Gonna move to server authority
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using FirstGearGames.Utilities.Maths;
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namespace FirstGearGames.Utilities.Structures
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{
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[System.Serializable]
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public struct FloatRange
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{
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public FloatRange(float minimum, float maximum)
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{
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Minimum = minimum;
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Maximum = maximum;
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}
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/// <summary>
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/// Minimum range.
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/// </summary>
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public float Minimum;
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/// <summary>
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/// Maximum range.
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/// </summary>
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public float Maximum;
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/// <summary>
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/// Returns a random value between Minimum and Maximum.
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/// </summary>
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/// <returns></returns>
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public float RandomInclusive()
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{
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return Floats.RandomInclusiveRange(Minimum, Maximum);
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}
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}
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}
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