UI's added, shop and basic currency are done, BUGS: can move around the map when scrolling shop, object do not get selected
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Assets/Assets/GUI Kit - Mono Round/Scenes/Popup_Common.prefab
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Assets/Assets/GUI Kit - Mono Round/Scenes/Popup_Shop_Gem.prefab
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18
Assets/Game/Scripts/GemsManager.cs
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18
Assets/Game/Scripts/GemsManager.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class GemsManager : MonoBehaviour
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39
Assets/Game/Scripts/GetPrice.cs
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Assets/Game/Scripts/GetPrice.cs
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@@ -0,0 +1,39 @@
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||||
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using TMPro;
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public class GetPrice : MonoBehaviour
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{
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public TMP_Text mytext;
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public TMP_Text gemsText;
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private float gemsAmount;
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void Start()
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// Update is called once per frame
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void Update()
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{
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public void getPrice()
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34
Assets/Game/Scripts/ShopScript.cs
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34
Assets/Game/Scripts/ShopScript.cs
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@@ -0,0 +1,34 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
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using UnityEngine.EventSystems;
|
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|
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public class ShopScript : MonoBehaviour
|
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{
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public GameObject shopUI;
|
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public GameObject GemsMenu;
|
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public string shopButtonName;
|
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|
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public void openShop()
|
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{
|
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shopButtonName = EventSystem.current.currentSelectedGameObject.name;
|
||||
checkButton();
|
||||
|
||||
}
|
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|
||||
public void checkButton()
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{
|
||||
switch (shopButtonName)
|
||||
{
|
||||
case "Button_Shop": shopUI.SetActive(true); break;
|
||||
case "Coin": shopUI.SetActive(true); GemsMenu.SetActive(false); break;
|
||||
case "Gem": GemsMenu.SetActive(true); shopUI.SetActive(false); break;
|
||||
}
|
||||
}
|
||||
public void closeShop()
|
||||
{
|
||||
shopUI.SetActive(false);
|
||||
GemsMenu.SetActive(false);
|
||||
}
|
||||
}
|
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EndProject
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Unity.Mathematics.Editor", "Unity.Mathematics.Editor.csproj", "{d322fda3-5976-c697-265b-cc32f8c52c18}"
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Unity.ShaderGraph.Utilities", "Unity.ShaderGraph.Utilities.csproj", "{4bb84661-785f-28e0-8162-52d940cc5908}"
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp", "Assembly-CSharp.csproj", "{81D9F3F8-C93A-B7A8-EA43-2868619EFE2A}"
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EndProject
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HideSolutionNode = FALSE
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Reference in New Issue
Block a user