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m_isUsingLegacyAnimationComponent: 0
|
||||
m_isVolumetricText: 0
|
||||
m_hasFontAssetChanged: 0
|
||||
m_baseMaterial: {fileID: 0}
|
||||
m_maskOffset: {x: 0, y: 0, z: 0, w: 0}
|
||||
|
|
@ -0,0 +1,7 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 4fbbafd29c9af144bb1a06646fd61aba
|
||||
PrefabImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
|
@ -67,8 +67,8 @@ public class AdsManager : MonoBehaviour
|
|||
}
|
||||
|
||||
private static UnityEvent onInterestitialClosed = new UnityEvent();
|
||||
public static void AddOnInterestitialClosed(UnityAction e){
|
||||
if(onInterestitialClosed==null){onInterestitialClosed = new UnityEvent();}
|
||||
public static void SetOnInterestitialClosed(UnityAction e){
|
||||
onInterestitialClosed = new UnityEvent();
|
||||
|
||||
onInterestitialClosed.AddListener(e);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,5 +1,6 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Threading.Tasks;
|
||||
using UnityEngine;
|
||||
|
||||
[RequireComponent(typeof(AudioSource))]
|
||||
|
|
@ -26,6 +27,8 @@ public class AudioManager : MonoBehaviour
|
|||
[SerializeField]private AudioClip bpFound;
|
||||
[SerializeField]private AudioClip reward;
|
||||
[SerializeField]private AudioClip gemsCollect;
|
||||
[SerializeField]private AudioClip confettiExplosion;
|
||||
|
||||
|
||||
[Header("Gold")]
|
||||
public AudioClip collectGoldBegin;
|
||||
|
|
@ -191,13 +194,17 @@ public class AudioManager : MonoBehaviour
|
|||
audioSrc.PlayOneShot(minigameDied);
|
||||
}
|
||||
|
||||
public void ConfettiExplosion(){
|
||||
audioSrc.PlayOneShot(confettiExplosion);
|
||||
}
|
||||
|
||||
public void TypeWriter(){
|
||||
audioSrc.PlayOneShot(typewriters[Random.Range(0, typewriters.Length)],0.1f);
|
||||
}
|
||||
|
||||
public void CollectGold(int amount){
|
||||
public async void CollectGold(int amount){
|
||||
audioSrc.PlayOneShot(collectGoldBegin);
|
||||
|
||||
await Task.Delay(300);
|
||||
// int index = Mathf.Clamp((Mathf.Clamp(amount,0,100) / 100) * collectGoldArray.Length,0,collectGoldArray.Length-1);
|
||||
int index =0;
|
||||
if(amount < 10){
|
||||
|
|
|
|||
|
|
@ -28,11 +28,7 @@ public class ChestOpener : MonoBehaviour
|
|||
}
|
||||
|
||||
public async void OpenChest(ChestDataObject chestData){
|
||||
if(chestData == EpicChestData){
|
||||
AudioManager.instnace.EpicChestOpen();
|
||||
}else{
|
||||
AudioManager.instnace.ChestOpen();
|
||||
}
|
||||
|
||||
chestOpenPopup.SetActive(true);
|
||||
okButton.SetActive(false);
|
||||
|
||||
|
|
@ -103,11 +99,13 @@ public class ChestOpener : MonoBehaviour
|
|||
|
||||
//Chest opens here
|
||||
confettiFX.Play();
|
||||
StartCoroutine(PlaySFX(chestData == EpicChestData));
|
||||
Debug.Log("Chest opening");
|
||||
while (chestAnim.GetCurrentAnimatorStateInfo(0).IsName("openAnim")){
|
||||
await Task.Delay(10);
|
||||
}
|
||||
|
||||
|
||||
Debug.Log("Chest opened");
|
||||
|
||||
DBmanager.SetGems(DBmanager.Gems + gemsCount);
|
||||
