912 lines
28 KiB
C#
912 lines
28 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Threading.Tasks;
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using Newtonsoft.Json;
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using UnityEngine;
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using UnityEngine.Events;
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using UnityEngine.Networking;
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using System.Net;
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using System.Net.Sockets;
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public class DBmanager : MonoBehaviour
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{
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public static string phpRoot = "http://vmi1005083.contaboserver.net/upf/";
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public static string username = null;
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private static float level = 0;
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private static int xp = 0;
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private static int coins = 0;
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private static int gems = 0;
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private static int metal = 0;
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private static int trophies = 0;
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private static int mostTime=0;
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private static int doubleKills,tripleKills,quadKills,pentaKills = 0;
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private static DateTime lastCollectedDailyChest;
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private static List<InventoryEntry> inventory;
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private static List<int> expPassCollected = new List<int>();
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private static List<string> skinsPurchased = new List<string>();
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public static List<BuildingState> buildingStates = new List<BuildingState>();
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public static UnityEvent OnStateChanged = new UnityEvent();
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public static int Xp => xp;
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public static int Coins => coins;
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public static int Gems => gems;
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public static int Metal => metal;
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public static int Trophies => trophies;
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public static int MostTime=> mostTime;
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public static int DoubleKills => doubleKills;
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public static int TripleKills => tripleKills;
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public static int QuadKills => quadKills;
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public static int PentaKills => pentaKills;
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public static DateTime LastCollectedDailyChest => lastCollectedDailyChest;
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public static float Level => level;
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public static int LevelInt => Mathf.CeilToInt(level);
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public static List<int> ExpPassCollected => expPassCollected;
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public static List<InventoryEntry> Inventory => inventory;
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public static List<string> SkinsPurchased => skinsPurchased;
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public static bool LoggedIn { get { return username != null; } }
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public static void LogOut()
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{
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username = null;
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}
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public static async Task<DateTime> GetNetworkTime()
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{
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int unixTime = 0;
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using (UnityWebRequest www = UnityWebRequest.Get(phpRoot + "get_time.php"))
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{
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var operation = www.SendWebRequest();
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while (!operation.isDone)
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{
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await Task.Yield();
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}
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try
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{
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unixTime = int.Parse(www.downloadHandler.text);
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}
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catch
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{
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Debug.Log("Invalid response from server : " + www.downloadHandler.text);
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}
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}
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if (unixTime > 0)
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{
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return DateTimeOffset.FromUnixTimeSeconds(unixTime).UtcDateTime;
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}
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//default Windows time server
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const string ntpServer = "time.windows.com";
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// NTP message size - 16 bytes of the digest (RFC 2030)
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var ntpData = new byte[48];
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//Setting the Leap Indicator, Version Number and Mode values
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ntpData[0] = 0x1B; //LI = 0 (no warning), VN = 3 (IPv4 only), Mode = 3 (Client Mode)
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var addresses = Dns.GetHostEntry(ntpServer).AddressList;
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//The UDP port number assigned to NTP is 123
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var ipEndPoint = new IPEndPoint(addresses[0], 123);
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//NTP uses UDP
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using (var socket = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp))
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{
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socket.Connect(ipEndPoint);
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//Stops code hang if NTP is blocked
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socket.ReceiveTimeout = 3000;
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socket.Send(ntpData);
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socket.Receive(ntpData);
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socket.Close();
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}
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//Offset to get to the "Transmit Timestamp" field (time at which the reply
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//departed the server for the client, in 64-bit timestamp format."
