This commit is contained in:
Nim XD
2024-04-11 22:23:54 +05:30
parent 9846b49900
commit 915775e834
82 changed files with 160635 additions and 18423 deletions

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2
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blendModeMaterialScreen: {fileID: 0}

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@@ -35,12 +35,23 @@ public class GameManager : NetworkBehaviour
GameObject newEnemy = Instantiate(spawnEntry.prefab , spawnEntry.spawnParent.GetChild(i).position, Quaternion.identity);
NetworkServer.Spawn(newEnemy);
int randomLevel = UnityEngine.Random.Range(spawnEntry.minEnemyLevel, spawnEntry.maxEnemyLevel);
newEnemy.GetComponent<enemyScript>().SetLevel(randomLevel);
// newEnemy.transform.position = spawnPointsParent.GetChild(i).position;
}
}
for(int i=0; i < LootSpawnPointsParent.childCount; i++){
GameObject selectedLootPrefab = lootDatas[0].prefab;
GameObject newLoot = Instantiate(GetRandomLoot(), LootSpawnPointsParent.GetChild(i).position, Quaternion.identity);
NetworkServer.Spawn(newLoot);
}
}
}
public GameObject GetRandomLoot(){
GameObject selectedLootPrefab = lootDatas[0].prefab;
foreach(LootData loot in lootDatas){
int probCal = UnityEngine.Random.Range(0,100);
@@ -49,13 +60,10 @@ public class GameManager : NetworkBehaviour
break;
}
}
GameObject newLoot = Instantiate(selectedLootPrefab, LootSpawnPointsParent.GetChild(i).position, Quaternion.identity);
NetworkServer.Spawn(newLoot);
}
}
return selectedLootPrefab;
}
public void SpawnPickup(string type, Vector3 position){
foreach(LootData loot in lootDatas){
if(loot.type == type){
@@ -76,4 +84,6 @@ public class GameManager : NetworkBehaviour
public class EnemySpawnEntry{
public Transform spawnParent;
public GameObject prefab;
public int minEnemyLevel=1;
public int maxEnemyLevel = 10;
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@@ -15,7 +15,7 @@ namespace Assets.HeroEditor4D.Common.Scripts.ExampleScripts
public bool InitDirection;
public int MovementSpeed;
public playerNetwork playerNetwork;
private bool _moving;
[SerializeField]private bool _moving;
public void Start()
{

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@@ -0,0 +1,7 @@
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@@ -59,13 +59,13 @@ public class Inventory : MonoBehaviour
playerNet.SetHealth(playerNet.health + 10 );
break;
case "potion" :
playerNet.SetHealth(playerNet.health + 30 );
playerNet.SetHealth(playerNet.health + 35 );
break;
case "potion2" :
playerNet.SetHealth(playerNet.health + 15 );
playerNet.SetHealth(playerNet.health + 25 );
break;
case "meat" :
playerNet.SetHealth(playerNet.health + 25 );
playerNet.SetHealth(playerNet.health + 40 );
break;
case "strawberry" :
playerNet.SetHealth(playerNet.health + 5 );
@@ -87,15 +87,16 @@ public class Inventory : MonoBehaviour
}
public void AddItem(string type){
playerNet.SavePlayerData();
foreach(LootData loot in lootDatas){
if(loot.type == type){
loot.count++;
break;
}
}
UpdateUI();
playerNet.SavePlayerData();
}
public bool RemoveItem(string type){

View File

@@ -14,9 +14,11 @@ public class SpriteHealthBar : MonoBehaviour
startScale = healthBarFill.localScale;
}
public void SetHealth(float amount){
public void SetHealth(float amount, float maxHealth = 100f){
health = amount;
float amountMult = amount / 100f;
float amountMult = amount / maxHealth;
// Debug.Log($"Setting health {amount} / {maxHealth}");
healthBarFill.localScale = new Vector3(startScale.x * amountMult, startScale.y,startScale.z );
}
}

View File

@@ -8,6 +8,6 @@ public class enemyHealthBar : MonoBehaviour
void Update()
{
enemy.healthBar.SetHealth(enemy.health);
enemy.healthBar.SetHealth(enemy.health, enemy.maxHealth);
}
}

