fix this shithh
This commit is contained in:
commit
0364f5a282
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.vs/Zombie_MP/v16/Browse.VC.db
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.vs/Zombie_MP/v16/Browse.VC.db
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@ -22,7 +22,7 @@
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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||||
<OutputPath>Temp\Bin\Debug\</OutputPath>
|
||||
<DefineConstants>UNITY_2020_3_16;UNITY_2020_3;UNITY_2020;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;USE_SEARCH_ENGINE_API;SCENE_TEMPLATE_MODULE;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;INCLUDE_DYNAMIC_GI;ENABLE_MONO_BDWGC;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;PLATFORM_STANDALONE;PLATFORM_STANDALONE_LINUX;UNITY_STANDALONE_LINUX;UNITY_STANDALONE;UNITY_STANDALONE_LINUX_API;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;ENABLE_SPATIALTRACKING;ENABLE_MODULAR_UNITYENGINE_ASSEMBLIES;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_4_6;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;UNITY_POST_PROCESSING_STACK_V2;MIRROR;MIRROR_17_0_OR_NEWER;MIRROR_18_0_OR_NEWER;MIRROR_24_0_OR_NEWER;MIRROR_26_0_OR_NEWER;MIRROR_27_0_OR_NEWER;MIRROR_28_0_OR_NEWER;MIRROR_29_0_OR_NEWER;MIRROR_30_0_OR_NEWER;MIRROR_30_5_2_OR_NEWER;MIRROR_32_1_2_OR_NEWER;MIRROR_32_1_4_OR_NEWER;MIRROR_35_0_OR_NEWER;MIRROR_35_1_OR_NEWER;MIRROR_37_0_OR_NEWER;MIRROR_38_0_OR_NEWER;MIRROR_39_0_OR_NEWER;MIRROR_40_0_OR_NEWER;MIRROR_41_0_OR_NEWER;MIRROR_42_0_OR_NEWER;MIRROR_43_0_OR_NEWER;MIRROR_44_0_OR_NEWER;IGNORANCE;IGNORANCE_1;IGNORANCE_1_4;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
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<DefineConstants>UNITY_2020_3_16;UNITY_2020_3;UNITY_2020;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;USE_SEARCH_ENGINE_API;SCENE_TEMPLATE_MODULE;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;INCLUDE_DYNAMIC_GI;ENABLE_MONO_BDWGC;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;PLATFORM_STANDALONE;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_4_6;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;UNITY_POST_PROCESSING_STACK_V2;MIRROR;MIRROR_17_0_OR_NEWER;MIRROR_18_0_OR_NEWER;MIRROR_24_0_OR_NEWER;MIRROR_26_0_OR_NEWER;MIRROR_27_0_OR_NEWER;MIRROR_28_0_OR_NEWER;MIRROR_29_0_OR_NEWER;MIRROR_30_0_OR_NEWER;MIRROR_30_5_2_OR_NEWER;MIRROR_32_1_2_OR_NEWER;MIRROR_32_1_4_OR_NEWER;MIRROR_35_0_OR_NEWER;MIRROR_35_1_OR_NEWER;MIRROR_37_0_OR_NEWER;MIRROR_38_0_OR_NEWER;MIRROR_39_0_OR_NEWER;MIRROR_40_0_OR_NEWER;MIRROR_41_0_OR_NEWER;MIRROR_42_0_OR_NEWER;MIRROR_43_0_OR_NEWER;MIRROR_44_0_OR_NEWER;IGNORANCE;IGNORANCE_1;IGNORANCE_1_4;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<NoWarn>0169</NoWarn>
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@ -49,7 +49,7 @@
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<UnityProjectGenerator>Package</UnityProjectGenerator>
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<UnityProjectGeneratorVersion>2.0.11</UnityProjectGeneratorVersion>
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||||
<UnityProjectType>Editor:5</UnityProjectType>
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||||
<UnityBuildTarget>StandaloneLinux64:24</UnityBuildTarget>
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<UnityBuildTarget>StandaloneWindows64:19</UnityBuildTarget>
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<UnityVersion>2020.3.16f1</UnityVersion>
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</PropertyGroup>
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<ItemGroup>
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@ -21,8 +21,22 @@
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
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||||
<<<<<<< HEAD
|
||||
