This commit is contained in:
Sewmina 2022-04-24 21:30:12 +05:30
parent fa429899d6
commit d0d21b6e44
72 changed files with 8849 additions and 8761 deletions

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@ -2,14 +2,72 @@
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@ -364,7 +354,6 @@
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@ -372,7 +361,6 @@
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<caret line="18" column="0" lean-forward="true" selection-start-line="18" selection-start-column="0" selection-end-line="18" selection-end-column="0" />
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@ -380,9 +368,6 @@
<provider selected="true" editor-type-id="text-editor">
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<element signature="e#0#13#0" expanded="true" />
</folding>
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@ -390,9 +375,20 @@
<provider selected="true" editor-type-id="text-editor">
<state relative-caret-position="1139">
<caret line="70" column="14" lean-forward="false" selection-start-line="70" selection-start-column="14" selection-end-line="70" selection-end-column="14" />
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<element signature="e#0#25#0" expanded="true" />
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</state>
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</entry>
<entry file="file://$PROJECT_DIR$/Assets/Game/Scripts/SelectedItemMenu.cs">
<provider selected="true" editor-type-id="text-editor">
<state relative-caret-position="850">
<caret line="54" column="66" lean-forward="false" selection-start-line="54" selection-start-column="66" selection-end-line="54" selection-end-column="66" />
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</provider>
</entry>
<entry file="file://$PROJECT_DIR$/Assets/Game/Scripts/CollectBtn.cs">
<provider selected="true" editor-type-id="text-editor">
<state relative-caret-position="595">
<caret line="38" column="51" lean-forward="false" selection-start-line="38" selection-start-column="51" selection-end-line="38" selection-end-column="51" />
</state>
</provider>
</entry>
@ -400,164 +396,61 @@
<provider selected="true" editor-type-id="text-editor">
<state relative-caret-position="459">
<caret line="29" column="82" lean-forward="false" selection-start-line="29" selection-start-column="82" selection-end-line="29" selection-end-column="82" />
<folding>
<element signature="e#0#13#0" expanded="true" />
</folding>
</state>
</provider>
</entry>
<entry file="file://$PROJECT_DIR$/Assets/Game/Scripts/Building.cs">
<entry file="file://$PROJECT_DIR$/Assets/Game/Scripts/BuildingData.cs">
<provider selected="true" editor-type-id="text-editor">
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<folding />
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<entry file="file://$PROJECT_DIR$/Assets/Game/Scripts/LoginManager.cs">
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<entry file="file://$PROJECT_DIR$/Assets/Game/Scripts/Building.cs">
<provider selected="true" editor-type-id="text-editor">
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<entry file="file://$PROJECT_DIR$/Assets/Game/Scripts/DBmanager.cs">
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<entry file="file://$PROJECT_DIR$/Assets/Game/Scripts/GameManager.cs">
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<entry file="file://$PROJECT_DIR$/Assets/Game/Scripts/BuildingData.cs">
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<element signature="e#0#13#0" expanded="true" />
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</component>
<component name="ExecutionTargetManager" SELECTED_TARGET="default_target" />
<component name="FileEditorManager">
<leaf>
<file leaf-file-name="DBmanager.cs" pinned="false" current-in-tab="false">
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<file leaf-file-name="LoginManager.cs" pinned="false" current-in-tab="false">
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<folding>
<element signature="e#0#25#0" expanded="true" />
</folding>
</state>
</provider>
</entry>
</file>
<file leaf-file-name="CameraManager.cs" pinned="false" current-in-tab="false">
<entry file="file://$PROJECT_DIR$/Assets/Game/Scripts/CameraManager.cs">
<provider selected="true" editor-type-id="text-editor">
