Collectables stored + Metal and Oxygen added to game

This commit is contained in:
Sewmina
2022-04-21 07:08:38 +05:30
parent 4e63909cf5
commit fa429899d6
9 changed files with 867 additions and 88 deletions

View File

@@ -6,11 +6,18 @@ using UnityEngine.UI;
public class CollectBtn : MonoBehaviour
{
public DateTime lastCollected;
public string buildingId;
public float productionRate;
public double collectableAmount;
public Button btn;
public TMP_Text txt;
public CollectablesData.ResourceType resourceType;
void Start(){
btn.onClick.AddListener(OnClick);
}
void Update()
{
@@ -20,8 +27,25 @@ public class CollectBtn : MonoBehaviour
btn.interactable = collectableAmount > 1;
}
public void Set(DateTime _lastCollected, float _productionRate){
public void Set(string id,DateTime _lastCollected, float _productionRate, CollectablesData.ResourceType _resourceType){
buildingId = id;
lastCollected = _lastCollected;
productionRate=_productionRate;
resourceType = _resourceType;
}
void OnClick(){
collectableAmount=((DateTime.Now - lastCollected).TotalSeconds * productionRate);
lastCollected = DBmanager.GetNetworkTime();
switch (resourceType){
case CollectablesData.ResourceType.Metal:
DBmanager.SetMetal(DBmanager.Metal + (int)collectableAmount);
break;
case CollectablesData.ResourceType.Oxygen:
DBmanager.SetOxygen(DBmanager.Oxygen + (int)collectableAmount);
break;
}
DBmanager.CollectBuilding(buildingId);
}
}