Inventory implemented

This commit is contained in:
Sewmina Dilshan 2022-05-18 14:51:42 +05:30
commit 80620942d1
31 changed files with 2265 additions and 1045 deletions

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@ -9,11 +9,11 @@ MonoBehaviour:
m_GameObject: {fileID: 0} m_GameObject: {fileID: 0}
m_Enabled: 1 m_Enabled: 1
m_EditorHideFlags: 0 m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: b98fd43ffe0dd7235a6e6b3ab35e9d33, type: 3} m_Script: {fileID: 11500000, guid: 1e0f25debf988f94daf1dedf149c9494, type: 3}
m_Name: key m_Name: Key
m_EditorClassIdentifier: m_EditorClassIdentifier:
itemName: Unlocker itemName: Secrets
price: 115000 price: 2500
gems: 500 gems: 250
stat: 1540 stat: 1000
image: {fileID: 21300000, guid: 46934fe2643844b618e85e0448a465b6, type: 3} image: {fileID: 21300000, guid: 46934fe2643844b618e85e0448a465b6, type: 3}

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@ -1,5 +1,5 @@
fileFormatVersion: 2 fileFormatVersion: 2
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@ -20,6 +20,7 @@ public class DBmanager : MonoBehaviour
private static int gems = 0; private static int gems = 0;
private static int metal = 0; private static int metal = 0;
private static int oxygen = 0; private static int oxygen = 0;
private static List<InventoryEntry> inventory;
private static List<int> expPassCollected = new List<int>(); private static List<int> expPassCollected = new List<int>();
public static List<BuildingState> buildingStates = new List<BuildingState>(); public static List<BuildingState> buildingStates = new List<BuildingState>();
public static UnityEvent OnStateChanged = new UnityEvent(); public static UnityEvent OnStateChanged = new UnityEvent();
@ -32,6 +33,7 @@ public class DBmanager : MonoBehaviour
public static float Level => level; public static float Level => level;
public static int LevelInt => Mathf.CeilToInt(level); public static int LevelInt => Mathf.CeilToInt(level);
public static List<int> ExpPassCollected => expPassCollected; public static List<int> ExpPassCollected => expPassCollected;
public static List<InventoryEntry> Inventory => inventory;
public static bool LoggedIn { get { return username != null; } } public static bool LoggedIn { get { return username != null; } }
@ -43,21 +45,25 @@ public class DBmanager : MonoBehaviour
public static async Task<DateTime> GetNetworkTime() public static async Task<DateTime> GetNetworkTime()
{ {
int unixTime = 0; int unixTime = 0;
using (UnityWebRequest www = UnityWebRequest.Get(phpRoot + "get_time.php")) using (UnityWebRequest www = UnityWebRequest.Get(phpRoot + "get_time.php"))
{
var operation = www.SendWebRequest();
while (!operation.isDone)
{ {
var operation = www.SendWebRequest(); await Task.Yield();
while (!operation.isDone)
{
await Task.Yield();
}
try{
unixTime = int.Parse(www.downloadHandler.text);
}catch{
Debug.Log("Invalid response from server : " + www.downloadHandler.text);
}
} }
try
{
unixTime = int.Parse(www.downloadHandler.text);
}
catch
{
Debug.Log("Invalid response from server : " + www.downloadHandler.text);
}
}
if(unixTime> 0){ if (unixTime > 0)
{
return DateTimeOffset.FromUnixTimeSeconds(unixTime).UtcDateTime; return DateTimeOffset.FromUnixTimeSeconds(unixTime).UtcDateTime;
} }
@ -151,10 +157,11 @@ public class DBmanager : MonoBehaviour
// for(int i =0; i < xp / 100; i++){ // for(int i =0; i < xp / 100; i++){
// i // i
// } // }
level = (Mathf.Sqrt((float)Mathf.Clamp(xp,100,float.PositiveInfinity) / 100f)); level = (Mathf.Sqrt((float)Mathf.Clamp(xp, 100, float.PositiveInfinity) / 100f));
if(level == LevelInt){ if (level == LevelInt)
level-=0.1f; {
level -= 0.1f;
} }
Debug.Log("Level : " + (float)xp / 100f + " : " + level + " : " + LevelInt); Debug.Log("Level : " + (float)xp / 100f + " : " + level + " : " + LevelInt);
GameManagerInstance.gameManager.RefreshData(); GameManagerInstance.gameManager.RefreshData();
@ -167,7 +174,7 @@ public class DBmanager : MonoBehaviour
form.AddField("name", username); form.AddField("name", username);
form.AddField("coins", newValue); form.AddField("coins", newValue);
coins = newValue; coins = newValue;
if (justOffline) { return; } if (justOffline) { return; }
