Play zone + leftover spawning
This commit is contained in:
@@ -1,6 +1,7 @@
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: -60.5, y: -6.2, z: 0}
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m_LocalPosition: {x: -511, y: -347, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 1, y: 1, z: 1}
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||||||
m_Children: []
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m_Children: []
|
||||||
m_Father: {fileID: 945516891}
|
m_Father: {fileID: 945516891}
|
||||||
|
|||||||
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Assets/Game/Scenes/Minigame/gameplay/zone.png
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Assets/Game/Scenes/Minigame/gameplay/zone.png
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streamingMipmapsPriority: 0
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seamlessCubemap: 0
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textureFormat: 1
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outline: []
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bones: []
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secondaryTextures: []
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spritePackingTag:
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pSDShowRemoveMatteOption: 0
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userData:
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assetBundleName:
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assetBundleVariant:
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||||||
@@ -5,93 +5,164 @@ using Mirror;
|
|||||||
|
|
||||||
public class MinigameManager : NetworkBehaviour
|
public class MinigameManager : NetworkBehaviour
|
||||||
{
|
{
|
||||||
|
public static MinigameManager instance;
|
||||||
public float mapRadius;
|
public float mapRadius;
|
||||||
public int maxMoons, maxStars = 100;
|
public int maxMoons, maxStars = 100;
|
||||||
public Transform pickupItemsParent;
|
public Transform pickupItemsParent;
|
||||||
public List<PickupItem> ActiveMoons = new List<PickupItem>();
|
private List<PickupItem> ActiveMoons = new List<PickupItem>();
|
||||||
public List<PickupItem> ActiveStars = new List<PickupItem>();
|
private List<PickupItem> ActiveStars = new List<PickupItem>();
|
||||||
|
|
||||||
List<PickupItem> MoonPool = new List<PickupItem>();
|
List<PickupItem> MoonPool = new List<PickupItem>();
|
||||||
List<PickupItem> StarsPool = new List<PickupItem>();
|
List<PickupItem> StarsPool = new List<PickupItem>();
|
||||||
public GameObject moon;
|
public GameObject moon;
|
||||||
public GameObject star;
|
public GameObject star;
|
||||||
|
|
||||||
private void Awake() {
|
private void Awake()
|
||||||
SceneData.GameManager=this;
|
{
|
||||||
|
SceneData.GameManager = this;
|
||||||
|
instance = this;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Update(){
|
void Update()
|
||||||
|
{
|
||||||
|
|
||||||
if(!isServer){return;}
|
if (!isServer) { return; }
|
||||||
|
|
||||||
|
HandlePickupSpawn();
|
||||||
|
KillOutOfBoundsPlayers();
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
void KillOutOfBoundsPlayers()
|
||||||
|
{
|
||||||
|
SpaceshipController[] players = FindObjectsOfType<SpaceshipController>();
|
||||||
|
foreach (SpaceshipController player in players)
|
||||||
|
{
|
||||||
|
if (Vector3.Distance(player.transform.position, Vector3.zero) > mapRadius)
|
||||||
|
{
|
||||||
|
//Out of bounds. Kill him
|
||||||
|
player.Die("Playzone");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void HandlePickupSpawn()
|
||||||
|
{
|
||||||
int moonsNeed = maxMoons - ActiveMoons.Count;
|
int moonsNeed = maxMoons - ActiveMoons.Count;
|
||||||
int starsNeed = maxStars - ActiveStars.Count;
|
int starsNeed = maxStars - ActiveStars.Count;
|
||||||
|
|
||||||
if(moonsNeed > 0){ // <-- We need more moons!
|
if (moonsNeed > 0)
|
||||||
for(int i =0; i < moonsNeed; i++){
|
{ // <-- We need more moons!
|
||||||
if(MoonPool.Count > 0){ // <-- Got some in the pool, no need to spawn new
|
SpawnMoons(moonsNeed);
|
||||||
PickupItem pickedMoon = MoonPool[0];
|
|
||||||
pickedMoon.Reposition(getRandomPositionOnMap());
|
|
||||||
|
|
||||||
ActiveMoons.Add(pickedMoon);
|
|
||||||
MoonPool.RemoveAt(0);
|
|
||||||
}else{
|
|
||||||
GameObject newMoon = Instantiate(moon,pickupItemsParent);
|
|
||||||
NetworkServer.Spawn(newMoon);
|
|
||||||
newMoon.GetComponent<PickupItem>().Reposition(getRandomPositionOnMap());
|
|
||||||
ActiveMoons.Add(newMoon.GetComponent<PickupItem>());
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if(starsNeed > 0){ // <-- We need more moons!
|
if (starsNeed > 0)
|
||||||
for(int i =0; i < starsNeed; i++){
|
{ // <-- We need more moons!