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const byte serverReplyTime = 40;
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//Get the seconds part
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ulong intPart = BitConverter.ToUInt32(ntpData, serverReplyTime);
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//Get the seconds fraction
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ulong fractPart = BitConverter.ToUInt32(ntpData, serverReplyTime + 4);
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//Convert From big-endian to little-endian
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intPart = SwapEndianness(intPart);
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fractPart = SwapEndianness(fractPart);
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var milliseconds = (intPart * 1000) + ((fractPart * 1000) / 0x100000000L);
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//**UTC** time
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var networkDateTime = (new DateTime(1900, 1, 1, 0, 0, 0, DateTimeKind.Utc)).AddMilliseconds((long)milliseconds);
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return networkDateTime.ToLocalTime();
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}
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static uint SwapEndianness(ulong x)
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{
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return (uint)(((x & 0x000000ff) << 24) +
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((x & 0x0000ff00) << 8) +
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((x & 0x00ff0000) >> 8) +
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((x & 0xff000000) >> 24));
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}
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public async static Task SetXp(int newValue, bool justOffline = false)
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{
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WWWForm form = new WWWForm();
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form.AddField("name", username);
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form.AddField("xp", newValue);
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if (justOffline) { xp = newValue; }
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else
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{
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using (UnityWebRequest www = UnityWebRequest.Post(phpRoot + "set_xp.php", form))
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{
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var operation = www.SendWebRequest();
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while (!operation.isDone)
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{
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await Task.Yield();
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}
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if (www.downloadHandler.text == "0")
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{
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xp = newValue;
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// Debug
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}
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else
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{
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Debug.Log("Response : " + www.downloadHandler.text);
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Debug.LogWarning("Failed to set xp to " + newValue);
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}
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}
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}
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// for(int i =0; i < xp / 100; i++){
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// i
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// }
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level = (Mathf.Sqrt((float)Mathf.Clamp(xp, 100, float.PositiveInfinity) / 100f));
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if (level == LevelInt)
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{
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level -= 0.1f;
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}
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Debug.Log("Level : " + (float)xp / 100f + " : " + level + " : " + LevelInt);
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GameManager.Refresh();
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OnStateChanged.Invoke();
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}
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public static int XpForNextLevel(){
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int nextLevel = Mathf.CeilToInt(level);
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return (nextLevel*nextLevel) * 100;
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}
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public async static Task SetCoins(int newValue, bool justOffline = false)
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{
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WWWForm form = new WWWForm();
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form.AddField("name", username);
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form.AddField("coins", newValue);
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coins = newValue;
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if (justOffline) { return; }
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using (UnityWebRequest www = UnityWebRequest.Post(phpRoot + "set_coins.php", form))
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{
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var operation = www.SendWebRequest();
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while (!operation.isDone)
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{
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await Task.Yield();
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}
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if (www.downloadHandler.text == "0")
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{
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coins = newValue;
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}
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else
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{
