stickpoge/Assets/Scripts/GameUI.cs
2023-01-26 12:14:57 +05:30

36 lines
572 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class GameUI : MonoBehaviour
{
public static GameUI instance;
[SerializeField]private GameObject deathPanel;
void Awake(){
instance =this;
}
public static void ShowDeath(){
instance.showDeath();
}
void showDeath(){
deathPanel.SetActive(true);
}
public void Restart(){
SceneManager.LoadScene(2);
}
public void Menu(){
SceneManager.LoadScene(0);
}
}