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123
Assets/Editor/ServerSettings/ChainsafeServerSettings.cs
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123
Assets/Editor/ServerSettings/ChainsafeServerSettings.cs
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using UnityEditor;
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using System.Collections;
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using UnityEngine;
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using SDKConfiguration;
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using System;
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public class ChainSafeServerSettings : EditorWindow
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{
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public string ProjectID = "Please Enter Your Project ID";
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public string ChainID = "Please Enter Your Chain ID";
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public string Chain = "Please Enter Your Chain i.e Ethereum, Binance, Cronos";
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public string Network = "Please Enter Your Network i.e Mainnet, Testnet";
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public string RPC = "Please Enter Your RPC";
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public User saveObject;
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Texture2D m_Logo = null;
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GameObject serverCheck = null;
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ProjectConfigScriptableObject projectConfigSO = null;
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// checks if data is already entered
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void Awake()
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{
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if ((ProjectID == ("Please Enter Your Project ID")) && (PlayerPrefs.GetString("ProjectID") != ""))
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{
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ProjectID = PlayerPrefs.GetString("ProjectID");
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PlayerPrefs.Save();
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}
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if ((ChainID == ("Please Enter Your Chain ID")) && (PlayerPrefs.GetString("ChainID") != ""))
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{
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ChainID = PlayerPrefs.GetString("ChainID");
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PlayerPrefs.Save();
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}
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if (Chain == ("Please Enter Your Chain i.e Ethereum, Binance, Cronos") && (PlayerPrefs.GetString("Chain") != ""))
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{
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Chain = PlayerPrefs.GetString("Chain");
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PlayerPrefs.Save();
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}
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if (Network == ("Please Enter Your Network i.e Mainnet, Testnet") && (PlayerPrefs.GetString("Network") != ""))
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{
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Network = PlayerPrefs.GetString("Network");
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PlayerPrefs.Save();
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}
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if (RPC == ("Please Enter Your RPC") && (PlayerPrefs.GetString("RPC") != ""))
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{
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RPC = PlayerPrefs.GetString("RPC");
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PlayerPrefs.Save();
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}
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}
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// Initializes window
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[MenuItem("Window/ChainSafeServerSettings")]
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public static void ShowWindow()
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{
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// show existing window instance. If one doesn't exist, make one.
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EditorWindow.GetWindow(typeof(ChainSafeServerSettings));
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}
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// called when menu is opened, loads Chainsafe Logo
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void OnEnable()
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{
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m_Logo = (Texture2D)Resources.Load("chainsafemenulogo", typeof(Texture2D));
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}
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// displayed content
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void OnGUI()
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{
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// image
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EditorGUILayout.BeginVertical("box");
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GUILayout.Label(m_Logo, GUILayout.MaxWidth(250f), GUILayout.MaxHeight(250f));
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EditorGUILayout.EndVertical();
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// text
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GUILayout.Label("Welcome To The ChainSafe SDK!", EditorStyles.boldLabel);
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GUILayout.Label("Here you can enter all the information needed to get your game started on the blockchain!", EditorStyles.label);
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// inputs
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ProjectID = EditorGUILayout.TextField("Project ID", ProjectID);
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ChainID = EditorGUILayout.TextField("Chain ID", ChainID);
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Chain = EditorGUILayout.TextField("Chain", Chain);
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Network = EditorGUILayout.TextField("Network", Network);
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RPC = EditorGUILayout.TextField("RPC", RPC);
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// buttons
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// register
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if (GUILayout.Button("Need To Register?"))
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{
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Application.OpenURL("https://dashboard.gaming.chainsafe.io/");
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}
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// docs
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if (GUILayout.Button("Check Out Our Docs!"))
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{
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Application.OpenURL("https://docs.gaming.chainsafe.io/");
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}
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// save button
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if (GUILayout.Button("Save Settings"))
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{
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Debug.Log("Saving Settings!");
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// set player prefs for unity open close within the editor
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PlayerPrefs.SetString("ProjectID", ProjectID);
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PlayerPrefs.SetString("ChainID", ChainID);
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PlayerPrefs.SetString("Chain", Chain);
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PlayerPrefs.SetString("Network", Network);
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PlayerPrefs.SetString("RPC", RPC);
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PlayerPrefs.SetString("Registered", "true");
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// set the scriptable object for when the project is built out
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projectConfigSO = (ProjectConfigScriptableObject)Resources.Load("ProjectConfigData", typeof(ScriptableObject));
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projectConfigSO.ProjectID = ProjectID;
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projectConfigSO.ChainID = ChainID;
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projectConfigSO.Chain = Chain;
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projectConfigSO.Network = Network;
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projectConfigSO.RPC = RPC;
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EditorUtility.SetDirty(projectConfigSO);
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AssetDatabase.SaveAssets();
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// assign script to prefab and instantiate then destroy after
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serverCheck = (GameObject)Resources.Load("dll", typeof(GameObject));
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GameObject serverCheckScript = (GameObject)Instantiate(serverCheck, new Vector3(0, 0, 0), new Quaternion(0, 0, 0, 0));
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serverCheckScript.GetComponent<ServerCheck>().CheckProject();
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Debug.Log("Server Check Script: " + serverCheck);
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}
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GUILayout.Label("Reminder: Your ProjectID Must Be Valid To Save & Build With Our SDK. You Can Register For One On Our Website At Dashboard.Gaming.Chainsafe.io", EditorStyles.label);
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}
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}
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11
Assets/Editor/ServerSettings/ChainsafeServerSettings.cs.meta
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11
Assets/Editor/ServerSettings/ChainsafeServerSettings.cs.meta
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 137e7c488f5f7df438703b4ad74e92b0
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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