|
||||||
if(StarsPool.Count > 0){ // <-- Got some in the pool, no need to spawn new
|
SpawnStars(starsNeed);
|
||||||
PickupItem pickedStar = StarsPool[0];
|
}
|
||||||
pickedStar.Reposition(getRandomPositionOnMap());
|
|
||||||
|
|
||||||
ActiveStars.Add(pickedStar);
|
|
||||||
StarsPool.RemoveAt(0);
|
|
||||||
}else{
|
|
||||||
GameObject newStar = Instantiate(star,pickupItemsParent);
|
|
||||||
NetworkServer.Spawn(newStar);
|
|
||||||
newStar.GetComponent<PickupItem>().Reposition(getRandomPositionOnMap());
|
|
||||||
ActiveStars.Add(newStar.GetComponent<PickupItem>());
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void DeactivatePickupItem(PickupItem item){
|
public void SpawnLeftoverPickups(Vector3 position, int amount)
|
||||||
if(item.type == PickupItem.PickupType.Moon){
|
{
|
||||||
|
SpawnStars(amount, focusedPosition: position);
|
||||||
|
}
|
||||||
|
|
||||||
|
void SpawnStars(int amount, Vector3? focusedPosition = null)
|
||||||
|
{
|
||||||
|
for (int i = 0; i < amount; i++)
|
||||||
|
{
|
||||||
|
Vector3 newPosition = (focusedPosition == null) ? getRandomPositionOnMap() : getRandomPointInCirlce((Vector3)focusedPosition, 10);
|
||||||
|
if (StarsPool.Count > 0)
|
||||||
|
{ // <-- Got some in the pool, no need to spawn new
|
||||||
|
PickupItem pickedStar = StarsPool[0];
|
||||||
|
pickedStar.Reposition(newPosition);
|
||||||
|
|
||||||
|
ActiveStars.Add(pickedStar);
|
||||||
|
StarsPool.RemoveAt(0);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
GameObject newStar = Instantiate(star, pickupItemsParent);
|
||||||
|
NetworkServer.Spawn(newStar);
|
||||||
|
newStar.GetComponent<PickupItem>().Reposition(newPosition);
|
||||||
|
ActiveStars.Add(newStar.GetComponent<PickupItem>());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void SpawnMoons(int amount)
|
||||||
|
{
|
||||||
|
for (int i = 0; i < amount; i++)
|
||||||
|
{
|
||||||
|
if (MoonPool.Count > 0)
|
||||||
|
{ // <-- Got some in the pool, no need to spawn new
|
||||||
|
PickupItem pickedMoon = MoonPool[0];
|
||||||
|
pickedMoon.Reposition(getRandomPositionOnMap());
|
||||||
|
|
||||||
|
ActiveMoons.Add(pickedMoon);
|
||||||
|
MoonPool.RemoveAt(0);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
GameObject newMoon = Instantiate(moon, pickupItemsParent);
|
||||||
|
NetworkServer.Spawn(newMoon);
|
||||||
|
newMoon.GetComponent<PickupItem>().Reposition(getRandomPositionOnMap());
|
||||||
|
ActiveMoons.Add(newMoon.GetComponent<PickupItem>());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void DeactivatePickupItem(PickupItem item)
|
||||||
|
{
|
||||||
|
if (item.type == PickupItem.PickupType.Moon)
|
||||||
|
{
|
||||||
ActiveMoons.Remove(item);
|
ActiveMoons.Remove(item);
|
||||||
MoonPool.Add(item);
|
MoonPool.Add(item);
|
||||||
}else if(item.type == PickupItem.PickupType.Star){
|
}
|
||||||
|
else if (item.type == PickupItem.PickupType.Star)
|
||||||
|
{
|
||||||
ActiveStars.Remove(item);
|
ActiveStars.Remove(item);
|
||||||
StarsPool.Add(item);
|
StarsPool.Add(item);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SetRespawn(GameObject player){
|
public void SetRespawn(GameObject player)
|
||||||
|
{
|
||||||
StartCoroutine(setRespawn(player));
|
StartCoroutine(setRespawn(player));
|
||||||
}
|
}
|
||||||
|
|
||||||
IEnumerator setRespawn(GameObject player){
|
IEnumerator setRespawn(GameObject player)
|
||||||
if(isServer){
|
{
|
||||||
|
if (isServer)
|
||||||
|
{
|
||||||
player.SetActive(false);
|
player.SetActive(false);
|
||||||
yield return new WaitForSeconds(3);
|
yield return new WaitForSeconds(3);
|
||||||
Vector3 RespawnPoint = NetworkManager.startPositions[Random.Range(0, NetworkManager.startPositions.Count-1)].position;
|
Vector3 RespawnPoint = NetworkManager.startPositions[Random.Range(0, NetworkManager.startPositions.Count - 1)].position;
|
||||||
|
|
||||||
player.GetComponent<SpaceshipController>().Respawn(RespawnPoint);
|
player.GetComponent<SpaceshipController>().Respawn(RespawnPoint);
|
||||||
}else{
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
yield return new WaitForSeconds(1);
|
yield return new WaitForSeconds(1);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
Vector3 getRandomPositionOnMap(){
