Collectables stored + Metal and Oxygen added to game
This commit is contained in:
parent
4e63909cf5
commit
fa429899d6
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@ -2,7 +2,14 @@
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@ -352,26 +359,6 @@
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@ -389,20 +376,30 @@
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@ -419,28 +416,20 @@
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@ -449,24 +438,42 @@
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@ -474,8 +481,8 @@
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@ -483,11 +490,11 @@
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@ -498,8 +505,8 @@
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<file leaf-file-name="LoginManager.cs" pinned="false" current-in-tab="false">
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@ -507,12 +514,14 @@
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@ -553,11 +562,11 @@
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@ -568,18 +577,18 @@
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<file leaf-file-name="SelectedItemMenu.cs" pinned="false" current-in-tab="false">
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@ -596,6 +605,7 @@
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<find>cheat</find>
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<find>instance.</find>
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<find>DBmanager.</find>
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<find>collectBtn</find>
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@ -619,18 +629,18 @@
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@ -658,6 +668,7 @@
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@ -715,7 +726,6 @@
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@ -803,11 +813,12 @@
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@ -12,9 +12,17 @@ public class BuildingData : ScriptableObject
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public string description;
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public bool collectable;
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public CollectablesData.ResourceType resourceType;
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}
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Metal,
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Oxygen
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}
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}
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@ -6,11 +6,18 @@ using UnityEngine.UI;
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|
||||
{
|
||||
public DateTime lastCollected;
|
||||
public string buildingId;
|
||||
public float productionRate;
|
||||
public double collectableAmount;
|
||||
public Button btn;
|
||||
public TMP_Text txt;
|
||||
|
||||
public CollectablesData.ResourceType resourceType;
|
||||
|
||||
|
||||
void Start(){
|
||||
btn.onClick.AddListener(OnClick);
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
|
|
@ -20,8 +27,25 @@ public class CollectBtn : MonoBehaviour
|
|||
btn.interactable = collectableAmount > 1;
|
||||
}
|
||||
|
||||
public void Set(DateTime _lastCollected, float _productionRate){
|
||||
public void Set(string id,DateTime _lastCollected, float _productionRate, CollectablesData.ResourceType _resourceType){
|
||||
buildingId = id;
|
||||
lastCollected = _lastCollected;
|
||||
productionRate=_productionRate;
|
||||
resourceType = _resourceType;
|
||||
}
|
||||
|
||||
void OnClick(){
|
||||
collectableAmount=((DateTime.Now - lastCollected).TotalSeconds * productionRate);
|
||||
lastCollected = DBmanager.GetNetworkTime();
|
||||
switch (resourceType){
|
||||
case CollectablesData.ResourceType.Metal:
|
||||
DBmanager.SetMetal(DBmanager.Metal + (int)collectableAmount);
|
||||
break;
|
||||
|
||||
case CollectablesData.ResourceType.Oxygen:
|
||||
DBmanager.SetOxygen(DBmanager.Oxygen + (int)collectableAmount);
|
||||
break;
|
||||
}
|
||||
DBmanager.CollectBuilding(buildingId);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -15,11 +15,16 @@ public class DBmanager : MonoBehaviour
|
|||
public static string username = null;
|
||||
private static int coins = 0;
|
||||
private static int gems = 0;
|
||||
private static int metal = 0;
|
||||
private static int oxygen = 0;
|
||||
public static List<BuildingState> buildingStates = new List<BuildingState>();
|
||||
public static UnityEvent OnStateChanged = new UnityEvent();
|
||||
|
||||
public static int Coins => coins;
|
||||
public static int Gems => gems;
|
||||
public static int Metal => metal;
|
||||
public static int Oxygen => oxygen;
|
||||
|
||||
|
||||
public static bool LoggedIn { get { return username != null; } }
|
||||
public static void LogOut()
|
||||
|
|
@ -78,7 +83,7 @@ public class DBmanager : MonoBehaviour
|
|||
return networkDateTime.ToLocalTime();
|
||||
}
|
||||
|
||||
// stackoverflow.com/a/3294698/162671
|
||||
|
||||
static uint SwapEndianness(ulong x)
|
||||
{
|
||||
return (uint) (((x & 0x000000ff) << 24) +
|
||||
|
|