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Debug.Log("Response : " + www.downloadHandler.text);
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Debug.LogWarning("Failed to set coins to " + newValue);
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}
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}
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GameManager.Refresh();
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OnStateChanged.Invoke();
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}
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public async static void SetGems(int newValue, bool justOffline = false)
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{
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WWWForm form = new WWWForm();
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form.AddField("name", username);
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form.AddField("gems", newValue);
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int oldVal = Gems;
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gems = newValue;
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if (justOffline) {return; }
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using (UnityWebRequest www = UnityWebRequest.Post(phpRoot + "set_gems.php", form))
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{
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var operation = www.SendWebRequest();
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while (!operation.isDone)
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{
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await Task.Yield();
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}
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if (www.downloadHandler.text == "0")
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{
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gems = newValue;
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}
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else
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{
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Debug.Log("Response : " + www.downloadHandler.text);
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Debug.LogWarning("Failed to set gems to " + newValue);
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gems = oldVal;
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}
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}
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GameManager.Refresh();
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OnStateChanged.Invoke();
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}
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public async static void SetMetal(int newValue, bool justOffline = false)
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{
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WWWForm form = new WWWForm();
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form.AddField("name", username);
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form.AddField("metal", newValue);
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int oldVal = metal;
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metal = newValue;
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if (justOffline) { return; }
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using (UnityWebRequest www = UnityWebRequest.Post(phpRoot + "set_metal.php", form))
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{
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var operation = www.SendWebRequest();
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while (!operation.isDone)
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{
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await Task.Yield();
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}
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if (www.downloadHandler.text == "0")
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{
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metal = newValue;
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Debug.Log("Metal updated on "+ username);
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}
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else
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{
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Debug.Log("Response : " + www.downloadHandler.text);
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Debug.LogWarning("Failed to set metal to " + newValue);
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metal = oldVal;
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}
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}
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GameManager.Refresh();
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OnStateChanged.Invoke();
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}
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public async static void SetTrophies(int newValue, bool justOffline = false)
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{
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WWWForm form = new WWWForm();
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form.AddField("name", username);
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form.AddField("trophies", newValue);
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if (justOffline) { trophies = newValue; return; }
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using (UnityWebRequest www = UnityWebRequest.Post(phpRoot + "set_trophies.php", form))
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{
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var operation = www.SendWebRequest();
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while (!operation.isDone)
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{
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await Task.Yield();
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}
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if (www.downloadHandler.text == "0")
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{
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trophies = newValue;
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}
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else
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{
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Debug.Log("Response : " + www.downloadHandler.text);
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Debug.LogWarning("Failed to set trophies to " + newValue);