|
Vector3 getRandomPositionOnMap()
|
||||||
return new Vector3(Random.Range(-mapRadius, mapRadius), Random.Range(-mapRadius,mapRadius));
|
{
|
||||||
|
return getRandomPointInCirlce(Vector3.zero, mapRadius);
|
||||||
}
|
}
|
||||||
|
|
||||||
void OnDrawGizmos() {
|
Vector3 getRandomPointInCirlce(Vector3 center, float radius)
|
||||||
Gizmos.DrawWireSphere(transform.position, mapRadius);
|
{
|
||||||
|
float r = radius * Mathf.Sqrt(Random.Range(0f, 1f));
|
||||||
|
float theta = Random.Range(0f, 1f) * 2 * Mathf.PI;
|
||||||
|
float x = center.x + r * Mathf.Cos(theta);
|
||||||
|
float y = center.y + r * Mathf.Sin(theta);
|
||||||
|
return new Vector3(x, y);
|
||||||
|
}
|
||||||
|
|
||||||
|
void OnDrawGizmos()
|
||||||
|
{
|
||||||
|
Gizmos.DrawWireSphere(transform.position, mapRadius);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,91 +1,91 @@
|
|||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using Mirror;
|
using Mirror;
|
||||||
public class PickupItem : NetworkBehaviour
|
public class PickupItem : NetworkBehaviour
|
||||||
{
|
{
|
||||||
public PickupType type;
|
public PickupType type;
|
||||||
public float radius=1;
|
public float radius=1;
|
||||||
public Color gizmoColor = Color.green;
|
public Color gizmoColor = Color.green;
|
||||||
public bool active = true;
|
public bool active = true;
|
||||||
|
|
||||||
|
|
||||||
void Update()
|
void Update()
|
||||||
{
|
{
|
||||||
if(!isServer){return;}
|
if(!isServer){return;}
|
||||||
if(!active){return;}
|
if(!active){return;}
|
||||||
|
|
||||||
Collider2D hit = Physics2D.OverlapCircle(transform.position, radius);
|
Collider2D hit = Physics2D.OverlapCircle(transform.position, radius);
|
||||||
if(hit!=null && hit.GetComponent<SpaceshipController>()!=null){
|
if(hit!=null && hit.GetComponent<SpaceshipController>()!=null){
|
||||||
Debug.Log(hit.GetComponent<SpaceshipController>().pname +$" collected me at {transform.position}");
|
Debug.Log(hit.GetComponent<SpaceshipController>().pname +$" collected me at {transform.position}");
|
||||||
hit.GetComponent<SpaceshipController>().CollectPickup(type);
|
hit.GetComponent<SpaceshipController>().CollectPickup(type);
|
||||||
active=false;
|
active=false;
|
||||||
Deactivate();
|
Deactivate();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Reposition(Vector3 newPosition){
|
public void Reposition(Vector3 newPosition){
|
||||||
if(isServer){
|
if(isServer){
|
||||||
reposition(newPosition);
|
reposition(newPosition);
|
||||||
|
|
||||||
RpcReposition(newPosition);
|
RpcReposition(newPosition);
|
||||||
}else{
|
}else{
|
||||||
CmdReposition(newPosition);
|
CmdReposition(newPosition);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
[Command]
|
[Command]
|
||||||
void CmdReposition(Vector3 newPosition){
|
void CmdReposition(Vector3 newPosition){
|
||||||
reposition(newPosition);
|
reposition(newPosition);
|
||||||
|
|
||||||
RpcReposition(newPosition);
|
RpcReposition(newPosition);
|
||||||
}
|
}
|
||||||
|
|
||||||
[ClientRpc]
|
[ClientRpc]
|
||||||
void RpcReposition(Vector3 newPosition){
|
void RpcReposition(Vector3 newPosition){
|
||||||
reposition(newPosition);
|
reposition(newPosition);
|
||||||
}
|
}
|
||||||
|
|
||||||
void reposition(Vector3 newPosition){
|
void reposition(Vector3 newPosition){
|
||||||
active=true;
|
active=true;
|
||||||
transform.position = newPosition;
|
transform.position = newPosition;
|
||||||
gameObject.SetActive(true);
|
gameObject.SetActive(true);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Deactivate(){
|
public void Deactivate(){
|
||||||
if(isServer){
|
if(isServer){
|
||||||
deactivate();
|
deactivate();
|
||||||
RpcDeactivate();
|
RpcDeactivate();
|
||||||
}else{
|
}else{
|
||||||
CmdDeactivate();
|
CmdDeactivate();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void deactivate(){
|
void deactivate(){
|
||||||
active=false;
|
active=false;
|
||||||
gameObject.SetActive(false);
|
gameObject.SetActive(false);
|
||||||
SceneData.GameManager.DeactivatePickupItem(this);
|
SceneData.GameManager.DeactivatePickupItem(this);
|
||||||
}
|
}
|
||||||
|
|
||||||
[Command]
|
[Command]
|
||||||
void CmdDeactivate(){
|
void CmdDeactivate(){
|
||||||
