Collectables stored + Metal and Oxygen added to game
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@@ -6,11 +6,18 @@ using UnityEngine.UI;
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public class CollectBtn : MonoBehaviour
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{
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public DateTime lastCollected;
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public string buildingId;
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public float productionRate;
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public double collectableAmount;
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public Button btn;
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public TMP_Text txt;
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public CollectablesData.ResourceType resourceType;
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void Start(){
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btn.onClick.AddListener(OnClick);
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}
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void Update()
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{
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@@ -20,8 +27,25 @@ public class CollectBtn : MonoBehaviour
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btn.interactable = collectableAmount > 1;
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}
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public void Set(DateTime _lastCollected, float _productionRate){
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public void Set(string id,DateTime _lastCollected, float _productionRate, CollectablesData.ResourceType _resourceType){
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buildingId = id;
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lastCollected = _lastCollected;
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productionRate=_productionRate;
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resourceType = _resourceType;
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}
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void OnClick(){
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collectableAmount=((DateTime.Now - lastCollected).TotalSeconds * productionRate);
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lastCollected = DBmanager.GetNetworkTime();
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switch (resourceType){
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case CollectablesData.ResourceType.Metal:
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DBmanager.SetMetal(DBmanager.Metal + (int)collectableAmount);
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break;
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case CollectablesData.ResourceType.Oxygen:
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DBmanager.SetOxygen(DBmanager.Oxygen + (int)collectableAmount);
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break;
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}
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DBmanager.CollectBuilding(buildingId);
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}
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}
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