View File

@@ -1,17 +1,16 @@
using System.Collections;
using System.Collections.Generic;
using Unity.Mathematics;
using UnityEngine;
using Spine.Unity;
using Spine.Unity.Examples;
using Mirror;
using System.Threading;
using System.Xml.Serialization;
using System;
// using UnityEditor.Experimental.GraphView;
public class enemyScript : NetworkBehaviour
{
public const int HEALTH_INC = 2;
public const float DAMAGE_INC = 1.2f;
public const float XP_GAIN = 1.5f;
public const int XP_GAIN_Base = 5;
[SyncVar(hook = nameof(OnHealthChange))]
public int health;
@@ -28,8 +27,13 @@ public class enemyScript : NetworkBehaviour
private Vector2 movement;
public Vector3 dir;
public TextMesh enemyName;
public TextMesh enemyLevel;
public bool isInChaseRange;
public bool isInAttackRange;
public Transform uiEnemy;
public int enemyAttackDamage = 10;
@@ -38,6 +42,23 @@ public class enemyScript : NetworkBehaviour
//target = GameObject.FindWithTag("Player").transform;
UpdateAnimation(directionString,animationString);
defaultPos = transform.position;
}
public int level;
public void SetLevel(int _level){
if(enemyLevel != null){
enemyLevel.text = _level.ToString();
}
level = _level;
int healthIncrement =level * HEALTH_INC;
maxHealth = health + healthIncrement;
health += healthIncrement;
enemyAttackDamage += (int)(level * DAMAGE_INC);
Debug.Log($"{health}/{maxHealth}");
}
public Vector3 defScale;
Vector3 defaultPos;
@@ -103,6 +124,19 @@ public class enemyScript : NetworkBehaviour
void OnFlipped(bool oldVal, bool newVal){
if(isServer){return;}
transform.localScale = new Vector3(defScale.x * (newVal ? -1 : 1),defScale.y,defScale.z);
HandleFlip();
}
void HandleFlip(){
if(uiEnemy == null){
return;
}
if(transform.localScale.x < 0 ){
uiEnemy.localScale = new Vector3(-1,1,1);
}
else{
uiEnemy.localScale = new Vector3(1,1,1);
}
}
private void enemyFollow(){
@@ -123,6 +157,7 @@ public class enemyScript : NetworkBehaviour
transform.localScale = new Vector3(-defScale.x,defScale.y,0);
isFlipped = true;
}
HandleFlip();
}
if(animationHistory != directionString + animationString){
UpdateAnimation(directionString, animationString);
@@ -161,12 +196,14 @@ public class enemyScript : NetworkBehaviour
float attackTimer = 0f;
float attackDuration = 1.4f;
public float maxHealth;
[Server]
private void FixedUpdate() {
if (health <= 0 ){
return;
}
healthBar.SetHealth(health);
healthBar.SetHealth(health, maxHealth);
if(isInChaseRange && !isInAttackRange ){
MoveEnemy(movement);
//Set animation to moving
@@ -256,7 +293,7 @@ public class enemyScript : NetworkBehaviour
if(player.netId == id){
//This one attacked me
player.OnEnemyKilled();
player.OnEnemyKilled(level);
}
}
}
@@ -269,11 +306,15 @@ public class enemyScript : NetworkBehaviour
animationString = "Death";
UpdateAnimation(directionString , animationString);
// RpcUpdateAnim(directionString, animationString,false);
Vector3 lootSpawnPos = transform.position;
lootSpawnPos.z = GameManager.instance.LootSpawnPointsParent.GetChild(0).position.z;
//instantiate loot item
GameObject newLoot = Instantiate(GameManager.instance.GetRandomLoot(), lootSpawnPos, Quaternion.identity);
NetworkServer.Spawn(newLoot);
yield return new WaitForSecondsRealtime(5);
transform.position = defaultPos;
health = 100;
health = (int)maxHealth;
//animationString = "Idle";

View File

@@ -8,7 +8,7 @@ public class pickup : NetworkBehaviour
public string lootType = "default";
float updaterInterval = 1;
float updaterInterval = 0.4f;
float t = 0;
public float pickupDistance = 2;
public float closestPlayerDist = float.MaxValue;

