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28727
Assets/Game/Prefabs/Minigame/PlaneBlast.prefab
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28727
Assets/Game/Prefabs/Minigame/PlaneBlast.prefab
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4836
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@@ -67,8 +67,8 @@ public class AdsManager : MonoBehaviour
|
|||||||
}
|
}
|
||||||
|
|
||||||
private static UnityEvent onInterestitialClosed = new UnityEvent();
|
private static UnityEvent onInterestitialClosed = new UnityEvent();
|
||||||
public static void AddOnInterestitialClosed(UnityAction e){
|
public static void SetOnInterestitialClosed(UnityAction e){
|
||||||
if(onInterestitialClosed==null){onInterestitialClosed = new UnityEvent();}
|
onInterestitialClosed = new UnityEvent();
|
||||||
|
|
||||||
onInterestitialClosed.AddListener(e);
|
onInterestitialClosed.AddListener(e);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,5 +1,6 @@
|
|||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
using System.Threading.Tasks;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
[RequireComponent(typeof(AudioSource))]
|
[RequireComponent(typeof(AudioSource))]
|
||||||
@@ -26,6 +27,8 @@ public class AudioManager : MonoBehaviour
|
|||||||
[SerializeField]private AudioClip bpFound;
|
[SerializeField]private AudioClip bpFound;
|
||||||
[SerializeField]private AudioClip reward;
|
[SerializeField]private AudioClip reward;
|
||||||
[SerializeField]private AudioClip gemsCollect;
|
[SerializeField]private AudioClip gemsCollect;
|
||||||
|
[SerializeField]private AudioClip confettiExplosion;
|
||||||
|
|
||||||
|
|
||||||
[Header("Gold")]
|
[Header("Gold")]
|
||||||
public AudioClip collectGoldBegin;
|
public AudioClip collectGoldBegin;
|
||||||
@@ -191,13 +194,17 @@ public class AudioManager : MonoBehaviour
|
|||||||
audioSrc.PlayOneShot(minigameDied);
|
audioSrc.PlayOneShot(minigameDied);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void ConfettiExplosion(){
|
||||||
|
audioSrc.PlayOneShot(confettiExplosion);
|
||||||
|
}
|
||||||
|
|
||||||
public void TypeWriter(){
|
public void TypeWriter(){
|
||||||
audioSrc.PlayOneShot(typewriters[Random.Range(0, typewriters.Length)],0.1f);
|
audioSrc.PlayOneShot(typewriters[Random.Range(0, typewriters.Length)],0.1f);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void CollectGold(int amount){
|
public async void CollectGold(int amount){
|
||||||
audioSrc.PlayOneShot(collectGoldBegin);
|
audioSrc.PlayOneShot(collectGoldBegin);
|
||||||
|
await Task.Delay(300);
|
||||||
// int index = Mathf.Clamp((Mathf.Clamp(amount,0,100) / 100) * collectGoldArray.Length,0,collectGoldArray.Length-1);
|
// int index = Mathf.Clamp((Mathf.Clamp(amount,0,100) / 100) * collectGoldArray.Length,0,collectGoldArray.Length-1);
|
||||||
int index =0;
|
int index =0;
|
||||||
if(amount < 10){
|
if(amount < 10){
|
||||||
|
|||||||
@@ -28,11 +28,7 @@ public class ChestOpener : MonoBehaviour
|
|||||||
}
|
}
|
||||||
|
|
||||||
public async void OpenChest(ChestDataObject chestData){
|
public async void OpenChest(ChestDataObject chestData){
|
||||||
if(chestData == EpicChestData){
|
|
||||||
AudioManager.instnace.EpicChestOpen();
|
|
||||||
}else{
|
|
||||||
AudioManager.instnace.ChestOpen();
|
|
||||||
}
|
|
||||||
chestOpenPopup.SetActive(true);
|
chestOpenPopup.SetActive(true);
|
||||||
okButton.SetActive(false);
|
okButton.SetActive(false);
|
||||||
|
|
||||||
@@ -103,11 +99,13 @@ public class ChestOpener : MonoBehaviour
|
|||||||
|
|
||||||
//Chest opens here
|
//Chest opens here
|
||||||
confettiFX.Play();
|
confettiFX.Play();
|
||||||
|
StartCoroutine(PlaySFX(chestData == EpicChestData));
|
||||||
|
Debug.Log("Chest opening");
|
||||||
while (chestAnim.GetCurrentAnimatorStateInfo(0).IsName("openAnim")){
|
while (chestAnim.GetCurrentAnimatorStateInfo(0).IsName("openAnim")){
|
||||||
await Task.Delay(10);
|
await Task.Delay(10);
|
||||||
}
|
}
|
||||||
|
Debug.Log("Chest opened");
|
||||||
|
|
||||||
DBmanager.SetGems(DBmanager.Gems + gemsCount);
|