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}
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}
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GameManager.Refresh();
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OnStateChanged.Invoke();
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}
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public async static void SetMostTime(int newValue, bool justOffline = false)
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{
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WWWForm form = new WWWForm();
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form.AddField("name", username);
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form.AddField("mostTime", newValue);
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int oldValue = mostTime;
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mostTime = newValue;
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if (justOffline) { return; }
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using (UnityWebRequest www = UnityWebRequest.Post(phpRoot + "set_mostTime.php", form))
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{
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var operation = www.SendWebRequest();
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while (!operation.isDone)
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{
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await Task.Yield();
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}
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if (www.downloadHandler.text == "0")
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{
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}
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else
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{
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mostTime = oldValue;
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Debug.Log("Response : " + www.downloadHandler.text);
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Debug.LogWarning("Failed to set most time to " + newValue);
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}
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}
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GameManager.Refresh();
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OnStateChanged.Invoke();
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}
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public async static void SetDoubleKills(int newValue, bool justOffline = false)
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{
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WWWForm form = new WWWForm();
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form.AddField("name", username);
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form.AddField("value", newValue);
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int oldValue = doubleKills;
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doubleKills = newValue;
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if (justOffline) { return; }
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using (UnityWebRequest www = UnityWebRequest.Post(phpRoot + "set_double_kills.php", form))
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{
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var operation = www.SendWebRequest();
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while (!operation.isDone)
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{
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await Task.Yield();
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}
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if (www.downloadHandler.text == "0")
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{
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}
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else
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{
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doubleKills = oldValue;
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Debug.Log("Response : " + www.downloadHandler.text);
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Debug.LogWarning("Failed to set double kills to " + newValue);
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}
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}
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GameManager.Refresh();
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OnStateChanged.Invoke();
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}
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public async static void SetTripleKills(int newValue, bool justOffline = false)
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{
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WWWForm form = new WWWForm();
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form.AddField("name", username);
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form.AddField("value", newValue);
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int oldValue = tripleKills;
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tripleKills = newValue;
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if (justOffline) { return; }
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using (UnityWebRequest www = UnityWebRequest.Post(phpRoot + "set_triple_kills.php", form))
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{
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var operation = www.SendWebRequest();
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while (!operation.isDone)
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{
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await Task.Yield();
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}
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if (www.downloadHandler.text == "0")
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{
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}
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else
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{
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tripleKills = oldValue;
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Debug.Log("Response : " + www.downloadHandler.text);
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Debug.LogWarning("Failed to set triple kills to " + newValue);
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}
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}