View File

@@ -12,9 +12,11 @@ using UnityEngine.SceneManagement;
using GooglePlayGames;
using UnityEngine.SocialPlatforms;
using Firebase.Auth;
using UnityEngine.UI;
public class playerNetwork : NetworkBehaviour
{
//public const int XPFORLEVEL = 10;
[SyncVar(hook =nameof(OnHealthChanged))] public int health = 100;
public Character4D character;
@@ -25,25 +27,91 @@ public class playerNetwork : NetworkBehaviour
[SyncVar(hook = nameof(onKillCountChange))]
public int enemyKillCount;
public int xp { get{
int val = 0;
for(int i =5; i <= enemyKillCount; i+=5){
val = enemyKillCount;
}
return val;
}}
public int lvl { get{
return GetLevelForKills(enemyKillCount);
// public int xp { get{
// int val = 0;
// for(int i =5; i <= enemyKillCount; i+=5){
// val = enemyKillCount;
// }
// return val;
// }}
[SyncVar(hook = nameof(OnXpChanged))]
public int XP;
public int lvl2 { get{
return GetLevelForKills2(enemyKillCount);
}}
public int GetLevelForKills(int kills){
int val = 0;
for(int i =5; i <= kills; i+=5){
public int GetLevelForKills2(int kills){
int val = 0;
for(int i =10; i <= kills; i+=10){
val ++;
}
return val;
}
public int lvl{
get{
return GetLevelByXp(XP);
}
}
public int GetLevelByXp(int xp){
// int level = Mathf.CeilToInt(Mathf.Sqrt(xp/100f));
// if(level <= 0){level = 1;}
// return level;
int level = Mathf.CeilToInt(Mathf.Log(xp / 100f,2) + 1);
if(level <=0){level = 1;}
return level;
// int level = 1;
// int xpNeeded = 100;
// while (xp >= xpNeeded)
// {
// level++;
// xpNeeded = 100 * (int)Mathf.Pow(2, level - 1);
// }
// return level - 1;
}
public int GetXpForLevel(int level){
if (level <= 0)
level = 1;
return Mathf.FloorToInt(100 * Mathf.Pow(2, level - 1));
}
public float XpSliderVal{
get{
int nextLevelXp = GetXpForLevel(lvl);
int prevLevelXp = GetXpForLevel(lvl-1);
if(nextLevelXp == prevLevelXp){
prevLevelXp = 0;
}
int range = nextLevelXp - prevLevelXp;
// Debug.Log($"{XP-prevLevelXp} / {range}");
//Debug.Log($"next : {nextLevelXp}, prev: {prevLevelXp}, xp:{XP}, xpSince:{XP-prevLevelXp}");
return ((float)(XP-prevLevelXp) / (float)range);
// int nextLevel = lvl+1;
// int curLevelXp = lvl * lvl;
// int nextLevelXp = nextLevel * nextLevel;
// // Debug.Log($"Xp Calc: {XP}-{curLevelXp}/{nextLevelXp} - {curLevelXp}");
// // Debug.Log($"{curLevelXp-XP}/{nextLevelXp - curLevelXp}");
// if(XP == 0){return 0;}
// return 1f - ((float)(curLevelXp - XP) / (float)(nextLevelXp- curLevelXp));
}
}
[SyncVar]
public string playerName;
[SyncVar]
@@ -56,6 +124,8 @@ int val = 0;
public TMP_Text coinText;
public TMP_Text xpText;
public TMP_Text lvlText;
public Slider xpSlider;
public GameObject[] xpSliderSlots;
public TMP_Text xpEnableTxt;
public TMP_Text attackDmgEnableTxt;
@@ -109,6 +179,13 @@ int val = 0;
void Start(){
// for(int i =0; i < 2000; i+=10){
// int level = GetLevelByXp(i);
// int xp = GetXpForLevel(level);
// Debug.Log($"{i} : {level} : {xp}");
// }
if(!isLocalPlayer){
canvas.SetActive(false);
@@ -116,13 +193,16 @@ int val = 0;
localPlayerTransform = transform;
cameraRPG.instance.SetTarget(transform);
LoadPlayerData();
if(isServer){
playerName = gplayAuth.userNameCloud;
}
else{
CmdSetName(gplayAuth.userNameCloud);
}
LoadPlayerData();
}
}
@@ -130,6 +210,10 @@ int val = 0;
#if UNITY_EDITOR
return;
#endif
if(!isLoaded){
return;
}
FirebaseFirestore db = FirebaseFirestore.DefaultInstance;
//int playerCoin = int.Parse(coins.text);
@@ -139,6 +223,7 @@ int val = 0;
{"playerHealth" , health},
{"playerCoin", playerCoin},
{"killCount", enemyKillCount},
{"xp", XP},
{"completedQuest", completedQuests},
};
@@ -146,24 +231,26 @@ int val = 0;
DocumentReference docRef = db.Collection("PlayerData").Document(gplayAuth.userID);
docRef.SetAsync(saveValues).ContinueWithOnMainThread(task => {
if(task.IsCompleted){
