UPF/Assets/Game/Scripts/Shop/GoldPackButton.cs
2022-10-06 23:45:04 +05:30

37 lines
940 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TMPro;
using UnityEngine.UI;
public class GoldPackButton : MonoBehaviour
{
public bool autoReadFromText = true;
public TMP_Text txtAmount;
public TMP_Text txtPrice;
public int Amount;
public int Price;
void Start()
{
GetComponent<Button>().onClick.AddListener(OnClicked);
}
void OnClicked(){
MessageDialog.instance.ShowQuestion("Are you sure?", $"Are you sure to purchase {Amount} Gold for {Price} Gems?", Buy,null);
}
void Buy(){
GameManager.instance.BuyGold(this);
}
void OnValidate() {
if(!autoReadFromText){return;}
if(txtAmount!=null){
Amount = int.Parse(txtAmount.text.Replace(",",""));
}
if(txtPrice!=null){
Price = int.Parse(txtPrice.text.Replace(",",""));
}
}
}