prod 1
This commit is contained in:
@@ -67,8 +67,8 @@ public class AdsManager : MonoBehaviour
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}
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private static UnityEvent onInterestitialClosed = new UnityEvent();
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public static void AddOnInterestitialClosed(UnityAction e){
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if(onInterestitialClosed==null){onInterestitialClosed = new UnityEvent();}
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public static void SetOnInterestitialClosed(UnityAction e){
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onInterestitialClosed = new UnityEvent();
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onInterestitialClosed.AddListener(e);
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}
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@@ -1,5 +1,6 @@
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using System.Collections;
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using System.Collections.Generic;
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using System.Threading.Tasks;
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using UnityEngine;
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[RequireComponent(typeof(AudioSource))]
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@@ -26,6 +27,8 @@ public class AudioManager : MonoBehaviour
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[SerializeField]private AudioClip bpFound;
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[SerializeField]private AudioClip reward;
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[SerializeField]private AudioClip gemsCollect;
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[SerializeField]private AudioClip confettiExplosion;
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[Header("Gold")]
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public AudioClip collectGoldBegin;
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@@ -191,13 +194,17 @@ public class AudioManager : MonoBehaviour
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audioSrc.PlayOneShot(minigameDied);
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}
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public void ConfettiExplosion(){
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audioSrc.PlayOneShot(confettiExplosion);
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}
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public void TypeWriter(){
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audioSrc.PlayOneShot(typewriters[Random.Range(0, typewriters.Length)],0.1f);
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}
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public void CollectGold(int amount){
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public async void CollectGold(int amount){
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audioSrc.PlayOneShot(collectGoldBegin);
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await Task.Delay(300);
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// int index = Mathf.Clamp((Mathf.Clamp(amount,0,100) / 100) * collectGoldArray.Length,0,collectGoldArray.Length-1);
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int index =0;
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if(amount < 10){
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@@ -28,11 +28,7 @@ public class ChestOpener : MonoBehaviour
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}
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public async void OpenChest(ChestDataObject chestData){
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if(chestData == EpicChestData){
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AudioManager.instnace.EpicChestOpen();
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}else{
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AudioManager.instnace.ChestOpen();
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}
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chestOpenPopup.SetActive(true);
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okButton.SetActive(false);
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@@ -103,11 +99,13 @@ public class ChestOpener : MonoBehaviour
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//Chest opens here
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confettiFX.Play();
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StartCoroutine(PlaySFX(chestData == EpicChestData));
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Debug.Log("Chest opening");
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while (chestAnim.GetCurrentAnimatorStateInfo(0).IsName("openAnim")){
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await Task.Delay(10);
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}
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Debug.Log("Chest opened");
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DBmanager.SetGems(DBmanager.Gems + gemsCount);
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DBmanager.SetCoins(DBmanager.Coins + goldCount);
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@@ -119,4 +117,17 @@ public class ChestOpener : MonoBehaviour
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okButton.SetActive(true);
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}
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IEnumerator PlaySFX(bool isEpic){
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yield return new WaitForSeconds(1f);
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if(isEpic){
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AudioManager.instnace.EpicChestOpen();
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}else{
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AudioManager.instnace.ChestOpen();
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}
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yield return new WaitForSeconds(0.8f);
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confettiFX.GetComponent<AudioSource>().Play();
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}
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}
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@@ -6,17 +6,26 @@ using UnityEngine.Events;
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public class ControlSettings : MonoBehaviour
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{
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private const string ControlOnRightKey = "ControlOnRight";
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private const string HapticKey = "ControlOnRight";
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public Button left;
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public Button right;
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public Toggle HapticToggle;
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public static bool ControlIsOnRight = true;
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public static bool HapticEnabled = true;
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public UnityEvent OnChanged;
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void Awake()
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{
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if(PlayerPrefs.HasKey(ControlOnRightKey)){
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ControlIsOnRight = PlayerPrefs.GetInt(ControlOnRightKey) == 1;