<state relative-caret-position="1139">
<caret line="70" column="14" lean-forward="false" selection-start-line="70" selection-start-column="14" selection-end-line="70" selection-end-column="14" />
<folding>
<element signature="e#0#25#0" expanded="true" />
</folding>
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</file>
<file leaf-file-name="WorldItemSelector.cs" pinned="false" current-in-tab="false">
<entry file="file://$PROJECT_DIR$/Assets/Game/Scripts/WorldItemSelector.cs">
<provider selected="true" editor-type-id="text-editor">
<state relative-caret-position="1989">
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<file leaf-file-name="BuildingManager.cs" pinned="false" current-in-tab="false">
<entry file="file://$PROJECT_DIR$/Assets/Game/Scripts/BuildingManager.cs">
<provider selected="true" editor-type-id="text-editor">
<state relative-caret-position="459">
<caret line="29" column="82" lean-forward="false" selection-start-line="29" selection-start-column="82" selection-end-line="29" selection-end-column="82" />
<folding>
<element signature="e#0#13#0" expanded="true" />
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</file>
<file leaf-file-name="Building.cs" pinned="false" current-in-tab="false">
<entry file="file://$PROJECT_DIR$/Assets/Game/Scripts/Building.cs">
<provider selected="true" editor-type-id="text-editor">
<state relative-caret-position="204">
<caret line="13" column="48" lean-forward="false" selection-start-line="13" selection-start-column="48" selection-end-line="13" selection-end-column="48" />
<folding>
<element signature="e#0#13#0" expanded="true" />
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<state relative-caret-position="1445">
<caret line="89" column="12" lean-forward="false" selection-start-line="89" selection-start-column="12" selection-end-line="89" selection-end-column="65" />
<folding />
</state>
</provider>
</entry>
@ -565,30 +458,28 @@
<file leaf-file-name="BuildingData.cs" pinned="false" current-in-tab="false">
<entry file="file://$PROJECT_DIR$/Assets/Game/Scripts/BuildingData.cs">
<provider selected="true" editor-type-id="text-editor">
<state relative-caret-position="238">
<caret line="14" column="54" lean-forward="false" selection-start-line="14" selection-start-column="54" selection-end-line="14" selection-end-column="54" />
<folding>
<element signature="e#0#18#0" expanded="true" />
</folding>
</state>
</provider>
</entry>
</file>
<file leaf-file-name="SelectedItemMenu.cs" pinned="false" current-in-tab="false">
<entry file="file://$PROJECT_DIR$/Assets/Game/Scripts/SelectedItemMenu.cs">
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<state relative-caret-position="232">
<caret line="54" column="66" lean-forward="false" selection-start-line="54" selection-start-column="66" selection-end-line="54" selection-end-column="66" />
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<caret line="31" column="51" lean-forward="false" selection-start-line="31" selection-start-column="45" selection-end-line="31" selection-end-column="51" />
<folding />
</state>
</provider>
</entry>
</file>
<file leaf-file-name="CollectBtn.cs" pinned="false" current-in-tab="true">
<entry file="file://$PROJECT_DIR$/Assets/Game/Scripts/CollectBtn.cs">
<file leaf-file-name="Building.cs" pinned="false" current-in-tab="false">
<entry file="file://$PROJECT_DIR$/Assets/Game/Scripts/Building.cs">
<provider selected="true" editor-type-id="text-editor">
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<file leaf-file-name="DBmanager.cs" pinned="false" current-in-tab="false">
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<state relative-caret-position="641">
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<element signature="e#0#13#0" expanded="true" />
</folding>
@ -596,6 +487,16 @@
</provider>
</entry>
</file>
<file leaf-file-name="GameManager.cs" pinned="false" current-in-tab="true">
<entry file="file://$PROJECT_DIR$/Assets/Game/Scripts/GameManager.cs">
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<folding />
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</file>
</leaf>
</component>
<component name="FindInProjectRecents">
@ -606,6 +507,7 @@
<find>instance.</find>
<find>DBmanager.</find>
<find>collectBtn</find>
<find>SetXp</find>
</findStrings>
<replaceStrings>
