303 lines
10 KiB
C#
303 lines
10 KiB
C#
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using System.Collections;
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using Mirror;
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using TMPro;
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using UnityEngine;
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using UnityEngine.EventSystems;
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using UnityEngine.Serialization;
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using UnityEngine.UI;
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using DG.Tweening;
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public class GameCanvas : MonoBehaviour
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{
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public static GameCanvas instance;
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const int OpponentWaitTimeoutSeconds = 15;
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static readonly WaitForSeconds WaitOneSecond = new WaitForSeconds(1f);
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int opponentWaitSecondsElapsed;
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bool hasShownOpponentTimeout;
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Coroutine opponentWaitRoutine;
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void Awake()
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{
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instance = this;
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ShowWaitingForOpponentPanel();
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HideEmotesPanel();
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}
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void OnDestroy()
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{
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StopOpponentWaitRoutine();
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}
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public EventTrigger gameInputPanel;
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public Image turnTimerSliderTransform;
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public Color redColor = Color.red;
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public Color blueColor = Color.blue;
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public TMP_Text blueTurnTimer;
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[FormerlySerializedAs("txtTurnTimer")] public TMP_Text redTurnTimer;
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public TMP_Text redName,blueName;
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public TMP_Text txtRcPrize;
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public TMP_Text txtWhosTurn;
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public Image blueTurnTimerRound;
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[FormerlySerializedAs("turnTimerRound")] public Image redTurnTimerRound;
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public GameObject waitingForOpponentPanel;
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public GameObject timeoutForOpponentPanel;
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public Button btnLeaveGame;
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[Header("Emotes")]
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public Button btnEmote;
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public Transform emotesPanel;
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public Transform textEmotesParent;
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public Transform emojiEmotesParent;
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public GameObject textEmotePrefab;
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public Transform EmoteSpawnRed, EmoteSpawnBlue;
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public Vector3 textEmoteMovement = new Vector3(0,100,0);
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public Vector3 emojiEmoteMovement = new Vector3(0,100,0);
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public float textEmoteDuration = 5f;
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public float emojiEmoteDuration = 5f;
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bool isShowingEmotes=> emotesPanel.gameObject.activeSelf;
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void Start(){
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if (btnLeaveGame != null)
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btnLeaveGame.onClick.AddListener(OnLeaveGamePressed);
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if(btnEmote != null)
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btnEmote.onClick.AddListener(OnEmotePressed);
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if(textEmotesParent != null){
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for(int i=0; i<textEmotesParent.childCount; i++){
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string txtName = textEmotesParent.GetChild(i).GetComponentInChildren<TMP_Text>().text;
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textEmotesParent.GetChild(i).GetComponent<Button>().onClick.AddListener(() => OnEmoteTextPressed(txtName));
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}
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}
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if(emojiEmotesParent != null){
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for(int i=0; i<emojiEmotesParent.childCount; i++){
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int index = i;
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emojiEmotesParent.GetChild(i).GetComponent<Button>().onClick.AddListener(() => OnEmojiPressed(index));
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}
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}
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try{
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redName.text = GameManager.RedPlayer.Name;
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blueName.text = GameManager.BluePlayer.Name;
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}catch{
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Logger.Log("Failed to fetch red and blue names, isServer?");
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}
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if (txtRcPrize != null)
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txtRcPrize.text = CoinHelper.FormatString(GameManager.MatchRcPrizeCoins) + " RC";
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}
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void OnEmoteTextPressed(string txtName){
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Debug.Log("OnEmoteTextPressed: " + txtName);
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HideEmotesPanel();
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NetPlayer.localPlayer.SendTextEmote(txtName);
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}
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void OnEmojiPressed(int id){
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Debug.Log("OnEmojiPressed: " + id);
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HideEmotesPanel();
