restart + fall location
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11552f90ad
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@ -2043,7 +2043,7 @@ Transform:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1342050495}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: -6.08, y: 1.244, z: 0}
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m_LocalPosition: {x: -10.2, y: 1.244, z: 0}
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m_LocalScale: {x: 0.018947564, y: 1, z: 1}
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m_Children:
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- {fileID: 1937559066}
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@ -2087,7 +2087,7 @@ HingeJoint2D:
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m_BreakTorque: Infinity
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m_AutoConfigureConnectedAnchor: 1
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m_Anchor: {x: 0, y: 0}
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m_ConnectedAnchor: {x: -6.08, y: 1.244}
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m_ConnectedAnchor: {x: -10.2, y: 1.244}
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m_UseMotor: 0
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m_Motor:
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m_MotorSpeed: 0
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@ -19,6 +19,7 @@ public class Player : MonoBehaviour
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public float Score {get{return Mathf.Clamp(transform.position.x * moneyRate,0,float.MaxValue);}}
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void Start()
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{
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walking =false;
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CameraFollower.Target= transform;
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}
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@ -129,8 +130,8 @@ public class Player : MonoBehaviour
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rb.simulated=false;
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RaycastHit2D hit = Physics2D.Linecast(stick.GetChild(1).transform.position, stick.GetChild(1).transform.position- new Vector3(0,1f,0));
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if(hit.collider == null){
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Debug.Log("Fall down");
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StartCoroutine(fall((!shorten) ? stick.GetChild(1).position : stick.position + new Vector3(0,0.5f)));
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Debug.Log("Fall down, Too short? : " + shorten);
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StartCoroutine(fall(((!shorten) ? stick.GetChild(1).position : stick.position) + new Vector3(0,0.5f)));
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}else{
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Debug.Log("Travel to point : " + hit.point + " : " + hit.collider.name);
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