Collectables stored + Metal and Oxygen added to game
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@@ -12,9 +12,17 @@ public class BuildingData : ScriptableObject
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public string description;
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public bool collectable;
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public CollectablesData.ResourceType resourceType;
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public float[] productinoRates;
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}
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public static class CollectablesData{
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public enum ResourceType{
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Metal,
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Oxygen
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}
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}
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[System.Serializable]
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public class BuildingStat{
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public string name;
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