deactivate();
|
deactivate();
|
||||||
RpcDeactivate();
|
RpcDeactivate();
|
||||||
}
|
}
|
||||||
|
|
||||||
[ClientRpc]
|
[ClientRpc]
|
||||||
void RpcDeactivate(){
|
void RpcDeactivate(){
|
||||||
deactivate();
|
deactivate();
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnDrawGizmos() {
|
private void OnDrawGizmos() {
|
||||||
Gizmos.color = gizmoColor;
|
Gizmos.color = gizmoColor;
|
||||||
Gizmos.DrawWireSphere(transform.position,radius);
|
Gizmos.DrawWireSphere(transform.position,radius);
|
||||||
}
|
}
|
||||||
|
|
||||||
public enum PickupType{
|
public enum PickupType{
|
||||||
Star,
|
Star,
|
||||||
Moon
|
Moon
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
44
Assets/Game/Scripts/Minigame/PositionUnitTest.cs
Normal file
44
Assets/Game/Scripts/Minigame/PositionUnitTest.cs
Normal file
@@ -0,0 +1,44 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.IO;
|
||||||
|
using UnityEngine;
|
||||||
|
using Mirror;
|
||||||
|
|
||||||
|
public class PositionUnitTest : NetworkBehaviour
|
||||||
|
{
|
||||||
|
Logger logger = null;
|
||||||
|
SpaceshipController _controller;
|
||||||
|
void Start(){
|
||||||
|
_controller = GetComponent<SpaceshipController>();
|
||||||
|
}
|
||||||
|
void FixedUpdate()
|
||||||
|
{
|
||||||
|
if(logger == null){
|
||||||
|
if(_controller.pname.Length>0){
|
||||||
|
logger= new Logger(_controller.pname);
|
||||||
|
}
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
logger.Log($"time: {NetworkTime.time}, pos: {transform.position}, rot: {transform.rotation}");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
public class Logger{
|
||||||
|
private string name;
|
||||||
|
public string Name=> name;
|
||||||
|
public string FileLocation => $"{Application.dataPath}/{name}.log";
|
||||||
|
|
||||||
|
public Logger(string _name){
|
||||||
|
name=_name;
|
||||||
|
if(File.Exists(FileLocation)){
|
||||||
|
File.Delete(FileLocation);
|
||||||
|
}
|
||||||
|
File.WriteAllText(FileLocation, $"[{System.DateTime.Now}]Log Created\n");
|
||||||
|
Debug.Log($"Logger initiated at {FileLocation}");
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Log(string newData){
|
||||||
|
File.AppendAllText(FileLocation, $"{newData}\n");
|
||||||
|
}
|
||||||
|
}
|
||||||
11
Assets/Game/Scripts/Minigame/PositionUnitTest.cs.meta
Normal file
11
Assets/Game/Scripts/Minigame/PositionUnitTest.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 6f6b772eb5e369b4297e0ac00baf35c1
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -38,6 +38,8 @@ public class SpaceshipController : NetworkBehaviour
|
|||||||
|
|
||||||
public bool showDebugHUD = false;
|
public bool showDebugHUD = false;
|
||||||
|
|
||||||
|
public float distanceFromCenter= 0;
|
||||||
|
|
||||||
[Command]
|
[Command]
|
||||||
void CmdSetPname(string value){
|
void CmdSetPname(string value){
|
||||||
pname = value;
|
pname = value;
|
||||||
@@ -118,6 +120,7 @@ public class SpaceshipController : NetworkBehaviour
|
|||||||
int lastClientUpdateTime = 0;
|
int lastClientUpdateTime = 0;
|
||||||
void FixedUpdate()
|
void FixedUpdate()
|
||||||
{
|
{
|
||||||
|
distanceFromCenter = Vector3.Distance(transform.position, Vector3.zero);
|
||||||
pnameTxt.rectTransform.rotation = Quaternion.Euler(Vector3.zero);
|
pnameTxt.rectTransform.rotation = Quaternion.Euler(Vector3.zero);
|
||||||
|
|
||||||
//Update size of trail and spaceship
|
//Update size of trail and spaceship
|
||||||
@@ -399,8 +402,7 @@ public class SpaceshipController : NetworkBehaviour
|
|||||||
if(deadPlayer!=null && !deadPlayer.dead){ // <-- okay we killed someone | KILLCODE
|
if(deadPlayer!=null && !deadPlayer.dead){ // <-- okay we killed someone | KILLCODE
|
||||||
deadPlayer.Die(pname);
|
deadPlayer.Die(pname);
|
||||||
Debug.Log($"{pname} killed {deadPlayer.pname}");
|
Debug.Log($"{pname} killed {deadPlayer.pname}");
|
||||||
OnKill();
|
OnKill();
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -436,16 +438,19 @@ public class SpaceshipController : NetworkBehaviour
|
|||||||
}
|
}
|
||||||
|
|
||||||
public void Die(string killer){
|
public void Die(string killer){
|
||||||
|
|
||||||
|
MinigameManager.instance.SpawnLeftoverPickups(transform.position, Scores);
|
||||||