Debug.Log("Save Completed Firestore");
Debug.Log("**** Save Completed Firestore ****");
}
else{
Debug.Log("Failed to save data to firestore");
Debug.Log("**** Failed to save data to firestore ****");
}
});
}
public bool isLoaded = false;
public void LoadPlayerData(){
#if UNITY_EDITOR
return;
#endif
Debug.Log("**** Data Load method got called ****");
FirebaseFirestore db = FirebaseFirestore.DefaultInstance;
DocumentReference docRef = db.Collection("PlayerData").Document(gplayAuth.userID);
docRef.GetSnapshotAsync().ContinueWithOnMainThread(task => {
DocumentSnapshot snapshot = task.Result;
if(snapshot.Exists){
Debug.Log("**** Found previous Data to load ****");
//load data
// Dictionary<string,object> dic = snapshot.ToDictionary(ServerTimestampBehavior.Estimate);
// Debug.Log("Reading data");
@@ -171,9 +258,11 @@ int val = 0;
// Debug.Log(item.Key + " : " +item.Value.ToString());
// }
//saveNameTxt.text = snapshot.GetValue<string>("playerName");
//load kills
int _enemyKillCount = snapshot.GetValue<int>("killCount");
SetEnemyKillCount(_enemyKillCount);
//load XP
XP = snapshot.GetValue<int>("xp");
//Load coin
int _playerCoin = snapshot.GetValue<int>("playerCoin");
SetPlayerCoins(_playerCoin);
@@ -188,10 +277,10 @@ int val = 0;
inventory.setInventoryData(inventoryGetData);
completedQuests = snapshot.GetValue<List<string>>("completedQuest");
isLoaded = true;
}else{
//show error previous data doesnt exists to load
Debug.Log("No previous data to load");
Debug.Log("**** No previous data to load ****");
}
});
}
@@ -204,6 +293,7 @@ int val = 0;
}
void OnAnimChanged(int oldVal, int newVal){
if(isLocalPlayer){return;}
character.AnimationManager.SetState((CharacterState)newVal);
}
@@ -277,17 +367,30 @@ int val = 0;
void onKillCountChange(int oldval, int newval){
if(!isLocalPlayer){return;}
int prevLevel = GetLevelForKills(oldval);
int newLevel = GetLevelForKills(newval);
// int prevLevel = GetLevelForKills(oldval);
// int newLevel = GetLevelForKills(newval);
SavePlayerData();
if(newLevel > prevLevel){
StartCoroutine(uiTxtDelay(25f));
}
if(enemyKillCount == 5 ){
//SavePlayerData();
//QuestComplete();
AddCoin();
// if(newLevel > prevLevel){
// StartCoroutine(uiTxtDelay(25f));
// }
// if(enemyKillCount == 5 ){
// //SavePlayerData();
// //QuestComplete();
// AddCoin();
// }
}
void OnXpChanged(int oldVal, int newVal){
if(!isLocalPlayer){return;}
int prevLevel = GetLevelByXp(oldVal);
int newLevle = GetLevelByXp(newVal);
if(newLevle > prevLevel){
int levelChange = newLevle - prevLevel;
StartCoroutine(uiTxtDelay(25f, levelChange));
}
}
@@ -348,22 +451,34 @@ int val = 0;
}
}
public void ShowXP(){
xpText.text = xp.ToString();
xpText.text = XP.ToString();
xpSlider.value = XpSliderVal;
for(int i=0; i < 10; i++){
float val = (float)i /10f;
xpSliderSlots[i].SetActive(xpSlider.value > val);
}
}
public void ShowLevel(){
lvlText.text = lvl.ToString();
}
public void OnEnemyKilled(){
public void OnEnemyKilled(int enemyLevel){
int prevValue = lvl;
// SavePlayerData();
enemyKillCount++;
//XP += (int)(enemyScript.XP_GAIN * (enemyLevel/2f));
XP += enemyScript.XP_GAIN_Base + Mathf.FloorToInt(enemyScript.XP_GAIN * (enemyLevel-1));
}
IEnumerator uiTxtDelay (float delayTime){
IEnumerator uiTxtDelay (float delayTime, int levelChange){
//enable
xpEnableTxt.gameObject.SetActive(true);
int attackDamageChange= 5 * levelChange;
attackDmgEnableTxt.gameObject.SetActive(true);
attackDmgEnableTxt.text = "Attack Damage + " + attackDamageChange;
yield return new WaitForSecondsRealtime(delayTime);
//disable
xpEnableTxt.gameObject.SetActive(false);
@@ -428,7 +543,7 @@ int val = 0;
}
void PlayAttackAnim(){
switch (character.WeaponType)
switch (character.WeaponType)
{
case WeaponType.Melee1H:
case WeaponType.Paired:

