UPF/Assets/Game/Scripts/Minigame/AutoConnect.cs

17 lines
385 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Mirror;
public class AutoConnect : MonoBehaviour
{
public bool isClient;
void Start()
{
if(isClient){
FindObjectOfType<NetworkManager>().networkAddress = RegionManager.selectedServer.ip;
FindObjectOfType<NetworkManager>().StartClient();
}
}
}