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GameManager.Refresh();
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OnStateChanged.Invoke();
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}
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public async static void SetQuadKills(int newValue, bool justOffline = false)
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{
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WWWForm form = new WWWForm();
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form.AddField("name", username);
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form.AddField("value", newValue);
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int oldValue = quadKills;
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quadKills = newValue;
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if (justOffline) { return; }
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using (UnityWebRequest www = UnityWebRequest.Post(phpRoot + "set_quad_kills.php", form))
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{
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var operation = www.SendWebRequest();
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while (!operation.isDone)
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{
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await Task.Yield();
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}
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if (www.downloadHandler.text == "0")
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{
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}
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else
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{
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quadKills = oldValue;
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Debug.Log("Response : " + www.downloadHandler.text);
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Debug.LogWarning("Failed to set quad kills to " + newValue);
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}
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}
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GameManager.Refresh();
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OnStateChanged.Invoke();
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}
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public async static void SetPentaKills(int newValue, bool justOffline = false)
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{
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WWWForm form = new WWWForm();
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form.AddField("name", username);
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form.AddField("value", newValue);
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int oldValue = pentaKills;
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pentaKills = newValue;
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if (justOffline) { return; }
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using (UnityWebRequest www = UnityWebRequest.Post(phpRoot + "set_penta_kills.php", form))
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{
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var operation = www.SendWebRequest();
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while (!operation.isDone)
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{
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await Task.Yield();
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}
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if (www.downloadHandler.text == "0")
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{
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}
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else
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{
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pentaKills = oldValue;
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Debug.Log("Response : " + www.downloadHandler.text);
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Debug.LogWarning("Failed to set penta kills to " + newValue);
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}
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}
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GameManager.Refresh();
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OnStateChanged.Invoke();
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}
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public async static void SetLastCollectedDailyChest(string newValue, bool justOffline = false)
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{
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WWWForm form = new WWWForm();
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form.AddField("name", username);
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form.AddField("value", newValue);
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DateTime oldValue = lastCollectedDailyChest;
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lastCollectedDailyChest = DateTime.Parse(newValue);
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Debug.Log(newValue + ":"+lastCollectedDailyChest);
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if (justOffline) { return; }
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using (UnityWebRequest www = UnityWebRequest.Post(phpRoot + "set_daily_chest_collected.php", form))
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{
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var operation = www.SendWebRequest();
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while (!operation.isDone)
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{
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await Task.Yield();
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}
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if (www.downloadHandler.text == "0")
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{
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}
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else
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{
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lastCollectedDailyChest = oldValue;
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Debug.Log("Response : " + www.downloadHandler.text);
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Debug.LogWarning("Failed to set lastCollectedDailyChest to " + newValue);
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}