<OutputPath>Temp\bin\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE;UNITY_2020_3_16;UNITY_2020_3;UNITY_2020;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;USE_SEARCH_ENGINE_API;SCENE_TEMPLATE_MODULE;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;INCLUDE_DYNAMIC_GI;ENABLE_MONO_BDWGC;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;PLATFORM_STANDALONE;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_STANDARD_2_0;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;UNITY_POST_PROCESSING_STACK_V2;MIRROR;MIRROR_17_0_OR_NEWER;MIRROR_18_0_OR_NEWER;MIRROR_24_0_OR_NEWER;MIRROR_26_0_OR_NEWER;MIRROR_27_0_OR_NEWER;MIRROR_28_0_OR_NEWER;MIRROR_29_0_OR_NEWER;MIRROR_30_0_OR_NEWER;MIRROR_30_5_2_OR_NEWER;MIRROR_32_1_2_OR_NEWER;MIRROR_32_1_4_OR_NEWER;MIRROR_35_0_OR_NEWER;MIRROR_35_1_OR_NEWER;MIRROR_37_0_OR_NEWER;MIRROR_38_0_OR_NEWER;MIRROR_39_0_OR_NEWER;MIRROR_40_0_OR_NEWER;MIRROR_41_0_OR_NEWER;MIRROR_42_0_OR_NEWER;MIRROR_43_0_OR_NEWER;MIRROR_44_0_OR_NEWER;IGNORANCE;IGNORANCE_1;IGNORANCE_1_4;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
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||||
=======
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<OutputPath>Temp\Bin\Debug\</OutputPath>
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||||
<DefineConstants>UNITY_2020_3_16;UNITY_2020_3;UNITY_2020;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;USE_SEARCH_ENGINE_API;SCENE_TEMPLATE_MODULE;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;INCLUDE_DYNAMIC_GI;ENABLE_MONO_BDWGC;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;PLATFORM_STANDALONE;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_STANDARD_2_0;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;UNITY_POST_PROCESSING_STACK_V2;MIRROR;MIRROR_17_0_OR_NEWER;MIRROR_18_0_OR_NEWER;MIRROR_24_0_OR_NEWER;MIRROR_26_0_OR_NEWER;MIRROR_27_0_OR_NEWER;MIRROR_28_0_OR_NEWER;MIRROR_29_0_OR_NEWER;MIRROR_30_0_OR_NEWER;MIRROR_30_5_2_OR_NEWER;MIRROR_32_1_2_OR_NEWER;MIRROR_32_1_4_OR_NEWER;MIRROR_35_0_OR_NEWER;MIRROR_35_1_OR_NEWER;MIRROR_37_0_OR_NEWER;MIRROR_38_0_OR_NEWER;MIRROR_39_0_OR_NEWER;MIRROR_40_0_OR_NEWER;MIRROR_41_0_OR_NEWER;MIRROR_42_0_OR_NEWER;MIRROR_43_0_OR_NEWER;MIRROR_44_0_OR_NEWER;IGNORANCE;IGNORANCE_1;IGNORANCE_1_4;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<NoWarn>0169</NoWarn>
|
||||
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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||||
<OutputPath>Temp\bin\Release\</OutputPath>
|
||||
>>>>>>> 458ba77a2f48211a08fd5d8fdb6d693d32b40f67
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||||
<ErrorReport>prompt</ErrorReport>
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||||
<WarningLevel>4</WarningLevel>
|
||||
<NoWarn>0169</NoWarn>
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||||
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@ -35,6 +49,249 @@
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|||
<ImplicitlyExpandNETStandardFacades>false</ImplicitlyExpandNETStandardFacades>
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||||
<ImplicitlyExpandDesignTimeFacades>false</ImplicitlyExpandDesignTimeFacades>
|
||||
</PropertyGroup>
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||||
<<<<<<< HEAD
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||||
=======
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||||
<PropertyGroup>
|
||||
<ProjectTypeGuids>{E097FAD1-6243-4DAD-9C02-E9B9EFC3FFC1};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
|
||||
<UnityProjectGenerator>Package</UnityProjectGenerator>
|
||||
<UnityProjectGeneratorVersion>2.0.11</UnityProjectGeneratorVersion>
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<UnityProjectType>Game:1</UnityProjectType>
|
||||
<UnityBuildTarget>StandaloneWindows64:19</UnityBuildTarget>
|
||||
<UnityVersion>2020.3.16f1</UnityVersion>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Assets\HQ FPS Weapons\Scripts\_Events\Types\Activity.cs" />
|
||||
<Compile Include="Assets\HQ FPS Weapons\Scripts\_Events\Attributes\Icon.cs" />
