UPF/Assets/Game/Scripts/Building.cs
2022-04-05 03:42:52 +05:30

25 lines
611 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Building : MonoBehaviour
{
public BuildingData buildingData;
public Outline outline;
void Awake(){
if(outline == null){outline = GetComponent<Outline>();}
outline.enabled=false;
Selector.OnSelectedChanged.AddListener(OnSelectedChanged);
}
void OnSelectedChanged(){
if(Selector.selectedBuilding == null){outline.enabled=false; return;}
outline.enabled = Selector.selectedBuilding == this;
// Debug.Log(buildingName);
}
/* */
}