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}
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if(PlayerPrefs.HasKey(HapticKey)){
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HapticEnabled = PlayerPrefs.GetInt(HapticKey) == 1;
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}
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left.onClick.AddListener(()=>{ChangeControlSide(true);});
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right.onClick.AddListener(()=>{ChangeControlSide(false);});
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HapticToggle.onValueChanged.AddListener(ToggleHaptic);
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UpdateSettingsPage();
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}
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@@ -25,12 +34,21 @@ public class ControlSettings : MonoBehaviour
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PlayerPrefs.SetInt(ControlOnRightKey, value? 1: 0);
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PlayerPrefs.Save();
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UpdateSettingsPage();
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AudioManager.instnace.UIClick();
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OnChanged.Invoke();
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AudioManager.instnace.UIClick();
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}
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public void ToggleHaptic(bool value){
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PlayerPrefs.SetInt(HapticKey, value ? 1 : 0);
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PlayerPrefs.Save();
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HapticEnabled = value;
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}
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void UpdateSettingsPage(){
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left.transform.GetChild(0).GetComponent<Image>().color = (!ControlIsOnRight) ? Color.blue : Color.green;
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right.transform.GetChild(0).GetComponent<Image>().color = (ControlIsOnRight) ? Color.blue : Color.green;
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HapticToggle.isOn = HapticEnabled;
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}
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}
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@@ -197,9 +197,10 @@ public class DesignLab : MonoBehaviour
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if(DBmanager.Metal < boxPrices[selectedBoxIndex]){
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MessageDialog.instance.ShowMessage("Error", "Not enough energy to open this box");
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return;
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}
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DBmanager.SetMetal(DBmanager.Metal-boxPrices[selectedBoxIndex]);
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AudioManager.instnace.OpenBP();
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newBoxPanel.SetActive(true);
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string rarityName = "Common";
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@@ -253,6 +254,7 @@ public class DesignLab : MonoBehaviour
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//UpgradeEffect.top_instance.Show(newSkinPanel.GetComponent<RectTransform>().position);
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DBmanager.AddSkinBlueprint(skin);
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AudioManager.instnace.ConfettiExplosion();
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//Fullscreen FX
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foreach (ParticleSystem particle in fullscreenFX)
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@@ -268,6 +270,8 @@ public class DesignLab : MonoBehaviour
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// UpgradeEffect.top_instance.Show(goldsPanel.GetComponent<RectTransform>().position);
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//Confetti
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confettiFX.Play();
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AudioManager.instnace.ConfettiExplosion();
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DBmanager.SetCoins(DBmanager.Coins + amount);
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Refresh();
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}
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@@ -6,7 +6,7 @@ using UnityEngine.SceneManagement;
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public class MaintainceChecker : MonoBehaviour
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{
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public static int version = 24;
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public static int version = 31;
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public static MaintainceChecker instance;
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public int checkInterval = 30;
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float t;
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@@ -13,7 +13,7 @@ public class CameraFollower : MonoBehaviour
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public float smoothness = 0.1f;
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public CameraUpdateMode updateMode;
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public static CameraFollower instance{get; private set;}
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public static void UpdateFrame()=> instance.HandleFrame();
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public static void UpdateFrame() {if(instance.updateMode == CameraUpdateMode.Manual){ instance.HandleFrame();}}
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void Awake(){
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instance=this;
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}
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@@ -18,6 +18,7 @@ public class KillfeedMgr : MonoBehaviour
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}
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public void AddNewEntry(string message){
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return;
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for(int i =0; i < pool.Count; i++){
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if(!pool[i].gameObject.activeSelf){
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pool[i].SetEntry(message,entryAliveTime);
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@@ -37,6 +37,10 @@ public class MinigameManager : NetworkBehaviour
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private void Awake()
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{
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defaultJoyPos = joystick.transform.GetChild(0).GetComponent<RectTransform>().localPosition;
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SwitchUISides();
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// if(!DBmanager.LoggedIn){SceneManager.LoadScene(0);}
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SceneData.GameManager = this;
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instance = this;
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@@ -46,33 +50,62 @@ public class MinigameManager : NetworkBehaviour
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safeZoneShrinkSpeed = mapRadius / safeZoneShrinkTime;
