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72
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8
Assets/Animations/coin_anim.anim.meta
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8
Assets/Animations/coin_anim.anim.meta
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BIN
Assets/SFX/splash_high.wav
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BIN
Assets/SFX/splash_high.wav
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Binary file not shown.
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Assets/SFX/splash_high.wav.meta
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23
Assets/SFX/splash_high.wav.meta
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BIN
Assets/SFX/splash_low.wav
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BIN
Assets/SFX/splash_low.wav
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Binary file not shown.
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Assets/SFX/splash_mid.wav
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BIN
Assets/SFX/splash_mid.wav
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File diff suppressed because it is too large
Load Diff
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@ -80,6 +80,8 @@ public class AdsManager : MonoBehaviour
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}
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StartCoroutine(ReloadAds(false));
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DataManager.AddAdImpression();
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}
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@ -119,11 +121,11 @@ public class AdsManager : MonoBehaviour
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rewardedAd = ad;
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rewardedAd.OnAdPaid += OnRewardSuccess;
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//rewardedAd.OnAdPaid += OnRewardSuccess;
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});
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}
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private void OnRewardSuccess(AdValue obj)
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private void OnRewardSuccess()
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{
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Debug.Log("Rewarded Ad success, code:1032");
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GameManager.AdWatched();
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@ -138,6 +140,7 @@ public class AdsManager : MonoBehaviour
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{
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rewardedAd.Show((Reward reward) =>
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{
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OnRewardSuccess();
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// TODO: Reward the user.
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Debug.Log(String.Format(rewardMsg, reward.Type, reward.Amount));
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});
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@ -20,6 +20,7 @@ public class AudioManager : MonoBehaviour
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[SerializeField]private AudioSource sfxSource;
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[SerializeField]private AudioSource dropSfxSource;
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[SerializeField]private AudioClip[] lowHits, midHits, hardHits;
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[SerializeField] private AudioClip lowSplash, midSplash, hardSplash;
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[SerializeField]private AudioClip[] drop;
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[SerializeField]private float dropMinPitch = 0.5f;
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[SerializeField]private float dropMaxPitch = 1.5f;
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@ -39,6 +40,19 @@ public class AudioManager : MonoBehaviour
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instance.dropSfx(magnitude);
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}
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public static void SplashSFX(int level)
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{
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switch (level)
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{