Debug.Log($"Sending death signal to {pname} by {killer}");
|
Debug.Log($"Sending death signal to {pname} by {killer}");
|
||||||
|
|
||||||
//Handle Respawning
|
//Handle Respawning
|
||||||
OnScaleChanged(scaleMultiplier,1);
|
OnScaleChanged(scaleMultiplier,1);
|
||||||
scaleMultiplier=1;
|
scaleMultiplier=1;
|
||||||
dead=true;
|
dead=true;
|
||||||
|
Scores=0;
|
||||||
trailTime = 1;
|
trailTime = 1;
|
||||||
trailMgr.trail.time = trailTime;
|
trailMgr.trail.time = trailTime;
|
||||||
RpcDie(killer);
|
RpcDie(killer);
|
||||||
FindObjectOfType<MinigameManager>().SetRespawn(gameObject);
|
MinigameManager.instance.SetRespawn(gameObject);
|
||||||
}
|
}
|
||||||
|
|
||||||
[ClientRpc]
|
[ClientRpc]
|
||||||
|
|||||||
17211
Assets/UserNotAlive.log
Normal file
17211
Assets/UserNotAlive.log
Normal file
File diff suppressed because it is too large
Load Diff
7
Assets/UserNotAlive.log.meta
Normal file
7
Assets/UserNotAlive.log.meta
Normal file
@@ -0,0 +1,7 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 31450d7d6f348b9709a545dbc246e973
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -423,7 +423,7 @@ PlayerSettings:
|
|||||||
m_APIs: 0b000000
|
m_APIs: 0b000000
|
||||||
m_Automatic: 1
|
m_Automatic: 1
|
||||||
- m_BuildTarget: LinuxStandaloneSupport
|
- m_BuildTarget: LinuxStandaloneSupport
|
||||||
m_APIs: 1100000015000000
|
m_APIs: 1500000011000000
|
||||||
m_Automatic: 0
|
m_Automatic: 0
|
||||||
m_BuildTargetVRSettings:
|
m_BuildTargetVRSettings:
|
||||||
- m_BuildTarget: Standalone
|
- m_BuildTarget: Standalone
|
||||||
|
|||||||
Binary file not shown.
@@ -1 +1 @@
|
|||||||
{"root":[{"assemblyName":"Assembly-CSharp","nameSpace":"Mirror","className":"GeneratedNetworkCode","methodName":"InitReadWriters","loadTypes":1,"isUnityClass":false},{"assemblyName":"UnityEngine.Purchasing.Codeless","nameSpace":"UnityEngine.Purchasing","className":"CodelessIAPStoreListener","methodName":"InitializeCodelessPurchasingOnLoad","loadTypes":0,"isUnityClass":true},{"assemblyName":"Mirror.Authenticators","nameSpace":"Mirror","className":"GeneratedNetworkCode","methodName":"InitReadWriters","loadTypes":1,"isUnityClass":false},{"assemblyName":"Newtonsoft.Json.UnityConverters","nameSpace":"Newtonsoft.Json.UnityConverters","className":"UnityConverterInitializer","methodName":"Init","loadTypes":1,"isUnityClass":false},{"assemblyName":"Mirror.Components","nameSpace":"Mirror","className":"GeneratedNetworkCode","methodName":"InitReadWriters","loadTypes":1,"isUnityClass":false},{"assemblyName":"Mirror","nameSpace":"Mirror","className":"NetworkClient","methodName":"Shutdown","loadTypes":1,"isUnityClass":false},{"assemblyName":"Mirror","nameSpace":"Mirror","className":"NetworkDiagnostics","methodName":"ResetStatics","loadTypes":0,"isUnityClass":false},{"assemblyName":"Mirror","nameSpace":"Mirror","className":"NetworkIdentity","methodName":"ResetStatics","loadTypes":1,"isUnityClass":false},{"assemblyName":"Mirror","nameSpace":"Mirror","className":"NetworkLoop","methodName":"ResetStatics","loadTypes":1,"isUnityClass":false},{"assemblyName":"Mirror","nameSpace":"Mirror","className":"NetworkLoop","methodName":"RuntimeInitializeOnLoad","loadTypes":1,"isUnityClass":false},{"assemblyName":"Mirror","nameSpace":"Mirror","className":"NetworkManager","methodName":"ResetStatics","loadTypes":1,"isUnityClass":false},{"assemblyName":"Mirror","nameSpace":"Mirror","className":"NetworkServer","methodName":"Shutdown","loadTypes":1,"isUnityClass":false},{"assemblyName":"Mirror","nameSpace":"Mirror","className":"NetworkTime","methodName":"ResetStatics","loadTypes":0,"isUnityClass":false},{"assemblyName":"Mirror","nameSpace":"Mirror","className":"GeneratedNetworkCode","methodName":"InitReadWriters","loadTypes":1,"isUnityClass":false},{"assemblyName":"Unity.RenderPipelines.Universal.Runtime","nameSpace":"UnityEngine.Rendering.Universal","className":"XRSystem","methodName":"XRSystemInit","loadTypes":3,"isUnityClass":true},{"assemblyName":"Mirror.Examples","nameSpace":"Mirror.Examples.MultipleMatch","className":"CanvasController","methodName":"ResetStatics","loadTypes":1,"isUnityClass":false},{"assemblyName":"Mirror.Examples","nameSpace":"Mirror.Examples.Chat","className":"Player","methodName":"ResetStatics","loadTypes":0,"isUnityClass":false},{"assemblyName":"Mirror.Examples","nameSpace":"Mirror","className":"GeneratedNetworkCode","methodName":"InitReadWriters","loadTypes":1,"isUnityClass":false},{"assemblyName":"Unity.RenderPipelines.Core.Runtime","nameSpace":"UnityEngine.Rendering","className":"DebugUpdater","methodName":"RuntimeInit","loadTypes":0,"isUnityClass":true}]}
