287 lines
9.7 KiB
C#
287 lines
9.7 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Threading.Tasks;
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using Newtonsoft.Json;
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using UnityEngine;
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using UnityEngine.Events;
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using UnityEngine.Networking;
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using System.Net;
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using System.Net.Sockets;
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public class DBmanager : MonoBehaviour
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{
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public static string phpRoot = "http://38.242.232.13/upf/";
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public static string username = null;
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private static int coins = 0;
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private static int gems = 0;
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private static int metal = 0;
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private static int oxygen = 0;
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public static List<BuildingState> buildingStates = new List<BuildingState>();
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public static UnityEvent OnStateChanged = new UnityEvent();
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public static int Coins => coins;
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public static int Gems => gems;
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public static int Metal => metal;
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public static int Oxygen => oxygen;
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public static bool LoggedIn { get { return username != null; } }
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public static void LogOut()
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{
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username = null;
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}
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public static DateTime GetNetworkTime()
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{
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//default Windows time server
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const string ntpServer = "time.windows.com";
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// NTP message size - 16 bytes of the digest (RFC 2030)
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var ntpData = new byte[48];
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//Setting the Leap Indicator, Version Number and Mode values
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ntpData[0] = 0x1B; //LI = 0 (no warning), VN = 3 (IPv4 only), Mode = 3 (Client Mode)
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var addresses = Dns.GetHostEntry(ntpServer).AddressList;
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//The UDP port number assigned to NTP is 123
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var ipEndPoint = new IPEndPoint(addresses[0], 123);
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//NTP uses UDP
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using(var socket = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp))
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{
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socket.Connect(ipEndPoint);
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//Stops code hang if NTP is blocked
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socket.ReceiveTimeout = 3000;
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socket.Send(ntpData);
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socket.Receive(ntpData);
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socket.Close();
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}
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//Offset to get to the "Transmit Timestamp" field (time at which the reply
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//departed the server for the client, in 64-bit timestamp format."
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const byte serverReplyTime = 40;
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//Get the seconds part
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ulong intPart = BitConverter.ToUInt32(ntpData, serverReplyTime);
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//Get the seconds fraction
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ulong fractPart = BitConverter.ToUInt32(ntpData, serverReplyTime + 4);
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//Convert From big-endian to little-endian
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intPart = SwapEndianness(intPart);
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fractPart = SwapEndianness(fractPart);
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var milliseconds = (intPart * 1000) + ((fractPart * 1000) / 0x100000000L);
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//**UTC** time
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var networkDateTime = (new DateTime(1900, 1, 1, 0, 0, 0, DateTimeKind.Utc)).AddMilliseconds((long)milliseconds);
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return networkDateTime.ToLocalTime();
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}
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static uint SwapEndianness(ulong x)
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{
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return (uint) (((x & 0x000000ff) << 24) +
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((x & 0x0000ff00) << 8) +
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((x & 0x00ff0000) >> 8) +
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((x & 0xff000000) >> 24));
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}
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public async static Task SetCoins(int newValue, bool justOffline = false){
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WWWForm form = new WWWForm();
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form.AddField("name", username);
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form.AddField("coins", newValue);
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if(justOffline){coins=newValue; return;}
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using(UnityWebRequest www = UnityWebRequest.Post(phpRoot + "set_coins.php",form)){
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var operation = www.SendWebRequest();
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while(!operation.isDone){
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await Task.Yield();
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}
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if(www.downloadHandler.text=="0"){
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coins = newValue;
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}else{
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Debug.Log("Response : " + www.downloadHandler.text);
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Debug.LogWarning("Failed to set coins to " + newValue);
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}
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}
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GameManagerInstance.gameManager.RefreshData();
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}
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public async static void SetGems(int newValue,bool justOffline=false){
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WWWForm form = new WWWForm();
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form.AddField("name", username);
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form.AddField("gems", newValue);
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if(justOffline){gems=newValue; return;}
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using(UnityWebRequest www = UnityWebRequest.Post(phpRoot + "set_gems.php",form)){
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var operation = www.SendWebRequest();
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while(!operation.isDone){
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await Task.Yield();
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}
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if(www.downloadHandler.text=="0"){
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gems = newValue;
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}else{
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Debug.Log("Response : " + www.downloadHandler.text);
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Debug.LogWarning("Failed to set gems to " + newValue);
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}
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}
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GameManagerInstance.gameManager.RefreshData();
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}
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public async static void SetMetal(int newValue,bool justOffline=false){
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WWWForm form = new WWWForm();
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form.AddField("name", username);
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form.AddField("metal", newValue);
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if(justOffline){metal=newValue; return;}