DBmanager.SetGems(DBmanager.Gems + gemsCount);
|
||||||
DBmanager.SetCoins(DBmanager.Coins + goldCount);
|
DBmanager.SetCoins(DBmanager.Coins + goldCount);
|
||||||
|
|
||||||
@@ -119,4 +117,17 @@ public class ChestOpener : MonoBehaviour
|
|||||||
okButton.SetActive(true);
|
okButton.SetActive(true);
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
IEnumerator PlaySFX(bool isEpic){
|
||||||
|
yield return new WaitForSeconds(1f);
|
||||||
|
|
||||||
|
if(isEpic){
|
||||||
|
AudioManager.instnace.EpicChestOpen();
|
||||||
|
}else{
|
||||||
|
AudioManager.instnace.ChestOpen();
|
||||||
|
}
|
||||||
|
yield return new WaitForSeconds(0.8f);
|
||||||
|
confettiFX.GetComponent<AudioSource>().Play();
|
||||||
|
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -6,17 +6,26 @@ using UnityEngine.Events;
|
|||||||
public class ControlSettings : MonoBehaviour
|
public class ControlSettings : MonoBehaviour
|
||||||
{
|
{
|
||||||
private const string ControlOnRightKey = "ControlOnRight";
|
private const string ControlOnRightKey = "ControlOnRight";
|
||||||
|
private const string HapticKey = "ControlOnRight";
|
||||||
public Button left;
|
public Button left;
|
||||||
public Button right;
|
public Button right;
|
||||||
|
public Toggle HapticToggle;
|
||||||
public static bool ControlIsOnRight = true;
|
public static bool ControlIsOnRight = true;
|
||||||
|
public static bool HapticEnabled = true;
|
||||||
public UnityEvent OnChanged;
|
public UnityEvent OnChanged;
|
||||||
void Awake()
|
void Awake()
|
||||||
{
|
{
|
||||||
if(PlayerPrefs.HasKey(ControlOnRightKey)){
|
if(PlayerPrefs.HasKey(ControlOnRightKey)){
|
||||||
ControlIsOnRight = PlayerPrefs.GetInt(ControlOnRightKey) == 1;
|
ControlIsOnRight = PlayerPrefs.GetInt(ControlOnRightKey) == 1;
|
||||||
}
|
}
|
||||||
|
if(PlayerPrefs.HasKey(HapticKey)){
|
||||||
|
HapticEnabled = PlayerPrefs.GetInt(HapticKey) == 1;
|
||||||
|
}
|
||||||
|
|
||||||
left.onClick.AddListener(()=>{ChangeControlSide(true);});
|
left.onClick.AddListener(()=>{ChangeControlSide(true);});
|
||||||
right.onClick.AddListener(()=>{ChangeControlSide(false);});
|
right.onClick.AddListener(()=>{ChangeControlSide(false);});
|
||||||
|
|
||||||
|
HapticToggle.onValueChanged.AddListener(ToggleHaptic);
|
||||||
UpdateSettingsPage();
|
UpdateSettingsPage();
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -25,12 +34,21 @@ public class ControlSettings : MonoBehaviour
|
|||||||
PlayerPrefs.SetInt(ControlOnRightKey, value? 1: 0);
|
PlayerPrefs.SetInt(ControlOnRightKey, value? 1: 0);
|
||||||
PlayerPrefs.Save();
|
PlayerPrefs.Save();
|
||||||
UpdateSettingsPage();
|
UpdateSettingsPage();
|
||||||
AudioManager.instnace.UIClick();
|
|
||||||
OnChanged.Invoke();
|
OnChanged.Invoke();
|
||||||
|
|
||||||
|
AudioManager.instnace.UIClick();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void ToggleHaptic(bool value){
|
||||||
|
PlayerPrefs.SetInt(HapticKey, value ? 1 : 0);
|
||||||
|
PlayerPrefs.Save();
|
||||||
|
|
||||||
|
HapticEnabled = value;
|
||||||
}
|
}
|
||||||
|
|
||||||
void UpdateSettingsPage(){
|
void UpdateSettingsPage(){
|
||||||
left.transform.GetChild(0).GetComponent<Image>().color = (!ControlIsOnRight) ? Color.blue : Color.green;
|
left.transform.GetChild(0).GetComponent<Image>().color = (!ControlIsOnRight) ? Color.blue : Color.green;
|
||||||
right.transform.GetChild(0).GetComponent<Image>().color = (ControlIsOnRight) ? Color.blue : Color.green;
|
right.transform.GetChild(0).GetComponent<Image>().color = (ControlIsOnRight) ? Color.blue : Color.green;
|
||||||
|
HapticToggle.isOn = HapticEnabled;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -197,9 +197,10 @@ public class DesignLab : MonoBehaviour
|
|||||||
if(DBmanager.Metal < boxPrices[selectedBoxIndex]){
|
if(DBmanager.Metal < boxPrices[selectedBoxIndex]){
|
||||||
MessageDialog.instance.ShowMessage("Error", "Not enough energy to open this box");
|
MessageDialog.instance.ShowMessage("Error", "Not enough energy to open this box");
|
||||||
return;
|
return;
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
