UPF/Assets/Game/Scripts/ShopScript.cs

35 lines
826 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
public class ShopScript : MonoBehaviour
{
public GameObject shopUI;
public GameObject GemsMenu;
public string shopButtonName;
public void openShop()
{
shopButtonName = EventSystem.current.currentSelectedGameObject.name;
checkButton();
}
public void checkButton()
{
switch (shopButtonName)
{
case "Button_Shop": shopUI.SetActive(true); break;
case "Coin": shopUI.SetActive(true); GemsMenu.SetActive(false); break;
case "Gem": GemsMenu.SetActive(true); shopUI.SetActive(false); break;
}
}
public void closeShop()
{
shopUI.SetActive(false);
GemsMenu.SetActive(false);
}
}