|
||||
<Compile Include="Assets\HQ FPS Weapons\Scripts\Equipment\_Core\EquipmentManager.cs" />
|
||||
<Compile Include="Assets\HQ FPS Weapons\Scripts\Equipment\_Core\Handlers\EquipmentHandler.cs" />
|
||||
<Compile Include="Assets\HQ FPS Weapons\Scripts\Interactables\Firelight.cs" />
|
||||
<Compile Include="Assets\KriptoFX\VolumetricBloodFX\Scripts\BFX_BloodDecalLayers.cs" />
|
||||
<Compile Include="Assets\HQ FPS Weapons\Scripts\Camera\ShakeManager.cs" />
|
||||
<Compile Include="Assets\HQ FPS Weapons\Misc\ConiferBOTD\CTI Runtime Components\Scripts\CTI_CustomWind.cs" />
|
||||
<Compile Include="Assets\HQ FPS Weapons\Scripts\Inventory\ItemSlot.cs" />
|
||||
<Compile Include="Assets\HQ FPS Weapons\Scripts\Player\PlayerMovement.cs" />
|
||||
<Compile Include="Assets\HQ FPS Weapons\Scripts\Equipment\First Person\Equipment\Types\HealingItem.cs" />
|
||||
<Compile Include="Assets\HQ FPS Weapons\Scripts\Demo\MovingTarget.cs" />
|
||||
<Compile Include="Assets\HQ FPS Weapons\Scripts\Interaction\RaycastData.cs" />
|
||||
<Compile Include="Assets\HQ FPS Weapons\Scripts\_Core\EnumExtensions.cs" />
|
||||
<Compile Include="Assets\HQ FPS Weapons\Scripts\Interaction\InteractiveObject.cs" />
|
||||
<Compile Include="Assets\HQ FPS Weapons\Scripts\_Events\Types\Value.cs" />
|
||||
<Compile Include="Assets\HQ FPS Weapons\Scripts\UserInterface\HUD\DamageGUI.cs" />
|
||||
<Compile Include="Assets\HQ FPS Weapons\Scripts\Interactables\ItemPickup.cs" />
|
||||
<Compile Include="Assets\HQ FPS Weapons\Scripts\Surface Management\SurfaceManager.cs" />
|
||||
<Compile Include="Assets\HQ FPS Weapons\Scripts\Player\PlayerDeath.cs" />
|
||||
<Compile Include="Assets\HQ FPS Weapons\Scripts\Utility\SoundPlayer.cs" />
|
||||
<Compile Include="Assets\KriptoFX\VolumetricBloodFX\Scripts\BFX_BloodSettings.cs" />
|
||||
<Compile Include="Assets\HQ FPS Weapons\Scripts\_Events\Attributes\ShowIf.cs" />
|
||||
<Compile Include="Assets\HQ FPS Weapons\Scripts\_Events\Components\FPEquipmentComponent.cs" />
|
||||
<Compile Include="Assets\HQ FPS Weapons\Scripts\Inventory\ContainerGenerator.cs" />
|
||||
<Compile Include="Assets\HQ FPS Weapons\Scripts\Demo\DemoInstructions.cs" />
|
||||
<Compile Include="Assets\HQ FPS Weapons\Scripts\Surface Management\ISurface.cs" />
|
||||
<Compile Include="Assets\HQ FPS Weapons\Scripts\Utility\Extensions.cs" />
|
||||
<Compile Include="Assets\HQ FPS Weapons\Scripts\Utility\MATH_UTILS.cs" />
|
||||
<Compile Include="Assets\HQ FPS Weapons\Scripts\Damage\HealthEventData.cs" />
|
||||
<Compile Include="Assets\HQ FPS Weapons\Scripts\_Core\WorldManager.cs" />
|
||||
<Compile Include="Assets\HQ FPS Weapons\Scripts\UserInterface\_Core\UIManager.cs" />
|
||||
<Compile Include="Assets\HQ FPS Weapons\Scripts\_Events\Attributes\DatabaseItem.cs" />
|
||||
<Compile Include="Assets\HQ FPS Weapons\Scripts\Object Pooling\ObjectPool.cs" />
|
||||
<Compile Include="Assets\HQ FPS Weapons\Scripts\Inventory\ItemDescription.cs" />
|
||||
<Compile Include="Assets\HQ FPS Weapons\Scripts\UserInterface\Inventory\Slot.cs" />
|
||||
<Compile Include="Assets\HQ FPS Weapons\Scripts\_Events\Handlers\Player.cs" />
|
||||
<Compile Include="Assets\HQ FPS Weapons\Scripts\UserInterface\_Core\IgnoreAutoFont.cs" />
|
||||
<Compile Include="Assets\HQ FPS Weapons\Scripts\Damage\IDamageable.cs" />
|
||||
<Compile Include="Assets\HQ FPS Weapons\Scripts\Equipment\First Person\Equipment\Modules\Animation\EquipmentAnimation.cs" />
|
||||
<Compile Include="Assets\8K Skybox Pack Free\Example Scenes\Script\RotateCamera.cs" />
|
||||
<Compile Include="Assets\HQ FPS Weapons\Scripts\_Core\GameManager.cs" />
|
||||
<Compile Include="Assets\HQ FPS Weapons\Scripts\Inventory\Inventory.cs" />
|
||||
<Compile Include="Assets\HQ FPS Weapons\Scripts\Inventory\SaveableItem.cs" />
|
||||
<Compile Include="Assets\HQ FPS Weapons\Scripts\_Core\ItemSelection.cs" />
|
||||