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case 1:
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instance.sfxSource.PlayOneShot(instance.lowSplash, 0.3f); break;
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case 2:
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instance.sfxSource.PlayOneShot(instance.midSplash, 0.3f); break;
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case 3:
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instance.sfxSource.PlayOneShot(instance.hardSplash, 0.3f); break;
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}
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}
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public static bool ToggleMute(){
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isMute = !isMute;
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Refresh();
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@ -4,7 +4,7 @@ using UnityEngine;
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public class CheckUpdates : MonoBehaviour
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{
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public static int ClientVersion = 2;
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public static int ClientVersion = 4;
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public static int ServerVersion;
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public float interval = 30;
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12
Assets/Scripts/Coin.cs
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Assets/Scripts/Coin.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Coin : MonoBehaviour
|
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{
|
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void OnTriggerEnter2D(Collider2D col){
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if(col.tag == "Player"){
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Destroy(gameObject);
|
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}
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}
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}
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11
Assets/Scripts/Coin.cs.meta
Normal file
11
Assets/Scripts/Coin.cs.meta
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@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: bc9145681534dfe47a135119b1fee01c
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
|
@ -233,6 +233,50 @@ public static class DataManager{
|
|||
// LoadingScreen.LoadLevel("MainMenu");
|
||||
}
|
||||
|
||||
public static async void AddAdImpression(){
|
||||
WWWForm form = new WWWForm();
|
||||
|
||||
Debug.Log(userData.ToString());
|
||||
|
||||
form.AddField("username", userData.username);
|
||||
form.AddField("password", userData.password);
|
||||
form.AddField("key", key);
|
||||
|
||||
using (UnityWebRequest request = UnityWebRequest.Post(API_ENDPOINT + "add_impression.php", form))
|
||||
{
|
||||
var operation = request.SendWebRequest();
|
||||
while (!operation.isDone)
|
||||
{
|
||||
await Task.Yield();
|
||||
}
|
||||
Debug.Log("add ad impression response: " +request.downloadHandler.text);
|
||||
|
||||
if(request.downloadHandler.text.Contains("{")){
|
||||
try{
|
||||
userData = JsonConvert.DeserializeObject<UserData>(request.downloadHandler.text);
|
||||
if(userData == null){
|
||||
throw new NullReferenceException();
|
||||
}
|
||||
if(userData.username.Length < 3){
|
||||
throw new IndexOutOfRangeException();
|
||||
}
|
||||
Debug.Log("Success parsing userdata");
|
||||
|
||||
|
||||
}catch(Exception e){
|
||||
Debug.Log("Error parsing userdata");
|
||||
}
|
||||
}else{
|
||||
|
||||
MessageBox.ShowMessage("Error Updating add_impression, Server said\n" +request.downloadHandler.text);
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// LoadingScreen.LoadLevel("MainMenu");
|
||||
}
|
||||
|
||||
public static async Task RefreshLeaderboard(bool total = false){
|
||||
WWWForm form = new WWWForm();
|
||||
|
||||
|
|
|
|||
|
|
@ -140,7 +140,10 @@ public class GameManager : MonoBehaviour
|
|||
GameOverUI.SetActive(true);
|
||||
adCounter++;
|
||||
|
||||
if(adCounter > 1 || DataManager.userData.faucetId > 0){
|
||||
if(DataManager.userData.faucetId > 0){
|
||||
AdsManager.instance.ShowIntAd();
|
||||
}
|
||||
else if(adCounter > 1){
|
||||
adCounter=0;
|
||||
AdsManager.instance.ShowIntAd();