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}
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GameManager.Refresh();
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OnStateChanged.Invoke();
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}
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public static void SetExpPassCollected(string rawData, bool justOffline = false)
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{
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try
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{
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string[] data = rawData.Split(',');
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expPassCollected = new List<int>();
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foreach (string item in data)
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{
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try
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{
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int itemVal = int.Parse(item);
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expPassCollected.Add(itemVal);
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}
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catch
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{
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}
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}
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GameManager.Refresh();
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OnStateChanged.Invoke();
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}
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catch
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{
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}
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}
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public static void SetPurchasedSkins(string data){
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skinsPurchased= new List<string>();
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string[] skins = data.Split(',');
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foreach(string skin in skins){
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skinsPurchased.Add(skin);
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}
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}
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public static void PurchaseSkin(SkinShopItemData data){
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if(metal < data.price){
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return;
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}
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SetMetal(metal-data.price);
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AddSkin(data);
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AudioManager.instnace.Spend();
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}
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public static void AddSkin(SkinShopItemData data){
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skinsPurchased.Add(data.name);
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UpdatePurchasedSkins();
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}
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public async static void UpdatePurchasedSkins(){
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string output ="";
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foreach(string skin in skinsPurchased){
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if(skin.Length==0){continue;}
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output += skin +",";
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}
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if(output.Length>0){output = output.Substring(0,output.Length-1);} // <-- Removes the last ','
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WWWForm form = new WWWForm();
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form.AddField("name", username);
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form.AddField("skins", output);
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using (UnityWebRequest www = UnityWebRequest.Post(phpRoot + "set_skins_purchased.php", form))
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{
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|
var operation = www.SendWebRequest();
|
|
while (!operation.isDone)
|
|
{
|
|
await Task.Yield();
|
|
}
|
|
|
|
if (www.downloadHandler.text == "0")
|
|
{
|
|
Debug.Log("Success updating PurchasedSkins");
|
|
}
|
|
else
|
|
{
|
|
Debug.Log("Response : " + www.downloadHandler.text);
|
|
Debug.LogWarning("Failed to set PurchasedSkins to " + output);
|
|
}
|
|
}
|
|
|
|
GameManager.Refresh();
|
|
OnStateChanged.Invoke();
|
|
}
|
|
|
|
public async static void AddCollectedExpPass(int newPassLevel)
|
|
{
|
|
expPassCollected.Add(newPassLevel);
|
|
string output = "";
|
|
for (int i = 0; i < expPassCollected.Count; i++)
|
|
{
|
|
output += expPassCollected[i].ToString();
|
|
if (i < expPassCollected.Count - 1)
|
|
{
|
|
output += ",";
|
|
}
|
|
}
|
|
|
|
WWWForm form = new WWWForm();
|
|
form.AddField("name", username);
|
|
form.AddField("expPass", output);
|
|
using (UnityWebRequest www = UnityWebRequest.Post(phpRoot + "set_expPassCollected.php", form))
|
|
{
|
|
var operation = www.SendWebRequest();
|
|
while (!operation.isDone)
|
|
{
|
|
await Task.Yield();
|
|
}
|
|
|
|
if (www.downloadHandler.text == "0")
|
|
{
|
|
Debug.Log("Success updating ExpPassCollected");
|
|
}
|
|
else
|
|
{
|
|
Debug.Log("Response : " + www.downloadHandler.text);
|
|
Debug.LogWarning("Failed to set exp_pass_collected to " + output);
|
|
}
|
|
}
|
|
|
|
GameManager.Refresh();
|
|
OnStateChanged.Invoke();
|
|
}
|
|
|
|
public static bool GetBuildingStates(string rawData)
|
|
{
|
|
bool success = false;
|
|
//try{
|
|
|
|
buildingStates = JsonConvert.DeserializeObject<List<BuildingState>>(rawData);
|
|
Debug.Log("Updating buildings data, isNull: " + (buildingStates == null).ToString());
|
|
if (buildingStates == null)
|
|
{
|
|
buildingStates = new List<BuildingState>();
|
|
}
|
|
success = true;
|
|
// }catch(Exception e){
|
|
// Debug.LogError(e.Message+'\n' + e.StackTrace);
|
|
//
|
|
// Debug.LogError("Error updating buildings from server, Response:" + rawData);
|
|
// success=false;
|
|
// }
|
|
|
|
OnStateChanged.Invoke();
|
|
return success;
|
|
}
|
|
|
|
|
|
|
|
public async static Task AddBuilding(BuildingData buildingData)
|
|
{
|