DBmanager.SetMetal(DBmanager.Metal-boxPrices[selectedBoxIndex]);
|
||||||
|
|
||||||
AudioManager.instnace.OpenBP();
|
AudioManager.instnace.OpenBP();
|
||||||
newBoxPanel.SetActive(true);
|
newBoxPanel.SetActive(true);
|
||||||
string rarityName = "Common";
|
string rarityName = "Common";
|
||||||
@@ -253,6 +254,7 @@ public class DesignLab : MonoBehaviour
|
|||||||
//UpgradeEffect.top_instance.Show(newSkinPanel.GetComponent<RectTransform>().position);
|
//UpgradeEffect.top_instance.Show(newSkinPanel.GetComponent<RectTransform>().position);
|
||||||
|
|
||||||
DBmanager.AddSkinBlueprint(skin);
|
DBmanager.AddSkinBlueprint(skin);
|
||||||
|
AudioManager.instnace.ConfettiExplosion();
|
||||||
|
|
||||||
//Fullscreen FX
|
//Fullscreen FX
|
||||||
foreach (ParticleSystem particle in fullscreenFX)
|
foreach (ParticleSystem particle in fullscreenFX)
|
||||||
@@ -268,6 +270,8 @@ public class DesignLab : MonoBehaviour
|
|||||||
// UpgradeEffect.top_instance.Show(goldsPanel.GetComponent<RectTransform>().position);
|
// UpgradeEffect.top_instance.Show(goldsPanel.GetComponent<RectTransform>().position);
|
||||||
//Confetti
|
//Confetti
|
||||||
confettiFX.Play();
|
confettiFX.Play();
|
||||||
|
AudioManager.instnace.ConfettiExplosion();
|
||||||
|
|
||||||
DBmanager.SetCoins(DBmanager.Coins + amount);
|
DBmanager.SetCoins(DBmanager.Coins + amount);
|
||||||
Refresh();
|
Refresh();
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -6,7 +6,7 @@ using UnityEngine.SceneManagement;
|
|||||||
|
|
||||||
public class MaintainceChecker : MonoBehaviour
|
public class MaintainceChecker : MonoBehaviour
|
||||||
{
|
{
|
||||||
public static int version = 24;
|
public static int version = 31;
|
||||||
public static MaintainceChecker instance;
|
public static MaintainceChecker instance;
|
||||||
public int checkInterval = 30;
|
public int checkInterval = 30;
|
||||||
float t;
|
float t;
|
||||||
|
|||||||
@@ -13,7 +13,7 @@ public class CameraFollower : MonoBehaviour
|
|||||||
public float smoothness = 0.1f;
|
public float smoothness = 0.1f;
|
||||||
public CameraUpdateMode updateMode;
|
public CameraUpdateMode updateMode;
|
||||||
public static CameraFollower instance{get; private set;}
|
public static CameraFollower instance{get; private set;}
|
||||||
public static void UpdateFrame()=> instance.HandleFrame();
|
public static void UpdateFrame() {if(instance.updateMode == CameraUpdateMode.Manual){ instance.HandleFrame();}}
|
||||||
void Awake(){
|
void Awake(){
|
||||||
instance=this;
|
instance=this;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -18,6 +18,7 @@ public class KillfeedMgr : MonoBehaviour
|
|||||||
}
|
}
|
||||||
|
|
||||||
public void AddNewEntry(string message){
|
public void AddNewEntry(string message){
|
||||||
|
return;
|
||||||
for(int i =0; i < pool.Count; i++){
|
for(int i =0; i < pool.Count; i++){
|
||||||
if(!pool[i].gameObject.activeSelf){
|
if(!pool[i].gameObject.activeSelf){
|
||||||
pool[i].SetEntry(message,entryAliveTime);
|
pool[i].SetEntry(message,entryAliveTime);
|
||||||
|
|||||||
@@ -37,6 +37,10 @@ public class MinigameManager : NetworkBehaviour
|
|||||||
|
|
||||||
private void Awake()
|
private void Awake()
|
||||||
{
|
{
|
||||||
|
defaultJoyPos = joystick.transform.GetChild(0).GetComponent<RectTransform>().localPosition;
|
||||||
|
|
||||||
|
SwitchUISides();
|
||||||
|
|
||||||
// if(!DBmanager.LoggedIn){SceneManager.LoadScene(0);}
|
// if(!DBmanager.LoggedIn){SceneManager.LoadScene(0);}
|
||||||
SceneData.GameManager = this;
|
SceneData.GameManager = this;
|
||||||
instance = this;
|
instance = this;
|
||||||
@@ -46,33 +50,62 @@ public class MinigameManager : NetworkBehaviour
|
|||||||
|
|
||||||
safeZoneShrinkSpeed = mapRadius / safeZoneShrinkTime;
|
safeZoneShrinkSpeed = mapRadius / safeZoneShrinkTime;
|
||||||
|
|
||||||
defaultJoyPos = joystick.transform.GetChild(0).GetComponent<RectTransform>().localPosition;
|
|
||||||
SwitchUISides();
|
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
Vector2 defaultJoyPos;
|
Vector2 defaultJoyPos;
|
||||||
|
|
