UPF/Assets/Game/Scripts/Minigame/SkinShopItem.cs
2022-08-26 21:44:44 +05:30

54 lines
1.7 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class SkinShopItem : MonoBehaviour
{
public Image spaceshipImg;
public Image backgroundImg;
public Button buyBtn;
public Button equipBtn;
public GameObject equippedIndicator;
public new string name;
public int price;
public TMPro.TMP_Text nameTxt;
void Start(){
buyBtn.onClick.AddListener(onBuy);
equipBtn.onClick.AddListener(onEquip);
}
public void Set(SkinShopItemData data){
name = data.name;
nameTxt.text = data.name;
price = data.price;
// newItem.backgroundImg.color = (skinsData.skins[i].skinType==SkinType.Base) ? basicColor : (skinsData.skins[i].skinType==SkinType.Rare ? rareColor : legendaryColor);
spaceshipImg.sprite = data.image;
buyBtn.GetComponentInChildren<TMPro.TMP_Text>().text = price.ToString();
buyBtn.interactable = DBmanager.Metal >= price;
buyBtn.gameObject.SetActive(!(DBmanager.SkinsPurchased.Contains(name) || price<=0));
equipBtn.gameObject.SetActive(!buyBtn.gameObject.activeSelf);
if(SkinShopManager.GetEquipedSkin() == name){
equipBtn.gameObject.SetActive(false);
equippedIndicator.SetActive(true);
}else{
equippedIndicator.SetActive(false);
}
}
void onEquip(){
SkinShopManager.EquipSkin(name);
SkinShopManager.instance.Populate();
}
void onBuy(){
SkinShopItemData data = new SkinShopItemData(){name=name, price=price};
DBmanager.PurchaseSkin(data);
SkinShopManager.instance.Populate();
}
}