<Compile Include="Assets\HQ FPS Weapons\Scripts\Equipment\_Core\EquipmentItem.cs" />
|
||||
<Compile Include="Assets\Scripts\zombies\zombieManager.cs" />
|
||||
<Compile Include="Assets\HQ FPS Weapons\Scripts\Equipment\Physics\RecoilForce.cs" />
|
||||
<Compile Include="Assets\HQ FPS Weapons\Scripts\Tweening\Easer.cs" />
|
||||
<Compile Include="Assets\HQ FPS Weapons\Scripts\UserInterface\Inventory\ItemWheel.cs" />
|
||||
<Compile Include="Assets\HQ FPS Weapons\Scripts\Surface Management\SurfaceIdentity.cs" />
|
||||
<Compile Include="Assets\HQ FPS Weapons\Scripts\Equipment\First Person\Misc\FirstPersonArms.cs" />
|
||||
<Compile Include="Assets\Unity\Info\Scripts\Readme.cs" />
|
||||
<Compile Include="Assets\HQ FPS Weapons\Scripts\Camera\RootHeightHandler.cs" />
|
||||
<Compile Include="Assets\HQ FPS Weapons\Scripts\Utility\DisableAtStart.cs" />
|
||||
<Compile Include="Assets\HQ FPS Weapons\Scripts\Equipment\Physics\SpringForce.cs" />
|
||||
<Compile Include="Assets\Ignorance\Demo\PongChamp\Scripts\OnlineTimer.cs" />
|
||||
<Compile Include="Assets\HQ FPS Weapons\Scripts\_Events\Types\Message.cs" />
|
||||
<Compile Include="Assets\HQ FPS Weapons\Scripts\UserInterface\Inventory\SlotGroup.cs" />
|
||||
<Compile Include="Assets\HQ FPS Weapons\Scripts\Inventory\ItemContainer.cs" />
|
||||
<Compile Include="Assets\HQ FPS Weapons\Scripts\Utility\AudioUtils.cs" />
|
||||
<Compile Include="Assets\HQ FPS Weapons\Scripts\_Events\Types\Attempt.cs" />
|
||||
<Compile Include="Assets\HQ FPS Weapons\Scripts\UserInterface\_Core\UserInterfaceBehaviour.cs" />
|
||||
<Compile Include="Assets\HQ FPS Weapons\Scripts\Camera\FirstPersonCamera.cs" />
|
||||
<Compile Include="Assets\HQ FPS Weapons\Scripts\Equipment\Physics\Spring.cs" />
|
||||
<Compile Include="Assets\Ignorance\Demo\PongChamp\Scripts\AtariPongBall.cs" />
|
||||
<Compile Include="Assets\HQ FPS Weapons\Scripts\Equipment\First Person\Equipment\Types\Gun.cs" />
|
||||
<Compile Include="Assets\HQ FPS Weapons\Scripts\Surface Management\SurfaceInfo.cs" />
|
||||
<Compile Include="Assets\HQ FPS Weapons\Scripts\_Events\Attributes\MinMaxAttribute.cs" />
|
||||
<Compile Include="Assets\HQ FPS Weapons\Scripts\Demo\ItemSpawner.cs" />
|
||||
<Compile Include="Assets\HQ FPS Weapons\Scripts\_Core\ReorderableArray.cs" />
|
||||
<Compile Include="Assets\HQ FPS Weapons\Scripts\_Core\ReorderableLists.cs" />
|
||||
<Compile Include="Assets\HQ FPS Weapons\Scripts\Surface Management\EffectAudio.cs" />
|
||||
<Compile Include="Assets\HQ FPS Weapons\Scripts\Equipment\First Person\Equipment\Types\Unarmed.cs" />
|
||||
<Compile Include="Assets\HQ FPS Weapons\Scripts\Equipment\First Person\Equipment\Types\ProjectileBasedWeapon.cs" />
|
||||
<Compile Include="Assets\HQ FPS Weapons\Scripts\_Events\Attributes\ClampAttribute.cs" />
|
||||
<Compile Include="Assets\HQ FPS Weapons\Scripts\Interactables\Explosive.cs" />
|
||||
<Compile Include="Assets\HQ FPS Weapons\Scripts\Surface Management\SurfaceEffects.cs" />
|
||||
<Compile Include="Assets\HQ FPS Weapons\Scripts\UserInterface\Inventory\UI_WheelSlot.cs" />
|
||||
<Compile Include="Assets\HQ FPS Weapons\Scripts\_Core\PlayerSpawnPoints.cs" />
|
||||
<Compile Include="Assets\HQ FPS Weapons\Scripts\Inventory\ItemGenerator.cs" />
|
||||
<Compile Include="Assets\HQ FPS Weapons\Scripts\Utility\Vector3Utils.cs" />
|
||||
<Compile Include="Assets\KriptoFX\VolumetricBloodFX\DemoScene\BFX_DemoTest.cs" />
|
||||
<Compile Include="Assets\KriptoFX\VolumetricBloodFX\Scripts\BFX_DecalSettings.cs" />
|
||||
<Compile Include="Assets\HQ FPS Weapons\Scripts\Equipment\First Person\Misc\CartridgeObject.cs" />
|
||||
<Compile Include="Assets\HQ FPS Weapons\Scripts\Equipment\First Person\Equipment\Modules\RevolverCyllinderCorrector.cs" />
|
||||
<Compile Include="Assets\HQ FPS Weapons\Scripts\Utility\ProbabilityUtils.cs" />
|
||||
<Compile Include="Assets\HQ FPS Weapons\Scripts\Equipment\_Core\EquipmentSelection.cs" />
|
||||