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NetPlayer.localPlayer.SendEmojiEmote(id);
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}
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public void ShowTextEmote(string txtName, Team team){
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Debug.Log("Showing text emote: " + txtName +" from " + team);
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GameObject textEmote = Instantiate(textEmotePrefab, team == Team.Red ? EmoteSpawnRed : EmoteSpawnBlue);
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Destroy(textEmote.GetComponent<Button>());
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textEmote.transform.localPosition = Vector3.zero;
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textEmote.GetComponentInChildren<TMP_Text>().text = txtName;
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textEmote.transform.localScale = new Vector3(0, 0, 0);
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StartCoroutine(TextEmoteRoutine(textEmote));
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}
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IEnumerator TextEmoteRoutine(GameObject textEmote){
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textEmote.transform.DOScale(1, 0.5f).SetEase(Ease.OutBack);
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textEmote.transform.DOMove(textEmote.transform.position + textEmoteMovement, textEmoteDuration).SetEase(Ease.OutBack);
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yield return new WaitForSeconds(textEmoteDuration);
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textEmote.transform.DOScale(0, 0.5f).SetEase(Ease.InBack);
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yield return new WaitForSeconds(0.5f);
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Destroy(textEmote);
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}
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public void ShowEmojiEmote(int id, Team team){
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Debug.Log("Showing emoji emote: " + id);
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GameObject emojiEmote = Instantiate(emojiEmotesParent.GetChild(id).gameObject, team == Team.Red ? EmoteSpawnRed : EmoteSpawnBlue);
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Destroy(emojiEmote.GetComponent<Button>());
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emojiEmote.transform.localPosition = Vector3.zero;
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emojiEmote.transform.localScale = new Vector3(0, 0, 0);
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StartCoroutine(EmojiEmoteRoutine(emojiEmote));
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}
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IEnumerator EmojiEmoteRoutine(GameObject emojiEmote){
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emojiEmote.transform.DOScale(1, 0.5f).SetEase(Ease.OutBack);
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emojiEmote.transform.DOMove(emojiEmote.transform.position + emojiEmoteMovement, emojiEmoteDuration).SetEase(Ease.OutBack);
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yield return new WaitForSeconds(emojiEmoteDuration);
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emojiEmote.transform.DOScale(0, 0.5f).SetEase(Ease.InBack);
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yield return new WaitForSeconds(0.5f);
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Destroy(emojiEmote);
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}
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void OnEmotePressed()
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{
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if(isShowingEmotes){
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HideEmotesPanel();
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}else{
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ShowEmotesPanel();
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}
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}
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public void ShowEmotesPanel(){
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emotesPanel.gameObject.SetActive(true);
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emotesPanel.localScale = new Vector3(0, 0, 0);
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emotesPanel.DOScale(1, 0.2f).SetEase(Ease.OutBack);
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}
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public void HideEmotesPanel(){
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emotesPanel.DOScale(0, 0.25f).SetEase(Ease.InBack).OnComplete(() => {
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emotesPanel.gameObject.SetActive(false);
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});
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}
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void OnLeaveGamePressed()
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{
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if (CupidLobby.instance != null)
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CupidLobby.instance.Cancel();
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LoginManager.ClearMatchYourTeam();
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NetManager.StopNetworkingForSceneChange();
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LevelLoadManager.LoadLevel("MainMenu");
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}
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public void ShowWaitingForOpponentPanel(){
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waitingForOpponentPanel.SetActive(true);
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ResetOpponentTimeoutState();
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StopOpponentWaitRoutine();
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opponentWaitRoutine = StartCoroutine(OpponentWaitingTimeoutRoutine());
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}
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public void HideWaitingForOpponentPanel(){
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StopOpponentWaitRoutine();
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waitingForOpponentPanel.SetActive(false);
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timeoutForOpponentPanel.SetActive(false);
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ResetOpponentTimeoutState();
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}
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void StopOpponentWaitRoutine()
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{
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if (opponentWaitRoutine != null)
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{
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StopCoroutine(opponentWaitRoutine);
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opponentWaitRoutine = null;
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}
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}
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void Update(){
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UpdateTurnTimer();
