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2023-11-28 11:36:18 +05:30
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{
"name": "ChainSafe_RPC_Tests",
"optionalUnityReferences": [
"TestAssemblies"
],
"includePlatforms": [
"Editor"
]
}

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using NUnit.Framework;
public class ERC20_Test
{
public const string ERC_20 = "[ { \"inputs\": [ { \"internalType\": \"string\", \"name\": \"name_\", \"type\": \"string\" }, { \"internalType\": \"string\", \"name\": \"symbol_\", \"type\": \"string\" } ], \"stateMutability\": \"nonpayable\", \"type\": \"constructor\" }, { \"anonymous\": false, \"inputs\": [ { \"indexed\": true, \"internalType\": \"address\", \"name\": \"owner\", \"type\": \"address\" }, { \"indexed\": true, \"internalType\": \"address\", \"name\": \"spender\", \"type\": \"address\" }, { \"indexed\": false, \"internalType\": \"uint256\", \"name\": \"value\", \"type\": \"uint256\" } ], \"name\": \"Approval\", \"type\": \"event\" }, { \"anonymous\": false, \"inputs\": [ { \"indexed\": true, \"internalType\": \"address\", \"name\": \"from\", \"type\": \"address\" }, { \"indexed\": true, \"internalType\": \"address\", \"name\": \"to\", \"type\": \"address\" }, { \"indexed\": false, \"internalType\": \"uint256\", \"name\": \"value\", \"type\": \"uint256\" } ], \"name\": \"Transfer\", \"type\": \"event\" }, { \"inputs\": [ { \"internalType\": \"address\", \"name\": \"owner\", \"type\": \"address\" }, { \"internalType\": \"address\", \"name\": \"spender\", \"type\": \"address\" } ], \"name\": \"allowance\", \"outputs\": [ { \"internalType\": \"uint256\", \"name\": \"\", \"type\": \"uint256\" } ], \"stateMutability\": \"view\", \"type\": \"function\" }, { \"inputs\": [ { \"internalType\": \"address\", \"name\": \"spender\", \"type\": \"address\" }, { \"internalType\": \"uint256\", \"name\": \"amount\", \"type\": \"uint256\" } ], \"name\": \"approve\", \"outputs\": [ { \"internalType\": \"bool\", \"name\": \"\", \"type\": \"bool\" } ], \"stateMutability\": \"nonpayable\", \"type\": \"function\" }, { \"inputs\": [ { \"internalType\": \"address\", \"name\": \"account\", \"type\": \"address\" } ], \"name\": \"balanceOf\", \"outputs\": [ { \"internalType\": \"uint256\", \"name\": \"\", \"type\": \"uint256\" } ], \"stateMutability\": \"view\", \"type\": \"function\" }, { \"inputs\": [], \"name\": \"decimals\", \"outputs\": [ { \"internalType\": \"uint8\", \"name\": \"\", \"type\": \"uint8\" } ], \"stateMutability\": \"view\", \"type\": \"function\" }, { \"inputs\": [ { \"internalType\": \"address\", \"name\": \"spender\", \"type\": \"address\" }, { \"internalType\": \"uint256\", \"name\": \"subtractedValue\", \"type\": \"uint256\" } ], \"name\": \"decreaseAllowance\", \"outputs\": [ { \"internalType\": \"bool\", \"name\": \"\", \"type\": \"bool\" } ], \"stateMutability\": \"nonpayable\", \"type\": \"function\" }, { \"inputs\": [ { \"internalType\": \"address\", \"name\": \"spender\", \"type\": \"address\" }, { \"internalType\": \"uint256\", \"name\": \"addedValue\", \"type\": \"uint256\" } ], \"name\": \"increaseAllowance\", \"outputs\": [ { \"internalType\": \"bool\", \"name\": \"\", \"type\": \"bool\" } ], \"stateMutability\": \"nonpayable\", \"type\": \"function\" }, { \"inputs\": [], \"name\": \"name\", \"outputs\": [ { \"internalType\": \"string\", \"name\": \"\", \"type\": \"string\" } ], \"stateMutability\": \"view\", \"type\": \"function\" }, { \"inputs\": [], \"name\": \"symbol\", \"outputs\": [ { \"internalType\": \"string\", \"name\": \"\", \"type\": \"string\" } ], \"stateMutability\": \"view\", \"type\": \"function\" }, { \"inputs\": [], \"name\": \"totalSupply\", \"outputs\": [ { \"internalType\": \"uint256\", \"name\": \"\", \"type\": \"uint256\" } ], \"stateMutability\": \"view\", \"type\": \"function\" }, { \"inputs\": [ { \"internalType\": \"address\", \"name\": \"recipient\", \"type\": \"address\" }, { \"internalType\": \"uint256\", \"name\": \"amount\", \"type\": \"uint256\" } ], \"name\": \"transfer\", \"outputs\": [ { \"internalType\": \"bool\", \"name\": \"\", \"type\": \"bool\" } ], \"stateMutability\": \"nonpayable\", \"type\": \"function\" }, { \"inputs\": [ { \"internalType\": \"address\", \"name\": \"sender\", \"type\": \"address\" }, { \"internalType\": \"address\", \"name\": \"recipient\", \"type\": \"address\" }, { \"internalType\": \"uint256\", \"name\": \"amount\", \"type\": \"uint256\" } ], \"name\": \"transferFrom\", \"outputs\": [ { \"internalType\": \"bool\", \"name\": \"\", \"type\": \"bool\" } ], \"stateMutability\": \"nonpayable\", \"type\": \"function\" } ]";
// Start is called before the first frame update
[Test]
public void GetERC20_Balance_ABI_Test()
{
Assert.That(ERC_20, Is.AssignableTo<string>());
}
}
/*
[Test]
public async void GetERC20_Balance_ABI()
{
// Arrange
string _contract = "0x3E0C0447e47d49195fbE329265E330643eB42e6f";
string _account = "0xd25b827D92b0fd656A1c829933e9b0b836d5C3e2";
// ACT
var provider = RPC.GetInstance.Provider();
var contractData = new Contract(ERC_20, _contract, provider);
string method = "balanceOf";
var contractResponse = await contractData.Call(method, new object[]
{
_account
});
Debug.Log("Contract Response: " + contractResponse[0]);
// Assert
Assert.That(contractResponse[0], Is.AssignableTo<BigInteger>());
}
*/