||||||
public void SwitchUISides(){
|
public void SwitchUISides(){
|
||||||
if(ControlSettings.ControlIsOnRight){
|
if(isRanked){
|
||||||
joystick.anchorMin = new Vector2(0,0);
|
if(ControlSettings.ControlIsOnRight){
|
||||||
joystick.anchorMax = new Vector2(0.5f, 1);
|
RectTransform canvasRect = joystick.root.GetComponent<RectTransform>();
|
||||||
|
joystick.anchorMin = new Vector2(0f,0);
|
||||||
btn_boost.anchorMin = new Vector2(1,0);
|
joystick.anchorMax = new Vector2(0.5f, 1);
|
||||||
btn_boost.anchorMax = new Vector2(1,0);
|
joystick.localPosition = new Vector2(-canvasRect.sizeDelta.x /4f,0);
|
||||||
btn_boost.position = new Vector2(Screen.width-150, btn_boost.position.y);
|
Vector2 newDef = new Vector2(defaultJoyPos.x, defaultJoyPos.y);
|
||||||
Vector2 newDef = new Vector2(defaultJoyPos.x, defaultJoyPos.y);
|
|
||||||
|
|
||||||
joystick.GetComponent<Joystick>().SetDefaultPosition(newDef);
|
joystick.GetComponent<Joystick>().SetDefaultPosition(newDef);
|
||||||
|
|
||||||
|
btn_boost.anchorMin = new Vector2(0,0);
|
||||||
|
btn_boost.anchorMax = new Vector2(0,0);
|
||||||
|
btn_boost.localPosition = new Vector2(150, btn_boost.localPosition.y);
|
||||||
|
Debug.Log(btn_boost.localPosition);
|
||||||
|
}else{
|
||||||
|
RectTransform canvasRect = joystick.root.GetComponent<RectTransform>();
|
||||||
|
joystick.anchorMin = new Vector2(0.5f,0);
|
||||||
|
joystick.anchorMax = new Vector2(1f, 1);
|
||||||
|
joystick.localPosition = new Vector2(canvasRect.sizeDelta.x /4f,0);
|
||||||
|
Vector2 newDef = new Vector2(-defaultJoyPos.x, defaultJoyPos.y);
|
||||||
|
|
||||||
|
joystick.GetComponent<Joystick>().SetDefaultPosition(newDef);
|
||||||
|
|
||||||
|
btn_boost.anchorMin = new Vector2(0,0);
|
||||||
|
btn_boost.anchorMax = new Vector2(0,0);
|
||||||
|
btn_boost.localPosition = new Vector2(150-(canvasRect.sizeDelta.x/2f), btn_boost.localPosition.y);
|
||||||
|
Debug.Log(btn_boost.localPosition);
|
||||||
|
}
|
||||||
}else{
|
}else{
|
||||||
joystick.anchorMin = new Vector2(0.5f,0);
|
if(ControlSettings.ControlIsOnRight){
|
||||||
joystick.anchorMax = new Vector2(1f, 1);
|
Debug.Log("Switching to right");
|
||||||
btn_boost.anchorMin = new Vector2(0,0);
|
joystick.anchorMin = new Vector2(0,0);
|
||||||
btn_boost.anchorMax = new Vector2(0,0);
|
joystick.anchorMax = new Vector2(0.5f, 1);
|
||||||
btn_boost.position = new Vector2(150, btn_boost.position.y);
|
|
||||||
Vector2 newDef = new Vector2(-defaultJoyPos.x, defaultJoyPos.y);
|
btn_boost.anchorMin = new Vector2(1,0);
|
||||||
|
btn_boost.anchorMax = new Vector2(1,0);
|
||||||
|
btn_boost.position = new Vector2(Screen.width-150, btn_boost.position.y);
|
||||||
|
Vector2 newDef = new Vector2(defaultJoyPos.x, defaultJoyPos.y);
|
||||||
|
|
||||||
joystick.GetComponent<Joystick>().SetDefaultPosition(newDef);
|
joystick.GetComponent<Joystick>().SetDefaultPosition(newDef);
|
||||||
|
}else{
|
||||||
|
joystick.anchorMin = new Vector2(0.5f,0);
|
||||||
|
joystick.anchorMax = new Vector2(1f, 1);
|
||||||
|
btn_boost.anchorMin = new Vector2(0,0);
|
||||||
|
btn_boost.anchorMax = new Vector2(0,0);
|
||||||
|
btn_boost.position = new Vector2(150, btn_boost.position.y);
|
||||||
|
Vector2 newDef = new Vector2(-defaultJoyPos.x, defaultJoyPos.y);
|
||||||
|
|
||||||
|
joystick.GetComponent<Joystick>().SetDefaultPosition(newDef);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -115,7 +148,11 @@ public class MinigameManager : NetworkBehaviour
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if(RankedGameStarted && players.Length < 2){
|
||||||
|
//Forfeited!
|
||||||
|
winnerId = (int)players[0].netId;
|
||||||
|
// players[0].WonRanked();
|
||||||
|
}
|
||||||
if(RankedGameStarted){
|
if(RankedGameStarted){
|
||||||
if(timeElapsed > safeZoneCoolTime){
|
if(timeElapsed > safeZoneCoolTime){
|
||||||
if(!shrinkStarted){
|
if(!shrinkStarted){
|
||||||
@@ -144,11 +181,7 @@ public class MinigameManager : NetworkBehaviour
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if(RankedGameStarted && players.Length < 2){
|
|
||||||
//Forfeited!
