FX done
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@@ -32,9 +32,9 @@ public class MinigameManager : NetworkBehaviour
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// public int maxTweps = 2;
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public Transform pickupItemsParent;
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private List<DeathEffect> PooledDeathEffects = new List<DeathEffect>();
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[SerializeField]private GameObject DeathEffectPrefab;
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[SerializeField]private Transform EffectsParent;
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// private List<DeathEffect> PooledDeathEffects = new List<DeathEffect>();
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// [SerializeField]private GameObject DeathEffectPrefab;
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// [SerializeField]private Transform EffectsParent;
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// private List<PickupItem> ActiveMoons = new List<PickupItem>();
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// private List<PickupItem> ActiveStars = new List<PickupItem>();
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// private List<PickupItem> ActiveTweps = new List<PickupItem>();
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@@ -245,27 +245,27 @@ public class MinigameManager : NetworkBehaviour
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pickup.Pooled.Add(item);
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}
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}
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public void ShowDeathEffect(Vector2 position){
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if(isServer){return;}
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if(PooledDeathEffects.Count > 0){
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//Can use from pool [0]
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DeathEffect pickedItem = PooledDeathEffects[0];
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pickedItem.Play();
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StartCoroutine(PoolDeathEffect(pickedItem));
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PooledDeathEffects.Remove(pickedItem);
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}else{
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DeathEffect newEffect = Instantiate(DeathEffectPrefab, EffectsParent).GetComponent<DeathEffect>();
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newEffect.transform.position = position;
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newEffect.Play();
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StartCoroutine(PoolDeathEffect(newEffect));
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}
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}
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// public void ShowDeathEffect(Vector2 position){
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// if(isServer){return;}
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// if(PooledDeathEffects.Count > 0){
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// //Can use from pool [0]
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// DeathEffect pickedItem = PooledDeathEffects[0];
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// pickedItem.Play();
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// StartCoroutine(PoolDeathEffect(pickedItem));
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// PooledDeathEffects.Remove(pickedItem);
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// }else{
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// DeathEffect newEffect = Instantiate(DeathEffectPrefab, EffectsParent).GetComponent<DeathEffect>();
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// newEffect.transform.position = position;
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// newEffect.Play();
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// StartCoroutine(PoolDeathEffect(newEffect));
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// }
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// }
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IEnumerator PoolDeathEffect(DeathEffect effect){
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yield return new WaitForSeconds(1.5f);
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// IEnumerator PoolDeathEffect(DeathEffect effect){
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// yield return new WaitForSeconds(1.5f);
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PooledDeathEffects.Add(effect);
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}
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// PooledDeathEffects.Add(effect);
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// }
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public void SetRespawn(GameObject player)
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{
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@@ -64,7 +64,7 @@ public class RocketUpgradePanel : MonoBehaviour
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curEnergyLevel = data.energyLevel;
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curBoostLevel = data.boostLevel;
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txtRocketLevel.text = "Level " + curRocketLevel;
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txtEnergyGain.text = $"{ curEnergy } Per moon";
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txtEnergyGain.text = $"{ curEnergy } per Crystal";
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txtSpeed.text = $"{curSpeed*100}%";
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txtBoostConsumption.text = $"{ curBoost *100}%";
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int maxLevels =SkinShopManager.GetStatsForRarity(rarity).Length;
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@@ -70,6 +70,8 @@ public class SpaceshipController : NetworkBehaviour
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[SerializeField]private int ErrorInputCount;
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[SerializeField]private int ErrorStateCount;
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[SerializeField]private int RubberBandsCount;
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public GameObject DeathEffect;
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public GameObject PickupEffect;
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public float distanceFromCenter = 0;
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RocketLevel rocketStats;
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@@ -546,7 +548,8 @@ public class SpaceshipController : NetworkBehaviour
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}
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public void ShowDeathEffect(Vector2 position){
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if(isServer){
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MinigameManager.instance.ShowDeathEffect(position);
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// MinigameManager.instance.ShowDeathEffect(position);
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EffectPool.Spawn(DeathEffect, position);
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RpcShowDeathEffect(position);
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}else{
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CmdShowDeathEffect(position);
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@@ -555,14 +558,16 @@ public class SpaceshipController : NetworkBehaviour
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[Command]
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void CmdShowDeathEffect(Vector2 position){
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MinigameManager.instance.ShowDeathEffect(position);
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EffectPool.Spawn(DeathEffect, position);
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RpcShowDeathEffect(position);
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}
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[ClientRpc]
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void RpcShowDeathEffect(Vector2 position){
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MinigameManager.instance.ShowDeathEffect(position);
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EffectPool.Spawn(DeathEffect, position);
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}
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void OnKill()
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@@ -631,6 +636,7 @@ public class SpaceshipController : NetworkBehaviour
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[ClientRpc]
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void RpcCollectPickup(PickupItem.PickupType type)
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{
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if (isLocalPlayer)
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{
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if (type == PickupItem.PickupType.Twep)
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@@ -646,6 +652,8 @@ public class SpaceshipController : NetworkBehaviour
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AudioManager.instnace.CollectPickup();
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}
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ParticleSystem particle = EffectPool.Spawn(PickupEffect, transform.position).GetComponent<ParticleSystem>();
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particle.startColor = type.GetColor();
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}
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public void Die(string killer)
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