UPF/Assets/Game/Scripts/SelectedItemMenu.cs

133 lines
4.6 KiB
C#

using UnityEngine.UI;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TMPro;
public class SelectedItemMenu : MonoBehaviour
{
public Text nameTxt;
public Button upgradeMenuBtn;
public Button infoBtn;
public CollectBtn collectBtn;
public Button joinHallBtn;
public Button repairRocketsBtn;
[Header("info menu")]
public GameObject infoMenu;
public TMP_Text descriptionTxt;
[Header("upgrade menu")]
public GameObject upgradeMenu;
public Transform upgrade_statParent;
public Button upgradeBtn;
[Header("Special buildings")]
public BuildingData mainHall;
public BuildingData rocketRepair;
void Start()
{
Selector.OnSelectedChanged.AddListener(OnSelectionChanged);
upgradeMenuBtn.onClick.AddListener(OnUpgradeMenuClicked);
infoBtn.onClick.AddListener(OnInfoClicked);
upgradeBtn.onClick.AddListener(OnUpgrade);
collectBtn.btn.onClick.AddListener(OnCollect);
}
void OnSelectionChanged()
{
if (Selector.selectedBuilding != null)
{
infoBtn.gameObject.SetActive(true);
if (Selector.selectedData.levels.Count <= 1)
{
upgradeMenuBtn.gameObject.SetActive(false);
}
else
{
upgradeMenuBtn.gameObject.SetActive(true);
}
if(Selector.selectedData.collectable){
collectBtn.gameObject.SetActive(true);
Debug.Log("Last collected : " +Selector.selectedBuilding.lastCollected );
collectBtn.Set(Selector.selectedData.buildingName,Selector.selectedBuilding.lastCollected,Selector.selectedData.productinoRates[Selector.selectedBuilding.curLevel],Selector.selectedData.resourceType);
}else{
collectBtn.gameObject.SetActive(false);
}
joinHallBtn.gameObject.SetActive((Selector.selectedData == mainHall));
repairRocketsBtn.gameObject.SetActive((Selector.selectedData == rocketRepair));
}
else
{
upgradeMenuBtn.gameObject.SetActive(false);
infoBtn.gameObject.SetActive(false);
collectBtn.gameObject.SetActive(false);
joinHallBtn.gameObject.SetActive(false);
repairRocketsBtn.gameObject.SetActive(false);
}
upgradeMenu.SetActive(false);
infoMenu.SetActive(false);
}
void OnUpgradeMenuClicked()
{
// Debug.Log("Opening Upgrade Menu for : " + Selector.selectedBuilding.buildingData.name);
upgradeMenu.SetActive(true);
if (Selector.selectedBuilding.curLevel < Selector.selectedData.levels.Count - 1)
{
upgradeBtn.interactable = (Selector.selectedData.levels[Selector.selectedBuilding.curLevel + 1].price < DBmanager.Coins);
upgradeBtn.GetComponentInChildren<TMP_Text>().text = Selector.selectedData.levels[Selector.selectedBuilding.curLevel + 1].price.ToString();
}
else
{
upgradeBtn.interactable = false;
upgradeBtn.GetComponentInChildren<TMP_Text>().text = "MAX!";
Debug.Log("Already max");
}
List<BuildingStat> stats = Selector.selectedBuilding.buildingData.levels[Selector.selectedBuilding.curLevel].stats;
for (int i = 0; i < upgrade_statParent.childCount; i++)
{
bool hasDataForThis = i < stats.Count;
upgrade_statParent.GetChild(i).gameObject.SetActive(hasDataForThis);
if (hasDataForThis)
{
upgrade_statParent.GetChild(i).GetChild(0).GetComponent<TMP_Text>().text = stats[i].name;
upgrade_statParent.GetChild(i).GetChild(1).GetComponent<TMP_Text>().text = stats[i].value;
}
}
if (upgrade_statParent.childCount > stats.Count)
{
Debug.LogError("Please add another slot for stats in upgrade menu.\nSlots not enough for " + Selector.selectedBuilding.buildingData.name + " , " + upgrade_statParent.childCount + " slots for " + stats.Count + " stats");
}
}
void OnUpgrade()
{
upgradeBtn.interactable= false;
Selector.selectedBuilding.Upgrade();
OnUpgradeMenuClicked();
}
void OnInfoClicked()
{
Debug.Log("Opening Info Menu for : " + Selector.selectedBuilding.buildingData.name);
infoMenu.SetActive(true);
descriptionTxt.text = Selector.selectedBuilding.buildingData.description;
}
void OnCollect(){
Debug.Log("Collecting from : " + Selector.selectedData.buildingName);
}
}