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@@ -1,2 +1,9 @@
lastUpgrade=01014
proj.pluginVersion=0.10.14
proj.AppId=178135978803
and.BundleId=com.playpool.MMORPG
proj.classDir=Assets
proj.ConstantsClassName=GPGSIds
and.ResourceData=%3c%3fxml+version%3d%221.0%22+encoding%3d%22utf-8%22%3f%3e%0a%3c%21--Google+Play+game+services+IDs.+Save+this+file+as+res%2fvalues%2fgames-ids.xml+in+your+project.--%3e%0a%3cresources%3e%0a++%3c%21--app_id--%3e%0a++%3cstring+name%3d%22app_id%22+translatable%3d%22false%22%3e178135978803%3c%2fstring%3e%0a++%3c%21--package_name--%3e%0a++%3cstring+name%3d%22package_name%22+translatable%3d%22false%22%3ecom.playpool.MMORPG%3c%2fstring%3e%0a%3c%2fresources%3e
and.ClientId=178135978803-ks0s5nmdlnujpic2tntm39mmuc39ehh6.apps.googleusercontent.com
android.SetupDone=true

View File

@@ -137,7 +137,7 @@ PlayerSettings:
vulkanEnableLateAcquireNextImage: 0
vulkanEnableCommandBufferRecycling: 1
loadStoreDebugModeEnabled: 0
bundleVersion: 2.5
bundleVersion: 3.0
preloadedAssets: []
metroInputSource: 0
wsaTransparentSwapchain: 0
@@ -167,7 +167,7 @@ PlayerSettings:
iPhone: 0
tvOS: 0
overrideDefaultApplicationIdentifier: 1
AndroidBundleVersionCode: 6
AndroidBundleVersionCode: 9
AndroidMinSdkVersion: 22
AndroidTargetSdkVersion: 33
AndroidPreferredInstallLocation: 1
@@ -281,71 +281,80 @@ PlayerSettings:
AndroidMinifyDebug: 0
AndroidValidateAppBundleSize: 1
AndroidAppBundleSizeToValidate: 150
m_BuildTargetIcons: []
m_BuildTargetIcons:
- m_BuildTarget:
m_Icons:
- serializedVersion: 2
m_Icon: {fileID: 2800000, guid: d53246c669e934890bd6da6b1c1f816a, type: 3}
m_Width: 128
m_Height: 128
m_Kind: 0
m_BuildTargetPlatformIcons:
- m_BuildTarget: Android
m_Icons:
- m_Textures: []
m_Width: 192
m_Height: 192
m_Kind: 1
m_Kind: 0
m_SubKind:
- m_Textures: []
m_Width: 144
m_Height: 144
m_Kind: 1
m_Kind: 0
m_SubKind:
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m_Width: 96
m_Height: 96
m_Kind: 1
m_Kind: 0
m_SubKind:
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m_Width: 72
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m_Kind: 1
m_Kind: 0
m_SubKind:
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Library: /Users/nimxd/Documents/Unity/2D/2DMMOMirror/Temp/BurstOutput/tempburstlibs/armeabi-v7a/lib_burst_generated
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View File