<Compile Include="Assets\HQ FPS Weapons\Scripts\UserInterface\HUD\HUD_DisplayerActivateFlag.cs" />
|
||||
<Compile Include="Assets\HQ FPS Weapons\Scripts\Inventory\ItemContainerFlags.cs" />
|
||||
<Compile Include="Assets\HQ FPS Weapons\Scripts\_Core\Enumerations.cs" />
|
||||
<Compile Include="Assets\HQ FPS Weapons\Scripts\Equipment\First Person\Equipment\Types\Compass.cs" />
|
||||
<Compile Include="Assets\HQ FPS Weapons\Scripts\Camera\CameraShakes.cs" />
|
||||
<Compile Include="Assets\KriptoFX\VolumetricBloodFX\Scripts\BFX_DecaGizmo.cs" />
|
||||
<Compile Include="Assets\HQ FPS Weapons\Scripts\Equipment\First Person\Equipment\Modules\GunVisualEffects.cs" />
|
||||
<Compile Include="Assets\HQ FPS Weapons\Scripts\UserInterface\HUD\Equipment\HealsDisplayer.cs" />
|
||||
<Compile Include="Assets\HQ FPS Weapons\Scripts\Equipment\_Core\Database\FPItem.cs" />
|
||||
<Compile Include="Assets\HQ FPS Weapons\Scripts\Surface Management\SurfaceEffect.cs" />
|
||||
<Compile Include="Assets\KriptoFX\VolumetricBloodFX\Scripts\BFX_ShaderProperies.cs" />
|
||||
<Compile Include="Assets\HQ FPS Weapons\Scripts\Destructibles\DestructibleObject.cs" />
|
||||
<Compile Include="Assets\HQ FPS Weapons\Scripts\Camera\MouseLook.cs" />
|
||||
<Compile Include="Assets\Scripts\tpsGunData.cs" />
|
||||
<Compile Include="Assets\HQ FPS Weapons\Scripts\_Core\Tags.cs" />
|
||||
<Compile Include="Assets\HQ FPS Weapons\Scripts\Probabilities\ProbabilityList.cs" />
|
||||
<Compile Include="Assets\Unity\ConstraintSamples\Scripts\mParent.cs" />
|
||||
<Compile Include="Assets\HQ FPS Weapons\Scripts\UserInterface\HUD\Equipment\Crosshairs.cs" />
|
||||
<Compile Include="Assets\HQ FPS Weapons\Scripts\Tweening\Easings.cs" />
|
||||
<Compile Include="Assets\HQ FPS Weapons\Scripts\Utility\SceneField.cs" />
|
||||
<Compile Include="Assets\HQ FPS Weapons\Scripts\Tweening\EasingOptions.cs" />
|
||||
<Compile Include="Assets\HQ FPS Weapons\Scripts\Damage\GenericVitals.cs" />
|
||||
<Compile Include="Assets\HQ FPS Weapons\Scripts\Equipment\First Person\Equipment\Types\LauncherWeapon.cs" />
|
||||
<Compile Include="Assets\HQ FPS Weapons\Scripts\UserInterface\_Core\Panel.cs" />
|
||||
<Compile Include="Assets\Scripts\zombies\zombie_hitbox.cs" />
|
||||
<Compile Include="Assets\HQ FPS Weapons\Scripts\Equipment\First Person\Equipment\Types\Flashlight.cs" />
|
||||
<Compile Include="Assets\HQ FPS Weapons\Scripts\Damage\EntityVitals.cs" />
|
||||
<Compile Include="Assets\HQ FPS Weapons\Scripts\PostProcessing\PostProcessingManager.cs" />
|
||||
<Compile Include="Assets\HQ FPS Weapons\Scripts\_Events\Handlers\LivingEntity.cs" />
|
||||
<Compile Include="Assets\HQ FPS Weapons\Scripts\Utility\PivotDisplayer.cs" />
|
||||
<Compile Include="Assets\HQ FPS Weapons\Scripts\Damage\Hitbox.cs" />
|
||||
<Compile Include="Assets\HQ FPS Weapons\Scripts\Inventory\ItemDatabase.cs" />
|
||||
<Compile Include="Assets\HQ FPS Weapons\Scripts\_Events\Components\LivingEntityComponent.cs" />
|
||||
<Compile Include="Assets\HQ FPS Weapons\Scripts\Interactables\ShaftedProjectile.cs" />
|
||||
<Compile Include="Assets\HQ FPS Weapons\Scripts\Destructibles\LingeringFire.cs" />
|
||||
<Compile Include="Assets\HQ FPS Weapons\Scripts\Inventory\ItemProperty.cs" />
|
||||
<Compile Include="Assets\KriptoFX\VolumetricBloodFX\Scripts\BFX_ManualAnimationUpdate.cs" />
|
||||
<Compile Include="Assets\HQ FPS Weapons\Scripts\Equipment\_Core\Handlers\EquipmentPhysicsHandler.cs" />
|
||||
<Compile Include="Assets\HQ FPS Weapons\Scripts\UserInterface\HUD\Equipment\DynamicCrosshair.cs" />
|
||||
<Compile Include="Assets\HQ FPS Weapons\Scripts\UserInterface\Inventory\ItemSlotInterface.cs" />
|
||||
<Compile Include="Assets\HQ FPS Weapons\Scripts\_Events\Attributes\DatabaseCategory.cs" />
|
||||
<Compile Include="Assets\HQ FPS Weapons\Scripts\Equipment\First Person\Equipment\Types\MeleeWeapon.cs" />
|
||||
<Compile Include="Assets\HQ FPS Weapons\Scripts\Object Pooling\PoolingManager.cs" />