<replace>Instance.</replace>
@ -631,22 +533,22 @@
<option value="$PROJECT_DIR$/Packages/manifest.json" />
<option value="$PROJECT_DIR$/Assets/Game/Scripts/ShopBuildingButton.cs" />
<option value="$PROJECT_DIR$/Assets/Game/Scripts/ShopScript.cs" />
<option value="$PROJECT_DIR$/Assets/Game/Scripts/Building.cs" />
<option value="$PROJECT_DIR$/Assets/Game/Scripts/BuildingManager.cs" />
<option value="$PROJECT_DIR$/Assets/Game/Scripts/WorldItemSelector.cs" />
<option value="$PROJECT_DIR$/Assets/Game/Scripts/CameraManager.cs" />
<option value="$PROJECT_DIR$/Assets/Game/Scripts/GameManager.cs" />
<option value="$PROJECT_DIR$/Assets/Game/Scripts/BuildingData.cs" />
<option value="$PROJECT_DIR$/Assets/Game/Scripts/LoginManager.cs" />
<option value="$PROJECT_DIR$/Assets/Game/Scripts/DBmanager.cs" />
<option value="$PROJECT_DIR$/Assets/Game/Scripts/SelectedItemMenu.cs" />
<option value="$PROJECT_DIR$/Assets/Game/Scripts/CollectBtn.cs" />
<option value="$PROJECT_DIR$/Assets/Game/Scripts/BuildingData.cs" />
<option value="$PROJECT_DIR$/Assets/Game/Scripts/LoginManager.cs" />
<option value="$PROJECT_DIR$/Assets/Game/Scripts/Building.cs" />
<option value="$PROJECT_DIR$/Assets/Game/Scripts/DBmanager.cs" />
<option value="$PROJECT_DIR$/Assets/Game/Scripts/GameManager.cs" />
</list>
</option>
</component>
<component name="ProjectFrameBounds">
<option name="x" value="2120" />
<option name="y" value="98" />
<option name="x" value="2018" />
<option name="y" value="143" />
<option name="width" value="1530" />
<option name="height" value="888" />
</component>
@ -668,7 +570,7 @@
<foldersAlwaysOnTop value="true" />
</navigator>
<panes>
<pane id="Scope" />
<pane id="PackagesPane" />
<pane id="ProjectPane">
<subPane>
<expand>
@ -687,28 +589,6 @@
<item name="Assets" type="462c0819:PsiDirectoryNode" />
<item name="Game" type="462c0819:PsiDirectoryNode" />
</path>
<path>
<item name="UPF" type="b2602c69:ProjectViewProjectNode" />
<item name="UPF" type="462c0819:PsiDirectoryNode" />
<item name="Assets" type="462c0819:PsiDirectoryNode" />
<item name="Game" type="462c0819:PsiDirectoryNode" />
<item name="Scenes" type="462c0819:PsiDirectoryNode" />
</path>
<path>
<item name="UPF" type="b2602c69:ProjectViewProjectNode" />
<item name="UPF" type="462c0819:PsiDirectoryNode" />
<item name="Assets" type="462c0819:PsiDirectoryNode" />
<item name="Game" type="462c0819:PsiDirectoryNode" />
<item name="ScriptableObjects" type="462c0819:PsiDirectoryNode" />
</path>
<path>
<item name="UPF" type="b2602c69:ProjectViewProjectNode" />
<item name="UPF" type="462c0819:PsiDirectoryNode" />
<item name="Assets" type="462c0819:PsiDirectoryNode" />
<item name="Game" type="462c0819:PsiDirectoryNode" />
<item name="ScriptableObjects" type="462c0819:PsiDirectoryNode" />
<item name="BuildingData" type="462c0819:PsiDirectoryNode" />
</path>
<path>
<item name="UPF" type="b2602c69:ProjectViewProjectNode" />
<item name="UPF" type="462c0819:PsiDirectoryNode" />
@ -716,16 +596,11 @@
<item name="Game" type="462c0819:PsiDirectoryNode" />
<item name="Scripts" type="462c0819:PsiDirectoryNode" />
</path>
<path>
<item name="UPF" type="b2602c69:ProjectViewProjectNode" />
<item name="UPF" type="462c0819:PsiDirectoryNode" />
<item name="Packages" type="462c0819:PsiDirectoryNode" />
</path>
</expand>
<select />
</subPane>
</pane>
<pane id="PackagesPane" />
<pane id="Scope" />
</panes>
</component>
<component name="RunDashboard">
@ -814,11 +689,16 @@
<workItem from="1650389720547" duration="5487000" />
<workItem from="1650458057340" duration="293000" />
<workItem from="1650502751367" duration="2328000" />
<workItem from="1650769531865" duration="4046000" />
<workItem from="1650797708326" duration="190000" />
<workItem from="1650797905992" duration="4000" />
<workItem from="1650798058313" duration="1759000" />
<workItem from="1650799823565" duration="990000" />
</task>
<servers />
</component>
<component name="TimeTrackingManager">
<option name="totallyTimeSpent" value="47274000" />
<option name="totallyTimeSpent" value="54263000" />
</component>
<component name="TodoView">
<todo-panel id="selected-file">
@ -831,12 +711,12 @@
<todo-panel id="default-changelist" />
</component>
<component name="ToolWindowManager">
<frame x="2120" y="98" width="1530" height="888" extended-state="0" />