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defaultJoyPos = joystick.transform.GetChild(0).GetComponent<RectTransform>().localPosition;
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SwitchUISides();
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}
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Vector2 defaultJoyPos;
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public void SwitchUISides(){
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if(ControlSettings.ControlIsOnRight){
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joystick.anchorMin = new Vector2(0,0);
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joystick.anchorMax = new Vector2(0.5f, 1);
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btn_boost.anchorMin = new Vector2(1,0);
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btn_boost.anchorMax = new Vector2(1,0);
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btn_boost.position = new Vector2(Screen.width-150, btn_boost.position.y);
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Vector2 newDef = new Vector2(defaultJoyPos.x, defaultJoyPos.y);
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if(isRanked){
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if(ControlSettings.ControlIsOnRight){
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RectTransform canvasRect = joystick.root.GetComponent<RectTransform>();
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joystick.anchorMin = new Vector2(0f,0);
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joystick.anchorMax = new Vector2(0.5f, 1);
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joystick.localPosition = new Vector2(-canvasRect.sizeDelta.x /4f,0);
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Vector2 newDef = new Vector2(defaultJoyPos.x, defaultJoyPos.y);
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joystick.GetComponent<Joystick>().SetDefaultPosition(newDef);
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joystick.GetComponent<Joystick>().SetDefaultPosition(newDef);
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btn_boost.anchorMin = new Vector2(0,0);
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btn_boost.anchorMax = new Vector2(0,0);
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btn_boost.localPosition = new Vector2(150, btn_boost.localPosition.y);
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Debug.Log(btn_boost.localPosition);
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}else{
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RectTransform canvasRect = joystick.root.GetComponent<RectTransform>();
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joystick.anchorMin = new Vector2(0.5f,0);
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joystick.anchorMax = new Vector2(1f, 1);
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joystick.localPosition = new Vector2(canvasRect.sizeDelta.x /4f,0);
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Vector2 newDef = new Vector2(-defaultJoyPos.x, defaultJoyPos.y);
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joystick.GetComponent<Joystick>().SetDefaultPosition(newDef);
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btn_boost.anchorMin = new Vector2(0,0);
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btn_boost.anchorMax = new Vector2(0,0);
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btn_boost.localPosition = new Vector2(150-(canvasRect.sizeDelta.x/2f), btn_boost.localPosition.y);
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Debug.Log(btn_boost.localPosition);
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}
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}else{
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joystick.anchorMin = new Vector2(0.5f,0);
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joystick.anchorMax = new Vector2(1f, 1);
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btn_boost.anchorMin = new Vector2(0,0);
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btn_boost.anchorMax = new Vector2(0,0);
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btn_boost.position = new Vector2(150, btn_boost.position.y);
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Vector2 newDef = new Vector2(-defaultJoyPos.x, defaultJoyPos.y);
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if(ControlSettings.ControlIsOnRight){
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Debug.Log("Switching to right");
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joystick.anchorMin = new Vector2(0,0);
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joystick.anchorMax = new Vector2(0.5f, 1);
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btn_boost.anchorMin = new Vector2(1,0);
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btn_boost.anchorMax = new Vector2(1,0);
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btn_boost.position = new Vector2(Screen.width-150, btn_boost.position.y);
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Vector2 newDef = new Vector2(defaultJoyPos.x, defaultJoyPos.y);
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joystick.GetComponent<Joystick>().SetDefaultPosition(newDef);
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joystick.GetComponent<Joystick>().SetDefaultPosition(newDef);
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}else{
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joystick.anchorMin = new Vector2(0.5f,0);
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joystick.anchorMax = new Vector2(1f, 1);
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btn_boost.anchorMin = new Vector2(0,0);
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btn_boost.anchorMax = new Vector2(0,0);
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btn_boost.position = new Vector2(150, btn_boost.position.y);
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Vector2 newDef = new Vector2(-defaultJoyPos.x, defaultJoyPos.y);
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joystick.GetComponent<Joystick>().SetDefaultPosition(newDef);
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}
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}
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}
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@@ -115,7 +148,11 @@ public class MinigameManager : NetworkBehaviour
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}
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}
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if(RankedGameStarted && players.Length < 2){
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//Forfeited!
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winnerId = (int)players[0].netId;
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// players[0].WonRanked();
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}
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if(RankedGameStarted){
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if(timeElapsed > safeZoneCoolTime){
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if(!shrinkStarted){
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@@ -144,11 +181,7 @@ public class MinigameManager : NetworkBehaviour
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}
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}
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if(RankedGameStarted && players.Length < 2){
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//Forfeited!