|
{"root":[{"assemblyName":"Assembly-CSharp","nameSpace":"Mirror","className":"GeneratedNetworkCode","methodName":"InitReadWriters","loadTypes":1,"isUnityClass":false},{"assemblyName":"UnityEngine.Purchasing.Codeless","nameSpace":"UnityEngine.Purchasing","className":"CodelessIAPStoreListener","methodName":"InitializeCodelessPurchasingOnLoad","loadTypes":0,"isUnityClass":true},{"assemblyName":"Mirror.Authenticators","nameSpace":"Mirror","className":"GeneratedNetworkCode","methodName":"InitReadWriters","loadTypes":1,"isUnityClass":false},{"assemblyName":"Newtonsoft.Json.UnityConverters","nameSpace":"Newtonsoft.Json.UnityConverters","className":"UnityConverterInitializer","methodName":"Init","loadTypes":1,"isUnityClass":false},{"assemblyName":"Mirror.Components","nameSpace":"Mirror","className":"GeneratedNetworkCode","methodName":"InitReadWriters","loadTypes":1,"isUnityClass":false},{"assemblyName":"Mirror","nameSpace":"Mirror","className":"NetworkClient","methodName":"Shutdown","loadTypes":1,"isUnityClass":false},{"assemblyName":"Mirror","nameSpace":"Mirror","className":"NetworkDiagnostics","methodName":"ResetStatics","loadTypes":0,"isUnityClass":false},{"assemblyName":"Mirror","nameSpace":"Mirror","className":"NetworkIdentity","methodName":"ResetStatics","loadTypes":1,"isUnityClass":false},{"assemblyName":"Mirror","nameSpace":"Mirror","className":"NetworkLoop","methodName":"ResetStatics","loadTypes":1,"isUnityClass":false},{"assemblyName":"Mirror","nameSpace":"Mirror","className":"NetworkLoop","methodName":"RuntimeInitializeOnLoad","loadTypes":1,"isUnityClass":false},{"assemblyName":"Mirror","nameSpace":"Mirror","className":"NetworkManager","methodName":"ResetStatics","loadTypes":1,"isUnityClass":false},{"assemblyName":"Mirror","nameSpace":"Mirror","className":"NetworkServer","methodName":"Shutdown","loadTypes":1,"isUnityClass":false},{"assemblyName":"Mirror","nameSpace":"Mirror","className":"NetworkTime","methodName":"ResetStatics","loadTypes":0,"isUnityClass":false},{"assemblyName":"Mirror","nameSpace":"Mirror","className":"GeneratedNetworkCode","methodName":"InitReadWriters","loadTypes":1,"isUnityClass":false},{"assemblyName":"Unity.RenderPipelines.Universal.Runtime","nameSpace":"UnityEngine.Rendering.Universal","className":"XRSystem","methodName":"XRSystemInit","loadTypes":3,"isUnityClass":true},{"assemblyName":"Mirror.Examples","nameSpace":"Mirror.Examples.MultipleMatch","className":"CanvasController","methodName":"ResetStatics","loadTypes":1,"isUnityClass":false},{"assemblyName":"Mirror.Examples","nameSpace":"Mirror.Examples.Chat","className":"Player","methodName":"ResetStatics","loadTypes":0,"isUnityClass":false},{"assemblyName":"Mirror.Examples","nameSpace":"Mirror","className":"GeneratedNetworkCode","methodName":"InitReadWriters","loadTypes":1,"isUnityClass":false},{"assemblyName":"Unity.RenderPipelines.Core.Runtime","nameSpace":"UnityEngine.Rendering","className":"DebugUpdater","methodName":"RuntimeInit","loadTypes":0,"isUnityClass":true}]}
|
||||||
|
|||||||
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
34
upf.sln
34
upf.sln
@@ -5,27 +5,27 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp", "Assembly
|
|||||||
EndProject
|
EndProject
|
||||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SimpleWebTransport", "SimpleWebTransport.csproj", "{5c2c6f8b-afbb-9cd0-d973-6efba6c32d6d}"
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SimpleWebTransport", "SimpleWebTransport.csproj", "{5c2c6f8b-afbb-9cd0-d973-6efba6c32d6d}"
|
||||||
EndProject
|
EndProject
|
||||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Mirror.Examples", "Mirror.Examples.csproj", "{bd29b6d7-a588-6db2-c4b4-0c3e7050329f}"
|
|
||||||
EndProject
|
|
||||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Mirror", "Mirror.csproj", "{8c789ebf-5061-692d-09a2-395c3f960186}"