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using UnityEditor;
using System.Collections;
using UnityEngine;
using SDKConfiguration;
using System;
public class ChainSafeServerSettings : EditorWindow
{
public string ProjectID = "Please Enter Your Project ID";
public string ChainID = "Please Enter Your Chain ID";
public string Chain = "Please Enter Your Chain i.e Ethereum, Binance, Cronos";
public string Network = "Please Enter Your Network i.e Mainnet, Testnet";
public string RPC = "Please Enter Your RPC";
public User saveObject;
Texture2D m_Logo = null;
GameObject serverCheck = null;
ProjectConfigScriptableObject projectConfigSO = null;
// checks if data is already entered
void Awake()
{
if ((ProjectID == ("Please Enter Your Project ID")) && (PlayerPrefs.GetString("ProjectID") != ""))
{
ProjectID = PlayerPrefs.GetString("ProjectID");
PlayerPrefs.Save();
}
if ((ChainID == ("Please Enter Your Chain ID")) && (PlayerPrefs.GetString("ChainID") != ""))
{
ChainID = PlayerPrefs.GetString("ChainID");
PlayerPrefs.Save();
}
if (Chain == ("Please Enter Your Chain i.e Ethereum, Binance, Cronos") && (PlayerPrefs.GetString("Chain") != ""))
{
Chain = PlayerPrefs.GetString("Chain");
PlayerPrefs.Save();
}
if (Network == ("Please Enter Your Network i.e Mainnet, Testnet") && (PlayerPrefs.GetString("Network") != ""))
{
Network = PlayerPrefs.GetString("Network");
PlayerPrefs.Save();
}
if (RPC == ("Please Enter Your RPC") && (PlayerPrefs.GetString("RPC") != ""))
{
RPC = PlayerPrefs.GetString("RPC");
PlayerPrefs.Save();
}
}
// Initializes window
[MenuItem("Window/ChainSafeServerSettings")]
public static void ShowWindow()
{
// show existing window instance. If one doesn't exist, make one.
EditorWindow.GetWindow(typeof(ChainSafeServerSettings));
}
// called when menu is opened, loads Chainsafe Logo
void OnEnable()
{
m_Logo = (Texture2D)Resources.Load("chainsafemenulogo", typeof(Texture2D));
}
// displayed content
void OnGUI()
{
// image
EditorGUILayout.BeginVertical("box");
GUILayout.Label(m_Logo, GUILayout.MaxWidth(250f), GUILayout.MaxHeight(250f));
EditorGUILayout.EndVertical();
// text
GUILayout.Label("Welcome To The ChainSafe SDK!", EditorStyles.boldLabel);
GUILayout.Label("Here you can enter all the information needed to get your game started on the blockchain!", EditorStyles.label);
// inputs
ProjectID = EditorGUILayout.TextField("Project ID", ProjectID);
ChainID = EditorGUILayout.TextField("Chain ID", ChainID);
Chain = EditorGUILayout.TextField("Chain", Chain);
Network = EditorGUILayout.TextField("Network", Network);
RPC = EditorGUILayout.TextField("RPC", RPC);
// buttons
// register
if (GUILayout.Button("Need To Register?"))
{
Application.OpenURL("https://dashboard.gaming.chainsafe.io/");
}
// docs
if (GUILayout.Button("Check Out Our Docs!"))
{
Application.OpenURL("https://docs.gaming.chainsafe.io/");
}
// save button
if (GUILayout.Button("Save Settings"))
{
Debug.Log("Saving Settings!");
// set player prefs for unity open close within the editor
PlayerPrefs.SetString("ProjectID", ProjectID);
PlayerPrefs.SetString("ChainID", ChainID);
PlayerPrefs.SetString("Chain", Chain);
PlayerPrefs.SetString("Network", Network);
PlayerPrefs.SetString("RPC", RPC);
PlayerPrefs.SetString("Registered", "true");
// set the scriptable object for when the project is built out
projectConfigSO = (ProjectConfigScriptableObject)Resources.Load("ProjectConfigData", typeof(ScriptableObject));
projectConfigSO.ProjectID = ProjectID;
projectConfigSO.ChainID = ChainID;
projectConfigSO.Chain = Chain;
projectConfigSO.Network = Network;
projectConfigSO.RPC = RPC;
EditorUtility.SetDirty(projectConfigSO);
AssetDatabase.SaveAssets();
// assign script to prefab and instantiate then destroy after
serverCheck = (GameObject)Resources.Load("dll", typeof(GameObject));
GameObject serverCheckScript = (GameObject)Instantiate(serverCheck, new Vector3(0, 0, 0), new Quaternion(0, 0, 0, 0));
serverCheckScript.GetComponent<ServerCheck>().CheckProject();
Debug.Log("Server Check Script: " + serverCheck);
}
GUILayout.Label("Reminder: Your ProjectID Must Be Valid To Save & Build With Our SDK. You Can Register For One On Our Website At Dashboard.Gaming.Chainsafe.io", EditorStyles.label);
}
}

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