ping_pong/Assets/Scripts/ScoreManager.cs
2025-03-30 20:12:08 +05:30

35 lines
783 B
C#

using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
public class ScoreManager : MonoBehaviour
{
public int scoreToReach;
private int Player_1score = 0;
private int Player_2score = 0;
public Text Player_1scoreText;
public Text Player_2scoreText;
public void Player_1Goal()
{
Player_1score++;
Player_1scoreText.text = Player_1score.ToString();
CheckScore();
}
public void Player_2Goal()
{
Player_2score++;
Player_2scoreText.text = Player_2score.ToString();
CheckScore();
}
private void CheckScore()
{
if (Player_1score == scoreToReach || Player_2score == scoreToReach)
{
SceneManager.LoadScene(2);
}
}
}