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Mirror", "Mirror.csproj", "{8c789ebf-5061-692d-09a2-395c3f960186}"
|
||||||
EndProject
|
EndProject
|
||||||
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Mirror.Examples", "Mirror.Examples.csproj", "{bd29b6d7-a588-6db2-c4b4-0c3e7050329f}"
|
||||||
|
EndProject
|
||||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Mirror.Components", "Mirror.Components.csproj", "{92ca8eda-4591-6ba7-62fe-23737b4dad83}"
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Mirror.Components", "Mirror.Components.csproj", "{92ca8eda-4591-6ba7-62fe-23737b4dad83}"
|
||||||
EndProject
|
EndProject
|
||||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Telepathy", "Telepathy.csproj", "{a36d2e59-4ac3-f799-3987-fc2485d79e1a}"
|
|
||||||
EndProject
|
|
||||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "kcp2k", "kcp2k.csproj", "{c8f5758f-6f4d-6ca3-8672-ff5589388f80}"
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "kcp2k", "kcp2k.csproj", "{c8f5758f-6f4d-6ca3-8672-ff5589388f80}"
|
||||||
EndProject
|
EndProject
|
||||||
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Telepathy", "Telepathy.csproj", "{a36d2e59-4ac3-f799-3987-fc2485d79e1a}"
|
||||||
|
EndProject
|
||||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "where-allocations", "where-allocations.csproj", "{ebda325d-e86f-a93b-6742-1169bded4621}"
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "where-allocations", "where-allocations.csproj", "{ebda325d-e86f-a93b-6742-1169bded4621}"
|
||||||
EndProject
|
EndProject
|
||||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Mirror.Authenticators", "Mirror.Authenticators.csproj", "{3eef3b8e-d897-623d-b9c7-d540c823b9a8}"
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Mirror.Authenticators", "Mirror.Authenticators.csproj", "{3eef3b8e-d897-623d-b9c7-d540c823b9a8}"
|
||||||
EndProject
|
EndProject
|
||||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Unity.Mirror.CodeGen", "Unity.Mirror.CodeGen.csproj", "{0568cbc7-4b38-de37-2cfc-efd6fc69d0df}"
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp-Editor", "Assembly-CSharp-Editor.csproj", "{11a3099b-b691-e713-f90d-1e4ea21c7a4c}"
|
||||||
EndProject
|
EndProject
|
||||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Mirror.Editor", "Mirror.Editor.csproj", "{2c2a6066-189f-5a3f-0f94-acebe3ed3a33}"
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Mirror.Editor", "Mirror.Editor.csproj", "{2c2a6066-189f-5a3f-0f94-acebe3ed3a33}"
|
||||||
EndProject
|
EndProject
|
||||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Mirror.CompilerSymbols", "Mirror.CompilerSymbols.csproj", "{f12b632e-c0f2-40d4-ee68-81bde8ff4e6e}"
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Unity.Mirror.CodeGen", "Unity.Mirror.CodeGen.csproj", "{0568cbc7-4b38-de37-2cfc-efd6fc69d0df}"
|
||||||
EndProject
|
EndProject
|
||||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp-Editor", "Assembly-CSharp-Editor.csproj", "{11a3099b-b691-e713-f90d-1e4ea21c7a4c}"
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Mirror.CompilerSymbols", "Mirror.CompilerSymbols.csproj", "{f12b632e-c0f2-40d4-ee68-81bde8ff4e6e}"
|
||||||
EndProject
|
EndProject
|
||||||
Global
|
Global
|
||||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||||
@@ -36,28 +36,28 @@ Global
|
|||||||
{d2fa7125-b336-b292-eceb-bf1e731b3f48}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
{d2fa7125-b336-b292-eceb-bf1e731b3f48}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
{5c2c6f8b-afbb-9cd0-d973-6efba6c32d6d}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
{5c2c6f8b-afbb-9cd0-d973-6efba6c32d6d}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||||
{5c2c6f8b-afbb-9cd0-d973-6efba6c32d6d}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
{5c2c6f8b-afbb-9cd0-d973-6efba6c32d6d}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
{bd29b6d7-a588-6db2-c4b4-0c3e7050329f}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
|
||||||
{bd29b6d7-a588-6db2-c4b4-0c3e7050329f}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
|
||||||
{8c789ebf-5061-692d-09a2-395c3f960186}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
