2.5 KiB
2.5 KiB
JSON Structure Analysis
Root Object Structure
The JSON file contains a single root object with the following structure:
{
"id": "string",
"level": "string",
"myTeam": "string",
"myUsername": "string",
"players": [
// Array of player objects
]
}
Player Object Structure
Each player in the players array has the following structure:
{
"username": "string",
"isLocalPlayer": "boolean",
"teamId": "string",
"planeVarient": "number",
"skinVarient": "number",
"color": {
"r": "number",
"g": "number",
"b": "number",
"a": "number"
},
"snapshots": [
// Array of snapshot objects
]
}
Snapshot Object Structure
Each snapshot in the snapshots array has the following structure:
{
"time": "number",
"position": {
"x": "number",
"y": "number",
"z": "number"
},
"rotation": {
"x": "number",
"y": "number",
"z": "number",
"w": "number"
},
"health": "number",
"throttle": "number",
"isShooting": "boolean"
}
Complete Structure Summary
Root Object
├── id (string)
├── level (string)
├── myTeam (string)
├── myUsername (string)
└── players (array)
└── Player Object
├── username (string)
├── isLocalPlayer (boolean)
├── teamId (string)
├── planeVarient (number)
├── skinVarient (number)
├── color (object)
│ ├── r (number)
│ ├── g (number)
│ ├── b (number)
│ └── a (number)
└── snapshots (array)
└── Snapshot Object
├── time (number)
├── position (object)
│ ├── x (number)
│ ├── y (number)
│ └── z (number)
├── rotation (object)
│ ├── x (number)
│ ├── y (number)
│ ├── z (number)
│ └── w (number)
├── health (number)
├── throttle (number)
└── isShooting (boolean)
Data Type Notes
- All numeric values appear to be floating-point numbers
- The
rotationobject uses quaternion representation (x, y, z, w) - The
colorobject uses RGBA values (0.0 to 1.0 range) - The
positionobject represents 3D coordinates - The
snapshotsarray contains time-series data for player movement and state