<frame x="2018" y="143" width="1530" height="888" extended-state="0" />
<editor active="true" />
<layout>
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<window_info id="TODO" active="false" anchor="bottom" auto_hide="false" internal_type="DOCKED" type="DOCKED" visible="false" show_stripe_button="true" weight="0.32980132" sideWeight="0.5" order="6" side_tool="false" content_ui="tabs" />
<window_info id="Event Log" active="false" anchor="bottom" auto_hide="false" internal_type="DOCKED" type="DOCKED" visible="false" show_stripe_button="true" weight="0.3271523" sideWeight="0.5" order="8" side_tool="true" content_ui="tabs" />
<window_info id="Event Log" active="false" anchor="bottom" auto_hide="false" internal_type="DOCKED" type="DOCKED" visible="false" show_stripe_button="true" weight="0.32806325" sideWeight="0.5023225" order="8" side_tool="true" content_ui="tabs" />
<window_info id="Application Servers" active="false" anchor="bottom" auto_hide="false" internal_type="DOCKED" type="DOCKED" visible="false" show_stripe_button="true" weight="0.33" sideWeight="0.5" order="10" side_tool="false" content_ui="tabs" />
<window_info id="Version Control" active="false" anchor="bottom" auto_hide="false" internal_type="DOCKED" type="DOCKED" visible="false" show_stripe_button="true" weight="0.32980132" sideWeight="0.5" order="9" side_tool="false" content_ui="tabs" />
<window_info id="Structure" active="false" anchor="left" auto_hide="false" internal_type="DOCKED" type="DOCKED" visible="false" show_stripe_button="true" weight="0.25" sideWeight="0.5" order="1" side_tool="false" content_ui="tabs" />
@ -849,7 +729,7 @@
<window_info id="Inspection" active="false" anchor="bottom" auto_hide="false" internal_type="DOCKED" type="DOCKED" visible="false" show_stripe_button="true" weight="0.4" sideWeight="0.5" order="5" side_tool="false" content_ui="tabs" />
<window_info id="Run" active="false" anchor="bottom" auto_hide="false" internal_type="DOCKED" type="DOCKED" visible="false" show_stripe_button="true" weight="0.33" sideWeight="0.5" order="2" side_tool="false" content_ui="tabs" />
<window_info id="Hierarchy" active="false" anchor="right" auto_hide="false" internal_type="DOCKED" type="DOCKED" visible="false" show_stripe_button="true" weight="0.25" sideWeight="0.5" order="1" side_tool="false" content_ui="combo" />
<window_info id="Build" active="false" anchor="bottom" auto_hide="false" internal_type="DOCKED" type="DOCKED" visible="false" show_stripe_button="true" weight="0.33" sideWeight="0.5" order="7" side_tool="false" content_ui="tabs" />
<window_info id="Build" active="false" anchor="bottom" auto_hide="false" internal_type="DOCKED" type="DOCKED" visible="false" show_stripe_button="true" weight="0.32806325" sideWeight="0.4976775" order="7" side_tool="false" content_ui="tabs" />
<window_info id="Find" active="false" anchor="bottom" auto_hide="false" internal_type="DOCKED" type="DOCKED" visible="false" show_stripe_button="true" weight="0.32980132" sideWeight="0.5" order="1" side_tool="false" content_ui="tabs" />
<window_info id="Debug" active="false" anchor="bottom" auto_hide="false" internal_type="DOCKED" type="DOCKED" visible="false" show_stripe_button="true" weight="0.4" sideWeight="0.5" order="3" side_tool="false" content_ui="tabs" />
</layout>
@ -928,11 +808,11 @@
<screen x="1920" y="0" width="1920" height="1080" />
</state>
<state x="2531" y="238" key="run.anything.popup/0.0.1920.1050/1920.0.1920.1080@1920.0.1920.1080" timestamp="1650155629327" />
<state x="2517" y="248" width="672" height="702" key="search.everywhere.popup" timestamp="1650366121938">
<state x="2517" y="248" width="672" height="702" key="search.everywhere.popup" timestamp="1650771370867">
<screen x="1920" y="0" width="1920" height="1080" />
</state>
<state x="597" y="241" width="672" height="682" key="search.everywhere.popup/0.0.1920.1050/1920.0.1920.1080@0.0.1920.1050" timestamp="1650032227224" />
<state x="2517" y="248" width="672" height="702" key="search.everywhere.popup/0.0.1920.1050/1920.0.1920.1080@1920.0.1920.1080" timestamp="1650366121938" />
<state x="2517" y="248" width="672" height="702" key="search.everywhere.popup/0.0.1920.1050/1920.0.1920.1080@1920.0.1920.1080" timestamp="1650771370867" />
</component>
<component name="XDebuggerManager">
<breakpoint-manager />