{8c789ebf-5061-692d-09a2-395c3f960186}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||||
{8c789ebf-5061-692d-09a2-395c3f960186}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
{8c789ebf-5061-692d-09a2-395c3f960186}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
|
{bd29b6d7-a588-6db2-c4b4-0c3e7050329f}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||||
|
{bd29b6d7-a588-6db2-c4b4-0c3e7050329f}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
{92ca8eda-4591-6ba7-62fe-23737b4dad83}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
{92ca8eda-4591-6ba7-62fe-23737b4dad83}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||||
{92ca8eda-4591-6ba7-62fe-23737b4dad83}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
{92ca8eda-4591-6ba7-62fe-23737b4dad83}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
{a36d2e59-4ac3-f799-3987-fc2485d79e1a}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
|
||||||
{a36d2e59-4ac3-f799-3987-fc2485d79e1a}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
|
||||||
{c8f5758f-6f4d-6ca3-8672-ff5589388f80}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
{c8f5758f-6f4d-6ca3-8672-ff5589388f80}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||||
{c8f5758f-6f4d-6ca3-8672-ff5589388f80}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
{c8f5758f-6f4d-6ca3-8672-ff5589388f80}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
|
{a36d2e59-4ac3-f799-3987-fc2485d79e1a}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||||
|
{a36d2e59-4ac3-f799-3987-fc2485d79e1a}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
{ebda325d-e86f-a93b-6742-1169bded4621}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
{ebda325d-e86f-a93b-6742-1169bded4621}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||||
{ebda325d-e86f-a93b-6742-1169bded4621}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
{ebda325d-e86f-a93b-6742-1169bded4621}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
{3eef3b8e-d897-623d-b9c7-d540c823b9a8}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
{3eef3b8e-d897-623d-b9c7-d540c823b9a8}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||||
{3eef3b8e-d897-623d-b9c7-d540c823b9a8}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
{3eef3b8e-d897-623d-b9c7-d540c823b9a8}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
{0568cbc7-4b38-de37-2cfc-efd6fc69d0df}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
|
||||||
{0568cbc7-4b38-de37-2cfc-efd6fc69d0df}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
|
||||||
{2c2a6066-189f-5a3f-0f94-acebe3ed3a33}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
|
||||||
{2c2a6066-189f-5a3f-0f94-acebe3ed3a33}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
|
||||||
{f12b632e-c0f2-40d4-ee68-81bde8ff4e6e}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
|
||||||
{f12b632e-c0f2-40d4-ee68-81bde8ff4e6e}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
|
||||||
{11a3099b-b691-e713-f90d-1e4ea21c7a4c}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
{11a3099b-b691-e713-f90d-1e4ea21c7a4c}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||||
{11a3099b-b691-e713-f90d-1e4ea21c7a4c}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
{11a3099b-b691-e713-f90d-1e4ea21c7a4c}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
|
{2c2a6066-189f-5a3f-0f94-acebe3ed3a33}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||||
|
{2c2a6066-189f-5a3f-0f94-acebe3ed3a33}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
|
{0568cbc7-4b38-de37-2cfc-efd6fc69d0df}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||||
|
{0568cbc7-4b38-de37-2cfc-efd6fc69d0df}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
|
{f12b632e-c0f2-40d4-ee68-81bde8ff4e6e}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||||
|
{f12b632e-c0f2-40d4-ee68-81bde8ff4e6e}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
EndGlobalSection
|
EndGlobalSection
|
||||||
GlobalSection(SolutionProperties) = preSolution
|
GlobalSection(SolutionProperties) = preSolution
|
||||||
HideSolutionNode = FALSE
|
HideSolutionNode = FALSE
|
||||||
|
|||||||
Reference in New Issue
Block a user