189 lines
5.8 KiB
C#
189 lines
5.8 KiB
C#
using System;
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using System.Threading.Tasks;
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using UnityEngine;
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using UnityEngine.Networking;
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public static class Cupid
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{
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private static string serverAddress;
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public static string ServerAddress => serverAddress;
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private static string cupidBaseUri;
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public static string CupidURI => cupidBaseUri;
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private static int port;
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public static int Port => port;
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private static string bearerToken;
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public static string BearerToken => bearerToken;
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private static CupidSettings settings = null;
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public static CupidSettings Settings => settings;
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public static bool isInitialized => settings != null;
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public static int RoomPort = -1;
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public static async Task Init(string _serverAddress, int _port, string _bearerToken, string _settingsPassword)
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{
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if (!TryBuildEndpoints(_serverAddress, _port, out serverAddress, out cupidBaseUri, out port))
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{
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Logger.Log("Cupid: invalid or empty server address.");
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bearerToken = _bearerToken ?? "";
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settings = null;
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return;
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}
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bearerToken = _bearerToken ?? "";
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if (string.IsNullOrEmpty(bearerToken))
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{
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Logger.Log("Cupid: no bearer token; configure auth before matchmaking.");
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settings = null;
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return;
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}
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string settingsPassword = _settingsPassword ?? "";
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string settingsUrl = CupidURI + "/settings?password=" + UnityWebRequest.EscapeURL(settingsPassword);
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using (UnityWebRequest www = UnityWebRequest.Get(settingsUrl))
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{
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www.SetRequestHeader("Authorization", "Bearer " + bearerToken);
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var operation = www.SendWebRequest();
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while (!operation.isDone)
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{
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await Task.Yield();
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}
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try
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{
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if (www.result != UnityWebRequest.Result.Success)
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{
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Logger.Log("Cupid settings request failed: " + www.error);
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Logger.Log(www.downloadHandler != null ? www.downloadHandler.text : "");
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settings = null;
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return;
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}
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string body = www.downloadHandler != null ? www.downloadHandler.text : "";
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if (string.IsNullOrWhiteSpace(body))
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{
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settings = null;
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return;
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}
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if (body.Trim() == "403 Unauthorized")
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{
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Logger.Log("Cupid settings: wrong or missing password query (server rejected /settings).");
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settings = null;
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return;
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}
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settings = JsonUtility.FromJson<CupidSettings>(body);
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if (settings == null) { throw new NullReferenceException(); }
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Logger.Log("Cupid init success");
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}
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catch (Exception e)
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{
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Logger.Log("Error retreiving settings from server " + e.Message);
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Logger.Log(www.downloadHandler != null ? www.downloadHandler.text : "");
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settings = null;
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}
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}
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}
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/// <summary>
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/// Plain host/IP + HTTP port, or an absolute URL (https://host with no port uses 443).
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/// Sets <paramref name="hostOnly"/> for game client transport; <paramref name="baseUri"/> has no trailing slash.
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/// </summary>
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static bool TryBuildEndpoints(string input, int fallbackHttpPort, out string hostOnly, out string baseUri, out int resolvedPort)
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{
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hostOnly = "";
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baseUri = "";
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resolvedPort = fallbackHttpPort;
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input = (input ?? "").Trim();
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if (string.IsNullOrEmpty(input))
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return false;
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if (input.IndexOf("://", StringComparison.Ordinal) >= 0
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&& Uri.TryCreate(input, UriKind.Absolute, out Uri uri)
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&& (uri.Scheme == Uri.UriSchemeHttp || uri.Scheme == Uri.UriSchemeHttps))
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{
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hostOnly = uri.Host;
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string authority = uri.GetLeftPart(UriPartial.Authority);
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string path = uri.AbsolutePath;
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if (!string.IsNullOrEmpty(path) && path != "/")
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baseUri = authority.TrimEnd('/') + path.TrimEnd('/');
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else
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baseUri = authority;
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resolvedPort = uri.Port;
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return true;
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}
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hostOnly = input;
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baseUri = "http://" + input + ":" + fallbackHttpPort;
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resolvedPort = fallbackHttpPort;
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return true;
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}
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public static string RandomUsername{
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get{
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string pool="ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789";
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string output ="";
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for(int i=0; i < 5; i++){
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output += pool.ToCharArray()[UnityEngine.Random.Range(0,pool.Length)];
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}
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return output;
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}
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}
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/// <summary>Matchmaker GET / body: <c>"0"</c> while waiting; otherwise a JSON room object.</summary>
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public static CupidRoom? ParseRoom(string data)
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{
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if (string.IsNullOrWhiteSpace(data))
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return null;
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string t = data.Trim();
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if (t == "0")
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return null;
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try
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{
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CupidRoom room = JsonUtility.FromJson<CupidRoom>(t);
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if (room.Port <= 0)
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return null;
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return room;
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}
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catch
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{
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return null;
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}
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}
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}
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[System.Serializable]
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public class CupidSettings
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{
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public int minimum_players;
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public int maximum_players;
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public int waiting_time;
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}
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[System.Serializable]
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public struct CupidRoom
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{
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public CupidQueueEntry[] Players;
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public string GameName;
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public int Port;
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public long InitTime;
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public int match_id;
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public string your_team;
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}
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[System.Serializable]
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public struct CupidQueueEntry
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{
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public string Name;
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public long LastSeen;
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public int UserId;
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} |