@ -132,7 +137,52 @@ public class DBmanager : MonoBehaviour
|
|||
GameManagerInstance.gameManager.RefreshData();
|
||||
}
|
||||
|
||||
public static void GetBuildingStates(string rawData){
|
||||
public async static void SetMetal(int newValue,bool justOffline=false){
|
||||
WWWForm form = new WWWForm();
|
||||
form.AddField("name", username);
|
||||
form.AddField("metal", newValue);
|
||||
if(justOffline){metal=newValue; return;}
|
||||
using(UnityWebRequest www = UnityWebRequest.Post(phpRoot + "set_metal.php",form)){
|
||||
var operation = www.SendWebRequest();
|
||||
while(!operation.isDone){
|
||||
await Task.Yield();
|
||||
}
|
||||
|
||||
if(www.downloadHandler.text=="0"){
|
||||
metal = newValue;
|
||||
}else{
|
||||
Debug.Log("Response : " + www.downloadHandler.text);
|
||||
Debug.LogWarning("Failed to set metal to " + newValue);
|
||||
}
|
||||
}
|
||||
|
||||
GameManagerInstance.gameManager.RefreshData();
|
||||
}
|
||||
|
||||
public async static void SetOxygen(int newValue,bool justOffline=false){
|
||||
WWWForm form = new WWWForm();
|
||||
form.AddField("name", username);
|
||||
form.AddField("oxygen", newValue);
|
||||
if(justOffline){oxygen=newValue; return;}
|
||||
using(UnityWebRequest www = UnityWebRequest.Post(phpRoot + "set_oxygen.php",form)){
|
||||
var operation = www.SendWebRequest();
|
||||
while(!operation.isDone){
|
||||
await Task.Yield();
|
||||
}
|
||||
|
||||
if(www.downloadHandler.text=="0"){
|
||||
oxygen = newValue;
|
||||
}else{
|
||||
Debug.Log("Response : " + www.downloadHandler.text);
|
||||
Debug.LogWarning("Failed to set oxygen to " + newValue);
|
||||
}
|
||||
}
|
||||
|
||||
GameManagerInstance.gameManager.RefreshData();
|
||||
}
|
||||
|
||||
public static bool GetBuildingStates(string rawData){
|
||||
bool success = false;
|
||||
try{
|
||||
|
||||
buildingStates = JsonConvert.DeserializeObject<List<BuildingState>>(rawData);
|
||||
|
|
@ -140,12 +190,15 @@ public class DBmanager : MonoBehaviour
|
|||
if(buildingStates==null){
|
||||
buildingStates = new List<BuildingState>();
|
||||
}
|
||||
success=true;
|
||||
}catch(Exception e){
|
||||
Debug.LogError(e.Message);
|
||||
Debug.LogError("Error updating buildings from server, Response:" + rawData);
|
||||
success=false;
|
||||
}
|
||||
|
||||
OnStateChanged.Invoke();
|
||||
return success;
|
||||
}
|
||||
|
||||
public async static Task AddBuilding(BuildingData buildingData){
|
||||
|
|
@ -178,6 +231,21 @@ public class DBmanager : MonoBehaviour
|
|||
OnStateChanged.Invoke();
|
||||
}
|
||||
|
||||
|
||||
public async static Task CollectBuilding(string id){
|
||||
for(int i=0; i < buildingStates.Count; i++){
|
||||
if(buildingStates[i].id == id){
|
||||
buildingStates[i].lastCollectedTimestamp = GetNetworkTime();
|
||||
Debug.Log("Setting " + id + " last collected to " + buildingStates[i].lastCollectedTimestamp);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
await UpdateBuildingsToServer();
|
||||
|
||||
OnStateChanged.Invoke();
|
||||
}
|
||||
|
||||
public async static Task RelocateBuilding(string id, Vector3 newPosition){
|
||||
for(int i=0; i < buildingStates.Count; i++){
|
||||
if(buildingStates[i].id == id){
|
||||
|
|
|
|||
|
|
@ -10,6 +10,8 @@ public class GameManager : MonoBehaviour
|
|||
public TMP_Text usernameTxt;
|
||||
public TMP_Text coinsTxt;
|
||||
public TMP_Text gemsTxt;
|
||||
public TMP_Text metalTxt;
|
||||
public TMP_Text oxygenTxt;
|
||||
|
||||
void Start()
|
||||
{
|
||||
|
|
@ -35,6 +37,8 @@ public class GameManager : MonoBehaviour
|
|||
public void RefreshData(){
|
||||
coinsTxt.text = DBmanager.Coins.ToString();
|
||||
gemsTxt.text = DBmanager.Gems.ToString();
|
||||
metalTxt.text = DBmanager.Metal.ToString();
|
||||
oxygenTxt.text = DBmanager.Oxygen.ToString();
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -86,7 +86,9 @@ public class LoginManager : MonoBehaviour
|
|||
PlayerPrefs.SetString("password", login_password.text);
|
||||
PlayerPrefs.Save();}
|
||||
DBmanager.username = login_username.text;
|
||||
DBmanager.GetBuildingStates(www.text.Split('\t')[3]);
|
||||
DBmanager.GetBuildingStates(www.text.Split('\t')[5]);
|
||||
DBmanager.SetOxygen(int.Parse(www.text.Split('\t')[4]),true);
|
||||
DBmanager.SetMetal(int.Parse(www.text.Split('\t')[3]),true);
|
||||
DBmanager.SetGems(int.Parse(www.text.Split('\t')[2]),true);
|
||||
DBmanager.SetCoins(int.Parse(www.text.Split('\t')[1]),true);
|
||||
|
||||
|
|
|
|||
|
|
@ -52,7 +52,7 @@ public class SelectedItemMenu : MonoBehaviour
|
|||
if(Selector.selectedData.collectable){
|
||||
collectBtn.gameObject.SetActive(true);
|
||||
Debug.Log("Last collected : " +Selector.selectedBuilding.lastCollected );
|
||||
collectBtn.Set(Selector.selectedBuilding.lastCollected,Selector.selectedData.productinoRates[Selector.selectedBuilding.curLevel]);
|
||||
collectBtn.Set(Selector.selectedData.buildingName,Selector.selectedBuilding.lastCollected,Selector.selectedData.productinoRates[Selector.selectedBuilding.curLevel],Selector.selectedData.resourceType);
|
||||
}else{
|
||||
collectBtn.gameObject.SetActive(false);
|
||||
}
|
||||
|
|
|
|||
Loading…
Reference in New Issue
Block a user