Files
2026-02-11 20:50:03 +05:30

20 lines
546 B
C#

using UnityEngine;
using UnityEditor;
namespace Mirror
{
[CustomPropertyDrawer(typeof(ReadOnlyAttribute))]
public class ReadOnlyDrawer : PropertyDrawer
{
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
{
// Cache the current GUI enabled state
bool prevGuiEnabledState = GUI.enabled;
GUI.enabled = false;
EditorGUI.PropertyField(position, property, label, true);
GUI.enabled = prevGuiEnabledState;
}
}
}