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using(UnityWebRequest www = UnityWebRequest.Post(phpRoot + "set_metal.php",form)){
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var operation = www.SendWebRequest();
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while(!operation.isDone){
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await Task.Yield();
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}
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if(www.downloadHandler.text=="0"){
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metal = newValue;
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}else{
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Debug.Log("Response : " + www.downloadHandler.text);
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Debug.LogWarning("Failed to set metal to " + newValue);
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}
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}
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GameManagerInstance.gameManager.RefreshData();
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}
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public async static void SetOxygen(int newValue,bool justOffline=false){
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WWWForm form = new WWWForm();
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form.AddField("name", username);
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form.AddField("oxygen", newValue);
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if(justOffline){oxygen=newValue; return;}
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using(UnityWebRequest www = UnityWebRequest.Post(phpRoot + "set_oxygen.php",form)){
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var operation = www.SendWebRequest();
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while(!operation.isDone){
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await Task.Yield();
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}
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if(www.downloadHandler.text=="0"){
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oxygen = newValue;
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}else{
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Debug.Log("Response : " + www.downloadHandler.text);
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Debug.LogWarning("Failed to set oxygen to " + newValue);
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}
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}
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GameManagerInstance.gameManager.RefreshData();
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}
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public static bool GetBuildingStates(string rawData){
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bool success = false;
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try{
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buildingStates = JsonConvert.DeserializeObject<List<BuildingState>>(rawData);
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Debug.Log("Updating buildings data, isNull: " + (buildingStates==null).ToString());
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if(buildingStates==null){
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buildingStates = new List<BuildingState>();
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}
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success=true;
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}catch(Exception e){
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Debug.LogError(e.Message);
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Debug.LogError("Error updating buildings from server, Response:" + rawData);
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success=false;
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}
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OnStateChanged.Invoke();
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return success;
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}
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public async static Task AddBuilding(BuildingData buildingData){
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foreach (BuildingState buildingState in buildingStates){
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if(buildingState.id == buildingData.buildingName){
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Debug.LogError("Building already exists. Cannot add " + buildingState.id);
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return;
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}
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}
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buildingStates.Add(new BuildingState(buildingData.buildingName, 0,Vector3.zero));
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Debug.Log("Added new building "+ buildingData.buildingName);
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await UpdateBuildingsToServer();
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OnStateChanged.Invoke();
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}
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public async static Task UpgradeBuilding(string id, int newLevel){
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for(int i=0; i < buildingStates.Count; i++){
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if(buildingStates[i].id == id){
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buildingStates[i].level = newLevel;
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Debug.Log("Upgrading " + id + " to " + newLevel);
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break;
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}
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}
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await UpdateBuildingsToServer();
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OnStateChanged.Invoke();
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}
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public async static Task CollectBuilding(string id){
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for(int i=0; i < buildingStates.Count; i++){
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if(buildingStates[i].id == id){
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buildingStates[i].lastCollectedTimestamp = GetNetworkTime();
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Debug.Log("Setting " + id + " last collected to " + buildingStates[i].lastCollectedTimestamp);
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break;
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}
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}
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await UpdateBuildingsToServer();
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OnStateChanged.Invoke();
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}
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public async static Task RelocateBuilding(string id, Vector3 newPosition){
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for(int i=0; i < buildingStates.Count; i++){
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if(buildingStates[i].id == id){
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buildingStates[i].position = newPosition;
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Debug.Log("Relocating " + id + " to " + newPosition);
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// break;
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}
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}
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Debug.Log("Going to update to server" + JsonConvert.SerializeObject(buildingStates));
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await UpdateBuildingsToServer();
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OnStateChanged.Invoke();
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}
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public async static Task UpdateBuildingsToServer(){
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string buildingsJson = JsonConvert.SerializeObject(buildingStates);
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Debug.Log(buildingsJson);
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WWWForm form = new WWWForm();
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form.AddField("name", username);
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form.AddField("buildings", buildingsJson);
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using(UnityWebRequest www = UnityWebRequest.Post(phpRoot + "set_buildings.php",form)){
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var operation = www.SendWebRequest();
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while(!operation.isDone){
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await Task.Yield();
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}
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if(www.downloadHandler.text=="0"){
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}else{
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Debug.Log("Response : " + www.downloadHandler.text);
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Debug.LogWarning("Failed to set buildings to " + buildingsJson);
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}
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}
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}
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}
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