using (UnityWebRequest www = UnityWebRequest.Post(phpRoot + "set_coins.php", form)) using (UnityWebRequest www = UnityWebRequest.Post(phpRoot + "set_coins.php", form))
{ {
var operation = www.SendWebRequest(); var operation = www.SendWebRequest();
@ -280,22 +287,29 @@ public class DBmanager : MonoBehaviour
public static void SetExpPassCollected(string rawData, bool justOffline = false) public static void SetExpPassCollected(string rawData, bool justOffline = false)
{ {
try{ try
string[] data = rawData.Split(','); {
expPassCollected = new List<int>(); string[] data = rawData.Split(',');
foreach(string item in data){ expPassCollected = new List<int>();
try{ foreach (string item in data)
int itemVal = int.Parse(item); {
expPassCollected.Add(itemVal); try
}catch { {
int itemVal = int.Parse(item);
expPassCollected.Add(itemVal);
}
catch
{
}
} }
}
GameManagerInstance.gameManager.RefreshData(); GameManagerInstance.gameManager.RefreshData();
OnStateChanged.Invoke(); OnStateChanged.Invoke();
}catch{ }
catch
{
} }
} }
@ -303,9 +317,11 @@ public class DBmanager : MonoBehaviour
{ {
expPassCollected.Add(newPassLevel); expPassCollected.Add(newPassLevel);
string output = ""; string output = "";
for(int i =0;i < expPassCollected.Count;i++){ for (int i = 0; i < expPassCollected.Count; i++)
{
output += expPassCollected[i].ToString(); output += expPassCollected[i].ToString();
if(i < expPassCollected.Count -1){ if (i < expPassCollected.Count - 1)
{
output += ","; output += ",";
} }
} }
@ -359,6 +375,8 @@ public class DBmanager : MonoBehaviour
return success; return success;
} }
public async static Task AddBuilding(BuildingData buildingData) public async static Task AddBuilding(BuildingData buildingData)
{ {
@ -371,7 +389,7 @@ public class DBmanager : MonoBehaviour
} }
} }
Debug.Log("adding new building " + buildingData.buildingName); Debug.Log("adding new building " + buildingData.buildingName);
buildingStates.Add(new BuildingState(buildingData.buildingName, 0, Vector3.zero,await GetNetworkTime())); buildingStates.Add(new BuildingState(buildingData.buildingName, 0, Vector3.zero, await GetNetworkTime()));
Debug.Log("Added new building " + buildingData.buildingName); Debug.Log("Added new building " + buildingData.buildingName);
await UpdateBuildingsToServer(); await UpdateBuildingsToServer();
OnStateChanged.Invoke(); OnStateChanged.Invoke();
@ -459,4 +477,70 @@ public class DBmanager : MonoBehaviour
} }
} }
public static bool GetInventoryFromServer(string rawJson)
{
// try{
inventory = JsonConvert.DeserializeObject<List<InventoryEntry>>(rawJson);
// }catch{
// inventory = null;
// }
if(inventory==null){
Debug.Log("Failed to set inventory, server said : " + rawJson);
inventory= new List<InventoryEntry>();
}
return true;
}
public async static void AddInventoryItem(InventoryItem item)
{
bool exists = false;
foreach(InventoryEntry entry in inventory){
if(entry.Item == item.itemName){
entry.Count++;
exists=true;
break;
}
}
if(!exists){
inventory.Add(new InventoryEntry(item.itemName,1));
}
await UpdateInventoryToServer();
OnStateChanged.Invoke();
}
public async static Task UpdateInventoryToServer()
{
string inventoryJson = JsonConvert.SerializeObject(inventory);
Debug.Log(inventoryJson);
WWWForm form = new WWWForm();
form.AddField("name", username);
form.AddField("inventory", inventoryJson);
using (UnityWebRequest www = UnityWebRequest.Post(phpRoot + "set_inventory.php", form))
{
var operation = www.SendWebRequest();
while (!operation.isDone)
{
await Task.Yield();
}
if (www.downloadHandler.text == "0")
{
}
else
{
Debug.Log("Response : " + www.downloadHandler.text);
Debug.LogWarning("Failed to set inventory to " + inventoryJson);
}
}
}
} }

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@ -0,0 +1,25 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(fileName = "InventoryItem", menuName = "GameData/InventoryItem", order = 1)]
[System.Serializable]
public class InventoryItem : ScriptableObject
{
public string itemName;
public int price;
public int gems;
public int stat;
public Sprite image;
}
[System.Serializable]
public class InventoryEntry{
public string Item;
public int Count;
public InventoryEntry(string item, int count){
Item = item;
Count = count;
}
}

