added comments of bug on script and added basic menus, will need functioning selecting to complete them
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@@ -4,7 +4,7 @@ using UnityEngine;
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public class Building : MonoBehaviour
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{
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public string buildingName = "building01";
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public string buildingName;
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public Outline outline;
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void Awake(){
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@@ -17,5 +17,21 @@ public class Building : MonoBehaviour
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if(Selector.selectedBuilding == null){outline.enabled=false; return;}
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outline.enabled = Selector.selectedBuilding == this;
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Debug.Log(buildingName); // this function debugs 4 names and not always the one u clicked.
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// SetRightUpgradeButton(); // function to let the button know what menu to open, also runs 4+ times.
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}
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/* void SetRightUpgradeButton(){
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switch (buildingName)
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{
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case "Research Facility":
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Debug.Log("research facility menu");
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break;
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case "Green House":
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Debug.Log("green house menu");
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break;
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}
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} */
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}
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@@ -3,7 +3,9 @@ guid: b71079c276d1984cd82ae7c982fe5ca7
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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defaultReferences:
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- upgradeButton: {fileID: 4294743825789405552, guid: ea111002cebe337428e3dc443d2393ff, type: 3}
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- outline: {instanceID: 0}
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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18
Assets/Game/Scripts/CloseMenuButton.cs
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18
Assets/Game/Scripts/CloseMenuButton.cs
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@@ -0,0 +1,18 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class CloseMenuButton : MonoBehaviour
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{
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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11
Assets/Game/Scripts/CloseMenuButton.cs.meta
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11
Assets/Game/Scripts/CloseMenuButton.cs.meta
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 1f597f1255d64df47b4f10991c14cd9b
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -1,20 +1,3 @@
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/*
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Original Script By: Ditzel
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Youtube Video Link: https://www.youtube.com/watch?v=KkYco_7-ULA&ab_channel=DitzelGames
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Uses of this script:
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For controlling camera movement: Pan, zoom and rotate
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How to use:
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Set this on an empty game object positioned at (0,0,0) and attach your active camera.
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The script only runs on mobile devices or the remote app.
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DecreaseCameraPanSpeed - The more the value, the greater it slows the pan speed
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Upper height (Zoom out restriction) - Relative to camera position (not worldspace)
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Lower height (Zoom in restriction) - Relative to camera position (not worldspace)
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------[CHANGE LOG]------
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Edited by Kudoshi : 24/3/2021
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- Added Zoom In Out restriction
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- Added camera pan speed
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*/
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using UnityEngine;
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class ScrollAndPinch : MonoBehaviour
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