DBmanager.SetCoins(DBmanager.Coins + goldCount);
|
||||
|
||||
|
|
@ -119,4 +117,17 @@ public class ChestOpener : MonoBehaviour
|
|||
okButton.SetActive(true);
|
||||
|
||||
}
|
||||
|
||||
IEnumerator PlaySFX(bool isEpic){
|
||||
yield return new WaitForSeconds(1f);
|
||||
|
||||
if(isEpic){
|
||||
AudioManager.instnace.EpicChestOpen();
|
||||
}else{
|
||||
AudioManager.instnace.ChestOpen();
|
||||
}
|
||||
yield return new WaitForSeconds(0.8f);
|
||||
confettiFX.GetComponent<AudioSource>().Play();
|
||||
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -6,17 +6,26 @@ using UnityEngine.Events;
|
|||
public class ControlSettings : MonoBehaviour
|
||||
{
|
||||
private const string ControlOnRightKey = "ControlOnRight";
|
||||
private const string HapticKey = "ControlOnRight";
|
||||
public Button left;
|
||||
public Button right;
|
||||
public Toggle HapticToggle;
|
||||
public static bool ControlIsOnRight = true;
|
||||
public static bool HapticEnabled = true;
|
||||
public UnityEvent OnChanged;
|
||||
void Awake()
|
||||
{
|
||||
if(PlayerPrefs.HasKey(ControlOnRightKey)){
|
||||
ControlIsOnRight = PlayerPrefs.GetInt(ControlOnRightKey) == 1;
|
||||
}
|
||||
if(PlayerPrefs.HasKey(HapticKey)){
|
||||
HapticEnabled = PlayerPrefs.GetInt(HapticKey) == 1;
|
||||
}
|
||||
|
||||
left.onClick.AddListener(()=>{ChangeControlSide(true);});
|
||||
right.onClick.AddListener(()=>{ChangeControlSide(false);});
|
||||
|
||||
HapticToggle.onValueChanged.AddListener(ToggleHaptic);
|
||||
UpdateSettingsPage();
|
||||
}
|
||||
|
||||
|
|
@ -25,12 +34,21 @@ public class ControlSettings : MonoBehaviour
|
|||
PlayerPrefs.SetInt(ControlOnRightKey, value? 1: 0);
|
||||
PlayerPrefs.Save();
|
||||
UpdateSettingsPage();
|
||||
AudioManager.instnace.UIClick();
|
||||
OnChanged.Invoke();
|
||||
|
||||
AudioManager.instnace.UIClick();
|
||||
}
|
||||
|
||||
public void ToggleHaptic(bool value){
|
||||
PlayerPrefs.SetInt(HapticKey, value ? 1 : 0);
|
||||
PlayerPrefs.Save();
|
||||
|
||||
HapticEnabled = value;
|
||||
}
|
||||
|
||||
void UpdateSettingsPage(){
|
||||
left.transform.GetChild(0).GetComponent<Image>().color = (!ControlIsOnRight) ? Color.blue : Color.green;
|
||||
right.transform.GetChild(0).GetComponent<Image>().color = (ControlIsOnRight) ? Color.blue : Color.green;
|
||||
HapticToggle.isOn = HapticEnabled;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -197,9 +197,10 @@ public class DesignLab : MonoBehaviour
|
|||
if(DBmanager.Metal < boxPrices[selectedBoxIndex]){
|
||||
MessageDialog.instance.ShowMessage("Error", "Not enough energy to open this box");
|
||||
return;
|
||||
|
||||
}
|
||||
|
||||
DBmanager.SetMetal(DBmanager.Metal-boxPrices[selectedBoxIndex]);
|
||||
|
||||
AudioManager.instnace.OpenBP();
|
||||
newBoxPanel.SetActive(true);
|
||||
string rarityName = "Common";
|
||||
|
|
@ -253,6 +254,7 @@ public class DesignLab : MonoBehaviour
|
|||
//UpgradeEffect.top_instance.Show(newSkinPanel.GetComponent<RectTransform>().position);
|
||||
|
||||
DBmanager.AddSkinBlueprint(skin);
|
||||