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winnerId = (int)players[0].netId;
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// players[0].WonRanked();
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}
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}
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public void OnMapRadisuChanged(float oldVal, float newVal){
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@@ -309,9 +342,15 @@ public class MinigameManager : NetworkBehaviour
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{
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StartCoroutine(setRespawn(player));
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}
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public void Restart(){
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if(SceneData.localPlayer.GetComponent<SpaceshipController>().dead){
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SetRespawn(SceneData.localPlayer);
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// SetRespawn(SceneData.localPlayer);
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AdsManager.SetOnInterestitialClosed(()=>{SetRespawn(SceneData.localPlayer);});
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if(!SceneData.holder.ShowAds()){
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SetRespawn(SceneData.localPlayer);
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}
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}else{
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Debug.LogError("You aren't dead, you can't restart unless you are dead.");
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}
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@@ -91,7 +91,6 @@ public class PickupItem : NetworkBehaviour
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active=false;
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// gameObject.SetActive(false);
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StartCoroutine(MoveToPlayer(playerPos));
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SceneData.GameManager.DeactivatePickupItem(this);
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}
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IEnumerator MoveToPlayer(Transform position){
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@@ -105,6 +104,8 @@ public class PickupItem : NetworkBehaviour
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ParticleSystem particle = EffectPool.Spawn(PickupEffect, transform.position).GetComponent<ParticleSystem>();
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particle.startColor = type.GetColor();
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}
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SceneData.GameManager.DeactivatePickupItem(this);
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gameObject.SetActive(false);
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}
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@@ -47,14 +47,20 @@ public class SceneDataHolder : MonoBehaviour
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}
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public async void ShowAds(){
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public void ShowAd(){
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ShowAds();
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}
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public bool ShowAds(){
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if(MinigameManager.instance.isRanked){
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if(AdsManager.instance!=null && (DateTime.Now - lastShownTime).Minutes > 10){
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AdsManager.instance.ShowInterestitial();
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lastShownTime = DateTime.Now;
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return true;
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}
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}
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return false;
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}
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}
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@@ -170,6 +170,7 @@ public class SkinShopManager : MonoBehaviour
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void onUpgrade(){
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upgradePanel.Show(selectedSkin.name);
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AudioManager.instnace.UIPopup();
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}
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public void onBuy(){
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@@ -180,13 +180,21 @@ public class SpaceshipController : NetworkBehaviour
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}
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CameraFollower.instance.ShakeBoost();
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Vibrate();
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// GameObject fx = EffectPool.Spawn(boostStartEffect, transform.position);
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foreach(ParticleSystem particle in boostStartEffect){
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particle.Play();
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}
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}
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}
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void Vibrate(){
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#if UNITY_ANDROID
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if(ControlSettings.HapticEnabled){
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Handheld.Vibrate();
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}
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#endif
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}
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void OnBoostUp()
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{
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if (isLocalPlayer)
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@@ -312,6 +320,7 @@ public class SpaceshipController : NetworkBehaviour
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int lastClientUpdateTime = 0;
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Vector3 lineCorrection;
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float scale => Mathf.Clamp(1 + (trailTime * _scaleMultiplier), 1, 10);
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long lastTime ;
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void Update()
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{
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if (MinigameManager.instance.isRanked && !MinigameManager.instance.RankedGameStarted) { return; }
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@@ -343,6 +352,12 @@ public class SpaceshipController : NetworkBehaviour
