Inventory implemented

This commit is contained in:
2022-05-18 14:51:42 +05:30
31 changed files with 2265 additions and 1045 deletions

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(fileName = "InventoryItem", menuName = "GameData/InventoryItem", order = 1)]
[System.Serializable]
public class InventoryItem : ScriptableObject
{
public string itemName;
public int price;
public int gems;
public int stat;
public Sprite image;
}
[System.Serializable]
public class InventoryEntry{
public string Item;
public int Count;
public InventoryEntry(string item, int count){
Item = item;
Count = count;
}
}