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,5 +1,6 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
using UnityEngine.U2D;
|
||||
|
||||
|
|
@ -10,16 +11,24 @@ public class LevelGenerator : MonoBehaviour
|
|||
public int LevelCount = 1000;
|
||||
public float groundLevel = -5.5f;
|
||||
public float maxHeight = 5;
|
||||
public float waterRequiredHeight = 2f;
|
||||
public Vector2 minDiff, maxDiff;
|
||||
public Vector3[] points {get; private set;}
|
||||
|
||||
public List<Vector3> absolutePoints = new List<Vector3>();
|
||||
|
||||
public GameObject holePrefab;
|
||||
public GameObject flagPrefab;
|
||||
public GameObject treePrefab;
|
||||
public GameObject coinPrefab;
|
||||
public GameObject waterPrefab;
|
||||
|
||||
public static List<GameObject> holes;
|
||||
|
||||
|
||||
public GameObject WaterSplashFX;
|
||||
|
||||
|
||||
public int GoalDistance= 10;
|
||||
void Awake()
|
||||
{
|
||||
|
|
@ -42,9 +51,11 @@ public class LevelGenerator : MonoBehaviour
|
|||
SpriteShapeController spriteShapeController = Instantiate(spriteShapeControllerPrefab, new Vector3(offset,0),Quaternion.identity).GetComponent<SpriteShapeController>();
|
||||
spriteShapeController.spline.Clear();
|
||||
points = new Vector3[LevelCount+1];
|
||||
|
||||
for(int i=0; i < LevelCount; i++){
|
||||
if(i ==0){
|
||||
points[i] = new Vector3(0,groundLevel);
|
||||
absolutePoints.Add(points[i] + new Vector3(lastOffset, 0));
|
||||
spriteShapeController.spline.InsertPointAt(i, points[i]);
|
||||
continue;
|
||||
}
|
||||
|
|
@ -59,6 +70,7 @@ public class LevelGenerator : MonoBehaviour
|
|||
newY -= Mathf.Abs(addition.y);
|
||||
}
|
||||
points[i] = new Vector3(newX, newY);
|
||||
absolutePoints.Add(points[i] + new Vector3(lastOffset,0));
|
||||
// spriteShapeController.spline.InsertPointAt(i, points[i]);
|
||||
InsertNewPoint(spriteShapeController, points[i]);
|
||||
|
||||
|
|
@ -73,18 +85,52 @@ public class LevelGenerator : MonoBehaviour
|
|||
newTree.transform.localScale = Vector3.one * Random.Range(0.75f, 1.1f);
|
||||
}
|
||||
|
||||
/* if(Random.Range(0f,1f) > 0.8f){
|
||||
Instantiate(coinPrefab, points[i] + new Vector3(0,5), Quaternion.identity);
|
||||
}*/
|
||||
|
||||
|
||||
|
||||
|
||||
if(i % GoalDistance == 0){
|
||||
InsertNewPoint(spriteShapeController, points[i] + new Vector3(0, -1f));
|
||||
InsertNewPoint(spriteShapeController, points[i] + new Vector3(1f, -1f));
|
||||
InsertNewPoint(spriteShapeController, points[i] + new Vector3(1f, 0f));
|
||||
|
||||
Vector3 newHolePos = points[i] + new Vector3(lastOffset,0);
|
||||
|
||||
// if( i > GoalDistance * 2){
|
||||
// Vector3 prevHolePos = points[i-GoalDistance] + new Vector3(lastOffset,0);
|
||||
// //Calc between prev-new
|
||||
// Debug.Log($"{newHolePos}-{prevHolePos} = {newHolePos - prevHolePos}");
|
||||
// Instantiate(coinPrefab, ((newHolePos - prevHolePos) * 0.5f) + new Vector3(prevHolePos.x,prevHolePos.y + 3),Quaternion.identity);
|
||||
// }
|
||||
|
||||
|
||||
|
||||
Instantiate(flagPrefab,newHolePos, Quaternion.identity);
|
||||
holes.Add(Instantiate(holePrefab,newHolePos, Quaternion.identity));
|
||||
}
|
||||
|
||||
if (i > 3 && (i-1) % GoalDistance != 0 )
|
||||
{
|
||||
if (points[i].y > points[i - 1].y + waterRequiredHeight && points[i - 2].y > points[i - 1].y + waterRequiredHeight)
|
||||
{
|
||||
SpriteShapeController waterSprite = Instantiate(waterPrefab, new Vector3(lastOffset, 0), Quaternion.identity).GetComponent<SpriteShapeController>();
|
||||
waterSprite.spline.Clear();
|
||||
|
||||
float lowestPoint = points[i].y;
|
||||
if (lowestPoint > points[i - 2].y)
|
||||
{
|
||||
lowestPoint = points[i - 2].y;
|
||||
}
|
||||
|
||||
InsertNewPoint(waterSprite, points[i - 1] - new Vector3(1, 1));
|
||||
InsertNewPoint(waterSprite, new Vector3(points[i].x - 1, lowestPoint - 1));
|
||||
InsertNewPoint(waterSprite, new Vector3(points[i - 2].x + 1, lowestPoint - 1));
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
|
@ -117,4 +163,14 @@ public class LevelGenerator : MonoBehaviour
|
|||
}
|
||||
|
||||
}
|
||||
#if UNITY_EDITOR
|
||||
private void OnDrawGizmos()
|
||||
{
|
||||
foreach(Vector3 point in absolutePoints)
|
||||
{
|
||||
Handles.Label(point, point.ToString());
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
}
|
||||
|
|
|
|||
61
Assets/Scripts/ObjectPool.cs
Normal file
61
Assets/Scripts/ObjectPool.cs
Normal file
|
|
@ -0,0 +1,61 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Threading.Tasks;