AudioManager.instnace.ConfettiExplosion();
|
||||
|
||||
//Fullscreen FX
|
||||
foreach (ParticleSystem particle in fullscreenFX)
|
||||
|
|
@ -268,6 +270,8 @@ public class DesignLab : MonoBehaviour
|
|||
// UpgradeEffect.top_instance.Show(goldsPanel.GetComponent<RectTransform>().position);
|
||||
//Confetti
|
||||
confettiFX.Play();
|
||||
AudioManager.instnace.ConfettiExplosion();
|
||||
|
||||
DBmanager.SetCoins(DBmanager.Coins + amount);
|
||||
Refresh();
|
||||
}
|
||||
|
|
|
|||
|
|
@ -6,7 +6,7 @@ using UnityEngine.SceneManagement;
|
|||
|
||||
public class MaintainceChecker : MonoBehaviour
|
||||
{
|
||||
public static int version = 24;
|
||||
public static int version = 31;
|
||||
public static MaintainceChecker instance;
|
||||
public int checkInterval = 30;
|
||||
float t;
|
||||
|
|
|
|||
|
|
@ -13,7 +13,7 @@ public class CameraFollower : MonoBehaviour
|
|||
public float smoothness = 0.1f;
|
||||
public CameraUpdateMode updateMode;
|
||||
public static CameraFollower instance{get; private set;}
|
||||
public static void UpdateFrame()=> instance.HandleFrame();
|
||||
public static void UpdateFrame() {if(instance.updateMode == CameraUpdateMode.Manual){ instance.HandleFrame();}}
|
||||
void Awake(){
|
||||
instance=this;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -18,6 +18,7 @@ public class KillfeedMgr : MonoBehaviour
|
|||
}
|
||||
|
||||
public void AddNewEntry(string message){
|
||||
return;
|
||||
for(int i =0; i < pool.Count; i++){
|
||||
if(!pool[i].gameObject.activeSelf){
|
||||
pool[i].SetEntry(message,entryAliveTime);
|
||||
|
|
|
|||
|
|
@ -37,6 +37,10 @@ public class MinigameManager : NetworkBehaviour
|
|||
|
||||
private void Awake()
|
||||
{
|
||||
defaultJoyPos = joystick.transform.GetChild(0).GetComponent<RectTransform>().localPosition;
|
||||
|
||||
SwitchUISides();
|
||||
|
||||
// if(!DBmanager.LoggedIn){SceneManager.LoadScene(0);}
|
||||
SceneData.GameManager = this;
|
||||
instance = this;
|
||||
|
|
@ -46,33 +50,62 @@ public class MinigameManager : NetworkBehaviour
|
|||
|
||||
safeZoneShrinkSpeed = mapRadius / safeZoneShrinkTime;
|
||||
|
||||
defaultJoyPos = joystick.transform.GetChild(0).GetComponent<RectTransform>().localPosition;
|
||||
SwitchUISides();
|
||||
|
||||
|
||||
}
|
||||
Vector2 defaultJoyPos;
|
||||
|
||||
public void SwitchUISides(){
|
||||
if(ControlSettings.ControlIsOnRight){
|
||||
joystick.anchorMin = new Vector2(0,0);
|
||||
joystick.anchorMax = new Vector2(0.5f, 1);
|
||||
|
||||
btn_boost.anchorMin = new Vector2(1,0);
|
||||
btn_boost.anchorMax = new Vector2(1,0);
|
||||
btn_boost.position = new Vector2(Screen.width-150, btn_boost.position.y);
|
||||
Vector2 newDef = new Vector2(defaultJoyPos.x, defaultJoyPos.y);
|
||||
if(isRanked){
|
||||
if(ControlSettings.ControlIsOnRight){
|
||||
RectTransform canvasRect = joystick.root.GetComponent<RectTransform>();
|
||||
joystick.anchorMin = new Vector2(0f,0);
|
||||
joystick.anchorMax = new Vector2(0.5f, 1);
|
||||
joystick.localPosition = new Vector2(-canvasRect.sizeDelta.x /4f,0);
|