|
|
||||||
winnerId = (int)players[0].netId;
|
|
||||||
// players[0].WonRanked();
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnMapRadisuChanged(float oldVal, float newVal){
|
public void OnMapRadisuChanged(float oldVal, float newVal){
|
||||||
@@ -309,9 +342,15 @@ public class MinigameManager : NetworkBehaviour
|
|||||||
{
|
{
|
||||||
StartCoroutine(setRespawn(player));
|
StartCoroutine(setRespawn(player));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
public void Restart(){
|
public void Restart(){
|
||||||
if(SceneData.localPlayer.GetComponent<SpaceshipController>().dead){
|
if(SceneData.localPlayer.GetComponent<SpaceshipController>().dead){
|
||||||
SetRespawn(SceneData.localPlayer);
|
// SetRespawn(SceneData.localPlayer);
|
||||||
|
AdsManager.SetOnInterestitialClosed(()=>{SetRespawn(SceneData.localPlayer);});
|
||||||
|
if(!SceneData.holder.ShowAds()){
|
||||||
|
SetRespawn(SceneData.localPlayer);
|
||||||
|
}
|
||||||
}else{
|
}else{
|
||||||
Debug.LogError("You aren't dead, you can't restart unless you are dead.");
|
Debug.LogError("You aren't dead, you can't restart unless you are dead.");
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -91,7 +91,6 @@ public class PickupItem : NetworkBehaviour
|
|||||||
active=false;
|
active=false;
|
||||||
// gameObject.SetActive(false);
|
// gameObject.SetActive(false);
|
||||||
StartCoroutine(MoveToPlayer(playerPos));
|
StartCoroutine(MoveToPlayer(playerPos));
|
||||||
SceneData.GameManager.DeactivatePickupItem(this);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
IEnumerator MoveToPlayer(Transform position){
|
IEnumerator MoveToPlayer(Transform position){
|
||||||
@@ -105,6 +104,8 @@ public class PickupItem : NetworkBehaviour
|
|||||||
ParticleSystem particle = EffectPool.Spawn(PickupEffect, transform.position).GetComponent<ParticleSystem>();
|
ParticleSystem particle = EffectPool.Spawn(PickupEffect, transform.position).GetComponent<ParticleSystem>();
|
||||||
particle.startColor = type.GetColor();
|
particle.startColor = type.GetColor();
|
||||||
}
|
}
|
||||||
|
SceneData.GameManager.DeactivatePickupItem(this);
|
||||||
|
|
||||||
gameObject.SetActive(false);
|
gameObject.SetActive(false);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -47,14 +47,20 @@ public class SceneDataHolder : MonoBehaviour
|
|||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
public void ShowAd(){
|
||||||
public async void ShowAds(){
|
ShowAds();
|
||||||
|
}
|
||||||
|
public bool ShowAds(){
|
||||||
|
|
||||||
if(MinigameManager.instance.isRanked){
|
if(MinigameManager.instance.isRanked){
|
||||||
if(AdsManager.instance!=null && (DateTime.Now - lastShownTime).Minutes > 10){
|
if(AdsManager.instance!=null && (DateTime.Now - lastShownTime).Minutes > 10){
|
||||||
AdsManager.instance.ShowInterestitial();
|
AdsManager.instance.ShowInterestitial();
|
||||||
lastShownTime = DateTime.Now;
|
lastShownTime = DateTime.Now;
|
||||||
|
return true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -170,6 +170,7 @@ public class SkinShopManager : MonoBehaviour
|
|||||||
|
|
||||||
void onUpgrade(){
|
void onUpgrade(){
|
||||||
upgradePanel.Show(selectedSkin.name);
|
upgradePanel.Show(selectedSkin.name);
|
||||||
|
AudioManager.instnace.UIPopup();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void onBuy(){
|
public void onBuy(){
|
||||||
|
|||||||
@@ -180,13 +180,21 @@ public class SpaceshipController : NetworkBehaviour
|
|||||||
}
|
}
|
||||||
|
|
||||||
CameraFollower.instance.ShakeBoost();
|
CameraFollower.instance.ShakeBoost();
|
||||||
|
Vibrate();
|
||||||
|
|
||||||
// GameObject fx = EffectPool.Spawn(boostStartEffect, transform.position);
|
// GameObject fx = EffectPool.Spawn(boostStartEffect, transform.position);
|
||||||
foreach(ParticleSystem particle in boostStartEffect){
|
foreach(ParticleSystem particle in boostStartEffect){
|
||||||
particle.Play();
|
particle.Play();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
void Vibrate(){
|
||||||
|
#if UNITY_ANDROID
|
||||||
|
if(ControlSettings.HapticEnabled){
|
||||||
|
Handheld.Vibrate();
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
}
|
||||||
void OnBoostUp()
|
void OnBoostUp()
|
||||||
{
|
{
|
||||||
if (isLocalPlayer)
|
if (isLocalPlayer)
|
||||||
@@ -312,6 +320,7 @@ public class SpaceshipController : NetworkBehaviour
|
|||||||
int lastClientUpdateTime = 0;
|
int lastClientUpdateTime = 0;
|
||||||
Vector3 lineCorrection;
|
Vector3 lineCorrection;
|
||||||
float scale => Mathf.Clamp(1 + (trailTime * _scaleMultiplier), 1, 10);
|
float scale => Mathf.Clamp(1 + (trailTime * _scaleMultiplier), 1, 10);
|
||||||
|
long lastTime ;
|
||||||
void Update()
|
void Update()
|
||||||
{
|
{
|
||||||
if (MinigameManager.instance.isRanked && !MinigameManager.instance.RankedGameStarted) { return; }
|
if (MinigameManager.instance.isRanked && !MinigameManager.instance.RankedGameStarted) { return; }
|
||||||
@@ -343,6 +352,12 @@ public class SpaceshipController : NetworkBehaviour
|
|||||||
DBmanager.SetMostTime((int)survivalTime);
|
DBmanager.SetMostTime((int)survivalTime);
|
||||||
}
|
}
|
||||||
SceneData.SetTimerTxt(survivalTime);
|
SceneData.SetTimerTxt(survivalTime);
|
||||||
|