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}
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Team prevTeam = Team.Red;
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bool init=false;
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void UpdateTurnTimer(){
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if(NetPlayer.localPlayer == null){return;}
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if(!init){
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init=true;
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SwitchTeams();
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}
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float turnTimerFillAmount = 1 - (GameManager.instance.turnTimerCounter / GameManager.instance.turnTimer);
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if(prevTeam != GameManager.instance.SelectedTeam){
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SwitchTeams();
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prevTeam = GameManager.instance.SelectedTeam;
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}
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turnTimerSliderTransform.transform.localScale = new Vector3(turnTimerFillAmount, 1, 1);
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string timerString = (GameManager.instance.turnTimer - GameManager.instance.turnTimerCounter).ToString("F0");
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if (GameManager.instance.SelectedTeam == Team.Red)
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{
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if (redTurnTimer != null) redTurnTimer.text = ":"+timerString;
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if (blueTurnTimer != null) blueTurnTimer.text = string.Empty;
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}
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else
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{
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if (blueTurnTimer != null) blueTurnTimer.text = ":"+timerString;
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if (redTurnTimer != null) redTurnTimer.text = string.Empty;
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}
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if (GameManager.instance.SelectedTeam == Team.Red)
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{
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if (redTurnTimerRound != null) redTurnTimerRound.fillAmount = turnTimerFillAmount;
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if (blueTurnTimerRound != null) blueTurnTimerRound.fillAmount = 0f;
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}
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else
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{
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if (blueTurnTimerRound != null) blueTurnTimerRound.fillAmount = turnTimerFillAmount;
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if (redTurnTimerRound != null) redTurnTimerRound.fillAmount = 0f;
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}
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}
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void SwitchTeams(){
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bool isMyTurn = GameManager.instance.SelectedTeam == NetPlayer.localPlayer.myTeam;
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Color newColor = GameManager.instance.SelectedTeam == Team.Red ? redColor : blueColor;
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turnTimerSliderTransform.DOColor(newColor, 0.5f);
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if (txtWhosTurn != null)
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{
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txtWhosTurn.DOFade(0, 0.25f).OnComplete(() => {
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txtWhosTurn.text = isMyTurn ? "Your Turn" : "Opponent's Turn";
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txtWhosTurn.DOFade(1, 0.25f);
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});
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}
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}
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IEnumerator OpponentWaitingTimeoutRoutine()
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{
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while (true)
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{
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yield return WaitOneSecond;
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if (waitingForOpponentPanel == null || timeoutForOpponentPanel == null)
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yield break;
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if (!waitingForOpponentPanel.activeSelf)
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{
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timeoutForOpponentPanel.SetActive(false);
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ResetOpponentTimeoutState();
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yield break;
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}
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bool isSoloPlayer = FindObjectsByType<NetPlayer>(FindObjectsSortMode.None).Length <= 1;
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if (!isSoloPlayer)
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{
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timeoutForOpponentPanel.SetActive(false);
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ResetOpponentTimeoutState();
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continue;
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}
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if (hasShownOpponentTimeout)
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continue;
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opponentWaitSecondsElapsed++;
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if (opponentWaitSecondsElapsed >= OpponentWaitTimeoutSeconds)
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{
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timeoutForOpponentPanel.transform.localScale = new Vector3(1, 0, 1);
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timeoutForOpponentPanel.transform.DOScaleY(1,0.1f).SetEase(Ease.InOutBounce);
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timeoutForOpponentPanel.SetActive(true);
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hasShownOpponentTimeout = true;
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}
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}
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}
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void ResetOpponentTimeoutState()
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{
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opponentWaitSecondsElapsed = 0;
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hasShownOpponentTimeout = false;
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timeoutForOpponentPanel.SetActive(false);
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}
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}
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