||||
Vector2 newDef = new Vector2(defaultJoyPos.x, defaultJoyPos.y);
|
||||
|
||||
joystick.GetComponent<Joystick>().SetDefaultPosition(newDef);
|
||||
joystick.GetComponent<Joystick>().SetDefaultPosition(newDef);
|
||||
|
||||
btn_boost.anchorMin = new Vector2(0,0);
|
||||
btn_boost.anchorMax = new Vector2(0,0);
|
||||
btn_boost.localPosition = new Vector2(150, btn_boost.localPosition.y);
|
||||
Debug.Log(btn_boost.localPosition);
|
||||
}else{
|
||||
RectTransform canvasRect = joystick.root.GetComponent<RectTransform>();
|
||||
joystick.anchorMin = new Vector2(0.5f,0);
|
||||
joystick.anchorMax = new Vector2(1f, 1);
|
||||
joystick.localPosition = new Vector2(canvasRect.sizeDelta.x /4f,0);
|
||||
Vector2 newDef = new Vector2(-defaultJoyPos.x, defaultJoyPos.y);
|
||||
|
||||
joystick.GetComponent<Joystick>().SetDefaultPosition(newDef);
|
||||
|
||||
btn_boost.anchorMin = new Vector2(0,0);
|
||||
btn_boost.anchorMax = new Vector2(0,0);
|
||||
btn_boost.localPosition = new Vector2(150-(canvasRect.sizeDelta.x/2f), btn_boost.localPosition.y);
|
||||
Debug.Log(btn_boost.localPosition);
|
||||
}
|
||||
}else{
|
||||
joystick.anchorMin = new Vector2(0.5f,0);
|
||||
joystick.anchorMax = new Vector2(1f, 1);
|
||||
btn_boost.anchorMin = new Vector2(0,0);
|
||||
btn_boost.anchorMax = new Vector2(0,0);
|
||||
btn_boost.position = new Vector2(150, btn_boost.position.y);
|
||||
Vector2 newDef = new Vector2(-defaultJoyPos.x, defaultJoyPos.y);
|
||||
if(ControlSettings.ControlIsOnRight){
|
||||
Debug.Log("Switching to right");
|
||||
joystick.anchorMin = new Vector2(0,0);
|
||||
joystick.anchorMax = new Vector2(0.5f, 1);
|
||||
|
||||
btn_boost.anchorMin = new Vector2(1,0);
|
||||
btn_boost.anchorMax = new Vector2(1,0);
|
||||
btn_boost.position = new Vector2(Screen.width-150, btn_boost.position.y);
|
||||
Vector2 newDef = new Vector2(defaultJoyPos.x, defaultJoyPos.y);
|
||||
|
||||
joystick.GetComponent<Joystick>().SetDefaultPosition(newDef);
|
||||
joystick.GetComponent<Joystick>().SetDefaultPosition(newDef);
|
||||
}else{
|
||||
joystick.anchorMin = new Vector2(0.5f,0);
|
||||
joystick.anchorMax = new Vector2(1f, 1);
|
||||
btn_boost.anchorMin = new Vector2(0,0);
|
||||
btn_boost.anchorMax = new Vector2(0,0);
|
||||
btn_boost.position = new Vector2(150, btn_boost.position.y);
|
||||
Vector2 newDef = new Vector2(-defaultJoyPos.x, defaultJoyPos.y);
|
||||
|
||||
joystick.GetComponent<Joystick>().SetDefaultPosition(newDef);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -115,7 +148,11 @@ public class MinigameManager : NetworkBehaviour
|
|||
}
|
||||
}
|
||||
|
||||
|
||||
if(RankedGameStarted && players.Length < 2){
|
||||
//Forfeited!
|
||||
winnerId = (int)players[0].netId;
|
||||
// players[0].WonRanked();
|
||||
}
|
||||
if(RankedGameStarted){
|
||||
if(timeElapsed > safeZoneCoolTime){
|
||||
if(!shrinkStarted){
|
||||
|
|
@ -144,11 +181,7 @@ public class MinigameManager : NetworkBehaviour
|
|||
}
|
||||
}
|
||||
|
||||
if(RankedGameStarted && players.Length < 2){
|
||||
//Forfeited!