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DBmanager.SetMostTime((int)survivalTime);
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}
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SceneData.SetTimerTxt(survivalTime);
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body.position = Vector3.Lerp(body.position,targetState.Position,MovementSmoothnessFactor * movingSpeed * Vector2.Distance(targetState.Position, body.position));
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body.rotation = Quaternion.Lerp(body.rotation, targetState.Rotation,MovementSmoothnessFactor*movingSpeed);
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Debug.Log(lastTime - currentTick);
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lastTime = targetState.Tick;
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CameraFollower.UpdateFrame();
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}
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timer += Time.deltaTime;
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@@ -387,8 +402,8 @@ public class SpaceshipController : NetworkBehaviour
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// transform.Rotate(transform.up * input.x);
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UpdateStates(currentTick, NetworkTime.rtt, input, curState.Position, curState.Rotation);
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body.position = targetState.Position;
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body.rotation = targetState.Rotation;
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// body.position = targetState.Position;
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// body.rotation = targetState.Rotation;
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// body.position = Vector3.Lerp(body.position,targetState.Position,MovementSmoothnessFactor * movingSpeed);
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// body.rotation = Quaternion.Lerp(body.rotation, targetState.Rotation,MovementSmoothnessFactor*movingSpeed);
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}else if (isServer){
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@@ -402,7 +417,7 @@ public class SpaceshipController : NetworkBehaviour
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// HandleInput(m_Input);
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// }
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}
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if(isLocalPlayer){CameraFollower.UpdateFrame();}
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// if(isLocalPlayer){CameraFollower.UpdateFrame();}
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float stateError = clientStateBuffer[bufferIndex].Difference(serverStateBuffer[latencyBufferIndex]);
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foreach(ParticleSystem boostEffect in boostEffects){
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@@ -478,6 +493,7 @@ public class SpaceshipController : NetworkBehaviour
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}
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[ClientRpc]
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void RpcRubberband(Vector3 m_position, Quaternion m_rotation){
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return;
|
||||
PlayerState serverState = new PlayerState(){Tick=0, Position = m_position, Rotation = m_rotation};
|
||||
PlayerState clientState = new PlayerState(){Tick=0, Position = transform.position, Rotation = transform.rotation};
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float diff = serverState.Difference(clientState);
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@@ -608,7 +624,7 @@ public class SpaceshipController : NetworkBehaviour
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[ClientRpc]
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void RpcShowDeathEffect(Vector2 position){
|
||||
EffectPool.Spawn(DeathEffect, position);
|
||||
EffectPool.Spawn(debrisEffect, position).GetComponent<DebrisEffect>().Play();
|
||||
// EffectPool.Spawn(debrisEffect, position).GetComponent<DebrisEffect>().Play();
|
||||
}
|
||||
|
||||
void OnKill()
|
||||
@@ -624,7 +640,7 @@ public class SpaceshipController : NetworkBehaviour
|
||||
[ClientRpc]
|
||||
void RpcOnKill()
|
||||
{
|
||||
|
||||
Vibrate();
|
||||
}
|
||||
|
||||
void OnKillsChanged(int oldVal, int newVal)
|
||||
@@ -700,6 +716,7 @@ public class SpaceshipController : NetworkBehaviour
|
||||
{
|
||||
|
||||
MinigameManager.instance.SpawnLeftoverPickups(transform.position, (int)((float)Scores / 4f));
|
||||
|
||||
RpcShowDeathEffect(transform.position);
|
||||
Debug.Log($"Sending death signal to {pname} by {killer}");
|
||||
|
||||
@@ -739,6 +756,7 @@ public class SpaceshipController : NetworkBehaviour
|
||||
if (MinigameManager.instance.winnerId <= 0)
|
||||
{
|
||||
Debug.LogError("Winner ID not synced yet");
|
||||
checkWinner(1000);
|
||||
}
|
||||
if (MinigameManager.instance.winnerId != netId)
|
||||
{
|
||||
@@ -757,6 +775,24 @@ public class SpaceshipController : NetworkBehaviour
|
||||
}
|
||||
}
|
||||
|
||||
async void checkWinner(int delay){
|
||||
await System.Threading.Tasks.Task.Delay(delay);
|
||||
|
||||
if (MinigameManager.instance.winnerId != netId)
|
||||
{
|
||||
//LOSER!
|
||||
MinigameManager.instance.rankedSummary.ShowLoss();
|
||||
AudioManager.instnace.MinigameLost();
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
MinigameManager.instance.rankedSummary.ShowWin();
|
||||
AudioManager.instnace.MinigameWon();
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
IEnumerator ShowRankedResults()
|
||||
{
|
||||
while (MinigameManager.instance.winnerId <= 0)
|
||||
|
||||
@@ -330,6 +330,8 @@ public class SelectedItemMenu : MonoBehaviour
|
||||
}
|
||||
|
||||
public void OnGoldmineCapUpgrade(){
|
||||
HideUpgradeMenu();
|
||||
|
||||
if(Selector.selectedBuilding.GetComponent<GoldMine>()!=null){
|
||||
int L = Selector.selectedBuilding.curLevel+1;
|
||||
int C = GoldMine.GetCapacityRateByLevel(L);
|
||||
@@ -340,7 +342,6 @@ public class SelectedItemMenu : MonoBehaviour
|
||||
upgradeBtn.interactable= false;
|
||||
Selector.selectedBuilding.Upgrade(newLevel:newLevel-1, gold_cost:GoldMine.GetGoldCostForCapacity(L), metal_cost: GoldMine.GetMetalCostForCapacity(L) );
|
||||
// goldmineUpgradeMenu.SetActive(false);
|
||||
HideUpgradeMenu();
|
||||
|
||||
OnUpgradeMenuClicked();
|
||||
}else{
|
||||
@@ -359,6 +360,7 @@ public class SelectedItemMenu : MonoBehaviour
|
||||
}
|
||||
|
||||
public void OnGoldmineProdUpgrade(){
|
||||
HideUpgradeMenu();
|
||||
if(Selector.selectedBuilding.GetComponent<GoldMine>()!=null){
|
||||
|
||||
int L = Selector.selectedBuilding.curLevel+1;
|
||||
@@ -379,9 +381,10 @@ public class SelectedItemMenu : MonoBehaviour
|
||||
|
||||
}
|
||||
// goldmineUpgradeMenu.SetActive(false);
|
||||
HideUpgradeMenu();
|
||||
|
||||
OnUpgradeMenuClicked();
|
||||
HideUpgradeMenu();
|
||||
|
||||
}
|
||||
|
||||
void OnInfoClicked()
|
||||
|
||||
Reference in New Issue
Block a user