11 lines
294 B
C#
11 lines
294 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine;
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[CreateAssetMenu(fileName = "SkinsData", menuName = "upf/SkinsData", order = 0)]
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public class SkinsData : ScriptableObject {
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[SerializeField]
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public SkinShopItemData[] skins;
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}
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