File diff suppressed because it is too large Load Diff

View File

@ -101849,6 +101849,8 @@ MonoBehaviour:
gemsTxt: {fileID: 809069760}
metalTxt: {fileID: 1225876156}
oxygenTxt: {fileID: 1428544882}
levelTxt: {fileID: 1882249801}
levelSlider: {fileID: 1941152343}
--- !u!4 &981460998
Transform:
m_ObjectHideFlags: 0
@ -183641,9 +183643,9 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 0}
m_AnchoredPosition: {x: 142.74982, y: 0.27972412}
m_SizeDelta: {x: 7.143589, y: -117}
m_Pivot: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 139.17798, y: 0.27972412}
m_SizeDelta: {x: 14.659, y: -117}
m_Pivot: {x: 0, y: 0.5}
--- !u!114 &1812220813
MonoBehaviour:
m_ObjectHideFlags: 0
@ -196982,7 +196984,7 @@ MonoBehaviour:
m_HighlightedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1}
m_PressedColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 1}
m_SelectedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1}
m_DisabledColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 0.5019608}
m_DisabledColor: {r: 1, g: 1, b: 1, a: 1}
m_ColorMultiplier: 1
m_FadeDuration: 0.1
m_SpriteState:
@ -196996,7 +196998,7 @@ MonoBehaviour:
m_PressedTrigger: Pressed
m_SelectedTrigger: Selected
m_DisabledTrigger: Disabled
m_Interactable: 1
m_Interactable: 0
m_TargetGraphic: {fileID: 1941152344}
m_FillRect: {fileID: 1812220812}
m_HandleRect: {fileID: 0}
@ -197004,7 +197006,7 @@ MonoBehaviour:
m_MinValue: 0
m_MaxValue: 1
m_WholeNumbers: 0
m_Value: 0.132
m_Value: 1
m_OnValueChanged:
m_PersistentCalls:
m_Calls: []
@ -197022,7 +197024,7 @@ MonoBehaviour:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 0.93333334, g: 0.9372549, b: 0.94509804, a: 1}
m_RaycastTarget: 1
m_RaycastTarget: 0
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
@ -213304,6 +213306,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 0780243d2e94ca4c88eafaf9c28ed56e, type: 3}
m_Name:
m_EditorClassIdentifier:
buildingId:
productionRate: 0
collectableAmount: 0
btn: {fileID: 2098386628}

View File

@ -23,6 +23,7 @@ MonoBehaviour:
- name: Energy
value: 50
price: 10000
xpGain: 50
- level: 2
stats:
- name: Stat 1
@ -32,4 +33,8 @@ MonoBehaviour:
- name: Energy
value: 500
price: 15000
xpGain: 175
description: This is the Hall (Main Hall)
collectable: 0
resourceType: 0
productinoRates: []

View File

@ -19,6 +19,8 @@ MonoBehaviour:
- name: Production rate
value: 10%
price: 8500
xpGain: 50
description: This is a Rocket Repair
collectable: 0
resourceType: 0
productinoRates: []

View File

@ -23,6 +23,7 @@ MonoBehaviour:
- name: Something else
value: 40 %
price: 12500
xpGain: 150
- level: 2
stats:
- name: Power
@ -32,4 +33,8 @@ MonoBehaviour:
- name: Something else
value: 80 %
price: 22500
xpGain: 280
description: This is a Research Lab
collectable: 0
resourceType: 0
productinoRates: []