|
||||||
|
body.position = Vector3.Lerp(body.position,targetState.Position,MovementSmoothnessFactor * movingSpeed * Vector2.Distance(targetState.Position, body.position));
|
||||||
|
body.rotation = Quaternion.Lerp(body.rotation, targetState.Rotation,MovementSmoothnessFactor*movingSpeed);
|
||||||
|
Debug.Log(lastTime - currentTick);
|
||||||
|
lastTime = targetState.Tick;
|
||||||
|
CameraFollower.UpdateFrame();
|
||||||
}
|
}
|
||||||
|
|
||||||
timer += Time.deltaTime;
|
timer += Time.deltaTime;
|
||||||
@@ -387,8 +402,8 @@ public class SpaceshipController : NetworkBehaviour
|
|||||||
// transform.Rotate(transform.up * input.x);
|
// transform.Rotate(transform.up * input.x);
|
||||||
UpdateStates(currentTick, NetworkTime.rtt, input, curState.Position, curState.Rotation);
|
UpdateStates(currentTick, NetworkTime.rtt, input, curState.Position, curState.Rotation);
|
||||||
|
|
||||||
body.position = targetState.Position;
|
// body.position = targetState.Position;
|
||||||
body.rotation = targetState.Rotation;
|
// body.rotation = targetState.Rotation;
|
||||||
// body.position = Vector3.Lerp(body.position,targetState.Position,MovementSmoothnessFactor * movingSpeed);
|
// body.position = Vector3.Lerp(body.position,targetState.Position,MovementSmoothnessFactor * movingSpeed);
|
||||||
// body.rotation = Quaternion.Lerp(body.rotation, targetState.Rotation,MovementSmoothnessFactor*movingSpeed);
|
// body.rotation = Quaternion.Lerp(body.rotation, targetState.Rotation,MovementSmoothnessFactor*movingSpeed);
|
||||||
}else if (isServer){
|
}else if (isServer){
|
||||||
@@ -402,7 +417,7 @@ public class SpaceshipController : NetworkBehaviour
|
|||||||
// HandleInput(m_Input);
|
// HandleInput(m_Input);
|
||||||
// }
|
// }
|
||||||
}
|
}
|
||||||
if(isLocalPlayer){CameraFollower.UpdateFrame();}
|
// if(isLocalPlayer){CameraFollower.UpdateFrame();}
|
||||||
|
|
||||||
float stateError = clientStateBuffer[bufferIndex].Difference(serverStateBuffer[latencyBufferIndex]);
|
float stateError = clientStateBuffer[bufferIndex].Difference(serverStateBuffer[latencyBufferIndex]);
|
||||||
foreach(ParticleSystem boostEffect in boostEffects){
|
foreach(ParticleSystem boostEffect in boostEffects){
|
||||||
@@ -478,6 +493,7 @@ public class SpaceshipController : NetworkBehaviour
|
|||||||
}
|
}
|
||||||
[ClientRpc]
|
[ClientRpc]
|
||||||
void RpcRubberband(Vector3 m_position, Quaternion m_rotation){
|
void RpcRubberband(Vector3 m_position, Quaternion m_rotation){
|
||||||
|
return;
|
||||||
PlayerState serverState = new PlayerState(){Tick=0, Position = m_position, Rotation = m_rotation};
|
PlayerState serverState = new PlayerState(){Tick=0, Position = m_position, Rotation = m_rotation};
|
||||||
PlayerState clientState = new PlayerState(){Tick=0, Position = transform.position, Rotation = transform.rotation};
|
PlayerState clientState = new PlayerState(){Tick=0, Position = transform.position, Rotation = transform.rotation};
|
||||||
float diff = serverState.Difference(clientState);
|
float diff = serverState.Difference(clientState);
|
||||||
@@ -608,7 +624,7 @@ public class SpaceshipController : NetworkBehaviour
|
|||||||
[ClientRpc]
|
[ClientRpc]
|
||||||
void RpcShowDeathEffect(Vector2 position){
|
void RpcShowDeathEffect(Vector2 position){
|
||||||
EffectPool.Spawn(DeathEffect, position);
|
EffectPool.Spawn(DeathEffect, position);
|
||||||
EffectPool.Spawn(debrisEffect, position).GetComponent<DebrisEffect>().Play();
|
// EffectPool.Spawn(debrisEffect, position).GetComponent<DebrisEffect>().Play();
|
||||||
}
|
}
|
||||||
|
|
||||||
void OnKill()
|
void OnKill()
|
||||||
@@ -624,7 +640,7 @@ public class SpaceshipController : NetworkBehaviour
|
|||||||
[ClientRpc]
|
[ClientRpc]
|
||||||
void RpcOnKill()
|
void RpcOnKill()
|
||||||
{
|
{
|
||||||
|
Vibrate();
|
||||||
}
|
}
|
||||||
|
|
||||||
void OnKillsChanged(int oldVal, int newVal)
|
void OnKillsChanged(int oldVal, int newVal)
|
||||||
@@ -700,6 +716,7 @@ public class SpaceshipController : NetworkBehaviour
|
|||||||
{
|
{
|
||||||
|
|
||||||
MinigameManager.instance.SpawnLeftoverPickups(transform.position, (int)((float)Scores / 4f));
|
MinigameManager.instance.SpawnLeftoverPickups(transform.position, (int)((float)Scores / 4f));
|
||||||
|
|
||||||
RpcShowDeathEffect(transform.position);
|
RpcShowDeathEffect(transform.position);
|
||||||
Debug.Log($"Sending death signal to {pname} by {killer}");
|
Debug.Log($"Sending death signal to {pname} by {killer}");
|
||||||
|
|
||||||
@@ -739,6 +756,7 @@ public class SpaceshipController : NetworkBehaviour
|
|||||||
if (MinigameManager.instance.winnerId <= 0)
|
if (MinigameManager.instance.winnerId <= 0)
|
||||||
{
|
{
|
||||||
Debug.LogError("Winner ID not synced yet");
|
Debug.LogError("Winner ID not synced yet");
|
||||||
|
checkWinner(1000);
|
||||||
}
|
}
|
||||||
if (MinigameManager.instance.winnerId != netId)
|
if (MinigameManager.instance.winnerId != netId)
|
||||||
{
|
{
|
||||||
@@ -757,6 +775,24 @@ public class SpaceshipController : NetworkBehaviour
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
async void checkWinner(int delay){
|
||||||
|
await System.Threading.Tasks.Task.Delay(delay);
|
||||||
|
|
||||||
|