|
||||
winnerId = (int)players[0].netId;
|
||||
// players[0].WonRanked();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public void OnMapRadisuChanged(float oldVal, float newVal){
|
||||
|
|
@ -309,9 +342,15 @@ public class MinigameManager : NetworkBehaviour
|
|||
{
|
||||
StartCoroutine(setRespawn(player));
|
||||
}
|
||||
|
||||
|
||||
public void Restart(){
|
||||
if(SceneData.localPlayer.GetComponent<SpaceshipController>().dead){
|
||||
SetRespawn(SceneData.localPlayer);
|
||||
// SetRespawn(SceneData.localPlayer);
|
||||
AdsManager.SetOnInterestitialClosed(()=>{SetRespawn(SceneData.localPlayer);});
|
||||
if(!SceneData.holder.ShowAds()){
|
||||
SetRespawn(SceneData.localPlayer);
|
||||
}
|
||||
}else{
|
||||
Debug.LogError("You aren't dead, you can't restart unless you are dead.");
|
||||
}
|
||||
|
|
|
|||
|
|
@ -91,7 +91,6 @@ public class PickupItem : NetworkBehaviour
|
|||
active=false;
|
||||
// gameObject.SetActive(false);
|
||||
StartCoroutine(MoveToPlayer(playerPos));
|
||||
SceneData.GameManager.DeactivatePickupItem(this);
|
||||
}
|
||||
|
||||
IEnumerator MoveToPlayer(Transform position){
|
||||
|
|
@ -105,6 +104,8 @@ public class PickupItem : NetworkBehaviour
|
|||
ParticleSystem particle = EffectPool.Spawn(PickupEffect, transform.position).GetComponent<ParticleSystem>();
|
||||
particle.startColor = type.GetColor();
|
||||
}
|
||||
SceneData.GameManager.DeactivatePickupItem(this);
|
||||
|
||||
gameObject.SetActive(false);
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -47,14 +47,20 @@ public class SceneDataHolder : MonoBehaviour
|
|||
|
||||
|
||||
}
|
||||
|
||||
public async void ShowAds(){
|
||||
public void ShowAd(){
|
||||
ShowAds();
|
||||
}
|
||||
public bool ShowAds(){
|
||||
|
||||
if(MinigameManager.instance.isRanked){
|
||||
if(AdsManager.instance!=null && (DateTime.Now - lastShownTime).Minutes > 10){
|
||||
AdsManager.instance.ShowInterestitial();
|
||||
lastShownTime = DateTime.Now;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -170,6 +170,7 @@ public class SkinShopManager : MonoBehaviour
|
|||
|
||||
void onUpgrade(){
|
||||
upgradePanel.Show(selectedSkin.name);
|
||||
AudioManager.instnace.UIPopup();
|
||||
}
|
||||
|
||||
public void onBuy(){
|
||||
|
|
|
|||
|
|
@ -180,13 +180,21 @@ public class SpaceshipController : NetworkBehaviour
|
|||
}
|
||||
|
||||
CameraFollower.instance.ShakeBoost();
|
||||
Vibrate();
|
||||
|
||||
// GameObject fx = EffectPool.Spawn(boostStartEffect, transform.position);
|
||||
foreach(ParticleSystem particle in boostStartEffect){
|
||||
particle.Play();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Vibrate(){
|
||||
#if UNITY_ANDROID
|
||||
if(ControlSettings.HapticEnabled){
|
||||
Handheld.Vibrate();
|
||||
}
|
||||
#endif
|
||||
}
|
||||
void OnBoostUp()
|
||||
{
|
||||
if (isLocalPlayer)
|
||||
|
|
@ -312,6 +320,7 @@ public class SpaceshipController : NetworkBehaviour
|
|||
int lastClientUpdateTime = 0;
|
||||
Vector3 lineCorrection;
|
||||
float scale => Mathf.Clamp(1 + (trailTime * _scaleMultiplier), 1, 10);
|
||||
long lastTime ;
|
||||
void Update()
|
||||
{
|
||||
if (MinigameManager.instance.isRanked && !MinigameManager.instance.RankedGameStarted) { return; }
|
||||
|
|
@ -343,6 +352,12 @@ public class SpaceshipController : NetworkBehaviour
|
|||
DBmanager.SetMostTime((int)survivalTime);
|
||||
}
|
||||
SceneData.SetTimerTxt(survivalTime);
|
||||
|
||||