|
|
|
foreach (BuildingState buildingState in buildingStates)
|
|
{
|
|
if (buildingState.id == buildingData.buildingName)
|
|
{
|
|
Debug.LogError("Building already exists. Cannot add " + buildingState.id);
|
|
return;
|
|
}
|
|
}
|
|
Debug.Log("adding new building " + buildingData.buildingName);
|
|
buildingStates.Add(new BuildingState(buildingData.buildingName, 0, Vector3.zero, await GetNetworkTime()));
|
|
Debug.Log("Added new building " + buildingData.buildingName);
|
|
await UpdateBuildingsToServer();
|
|
OnStateChanged.Invoke();
|
|
SetXp(xp + buildingData.levels[0].xpGain);
|
|
}
|
|
|
|
public async static Task UpgradeBuilding(string id, int newLevel)
|
|
{
|
|
for (int i = 0; i < buildingStates.Count; i++)
|
|
{
|
|
if (buildingStates[i].id == id)
|
|
{
|
|
buildingStates[i].level = newLevel;
|
|
Debug.Log("Upgrading " + id + " to " + newLevel);
|
|
break;
|
|
}
|
|
}
|
|
|
|
await UpdateBuildingsToServer();
|
|
|
|
OnStateChanged.Invoke();
|
|
}
|
|
|
|
|
|
public async static Task CollectBuilding(string id)
|
|
{
|
|
for (int i = 0; i < buildingStates.Count; i++)
|
|
{
|
|
if (buildingStates[i].id == id)
|
|
{
|
|
buildingStates[i].lastCollectedTimestamp = await GetNetworkTime();
|
|
Debug.Log("Setting " + id + " last collected to " + buildingStates[i].lastCollectedTimestamp);
|
|
break;
|
|
}
|
|
}
|
|
|
|
await UpdateBuildingsToServer();
|
|
|
|
OnStateChanged.Invoke();
|
|
}
|
|
|
|
public async static Task RelocateBuilding(string id, Vector3 newPosition)
|
|
{
|
|
for (int i = 0; i < buildingStates.Count; i++)
|
|
{
|
|
if (buildingStates[i].id == id)
|
|
{
|
|
buildingStates[i].position = newPosition;
|
|
Debug.Log("Relocating " + id + " to " + newPosition);
|
|
// break;
|
|
}
|
|
}
|
|
Debug.Log("Going to update to server" + JsonConvert.SerializeObject(buildingStates));
|
|
await UpdateBuildingsToServer();
|
|
|
|
OnStateChanged.Invoke();
|
|
}
|
|
|
|
public async static Task UpdateBuildingsToServer()
|
|
{
|
|
string buildingsJson = JsonConvert.SerializeObject(buildingStates);
|
|
Debug.Log(buildingsJson);
|
|
|
|
WWWForm form = new WWWForm();
|
|
form.AddField("name", username);
|
|
form.AddField("buildings", buildingsJson);
|
|
|
|
using (UnityWebRequest www = UnityWebRequest.Post(phpRoot + "set_buildings.php", form))
|
|
{
|
|
var operation = www.SendWebRequest();
|
|
while (!operation.isDone)
|
|
{
|
|
await Task.Yield();
|
|
}
|
|
|
|
if (www.downloadHandler.text == "0")
|
|
{
|
|
|
|
}
|
|
else
|
|
{
|
|
Debug.Log("Response : " + www.downloadHandler.text);
|
|
Debug.LogWarning("Failed to set buildings to " + buildingsJson);
|
|
}
|
|
}
|
|
}
|
|
|
|
public static bool GetInventoryFromServer(string rawJson)
|
|
{
|
|
// try{
|
|
inventory = JsonConvert.DeserializeObject<List<InventoryEntry>>(rawJson);
|
|
// }catch{
|
|
// inventory = null;
|
|
|
|
// }
|
|
|
|
if(inventory==null){
|
|
Debug.Log("Failed to set inventory, server said : " + rawJson);
|
|
inventory= new List<InventoryEntry>();
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
public async static void AddInventoryItem(InventoryItem item)
|
|
{
|
|
bool exists = false;
|
|
if(inventory==null){inventory = new List<InventoryEntry>();}
|
|
|
|
foreach(InventoryEntry entry in inventory){
|
|
if(entry.Item == item.itemName){
|
|
entry.Count++;
|
|
exists=true;
|
|
break;
|
|
}
|
|
}
|
|
if(!exists){
|
|
inventory.Add(new InventoryEntry(item.itemName,1));
|
|
}
|
|
|
|
await UpdateInventoryToServer();
|
|
OnStateChanged.Invoke();
|
|
}
|
|
|
|
public async static void RemoveInventoryItem(string item)
|
|
{
|
|
List<InventoryEntry> temp_inventory = inventory;
|
|
inventory = new List<InventoryEntry>();
|
|
foreach(InventoryEntry entry in temp_inventory){
|
|
if(entry.Item == item){continue;}
|
|
inventory.Add(entry);
|
|
}
|
|
|
|
if(inventory.Count == temp_inventory.Count){Debug.LogError("No item was removed from inventory");}
|
|
|
|
await UpdateInventoryToServer();
|
|
OnStateChanged.Invoke();
|
|
}
|
|
|
|
|
|
public async static Task UpdateInventoryToServer()
|
|
{
|
|
string inventoryJson = JsonConvert.SerializeObject(inventory);
|
|
Debug.Log(inventoryJson);
|
|
|
|
WWWForm form = new WWWForm();
|
|
form.AddField("name", username);
|
|
form.AddField("inventory", inventoryJson);
|
|
|
|
using (UnityWebRequest www = UnityWebRequest.Post(phpRoot + "set_inventory.php", form))
|
|
{
|
|
var operation = www.SendWebRequest();
|
|
while (!operation.isDone)
|
|
{
|
|
await Task.Yield();
|
|
}
|
|
|
|
if (www.downloadHandler.text == "0")
|
|
{
|
|
|
|
}
|
|
else
|
|
{
|
|
Debug.Log("Response : " + www.downloadHandler.text);
|
|
Debug.LogWarning("Failed to set inventory to " + inventoryJson);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|
|
public async static Task SellItem(string item, int coins_amount, int gems_amount, int metals_amount, int oxygen_amount){
|
|
|
|
//Insert new trade entry to server
|
|
WWWForm form = new WWWForm();
|
|
form.AddField("name", username);
|
|
form.AddField("item", item);
|
|
form.AddField("coins", coins_amount);
|
|
form.AddField("gems", gems_amount);
|
|
form.AddField("metals", metals_amount);
|
|
form.AddField("oxygen", oxygen_amount);
|
|
|
|
|
|
|
|
using (UnityWebRequest www = UnityWebRequest.Post(phpRoot + "add_trade.php", form))
|
|
{
|
|
var operation = www.SendWebRequest();
|
|
while (!operation.isDone)
|
|
{
|
|
await Task.Yield();
|
|
}
|
|
|
|
if (www.downloadHandler.text == "0")
|
|
{
|
|
RemoveInventoryItem(item);
|
|
}
|
|
else
|
|
{
|
|
Debug.Log("Response : " + www.downloadHandler.text);
|
|
Debug.LogWarning("Failed to add trade entry");
|
|
}
|
|
}
|
|
|
|
OnStateChanged.Invoke();
|
|
}
|
|
|
|
|
|
public async static Task<List<LeaderboardUserData>> GetLeaderboard()
|
|
{
|
|
|
|
WWWForm form = new WWWForm();
|
|
List<LeaderboardUserData> leaderboard = new List<LeaderboardUserData>();
|
|
using (UnityWebRequest www = UnityWebRequest.Post(phpRoot + "get_leaderboard.php", form))
|
|
{
|
|
var operation = www.SendWebRequest();
|
|
while (!operation.isDone)
|
|
{
|
|
await Task.Yield();
|
|
}
|
|
|
|
|
|
|
|
try{
|
|
string[] split = {"<td>"};
|
|
string[] players = www.downloadHandler.text.Split(split, StringSplitOptions.RemoveEmptyEntries);
|
|
|
|
foreach(string player in players){
|
|
leaderboard.Add(JsonConvert.DeserializeObject<LeaderboardUserData>(player));
|
|
}
|
|
}catch{
|
|
Debug.Log("Failed fetching Leaderboard");
|
|
Debug.Log("Response : " + www.downloadHandler.text);
|
|
}
|
|
}
|
|
|
|
return leaderboard;
|
|
}
|
|
|
|
}
|
|
|
|
|
|
public class LeaderboardUserData{
|
|
public string username;
|
|
public int trophies;
|
|
public int position;
|
|
} |