if (MinigameManager.instance.winnerId != netId)
|
||||||
|
{
|
||||||
|
//LOSER!
|
||||||
|
MinigameManager.instance.rankedSummary.ShowLoss();
|
||||||
|
AudioManager.instnace.MinigameLost();
|
||||||
|
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
MinigameManager.instance.rankedSummary.ShowWin();
|
||||||
|
AudioManager.instnace.MinigameWon();
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
IEnumerator ShowRankedResults()
|
IEnumerator ShowRankedResults()
|
||||||
{
|
{
|
||||||
while (MinigameManager.instance.winnerId <= 0)
|
while (MinigameManager.instance.winnerId <= 0)
|
||||||
|
|||||||
@@ -330,6 +330,8 @@ public class SelectedItemMenu : MonoBehaviour
|
|||||||
}
|
}
|
||||||
|
|
||||||
public void OnGoldmineCapUpgrade(){
|
public void OnGoldmineCapUpgrade(){
|
||||||
|
HideUpgradeMenu();
|
||||||
|
|
||||||
if(Selector.selectedBuilding.GetComponent<GoldMine>()!=null){
|
if(Selector.selectedBuilding.GetComponent<GoldMine>()!=null){
|
||||||
int L = Selector.selectedBuilding.curLevel+1;
|
int L = Selector.selectedBuilding.curLevel+1;
|
||||||
int C = GoldMine.GetCapacityRateByLevel(L);
|
int C = GoldMine.GetCapacityRateByLevel(L);
|
||||||
@@ -340,7 +342,6 @@ public class SelectedItemMenu : MonoBehaviour
|
|||||||
upgradeBtn.interactable= false;
|
upgradeBtn.interactable= false;
|
||||||
Selector.selectedBuilding.Upgrade(newLevel:newLevel-1, gold_cost:GoldMine.GetGoldCostForCapacity(L), metal_cost: GoldMine.GetMetalCostForCapacity(L) );
|
Selector.selectedBuilding.Upgrade(newLevel:newLevel-1, gold_cost:GoldMine.GetGoldCostForCapacity(L), metal_cost: GoldMine.GetMetalCostForCapacity(L) );
|
||||||
// goldmineUpgradeMenu.SetActive(false);
|
// goldmineUpgradeMenu.SetActive(false);
|
||||||
HideUpgradeMenu();
|
|
||||||
|
|
||||||
OnUpgradeMenuClicked();
|
OnUpgradeMenuClicked();
|
||||||
}else{
|
}else{
|
||||||
@@ -359,6 +360,7 @@ public class SelectedItemMenu : MonoBehaviour
|
|||||||
}
|
}
|
||||||
|
|
||||||
public void OnGoldmineProdUpgrade(){
|
public void OnGoldmineProdUpgrade(){
|
||||||
|
HideUpgradeMenu();
|
||||||
if(Selector.selectedBuilding.GetComponent<GoldMine>()!=null){
|
if(Selector.selectedBuilding.GetComponent<GoldMine>()!=null){
|
||||||
|
|
||||||
int L = Selector.selectedBuilding.curLevel+1;
|
int L = Selector.selectedBuilding.curLevel+1;
|
||||||
@@ -379,9 +381,10 @@ public class SelectedItemMenu : MonoBehaviour
|
|||||||
|
|
||||||
}
|
}
|
||||||
// goldmineUpgradeMenu.SetActive(false);
|
// goldmineUpgradeMenu.SetActive(false);
|
||||||
HideUpgradeMenu();
|
|
||||||
|
|
||||||
OnUpgradeMenuClicked();
|
OnUpgradeMenuClicked();
|
||||||
|
HideUpgradeMenu();
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void OnInfoClicked()
|
void OnInfoClicked()
|
||||||
|
|||||||
@@ -3387,18 +3387,4 @@ AnimationClip:
|
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script: {fileID: 0}
|
script: {fileID: 0}
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m_HasGenericRootTransform: 1
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m_HasGenericRootTransform: 1
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m_HasMotionFloatCurves: 0
|
m_HasMotionFloatCurves: 0
|
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m_Events:
|
m_Events: []
|
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- time: 0
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functionName: PlayChestOpenRiser
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data:
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objectReferenceParameter: {fileID: 0}
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floatParameter: 0
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intParameter: 0
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messageOptions: 0
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- time: 1.3166667
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functionName: PlayChestOpen
|
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data:
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objectReferenceParameter: {fileID: 0}
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intParameter: 0
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messageOptions: 0
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|
|||||||
28678
Assets/Nexy/PlaneBlast.prefab
Normal file
28678
Assets/Nexy/PlaneBlast.prefab
Normal file
File diff suppressed because it is too large
Load Diff
7
Assets/Nexy/PlaneBlast.prefab.meta
Normal file
7
Assets/Nexy/PlaneBlast.prefab.meta
Normal file
@@ -0,0 +1,7 @@
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|
fileFormatVersion: 2
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guid: 84ef2cd7d938212459beed61ff38bbe1
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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28
Assets/Nexy/blink.mat
Normal file
28
Assets/Nexy/blink.mat
Normal file
@@ -0,0 +1,28 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
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--- !u!21 &2100000
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- _MainTex:
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m_Texture: {fileID: 2800000, guid: dff4d26ccb0e9464189a981ff95cf665, type: 3}
