time adjusted on respawn
This commit is contained in:
@@ -62,7 +62,7 @@ MeshRenderer:
|
|||||||
m_RenderingLayerMask: 1
|
m_RenderingLayerMask: 1
|
||||||
m_RendererPriority: 0
|
m_RendererPriority: 0
|
||||||
m_Materials:
|
m_Materials:
|
||||||
- {fileID: 2100000, guid: f6a02f93ff106dc4182282e95c48a7b6, type: 2}
|
- {fileID: 0}
|
||||||
m_StaticBatchInfo:
|
m_StaticBatchInfo:
|
||||||
firstSubMesh: 0
|
firstSubMesh: 0
|
||||||
subMeshCount: 0
|
subMeshCount: 0
|
||||||
|
|||||||
@@ -113,7 +113,7 @@ public class GameManager : NetworkBehaviour
|
|||||||
{
|
{
|
||||||
if (entry.prefab.name.Contains(enemyName.Replace("(Clone)","")))
|
if (entry.prefab.name.Contains(enemyName.Replace("(Clone)","")))
|
||||||
{
|
{
|
||||||
StartCoroutine(SpawnLater(entry.prefab, spawnPos, 5, enemyLevel));
|
StartCoroutine(SpawnLater(entry.prefab, spawnPos, 30, enemyLevel));
|
||||||
Debug.Log("Found enemy prefab for " + enemyName);
|
Debug.Log("Found enemy prefab for " + enemyName);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -395,7 +395,7 @@ public class enemyScript : NetworkBehaviour
|
|||||||
GameObject newLoot = Instantiate(GameManager.instance.GetRandomLoot(), lootSpawnPos, Quaternion.identity);
|
GameObject newLoot = Instantiate(GameManager.instance.GetRandomLoot(), lootSpawnPos, Quaternion.identity);
|
||||||
|
|
||||||
NetworkServer.Spawn(newLoot);
|
NetworkServer.Spawn(newLoot);
|
||||||
yield return new WaitForSecondsRealtime(3);
|
yield return new WaitForSecondsRealtime(5);
|
||||||
|
|
||||||
|
|
||||||
if (!isServer)
|
if (!isServer)
|
||||||
|
|||||||
Reference in New Issue
Block a user