|
||||
using UnityEngine;
|
||||
|
||||
public class ObjectPool : MonoBehaviour
|
||||
{
|
||||
public static ObjectPool instance;
|
||||
public static Dictionary<string, List<GameObject>> pool = new Dictionary<string, List<GameObject>>();
|
||||
|
||||
void Awake(){
|
||||
pool = new Dictionary<string, List<GameObject>>();
|
||||
instance= this;
|
||||
}
|
||||
|
||||
public static GameObject Spawn(GameObject obj, Vector3 position, int ttl = 0){
|
||||
if(pool.ContainsKey(obj.name)){
|
||||
// Debug.Log($"Has key : {pool[obj.name].Count}");
|
||||
//use from pool
|
||||
if(pool[obj.name].Count <=0){
|
||||
GameObject go = Instantiate(obj, position, Quaternion.identity);
|
||||
return go;
|
||||
}else{
|
||||
GameObject chosen = pool[obj.name][0].gameObject;
|
||||
chosen.gameObject.SetActive(true);
|
||||
chosen.transform.position = position;
|
||||
pool[obj.name].RemoveAt(0);
|
||||
// Debug.Log("Reusing");
|
||||
if (ttl > 0)
|
||||
{
|
||||
Deactivate(chosen, ttl);
|
||||
}
|
||||
return chosen;
|
||||
}
|
||||
}else{
|
||||
GameObject go = Instantiate(obj, position, Quaternion.identity);
|
||||
if(ttl > 0) { Deactivate(go, ttl);}
|
||||
return go;
|
||||
}
|
||||
}
|
||||
|
||||
async static void Deactivate(GameObject go, int ttl)
|
||||
{
|
||||
await Task.Delay(ttl);
|
||||
|
||||
Despawn(go);
|
||||
}
|
||||
|
||||
public static void Despawn(GameObject obj){
|
||||
string objName = obj.name.Replace("(Clone)","");
|
||||
if(!pool.ContainsKey(objName)){
|
||||
pool.Add(objName, new List<GameObject>());
|
||||
}
|
||||
|
||||
pool[objName].Add(obj);
|
||||
|
||||
obj.SetActive(false);
|
||||
|
||||
// Debug.Log($"Adding {objName} back to pool, " + pool[objName].Count);
|
||||
}
|
||||
}
|
||||
11
Assets/Scripts/ObjectPool.cs.meta
Normal file
11
Assets/Scripts/ObjectPool.cs.meta
Normal file
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
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||||
guid: 1eb8e8dc4ce00e04886d7fc77aa1ac61
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MonoImporter:
|
||||
externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
|
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executionOrder: 0
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icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
55
Assets/Scripts/Water.cs
Normal file
55
Assets/Scripts/Water.cs
Normal file
|
|
@ -0,0 +1,55 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class Water : MonoBehaviour
|
||||
{
|
||||
Rigidbody2D body;
|
||||
public float effect = 0.05f;
|
||||
public float waterOffset = 0.1f;
|
||||
private void FixedUpdate()
|
||||
{
|
||||
if (body == null) { return; }
|
||||
|
||||
body.velocity = Vector3.Lerp(body.velocity, new Vector2(0, -0.01f), effect);
|
||||
}
|
||||
|
||||
private void OnTriggerEnter2D(Collider2D collision)
|
||||
{
|
||||
body = collision.GetComponent<Rigidbody2D>();
|
||||
|
||||
// GameObject FX = ObjectPool.Spawn(LevelGenerator.instance.WaterSplashFX, new Vector3(collision.transform.position.x, transform.position.y + waterOffset), ttl: 2500) ;
|
||||
GameObject FX = ObjectPool.Spawn(LevelGenerator.instance.WaterSplashFX, collision.transform.position, ttl: 2500);
|
||||
|
||||
FX.GetComponent<ParticleSystem>().Play();
|
||||
FX.transform.eulerAngles = new Vector3(-90, 0, 0);
|
||||
|
||||
int splashHardness = 1;
|
||||
|
||||
if (collision.attachedRigidbody.velocity.sqrMagnitude > 40) splashHardness = 2;
|
||||
if (collision.attachedRigidbody.velocity.sqrMagnitude > 100) splashHardness = 3;
|
||||
|
||||
Debug.Log(collision.attachedRigidbody.velocity.sqrMagnitude);
|
||||
|
||||
AudioManager.SplashSFX(splashHardness);
|
||||
|
||||
if(body.GetComponent<GolfBall>() != null)
|
||||
{
|
||||
body.transform.GetChild(0).gameObject.SetActive(true);
|
||||
}
|
||||
}
|
||||
|
||||
private void OnTriggerExit2D(Collider2D collision)
|
||||
{
|
||||
if (body.GetComponent<GolfBall>() != null)
|
||||
{
|
||||
body.transform.GetChild(0).gameObject.SetActive(true);
|
||||
}
|
||||
body = null;
|
||||
}
|
||||
|
||||
private void OnDrawGizmos()
|
||||
{
|
||||
Gizmos.DrawLine(transform.position + new Vector3(0.5f, waterOffset), transform.position + new Vector3(-0.5f, waterOffset));
|
||||
}
|
||||
}
|
||||
11
Assets/Scripts/Water.cs.meta
Normal file
11
Assets/Scripts/Water.cs.meta
Normal file
|
|
@ -0,0 +1,11 @@
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serializedVersion: 2
