UPF/Assets/Game/Scripts/MessageDialog.cs
2022-10-06 23:45:04 +05:30

92 lines
2.6 KiB
C#

using System.Collections;
using System.Collections.Generic;
using System.Threading.Tasks;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.UI;
[RequireComponent(typeof(CanvasGroup))]
public class MessageDialog : MonoBehaviour
{
private static MessageDialog m_instance;
public static MessageDialog instance=>m_instance;
public TMPro.TMP_Text titleTxt;
public TMPro.TMP_Text messageTxt;
public Button okayBtn;
public Button yesBtn;
public Button noBtn;
public bool showing => GetComponent<CanvasGroup>().blocksRaycasts;
void Start()
{
m_instance = this;
okayBtn.onClick.AddListener(OnOkay);
yesBtn.onClick.AddListener(OnClickedYes);
noBtn.onClick.AddListener(OnClickedNo);
SetActive(false);
DontDestroyOnLoad(gameObject);
}
void OnOkay(){
if(showing){
SetActive(false);
}
AudioManager.instnace.UIClick();
}
public void ShowMessage(string title, string message){
titleTxt.text = title;
messageTxt.text = message;
yesBtn.gameObject.SetActive(false);
noBtn.gameObject.SetActive(false);
okayBtn.gameObject.SetActive(true);
SetActive(true);
Refresh();
AudioManager.instnace.UIPopup();
// messageTxt.gameObject.SetActive(true);
}
UnityAction onYes = ()=>{};
UnityAction onNo = ()=>{};
public void ShowQuestion(string title, string message, UnityAction OnYes, UnityAction OnNo, bool onlyYes = false){
titleTxt.text = title;
messageTxt.text = message;
onYes = OnYes;
onNo = OnNo;
yesBtn.gameObject.SetActive(true);
noBtn.gameObject.SetActive(!onlyYes);
okayBtn.gameObject.SetActive(false);
SetActive(true);
Refresh();
AudioManager.instnace.UIPopup();
}
void OnClickedYes(){
if(onYes!=null){onYes();}
OnOkay();
AudioManager.instnace.UIClick();
}
void OnClickedNo(){
if(onNo!=null){onNo();}
OnOkay();
AudioManager.instnace.UIClick();
}
public void SetActive(bool value){
GetComponent<CanvasGroup>().blocksRaycasts= value;
GetComponent<CanvasGroup>().interactable= value;
GetComponent<CanvasGroup>().alpha= (value) ? 1: 0;
}
void Refresh(){
Canvas.ForceUpdateCanvases();
GetComponentInChildren<VerticalLayoutGroup>().enabled=false;
GetComponentInChildren<VerticalLayoutGroup>().enabled=true;
}
}