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@ -1,5 +1,5 @@
fileFormatVersion: 2 fileFormatVersion: 2
guid: b98fd43ffe0dd7235a6e6b3ab35e9d33 guid: 1e0f25debf988f94daf1dedf149c9494
MonoImporter: MonoImporter:
externalObjects: {} externalObjects: {}
serializedVersion: 2 serializedVersion: 2

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@ -5,7 +5,7 @@ using TMPro;
using UnityEngine.UI; using UnityEngine.UI;
public class ItemShop : MonoBehaviour public class ItemShop : MonoBehaviour
{ {
public ShopItemData selectedItem; public InventoryItem selectedItem;
public Image itemImage; public Image itemImage;
public TMP_Text itemTxt; public TMP_Text itemTxt;
@ -21,7 +21,7 @@ public class ItemShop : MonoBehaviour
SelectShopItem(selectedItem); SelectShopItem(selectedItem);
} }
public void SelectShopItem(ShopItemData selected){ public void SelectShopItem(InventoryItem selected){
selectedItem = selected; selectedItem = selected;
if(selectedItem==null){Debug.LogError("Null shop item selected, Please check this"); return;} if(selectedItem==null){Debug.LogError("Null shop item selected, Please check this"); return;}
@ -44,6 +44,7 @@ public class ItemShop : MonoBehaviour
buyBtn.interactable=false; buyBtn.interactable=false;
await DBmanager.SetCoins(DBmanager.Coins - selectedItem.price); await DBmanager.SetCoins(DBmanager.Coins - selectedItem.price);
DBmanager.SetGems(DBmanager.Gems- selectedItem.gems); DBmanager.SetGems(DBmanager.Gems- selectedItem.gems);
DBmanager.AddInventoryItem(selectedItem);
SelectShopItem(selectedItem); SelectShopItem(selectedItem);
} }
} }

View File

@ -86,6 +86,8 @@ public class LoginManager : MonoBehaviour
PlayerPrefs.SetString("password", login_password.text); PlayerPrefs.SetString("password", login_password.text);
PlayerPrefs.Save();} PlayerPrefs.Save();}
DBmanager.username = login_username.text; DBmanager.username = login_username.text;
DBmanager.GetInventoryFromServer(www.text.Split('\t')[8]);
DBmanager.SetExpPassCollected(www.text.Split('\t')[7]); DBmanager.SetExpPassCollected(www.text.Split('\t')[7]);
DBmanager.SetXp(int.Parse(www.text.Split('\t')[6]),true); DBmanager.SetXp(int.Parse(www.text.Split('\t')[6]),true);
DBmanager.GetBuildingStates(www.text.Split('\t')[5]); DBmanager.GetBuildingStates(www.text.Split('\t')[5]);

View File

@ -1,13 +0,0 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(fileName = "ShopItem", menuName = "GameData/ShopItemData", order = 1)]
public class ShopItemData : ScriptableObject
{
public string itemName;
public int price;
public int gems;
public int stat;
public Sprite image;
}

View File

@ -1,21 +1,21 @@
 
Microsoft Visual Studio Solution File, Format Version 11.00 Microsoft Visual Studio Solution File, Format Version 11.00
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EndProject EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp-Editor", "Assembly-CSharp-Editor.csproj", "{11a3099b-b691-e713-f90d-1e4ea21c7a4c}" Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp-Editor", "Assembly-CSharp-Editor.csproj", "{11a3099b-b691-e713-f90d-1e4ea21c7a4c}"
EndProject EndProject
Global Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU Debug|Any CPU = Debug|Any CPU
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{d2fa7125-b336-b292-eceb-bf1e731b3f48}.Debug|Any CPU.Build.0 = Debug|Any CPU {d2fa7125-b336-b292-eceb-bf1e731b3f48}.Debug|Any CPU.Build.0 = Debug|Any CPU
{11a3099b-b691-e713-f90d-1e4ea21c7a4c}.Debug|Any CPU.ActiveCfg = Debug|Any CPU {11a3099b-b691-e713-f90d-1e4ea21c7a4c}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{11a3099b-b691-e713-f90d-1e4ea21c7a4c}.Debug|Any CPU.Build.0 = Debug|Any CPU {11a3099b-b691-e713-f90d-1e4ea21c7a4c}.Debug|Any CPU.Build.0 = Debug|Any CPU
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GlobalSection(SolutionProperties) = preSolution GlobalSection(SolutionProperties) = preSolution
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