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defaultReferences: []
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icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
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assetBundleVariant:
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83
Assets/Sprites/Materials/WaterSplash.mat
Normal file
83
Assets/Sprites/Materials/WaterSplash.mat
Normal file
|
|
@ -0,0 +1,83 @@
|
|||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!21 &2100000
|
||||
Material:
|
||||
serializedVersion: 8
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
|
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m_PrefabInstance: {fileID: 0}
|
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m_PrefabAsset: {fileID: 0}
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m_Name: WaterSplash
|
||||
m_Shader: {fileID: 10721, guid: 0000000000000000f000000000000000, type: 0}
|
||||
m_Parent: {fileID: 0}
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m_ModifiedSerializedProperties: 0
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m_ValidKeywords: []
|
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m_InvalidKeywords: []
|
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m_LightmapFlags: 4
|
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m_EnableInstancingVariants: 0
|
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m_DoubleSidedGI: 0
|
||||
m_CustomRenderQueue: -1
|
||||
stringTagMap: {}
|
||||
disabledShaderPasses: []
|
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m_LockedProperties:
|
||||
m_SavedProperties:
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serializedVersion: 3
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m_TexEnvs:
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- _BumpMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Texture: {fileID: 2800000, guid: 608be8c1250d34f488d6f5f336e9dcf7, type: 3}
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Scale: {x: 1, y: 1}
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m_Scale: {x: 1, y: 1}
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m_Ints: []
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m_Floats:
|
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- _BumpScale: 1
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- _Cutoff: 0.5
|
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- _DetailNormalMapScale: 1
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- _DstBlend: 0
|
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- _Glossiness: 0.5
|
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- _GlossyReflections: 1
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- _Metallic: 0
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- _Mode: 0
|
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- _OcclusionStrength: 1
|
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- _Parallax: 0.02
|
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|
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- _SrcBlend: 1
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|
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- _ZWrite: 1
|
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m_Colors:
|
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- _Color: {r: 1, g: 1, b: 1, a: 1}
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|
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m_BuildTextureStacks: []
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8
Assets/Sprites/Materials/WaterSplash.mat.meta
Normal file
8
Assets/Sprites/Materials/WaterSplash.mat.meta
Normal file
|
|
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@ -0,0 +1,7 @@
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guid: 82f7c1592c47c4258afcde1c20a4779a
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|
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userData:
|
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assetBundleVariant:
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BIN
Assets/Sprites/coin.png
Normal file
BIN
Assets/Sprites/coin.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 111 KiB |
140
Assets/Sprites/coin.png.meta
Normal file
140
Assets/Sprites/coin.png.meta
Normal file
|
|
@ -0,0 +1,140 @@
|
|||
fileFormatVersion: 2
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Loading…
Reference in New Issue
Block a user