35 lines
826 B
C#
35 lines
826 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.EventSystems;
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public class ShopScript : MonoBehaviour
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{
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public GameObject shopUI;
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public GameObject GemsMenu;
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public string shopButtonName;
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public void openShop()
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{
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shopButtonName = EventSystem.current.currentSelectedGameObject.name;
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checkButton();
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}
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public void checkButton()
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{
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switch (shopButtonName)
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{
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case "Button_Shop": shopUI.SetActive(true); break;
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case "Coin": shopUI.SetActive(true); GemsMenu.SetActive(false); break;
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case "Gem": GemsMenu.SetActive(true); shopUI.SetActive(false); break;
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}
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}
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public void closeShop()
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{
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shopUI.SetActive(false);
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GemsMenu.SetActive(false);
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}
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}
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