
|
||||
|
||||
void MoveDebris(){
|
||||
foreach(KeyValuePair<Transform, Vector3> debri in debris){
|
||||
float m_moveSpeed= MoveSpeed;
|
||||
if(debri.Value.z > 0){
|
||||
m_moveSpeed= MoveSpeed*2;
|
||||
}
|
||||
debri.Key.position+= debri.Value * m_moveSpeed;
|
||||
if(aliveTimer > AliveTime/3f){
|
||||
debri.Key.position -= new Vector3(0,0, DrowningSpeed);
|
||||
}
|
||||
debri.Key.Rotate(new Vector3(0,0,0.1f) *debri.Value.magnitude * RotationSpeed);
|
||||
}
|
||||
}
|
||||
public void Play(Vector3 position){
|
||||
transform.position = position;
|
||||
Play();
|
||||
}
|
||||
public void Play(){
|
||||
aliveTimer=0;
|
||||
|
||||
debris = new Dictionary<Transform, Vector3>();
|
||||
for(int i=0; i < transform.childCount; i++){
|
||||
Vector2 movement = new Vector3(Random.Range(-1f,1f), Random.Range(-1f,1f), Random.Range(-1f,0f));
|
||||
debris.Add(transform.GetChild(i), movement);
|
||||
transform.GetChild(i).position = transform.position;
|
||||
}
|
||||
}
|
||||
}
|
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11
Assets/Game/Scripts/Minigame/DebrisEffect.cs.meta
Normal file
|
|
@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 09fa0cd5cdbff7f478b056b48a6801e5
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userData:
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assetBundleName:
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assetBundleVariant:
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|
@ -71,6 +71,7 @@ public class SpaceshipController : NetworkBehaviour
|
|||
[SerializeField]private int ErrorStateCount;
|
||||
[SerializeField]private int RubberBandsCount;
|
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public GameObject DeathEffect;
|
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public GameObject debrisEffect;
|
||||
public GameObject PickupEffect;
|
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|
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public float distanceFromCenter = 0;
|
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|
|
@ -566,8 +567,8 @@ public class SpaceshipController : NetworkBehaviour
|
|||
|
||||
[ClientRpc]
|
||||
void RpcShowDeathEffect(Vector2 position){
|
||||
EffectPool.Spawn(DeathEffect, position);
|
||||
|
||||
EffectPool.Spawn(DeathEffect, position);
|
||||
EffectPool.Spawn(debrisEffect, position).GetComponent<DebrisEffect>().Play();
|
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}
|
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|
||||
void OnKill()
|
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|
|
|
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8
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assetBundleVariant:
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72
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@ -0,0 +1,72 @@
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%YAML 1.1
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m_MirrorParameter:
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m_CycleOffsetParameter:
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m_TimeParameter:
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--- !u!91 &9100000
|
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m_CorrespondingSourceObject: {fileID: 0}
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8
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965
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Normal file
|
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@ -0,0 +1,965 @@
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%YAML 1.1
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Assets/Game/Sprites/LoadingScreen/loading_screen_0040.jpg
Normal file
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After Width: | Height: | Size: 82 KiB |