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- _TintColor: {r: 0.5, g: 0.5, b: 0.5, a: 0.5}
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8
Assets/Nexy/blink.mat.meta
Normal file
8
Assets/Nexy/blink.mat.meta
Normal file
@@ -0,0 +1,8 @@
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userData:
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assetBundleVariant:
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BIN
Assets/Nexy/blink.png
Normal file
BIN
Assets/Nexy/blink.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 3.6 KiB |
57
Assets/Nexy/blink.png.meta
Normal file
57
Assets/Nexy/blink.png.meta
Normal file
@@ -0,0 +1,57 @@
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spritePixelsToUnits: 100
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textureType: -1
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buildTargetSettings: []
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spriteSheet:
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sprites: []
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outline: []
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|
spritePackingTag:
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|
userData:
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|
assetBundleName:
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|
assetBundleVariant:
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29
Assets/Nexy/dust.mat
Normal file
29
Assets/Nexy/dust.mat
Normal file
@@ -0,0 +1,29 @@
|
|||||||
|
%YAML 1.1
|
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|
%TAG !u! tag:unity3d.com,2011:
|
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|
--- !u!21 &2100000
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|
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Assets/Nexy/dust.mat.meta
Normal file
8
Assets/Nexy/dust.mat.meta
Normal file
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Assets/Nexy/dust.png
Normal file
BIN
Assets/Nexy/dust.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 27 KiB |
158
Assets/Nexy/dust.png.meta
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158
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@@ -1 +1 @@
|
|||||||
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|
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|
||||||
|
|||||||
@@ -1 +1 @@
|
|||||||
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|
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|
||||||
|
|||||||
@@ -1 +1 @@
|
|||||||
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|
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|
||||||
|
|||||||
@@ -1 +1 @@
|
|||||||
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|
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|
||||||
|
|||||||
@@ -1 +1 @@
|
|||||||
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|
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|
||||||
|
|||||||
@@ -1 +1 @@
|
|||||||
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|
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|
||||||
|
|||||||
@@ -1 +1 @@
|
|||||||
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|
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|
||||||
|
|||||||
Binary file not shown.
@@ -1 +1 @@
|
|||||||
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|
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||||||
|
|||||||
@@ -1 +1 @@
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|||||||
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|
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||||||
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|||||||
Binary file not shown.
@@ -1 +1 @@
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|||||||
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|
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||||||
|
|||||||
@@ -1 +1 @@
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|||||||
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|
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||||||
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@@ -1 +1 @@
|
|||||||
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|
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||||||
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|||||||
Binary file not shown.
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|
|||||||
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|
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||||||
|
|||||||
@@ -1 +1 @@
|
|||||||
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|
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||||||
|
|||||||
@@ -1 +1 @@
|
|||||||
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|
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|
||||||
|
|||||||
@@ -1 +1 @@
|
|||||||
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|
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||||||
|
|||||||
@@ -1 +1 @@
|
|||||||
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|
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|
||||||
|
|||||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user