body.position = Vector3.Lerp(body.position,targetState.Position,MovementSmoothnessFactor * movingSpeed * Vector2.Distance(targetState.Position, body.position));
|
||||
body.rotation = Quaternion.Lerp(body.rotation, targetState.Rotation,MovementSmoothnessFactor*movingSpeed);
|
||||
Debug.Log(lastTime - currentTick);
|
||||
lastTime = targetState.Tick;
|
||||
CameraFollower.UpdateFrame();
|
||||
}
|
||||
|
||||
timer += Time.deltaTime;
|
||||
|
|
@ -387,8 +402,8 @@ public class SpaceshipController : NetworkBehaviour
|
|||
// transform.Rotate(transform.up * input.x);
|
||||
UpdateStates(currentTick, NetworkTime.rtt, input, curState.Position, curState.Rotation);
|
||||
|
||||
body.position = targetState.Position;
|
||||
body.rotation = targetState.Rotation;
|
||||
// body.position = targetState.Position;
|
||||
// body.rotation = targetState.Rotation;
|
||||
// body.position = Vector3.Lerp(body.position,targetState.Position,MovementSmoothnessFactor * movingSpeed);
|
||||
// body.rotation = Quaternion.Lerp(body.rotation, targetState.Rotation,MovementSmoothnessFactor*movingSpeed);
|
||||
}else if (isServer){
|
||||
|
|
@ -402,7 +417,7 @@ public class SpaceshipController : NetworkBehaviour
|
|||
// HandleInput(m_Input);
|
||||
// }
|
||||
}
|
||||
if(isLocalPlayer){CameraFollower.UpdateFrame();}
|
||||
// if(isLocalPlayer){CameraFollower.UpdateFrame();}
|
||||
|
||||
float stateError = clientStateBuffer[bufferIndex].Difference(serverStateBuffer[latencyBufferIndex]);
|
||||
foreach(ParticleSystem boostEffect in boostEffects){
|
||||
|
|
@ -478,6 +493,7 @@ public class SpaceshipController : NetworkBehaviour
|
|||
}
|
||||
[ClientRpc]
|
||||
void RpcRubberband(Vector3 m_position, Quaternion m_rotation){
|
||||
return;
|
||||
PlayerState serverState = new PlayerState(){Tick=0, Position = m_position, Rotation = m_rotation};
|
||||
PlayerState clientState = new PlayerState(){Tick=0, Position = transform.position, Rotation = transform.rotation};
|
||||
float diff = serverState.Difference(clientState);
|
||||
|
|
@ -608,7 +624,7 @@ public class SpaceshipController : NetworkBehaviour
|
|||
[ClientRpc]
|
||||
void RpcShowDeathEffect(Vector2 position){
|
||||
EffectPool.Spawn(DeathEffect, position);
|
||||
EffectPool.Spawn(debrisEffect, position).GetComponent<DebrisEffect>().Play();
|
||||
// EffectPool.Spawn(debrisEffect, position).GetComponent<DebrisEffect>().Play();
|
||||
}
|
||||
|
||||
void OnKill()
|
||||
|
|
@ -624,7 +640,7 @@ public class SpaceshipController : NetworkBehaviour
|
|||
[ClientRpc]
|
||||
void RpcOnKill()
|
||||
{
|
||||
|
||||
Vibrate();
|
||||
}
|
||||
|
||||
void OnKillsChanged(int oldVal, int newVal)
|
||||
|
|
@ -700,6 +716,7 @@ public class SpaceshipController : NetworkBehaviour
|
|||
{
|
||||
|
||||
MinigameManager.instance.SpawnLeftoverPickups(transform.position, (int)((float)Scores / 4f));
|
||||
|
||||
RpcShowDeathEffect(transform.position);
|
||||
Debug.Log($"Sending death signal to {pname} by {killer}");
|
||||
|
||||
|
|
@ -739,6 +756,7 @@ public class SpaceshipController : NetworkBehaviour
|
|||
if (MinigameManager.instance.winnerId <= 0)
|
||||
{
|
||||
Debug.LogError("Winner ID not synced yet");
|
||||
checkWinner(1000);
|
||||
}
|
||||
if (MinigameManager.instance.winnerId != netId)
|
||||
{
|
||||
|
|
@ -757,6 +775,24 @@ public class SpaceshipController : NetworkBehaviour
|
|||
}
|
||||
}
|
||||
|
||||
async void checkWinner(int delay){
|
||||
await System.Threading.Tasks.Task.Delay(delay);
|
||||
|
||||
if (MinigameManager.instance.winnerId != netId)
|
||||
{
|
||||
//LOSER!
