Files
soccar2d/Assets/Cupid/Scripts/CupidHelpers.cs
T
2026-04-25 00:58:07 +05:30

189 lines
5.8 KiB
C#

using System;
using System.Threading.Tasks;
using UnityEngine;
using UnityEngine.Networking;
public static class Cupid
{
private static string serverAddress;
public static string ServerAddress => serverAddress;
private static string cupidBaseUri;
public static string CupidURI => cupidBaseUri;
private static int port;
public static int Port => port;
private static string bearerToken;
public static string BearerToken => bearerToken;
private static CupidSettings settings = null;
public static CupidSettings Settings => settings;
public static bool isInitialized => settings != null;
public static int RoomPort = -1;
public static async Task Init(string _serverAddress, int _port, string _bearerToken, string _settingsPassword)
{
if (!TryBuildEndpoints(_serverAddress, _port, out serverAddress, out cupidBaseUri, out port))
{
Logger.Log("Cupid: invalid or empty server address.");
bearerToken = _bearerToken ?? "";
settings = null;
return;
}
bearerToken = _bearerToken ?? "";
if (string.IsNullOrEmpty(bearerToken))
{
Logger.Log("Cupid: no bearer token; configure auth before matchmaking.");
settings = null;
return;
}
string settingsPassword = _settingsPassword ?? "";
string settingsUrl = CupidURI + "/settings?password=" + UnityWebRequest.EscapeURL(settingsPassword);
using (UnityWebRequest www = UnityWebRequest.Get(settingsUrl))
{
www.SetRequestHeader("Authorization", "Bearer " + bearerToken);
var operation = www.SendWebRequest();
while (!operation.isDone)
{
await Task.Yield();
}
try
{
if (www.result != UnityWebRequest.Result.Success)
{
Logger.Log("Cupid settings request failed: " + www.error);
Logger.Log(www.downloadHandler != null ? www.downloadHandler.text : "");
settings = null;
return;
}
string body = www.downloadHandler != null ? www.downloadHandler.text : "";
if (string.IsNullOrWhiteSpace(body))
{
settings = null;
return;
}
if (body.Trim() == "403 Unauthorized")
{
Logger.Log("Cupid settings: wrong or missing password query (server rejected /settings).");
settings = null;
return;
}
settings = JsonUtility.FromJson<CupidSettings>(body);
if (settings == null) { throw new NullReferenceException(); }
Logger.Log("Cupid init success");
}
catch (Exception e)
{
Logger.Log("Error retreiving settings from server " + e.Message);
Logger.Log(www.downloadHandler != null ? www.downloadHandler.text : "");
settings = null;
}
}
}
/// <summary>
/// Plain host/IP + HTTP port, or an absolute URL (https://host with no port uses 443).
/// Sets <paramref name="hostOnly"/> for game client transport; <paramref name="baseUri"/> has no trailing slash.
/// </summary>
static bool TryBuildEndpoints(string input, int fallbackHttpPort, out string hostOnly, out string baseUri, out int resolvedPort)
{
hostOnly = "";
baseUri = "";
resolvedPort = fallbackHttpPort;
input = (input ?? "").Trim();
if (string.IsNullOrEmpty(input))
return false;
if (input.IndexOf("://", StringComparison.Ordinal) >= 0
&& Uri.TryCreate(input, UriKind.Absolute, out Uri uri)
&& (uri.Scheme == Uri.UriSchemeHttp || uri.Scheme == Uri.UriSchemeHttps))
{
hostOnly = uri.Host;
string authority = uri.GetLeftPart(UriPartial.Authority);
string path = uri.AbsolutePath;
if (!string.IsNullOrEmpty(path) && path != "/")
baseUri = authority.TrimEnd('/') + path.TrimEnd('/');
else
baseUri = authority;
resolvedPort = uri.Port;
return true;
}
hostOnly = input;
baseUri = "http://" + input + ":" + fallbackHttpPort;
resolvedPort = fallbackHttpPort;
return true;
}
public static string RandomUsername{
get{
string pool="ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789";
string output ="";
for(int i=0; i < 5; i++){
output += pool.ToCharArray()[UnityEngine.Random.Range(0,pool.Length)];
}
return output;
}
}
/// <summary>Matchmaker GET / body: <c>"0"</c> while waiting; otherwise a JSON room object.</summary>
public static CupidRoom? ParseRoom(string data)
{
if (string.IsNullOrWhiteSpace(data))
return null;
string t = data.Trim();
if (t == "0")
return null;
try
{
CupidRoom room = JsonUtility.FromJson<CupidRoom>(t);
if (room.Port <= 0)
return null;
return room;
}
catch
{
return null;
}
}
}
[System.Serializable]
public class CupidSettings
{
public int minimum_players;
public int maximum_players;
public int waiting_time;
}
[System.Serializable]
public struct CupidRoom
{
public CupidQueueEntry[] Players;
public string GameName;
public int Port;
public long InitTime;
public int match_id;
public string your_team;
}
[System.Serializable]
public struct CupidQueueEntry
{
public string Name;
public long LastSeen;
public int UserId;
}