|
||||
<Compile Include="Assets\HQ FPS Weapons\Scripts\Equipment\First Person\Equipment\Modules\EquipmentCorrector.cs" />
|
||||
<Compile Include="Assets\Scripts\netPlayer.cs" />
|
||||
<Compile Include="Assets\Scripts\console.cs" />
|
||||
<Compile Include="Assets\KriptoFX\VolumetricBloodFX\Scripts\BFX_MouseOrbit.cs" />
|
||||
<Compile Include="Assets\HQ FPS Weapons\Scripts\_Events\Attributes\Reorderable.cs" />
|
||||
<Compile Include="Assets\HQ FPS Weapons\Scripts\Utility\AnimationOverrideClips.cs" />
|
||||
<Compile Include="Assets\EffectExamples\Misc Effects\Scripts\SpawnEffect.cs" />
|
||||
<Compile Include="Assets\HQ FPS Weapons\Scripts\Equipment\First Person\Equipment\Modules\WeaponRecoil.cs" />
|
||||
<Compile Include="Assets\HQ FPS Weapons\Misc\ConiferBOTD\CTI Runtime Components\Scripts\CTI_Utils.cs" />
|
||||
<Compile Include="Assets\HQ FPS Weapons\Scripts\_Events\Attributes\ReadOnly.cs" />
|
||||
<Compile Include="Assets\HQ FPS Weapons\Scripts\UserInterface\HUD\Equipment\CrosshairManager.cs" />
|
||||
<Compile Include="Assets\HQ FPS Weapons\Scripts\Equipment\_Core\HealsManager.cs" />
|
||||
<Compile Include="Assets\HQ FPS Weapons\Scripts\UserInterface\Inventory\ContainerInterface.cs" />
|
||||
<Compile Include="Assets\HQ FPS Weapons\Scripts\UserInterface\HUD\InteractionInterface.cs" />
|
||||
<Compile Include="Assets\HQ FPS Weapons\Scripts\Equipment\_Core\Database\FPItemDatabase.cs" />
|
||||
<Compile Include="Assets\HQ FPS Weapons\Scripts\_Events\Attributes\GroupAttribute.cs" />
|
||||
<Compile Include="Assets\Scripts\player_hitbox.cs" />
|
||||
<Compile Include="Assets\HQ FPS Weapons\Scripts\UserInterface\HUD\HUD_DisplayerBehaviour.cs" />
|
||||
<Compile Include="Assets\HQ FPS Weapons\Scripts\UserInterface\_Core\MessageDisplayer.cs" />
|
||||
<Compile Include="Assets\HQ FPS Weapons\Scripts\Utility\LightEffect.cs" />
|
||||
<Compile Include="Assets\HQ FPS Weapons\Scripts\UserInterface\HUD\Equipment\WeaponPropertiesDisplayer.cs" />
|
||||
<Compile Include="Assets\HQ FPS Weapons\Scripts\UserInterface\Inventory\ItemContainerInterface.cs" />
|
||||
<Compile Include="Assets\HQ FPS Weapons\Scripts\Equipment\_Core\EquipmentPhysics.cs" />
|
||||
<Compile Include="Assets\HQ FPS Weapons\Scripts\Player\EntityDeathHandler.cs" />
|
||||
<Compile Include="Assets\HQ FPS Weapons\Scripts\_Events\Attributes\DatabaseProperty.cs" />
|
||||
<Compile Include="Assets\HQ FPS Weapons\Scripts\Object Pooling\PoolableObject.cs" />
|
||||
<Compile Include="Assets\HQ FPS Weapons\Scripts\UserInterface\Menu\PauseMenu.cs" />
|
||||
<Compile Include="Assets\HQ FPS Weapons\Scripts\Camera\CameraHeadBob.cs" />
|
||||
<Compile Include="Assets\HQ FPS Weapons\Scripts\UserInterface\HUD\ScreenFader.cs" />
|
||||
<Compile Include="Assets\HQ FPS Weapons\Scripts\_Core\CloneableObject.cs" />
|
||||
<Compile Include="Assets\HQ FPS Weapons\Scripts\Equipment\Physics\EquipmentMotionState.cs" />
|
||||
<Compile Include="Assets\HQ FPS Weapons\Scripts\Interaction\PlayerInteraction.cs" />
|
||||
<Compile Include="Assets\HQ FPS Weapons\Scripts\UserInterface\HUD\PlayerVitalsGUI.cs" />
|
||||
<Compile Include="Assets\Ignorance\Demo\PongChamp\Scripts\AtariPongRacket.cs" />
|
||||
<Compile Include="Assets\HQ FPS Weapons\Scripts\Destructibles\WaterBarrel.cs" />
|
||||
<Compile Include="Assets\HQ FPS Weapons\Scripts\_Core\Singleton.cs" />
|
||||
<Compile Include="Assets\HQ FPS Weapons\Scripts\Damage\PlayerVitals.cs" />
|
||||
<Compile Include="Assets\HQ FPS Weapons\Scripts\Destructibles\Explosion.cs" />
|
||||
<Compile Include="Assets\HQ FPS Weapons\Scripts\Player\PlayerFootsteps.cs" />
|
||||
<Compile Include="Assets\HQ FPS Weapons\Scripts\Player\PlayerInput_PC.cs" />
|
||||
<Compile Include="Assets\HQ FPS Weapons\Scripts\Destructibles\DebrisFader.cs" />
|
||||
<Compile Include="Assets\HQ FPS Weapons\Scripts\Interactables\Projectile.cs" />
|
||||
<Compile Include="Assets\KriptoFX\VolumetricBloodFX\Scripts\BFX_RenderDepth.cs" />
