Files
soccar2d/Assets/Cupid/Scripts/CupidLobby.cs
T
2026-05-04 17:48:09 +05:30

201 lines
7.5 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Networking;
using UnityEngine.SceneManagement;
public class CupidLobby : MonoBehaviour
{
public const bool saveUsername = false;
private static string m_username = "";
[SerializeField]private GameObject MatchmakingUI;
[SerializeField]private string GameScene;
[Header("Server info (matchmaker port should match server settings.json)")]
[Tooltip("IP/hostname uses HTTP and cupidPort below. Or full URL: https://match.example.com (default 443, no :port in URL) or http://host/path.")]
[SerializeField]private string serverAddress = "xx.xx.xxx.xx";
[Tooltip("HTTP port when server address is not a full URL. Ignored for https:// or http:// URLs unless the URL includes an explicit port.")]
[SerializeField]private int cupidPort = 2612;
[Tooltip("Sent as the password query param on GET /settings (matchmaker settings.json).")]
[SerializeField]private string cupidPassword = "HelloWorld";
[Tooltip("Used when LoginManager is absent or has no token (e.g. Cupid sample scene).")]
[SerializeField]private string bearerTokenFallback = "";
public static string Username
{
get
{
if(m_username == ""){
m_username = Cupid.RandomUsername;
}
if(saveUsername){
if (PlayerPrefs.HasKey("username"))
{
return PlayerPrefs.GetString("username");
}else{
string username = Cupid.RandomUsername;
PlayerPrefs.SetString("username",username);
PlayerPrefs.Save();
return username;
}
}else{
return m_username;
}
}
}
public static CupidLobby instance;
void Awake(){
instance=this;
}
void Start()
{
string token = !string.IsNullOrEmpty(LoginManager.AuthToken)
? LoginManager.AuthToken
: bearerTokenFallback;
if (LoginManager.instance != null && LoginManager.CurrentUser != null && !string.IsNullOrEmpty(LoginManager.CurrentUser.username))
m_username = LoginManager.CurrentUser.username;
Cupid.Init(serverAddress, cupidPort, token, cupidPassword);
}
bool matchmaking = false;
public void Matchmake()
{
LoginManager.ClearMatchYourTeam();
Logger.Log("Starting matchmake as " + Username);
StartCoroutine(matchmake());
}
IEnumerator matchmake()
{
matchmaking = true;
if (string.IsNullOrEmpty(Cupid.BearerToken))
{
Logger.Log("Matchmake aborted: no bearer token");
matchmaking = false;
RefreshMatchmakingPanel();
yield break;
}
while (matchmaking)
{
RefreshMatchmakingPanel();
using (UnityWebRequest req = UnityWebRequest.Get(Cupid.CupidURI + "/"))
{
req.downloadHandler = new DownloadHandlerBuffer();
req.SetRequestHeader("Authorization", "Bearer " + Cupid.BearerToken);
yield return req.SendWebRequest();
string text = req.downloadHandler != null ? req.downloadHandler.text : "";
if (req.result != UnityWebRequest.Result.Success)
{
Logger.Log("Matchmaker poll failed: " + req.error + " body: " + text);
yield return new WaitForSeconds(1);
continue;
}
Team? teamHint = LoginManager.MatchYourTeam;
if (!teamHint.HasValue && GameManager.instance != null)
teamHint = GameManager.MyTeam;
int userId = LoginManager.CurrentUser != null ? LoginManager.CurrentUser.id : 0;
CupidRoom? room = Cupid.ParseRoom(text, userId, teamHint);
if (room == null)
{
if (text != null && text.Trim() != "0")
Logger.Log("Still waiting: " + text);
}
else
{
CupidRoom _room = (CupidRoom)room;
Logger.Log("Got into a room");
Logger.Log(text);
MatchmadeResponse env = JsonUtility.FromJson<MatchmadeResponse>(text);
MatchmadeTeamPayload branch = MatchmadeResponse.SelectTeamPayload(env, userId, teamHint);
if (branch == null || !MatchmadeResponse.TryResolveMyAndOpponent(env, branch, userId, out MatchmadePlayer myPlayer, out MatchmadePlayer opponentPlayer))
{
Debug.Log("Waiting for the other player to show up (could not resolve roster)");
yield return new WaitForSeconds(1);
continue;
}
string yt = (branch.your_team ?? "").Trim().ToLowerInvariant();
Team myTeam = yt == "blue" ? Team.Blue : Team.Red;
if (myTeam == Team.Red)
{
GameManager.RedPlayer = myPlayer;
GameManager.BluePlayer = opponentPlayer;
}
else
{
GameManager.BluePlayer = myPlayer;
GameManager.RedPlayer = opponentPlayer;
}
GameManager.MyTeam = myTeam;
int rcPrizeCoins = env.rc_prize > 0 ? env.rc_prize : branch.rc_prize;
GameManager.MatchRcPrizeCoins = rcPrizeCoins;
LevelLoadManager.instance.SetupMatchMade(myTeam, myPlayer, opponentPlayer, CoinHelper.FormatString(rcPrizeCoins) + " RC");
GameManager.ConfigureDedicatedMatchReporting(branch.match_id);
Logger.Log("Setting cupid to load game scene");
Cupid.RoomPort = _room.Port;
LoginManager.SetMatchYourTeam(_room.your_team);
matchmaking = false;
Logger.Log("Loading game scene");
LevelLoadManager.LoadLevel(GameScene);
yield break;
}
}
yield return new WaitForSeconds(1);
}
}
IEnumerator CancelMatchmake()
{
if (string.IsNullOrEmpty(Cupid.BearerToken))
{
Logger.Log("Cancel skipped: no bearer token");
yield break;
}
using (UnityWebRequest www = UnityWebRequest.Get(Cupid.CupidURI + "/cancel"))
{
www.downloadHandler = new DownloadHandlerBuffer();
www.SetRequestHeader("Authorization", "Bearer " + Cupid.BearerToken);
yield return www.SendWebRequest();
string text = www.downloadHandler != null ? www.downloadHandler.text : "";
if (www.result != UnityWebRequest.Result.Success)
{
Logger.Log("Cancel request failed: " + www.error + " body: " + text);
yield break;
}
if (text.Trim() == "1")
Logger.Log("Cancelled matchmaking success");
else
Logger.Log("Matchmaking cancellation said " + text);
}
}
public void Cancel()
{
matchmaking = false;
StartCoroutine(CancelMatchmake());
RefreshMatchmakingPanel();
}
void RefreshMatchmakingPanel()
{
MatchmakingUI.SetActive(matchmaking);
}
}