UPF/Assets/Game/Scripts/NewSkinDisplay.cs
2022-10-15 18:33:26 +05:30

29 lines
706 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class NewSkinDisplay : MonoBehaviour
{
public ParticleSystem glowParticle;
public Image rocketImg;
SkinShopItemData newSkin;
public void Show(SkinShopItemData skin){
newSkin =skin;
gameObject.SetActive(true);
glowParticle.startColor = SkinShopManager.getRarityColor(skin);
rocketImg.sprite = newSkin.image;
}
public void Cancel(){
gameObject.SetActive(false);
AudioManager.instnace.UIClick();
}
public void Equip(){
SkinShopManager.instance.EquipSkin(newSkin);
gameObject.SetActive(false);
}
}