|
||||
<Compile Include="Assets\Scripts\zombies\zombieBehaviour.cs" />
|
||||
<Compile Include="Assets\HQ FPS Weapons\Scripts\_Events\Attributes\BHeader.cs" />
|
||||
<Compile Include="Assets\HQ FPS Weapons\Scripts\_Events\Components\PlayerComponent.cs" />
|
||||
<Compile Include="Assets\HQ FPS Weapons\Scripts\Utility\ColorUtils.cs" />
|
||||
<Compile Include="Assets\HQ FPS Weapons\Scripts\Equipment\First Person\Equipment\Types\ThrowingWeapon.cs" />
|
||||
<Compile Include="Assets\HQ FPS Weapons\Scripts\Equipment\First Person\Misc\GunSettings.cs" />
|
||||
<Compile Include="Assets\HQ FPS Weapons\Scripts\Inventory\Item.cs" />
|
||||
<Compile Include="Assets\HQ FPS Weapons\Scripts\_Events\Attributes\BitMask.cs" />
|
||||
<Compile Include="Assets\HQ FPS Weapons\Scripts\Demo\FPSCounter.cs" />
|
||||
<Compile Include="Assets\Scripts\Menu\menuController.cs" />
|
||||
<Compile Include="Assets\Scripts\Menu\modSelector.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="Assets\UX\blur.shader" />
|
||||
<None Include="Assets\HQ FPS Weapons\Misc\ConiferBOTD\CTI Runtime Components\Shaders\CTI_LOD_Bark_Array_301.shader" />
|
||||
<None Include="Assets\Mirror\Plugins\Mono.Cecil\Mono.CecilX.dll" />
|
||||
<None Include="Assets\Mirror\Plugins\Mono.Cecil\Mono.CecilX.Mdb.dll" />
|
||||
<None Include="Assets\HQ FPS Weapons\Misc\ConiferBOTD\CTI Runtime Components\Shaders\CTI_LOD_Billboard_301.shader" />
|
||||
<None Include="Assets\Fences\Readme.txt" />
|
||||
<None Include="Assets\HQ FPS Weapons\Shaders\TransparentWeaponShader.shader" />
|
||||
<None Include="Assets\HQ FPS Weapons\Misc\ConiferBOTD\CTI Runtime Components\Resources\CTI_Camera-DepthNormalTexture_301.shader" />
|
||||
<None Include="Assets\ScriptTemplates\51-Mirror__Network Authenticator-NewNetworkAuthenticator.cs.txt" />
|
||||
<None Include="Assets\ScriptTemplates\53-Mirror__Network Observer-NewNetworkObserver.cs.txt" />
|
||||
<None Include="Assets\Mirror\Plugins\Mono.Cecil\Mono.CecilX.Pdb.dll" />
|
||||
<None Include="Assets\HQ FPS Weapons\Shaders\StandardWeaponShader.shader" />
|
||||
<None Include="Assets\ScriptTemplates\56-Mirror__Network Discovery-NewNetworkDiscovery.cs.txt" />
|
||||
<None Include="Assets\EffectExamples\Misc Effects\Prefabs\Readme_Dissolve_Respawn_.txt" />
|
||||
<None Include="Assets\HQ FPS Weapons\Misc\ConiferBOTD\CTI Runtime Components\Resources\CTI_Internal-DeferredShading.shader" />
|
||||
<None Include="Assets\HQ FPS Weapons\Shaders\DistortionParticlesCutout.shader" />
|
||||
<None Include="Assets\Mirror\Plugins\Mono.Cecil\Mono.CecilX.Rocks.dll" />
|
||||
<None Include="Assets\Mirror\Version.txt" />
|
||||
<None Include="Assets\EffectExamples\Magic Effects\Shaders\Ice.shader" />
|
||||
<None Include="Assets\Mirror\Readme.txt" />
|
||||
<None Include="Assets\KriptoFX\VolumetricBloodFX\Shaders\BFX_Blood.shader" />
|
||||
<None Include="Assets\HQ FPS Weapons\Shaders\StandardCrossfade (Specular).shader" />
|
||||
<None Include="Assets\HQ FPS Weapons\Misc\ConiferBOTD\CTI Runtime Components\Shaders\Includes\CTI_BillboardVertex_301.cginc" />
|
||||
<None Include="Assets\EffectExamples\Misc Effects\Shaders\Respawn.shader" />
|
||||
<None Include="Assets\HQ FPS Weapons\Misc\ConiferBOTD\CTI Runtime Components\Shaders\Includes\CTI_TranslucentLighting_301.cginc" />
|
||||
<None Include="Assets\ScriptTemplates\52-Mirror__Network Behaviour-NewNetworkBehaviour.cs.txt" />
|
||||
<None Include="Assets\HQ FPS Weapons\Misc\ConiferBOTD\CTI Runtime Components\Shaders\CTI_LOD_Bark_301.shader" />
|
||||
<None Include="Assets\HQ FPS Weapons\Misc\ConiferBOTD\CTI Runtime Components\Resources\CTI_Internal-DeferredReflections.shader" />
|
||||
<None Include="Assets\HQ FPS Weapons\Shaders\GlowAdditiveTwoColor.shader" />
|
||||
<None Include="Assets\HQ FPS Weapons\Misc\ConiferBOTD\CTI Runtime Components\Shaders\Includes\CTI_indirect.cginc" />
|
||||