|
||||
MinigameManager.instance.rankedSummary.ShowLoss();
|
||||
AudioManager.instnace.MinigameLost();
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
MinigameManager.instance.rankedSummary.ShowWin();
|
||||
AudioManager.instnace.MinigameWon();
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
IEnumerator ShowRankedResults()
|
||||
{
|
||||
while (MinigameManager.instance.winnerId <= 0)
|
||||
|
|
|
|||
|
|
@ -330,6 +330,8 @@ public class SelectedItemMenu : MonoBehaviour
|
|||
}
|
||||
|
||||
public void OnGoldmineCapUpgrade(){
|
||||
HideUpgradeMenu();
|
||||
|
||||
if(Selector.selectedBuilding.GetComponent<GoldMine>()!=null){
|
||||
int L = Selector.selectedBuilding.curLevel+1;
|
||||
int C = GoldMine.GetCapacityRateByLevel(L);
|
||||
|
|
@ -340,7 +342,6 @@ public class SelectedItemMenu : MonoBehaviour
|
|||
upgradeBtn.interactable= false;
|
||||
Selector.selectedBuilding.Upgrade(newLevel:newLevel-1, gold_cost:GoldMine.GetGoldCostForCapacity(L), metal_cost: GoldMine.GetMetalCostForCapacity(L) );
|
||||
// goldmineUpgradeMenu.SetActive(false);
|
||||
HideUpgradeMenu();
|
||||
|
||||
OnUpgradeMenuClicked();
|
||||
}else{
|
||||
|
|
@ -359,6 +360,7 @@ public class SelectedItemMenu : MonoBehaviour
|
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}
|
||||
|
||||
public void OnGoldmineProdUpgrade(){
|
||||
HideUpgradeMenu();
|
||||
if(Selector.selectedBuilding.GetComponent<GoldMine>()!=null){
|
||||
|
||||
int L = Selector.selectedBuilding.curLevel+1;
|
||||
|
|
@ -379,9 +381,10 @@ public class SelectedItemMenu : MonoBehaviour
|
|||
|
||||
}
|
||||
// goldmineUpgradeMenu.SetActive(false);
|
||||
HideUpgradeMenu();
|
||||
|
||||
OnUpgradeMenuClicked();
|
||||
HideUpgradeMenu();
|
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|
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}
|
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void OnInfoClicked()
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28678
Assets/Nexy/PlaneBlast.prefab
Normal file
28678
Assets/Nexy/PlaneBlast.prefab
Normal file
File diff suppressed because it is too large
Load Diff
7
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Normal file
7
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Assets/Nexy/blink.mat
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28
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@ -0,0 +1,28 @@
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29
Assets/Nexy/dust.mat
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29
Assets/Nexy/dust.mat
Normal file
|
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@ -0,0 +1,29 @@
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107
Assets/Nexy/planesprite.mat
Normal file
107
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Normal file
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8
Assets/Nexy/trail2.mat.meta
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8
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||||
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||||
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|
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Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user