@@ -1,81 +0,0 @@
Library: /Users/nimxd/Documents/Unity/2D/2DMMOMirror/Temp/BurstOutput/tempburstlibs/arm64-v8a/lib_burst_generated
--platform=Android
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--key-folder=/Applications/Unity/Hub/Editor/2022.3.17f1/PlaybackEngines/AndroidPlayer
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View File

@@ -1,81 +0,0 @@
Library: /Users/nimxd/Documents/Unity/2D/2DMMOMirror/Temp/BurstOutput/tempburstlibs/armeabi-v7a/lib_burst_generated
--platform=Android
--backend=burst-llvm-15
--target=ARMV7A_NEON32
--global-safety-checks-setting=Off
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--dump=Function
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--key-folder=/Applications/Unity/Hub/Editor/2022.3.17f1/PlaybackEngines/AndroidPlayer
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--output=/Users/nimxd/Documents/Unity/2D/2DMMOMirror/Temp/BurstOutput/tempburstlibs/armeabi-v7a/lib_burst_generated
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View File

@@ -1,78 +0,0 @@
Library: /Users/nimxd/Documents/Unity/2D/2DMMOMirror/Temp/BurstOutput/tempburstlibs/arm64-v8a/lib_burst_generated
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View File

@@ -1,78 +0,0 @@
Library: /Users/nimxd/Documents/Unity/2D/2DMMOMirror/Temp/BurstOutput/tempburstlibs/armeabi-v7a/lib_burst_generated
--platform=Android
--backend=burst-llvm-15
--target=ARMV7A_NEON32
--global-safety-checks-setting=Off
--meta-data-generation=False
--dump=Function
--float-precision=Standard
--target-framework=NetFramework
--assembly-defines=Assembly-CSharp;
--assembly-defines=Firebase.App;
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--assembly-defines=kcp2k;
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--assembly-defines=Mono.Security;
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--assembly-defines=SimpleWebTransport;
--assembly-defines=spine-csharp;
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--assembly-defines=spine-unity;
--assembly-defines=System.Configuration;
--assembly-defines=System.Core;
--assembly-defines=System;
--assembly-defines=System.Numerics;
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--assembly-defines=Unity.InternalAPIEngineBridge.001;
--assembly-defines=Unity.Mathematics;
--assembly-defines=Unity.TextMeshPro;
--assembly-defines=UnityEngine;
--generate-link-xml=Temp/burst.link.xml
--temp-folder=/Users/nimxd/Documents/Unity/2D/2DMMOMirror/Temp/Burst
--key-folder=/Applications/Unity/Hub/Editor/2022.3.17f1/PlaybackEngines/AndroidPlayer
--decode-folder=/Users/nimxd/Documents/Unity/2D/2DMMOMirror/Library/Burst
--output=/Users/nimxd/Documents/Unity/2D/2DMMOMirror/Temp/BurstOutput/tempburstlibs/armeabi-v7a/lib_burst_generated
--pdb-search-paths=Temp/ManagedSymbols/
--method=Unity.Burst.BurstCompiler+BurstCompilerHelper, Unity.Burst, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::IsBurstEnabled()--8c2be93e18276203cbd918daa2748a10
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View File