<None Include="Assets\Mirror\Notice.txt" />
|
||||
<None Include="Assets\HQ FPS Weapons\Misc\ConiferBOTD\CTI Runtime Components\Shaders\CTI_LOD_Leaves_301.shader" />
|
||||
<None Include="Assets\Mirror\Plugins\Mono.Cecil\License.txt" />
|
||||
<None Include="Assets\ScriptTemplates\55-Mirror__Network Room Player-NewNetworkRoomPlayer.cs.txt" />
|
||||
<None Include="Assets\KriptoFX\VolumetricBloodFX\Readme.txt" />
|
||||
<None Include="Assets\EffectExamples\Misc Effects\Shaders\FireFly.shader" />
|
||||
<None Include="Assets\HQ FPS Weapons\Misc\ConiferBOTD\CTI Runtime Components\Shaders\Includes\CTI_Builtin4xTreeLibraryTumbling_301.cginc" />
|
||||
<None Include="Assets\KriptoFX\VolumetricBloodFX\Shaders\BFX_Decal.shader" />
|
||||
<None Include="Assets\HQ FPS Weapons\Shaders\StandardCrossfade.shader" />
|
||||
<None Include="Assets\ScriptTemplates\50-Mirror__Network Manager-NewNetworkManager.cs.txt" />
|
||||
<None Include="Assets\ScriptTemplates\54-Mirror__Network Room Manager-NewNetworkRoomManager.cs.txt" />
|
||||
<None Include="Assets\HQ FPS Weapons\Shaders\SurfaceShader_VC.shader" />
|
||||
<None Include="Assets\EffectExamples\Misc Effects\Shaders\Dissolve.shader" />
|
||||
</ItemGroup>
|
||||
>>>>>>> 458ba77a2f48211a08fd5d8fdb6d693d32b40f67
|
||||
<ItemGroup>
|
||||
<Compile Include="Assets\HQ FPS Weapons\Scripts\_Events\Types\Activity.cs" />
|
||||
<Compile Include="Assets\HQ FPS Weapons\Scripts\_Events\Attributes\Icon.cs" />
|
||||
|
|
@ -266,6 +523,9 @@
|
|||
<Reference Include="UnityEngine.ARModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.ARModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.ARModule">
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.ARModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.AccessibilityModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.AccessibilityModule.dll</HintPath>
|
||||
</Reference>
|
||||
|
|
@ -851,6 +1111,9 @@
|
|||
<Reference Include="Unity.VisualStudio.Editor">
|
||||
<HintPath>H:/Game Dev/Games/zombiemp/Library/ScriptAssemblies/Unity.VisualStudio.Editor.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.Sysroot.Linux_x86_64">
|
||||
<HintPath>Library\ScriptAssemblies\Unity.Sysroot.Linux_x86_64.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.Timeline">
|
||||
<HintPath>H:/Game Dev/Games/zombiemp/Library/ScriptAssemblies/Unity.Timeline.dll</HintPath>
|
||||
</Reference>
|
||||
|
|
@ -887,6 +1150,9 @@
|
|||
<Reference Include="Unity.Postprocessing.Runtime">
|
||||
<HintPath>H:/Game Dev/Games/zombiemp/Library/ScriptAssemblies/Unity.Postprocessing.Runtime.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.Toolchain.Win-x86_64-Linux-x86_64">
|
||||
<HintPath>Library\ScriptAssemblies\Unity.Toolchain.Win-x86_64-Linux-x86_64.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.Timeline.Editor">
|
||||
<HintPath>H:/Game Dev/Games/zombiemp/Library/ScriptAssemblies/Unity.Timeline.Editor.dll</HintPath>
|
||||
</Reference>
|
||||
|
|
@ -896,12 +1162,15 @@
|
|||
<Reference Include="Unity.Animation.Rigging.Editor">
|
||||
<HintPath>H:/Game Dev/Games/zombiemp/Library/ScriptAssemblies/Unity.Animation.Rigging.Editor.dll</HintPath>
|
||||
</Reference>
|
||||
<<<<<<< HEAD
|
||||
<Reference Include="Unity.Sysroot.Linux_x86_64">
|
||||
<HintPath>H:/Game Dev/Games/zombiemp/Library/ScriptAssemblies/Unity.Sysroot.Linux_x86_64.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.Toolchain.Win-x86_64-Linux-x86_64">
|
||||
<HintPath>H:/Game Dev/Games/zombiemp/Library/ScriptAssemblies/Unity.Toolchain.Win-x86_64-Linux-x86_64.dll</HintPath>
|
||||
</Reference>
|
||||
=======
|
||||
>>>>>>> 458ba77a2f48211a08fd5d8fdb6d693d32b40f67
|
||||
<Reference Include="Unity.SysrootPackage.Editor">
|
||||
<HintPath>H:/Game Dev/Games/zombiemp/Library/ScriptAssemblies/Unity.SysrootPackage.Editor.dll</HintPath>
|
||||
</Reference>
|
||||
|
|
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Reference in New Issue
Block a user