bubble_shooter_2d/Assets/Scripts/NetPlayer.cs
2025-06-01 16:50:17 +05:30

37 lines
695 B
C#

using Mirror;
using UnityEngine;
public class NetPlayer : NetworkBehaviour
{
public PlayerType playerType;
void Start()
{
NetPlayer[] players = FindObjectsOfType<NetPlayer>();
if (players.Length > 1)
{
playerType = PlayerType.Client;
Shooter.client.Toggle(true);
Shooter.master.Toggle(false);
}
else
{
playerType = PlayerType.Master;
Shooter.master.Toggle(true);
Shooter.client.Toggle(false);
}
}
// Update is called once per frame
void Update()
{
}
}
public enum PlayerType
{
Master,
Client
}