@@ -1,79 +0,0 @@
Library: /Users/nimxd/Documents/Unity/2D/2DMMOMirror/Temp/BurstOutput/tempburstlibs/arm64-v8a/lib_burst_generated
--platform=Android
--backend=burst-llvm-15
--target=ARMV8A_AARCH64
--global-safety-checks-setting=Off
--meta-data-generation=False
--dump=Function
--float-precision=Standard
--target-framework=NetFramework
--assembly-defines=Assembly-CSharp;
--assembly-defines=Firebase.App;
--assembly-defines=Firebase.Auth;
--assembly-defines=Firebase.Firestore;
--assembly-defines=Firebase.Platform;
--assembly-defines=Firebase.TaskExtension;
--assembly-defines=kcp2k;
--assembly-defines=Mirror.Authenticators;
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--assembly-defines=Mirror.Examples;
--assembly-defines=Mirror.Transports;
--assembly-defines=Mono.Security;
--assembly-defines=mscorlib;
--assembly-defines=SimpleWebTransport;
--assembly-defines=spine-csharp;
--assembly-defines=spine-unity-examples;
--assembly-defines=spine-unity;
--assembly-defines=System.Configuration;
--assembly-defines=System.Core;
--assembly-defines=System;
--assembly-defines=System.Numerics;
--assembly-defines=System.Xml;
--assembly-defines=Telepathy;
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--assembly-defines=Unity.Collections.LowLevel.ILSupport;
--assembly-defines=Unity.InternalAPIEngineBridge.001;
--assembly-defines=Unity.Mathematics;
--assembly-defines=Unity.TextMeshPro;
--assembly-defines=UnityEngine;
--generate-link-xml=Temp/burst.link.xml
--temp-folder=/Users/nimxd/Documents/Unity/2D/2DMMOMirror/Temp/Burst
--key-folder=/Applications/Unity/Hub/Editor/2022.3.17f1/PlaybackEngines/AndroidPlayer
--decode-folder=/Users/nimxd/Documents/Unity/2D/2DMMOMirror/Library/Burst
--output=/Users/nimxd/Documents/Unity/2D/2DMMOMirror/Temp/BurstOutput/tempburstlibs/arm64-v8a/lib_burst_generated
--pdb-search-paths=Temp/ManagedSymbols/
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View File

@@ -1,79 +0,0 @@
Library: /Users/nimxd/Documents/Unity/2D/2DMMOMirror/Temp/BurstOutput/tempburstlibs/armeabi-v7a/lib_burst_generated
--platform=Android
--backend=burst-llvm-15
--target=ARMV7A_NEON32
--global-safety-checks-setting=Off
--meta-data-generation=False
--dump=Function
--float-precision=Standard
--target-framework=NetFramework
--assembly-defines=Assembly-CSharp;
--assembly-defines=Firebase.App;
--assembly-defines=Firebase.Auth;
--assembly-defines=Firebase.Firestore;
--assembly-defines=Firebase.Platform;
--assembly-defines=Firebase.TaskExtension;
--assembly-defines=kcp2k;
--assembly-defines=Mirror.Authenticators;
--assembly-defines=Mirror.Components;
--assembly-defines=Mirror;
--assembly-defines=Mirror.Examples;
--assembly-defines=Mirror.Transports;
--assembly-defines=Mono.Security;
--assembly-defines=mscorlib;
--assembly-defines=SimpleWebTransport;
--assembly-defines=spine-csharp;
--assembly-defines=spine-unity-examples;
--assembly-defines=spine-unity;
--assembly-defines=System.Configuration;
--assembly-defines=System.Core;
--assembly-defines=System;
--assembly-defines=System.Numerics;
--assembly-defines=System.Xml;
--assembly-defines=Telepathy;
--assembly-defines=Unity.2D.Animation.Runtime;
--assembly-defines=Unity.Burst;
--assembly-defines=Unity.Burst.Unsafe;
--assembly-defines=Unity.Collections;
--assembly-defines=Unity.Collections.LowLevel.ILSupport;
--assembly-defines=Unity.InternalAPIEngineBridge.001;
--assembly-defines=Unity.Mathematics;
--assembly-defines=Unity.TextMeshPro;
--assembly-defines=UnityEngine;
--generate-link-xml=Temp/burst.link.xml
--temp-folder=/Users/nimxd/Documents/Unity/2D/2DMMOMirror/Temp/Burst
--key-folder=/Applications/Unity/Hub/Editor/2022.3.17f1/PlaybackEngines/AndroidPlayer
--decode-folder=/Users/nimxd/Documents/Unity/2D/2DMMOMirror/Library/Burst
--output=/Users/nimxd/Documents/Unity/2D/2DMMOMirror/Temp/BurstOutput/tempburstlibs/armeabi-v7a/lib_burst_generated
--pdb-search-paths=Temp/ManagedSymbols/
--method=Unity.Burst.BurstCompiler+BurstCompilerHelper, Unity.Burst, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::IsBurstEnabled()--8c2be93e18276203cbd918daa2748a10
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