View File

@ -61,6 +61,7 @@ public class Building : MonoBehaviour
Mathf.Clamp(curLevel++,0, buildingData.levels.Count-1);
DBmanager.UpgradeBuilding(buildingData.buildingName, curLevel);
DBmanager.SetXp(DBmanager.Xp + buildingData.levels[curLevel].xpGain);
}
//
// public List<Collider> buildingsInsideMe = new List<Collider>();
@ -104,10 +105,10 @@ public class BuildingState{
public Vector3 position;
public DateTime lastCollectedTimestamp;
public BuildingState(string m_id, int m_level, Vector3 m_position){
public BuildingState(string m_id, int m_level, Vector3 m_position, DateTime _lastCollectedTimestamp){
id = m_id;
level = m_level;
position = m_position;
lastCollectedTimestamp = DBmanager.GetNetworkTime();
lastCollectedTimestamp= _lastCollectedTimestamp;
}
}

View File

@ -41,6 +41,7 @@ public class BuildingLevel{
public int level = 0;
public List<BuildingStat> stats;
public int price = 1000;
public int xpGain = 100;
public BuildingLevel(int _level, List<BuildingStat> _stats, int _price){
level = _level;

View File

@ -13,6 +13,9 @@ public class DBmanager : MonoBehaviour
public static string phpRoot = "http://38.242.232.13/upf/";
public static string username = null;
private static float level = 0;
private static int xp = 0;
private static int coins = 0;
private static int gems = 0;
private static int metal = 0;
@ -20,10 +23,12 @@ public class DBmanager : MonoBehaviour
public static List<BuildingState> buildingStates = new List<BuildingState>();
public static UnityEvent OnStateChanged = new UnityEvent();
public static int Xp => xp;
public static int Coins => coins;
public static int Gems => gems;
public static int Metal => metal;
public static int Oxygen => oxygen;
public static float Level => level;
public static bool LoggedIn { get { return username != null; } }
@ -92,134 +97,209 @@ public class DBmanager : MonoBehaviour
((x & 0xff000000) >> 24));
}
public async static Task SetXp(int newValue, bool justOffline = false)
{
WWWForm form = new WWWForm();
form.AddField("name", username);
form.AddField("xp", newValue);
if (justOffline) { xp = newValue; }
else
{
using (UnityWebRequest www = UnityWebRequest.Post(phpRoot + "set_xp.php", form))
{
var operation = www.SendWebRequest();
while (!operation.isDone)
{
await Task.Yield();
}
public async static Task SetCoins(int newValue, bool justOffline = false){
if (www.downloadHandler.text == "0")
{
xp = newValue;
// Debug
}
else
{
Debug.Log("Response : " + www.downloadHandler.text);
Debug.LogWarning("Failed to set xp to " + newValue);
}
}
}
// for(int i =0; i < xp / 100; i++){
// i
// }
level = 1 + (Mathf.Sqrt((float)xp / 100f));
Debug.Log("Level : " + (float)xp / 100f + " : " + level);
GameManagerInstance.gameManager.RefreshData();
OnStateChanged.Invoke();
}
public async static Task SetCoins(int newValue, bool justOffline = false)
{
WWWForm form = new WWWForm();
form.AddField("name", username);
form.AddField("coins", newValue);
if (justOffline) { coins = newValue; return; }
using(UnityWebRequest www = UnityWebRequest.Post(phpRoot + "set_coins.php",form)){
using (UnityWebRequest www = UnityWebRequest.Post(phpRoot + "set_coins.php", form))
{
var operation = www.SendWebRequest();
while(!operation.isDone){
while (!operation.isDone)
{
await Task.Yield();
}
if(www.downloadHandler.text=="0"){
if (www.downloadHandler.text == "0")
{
coins = newValue;
}else{
}
else
{
Debug.Log("Response : " + www.downloadHandler.text);
Debug.LogWarning("Failed to set coins to " + newValue);
}
}
GameManagerInstance.gameManager.RefreshData();
OnStateChanged.Invoke();
}
public async static void SetGems(int newValue,bool justOffline=false){
public async static void SetGems(int newValue, bool justOffline = false)
{
WWWForm form = new WWWForm();
form.AddField("name", username);
form.AddField("gems", newValue);
if (justOffline) { gems = newValue; return; }
using(UnityWebRequest www = UnityWebRequest.Post(phpRoot + "set_gems.php",form)){
using (UnityWebRequest www = UnityWebRequest.Post(phpRoot + "set_gems.php", form))
{
var operation = www.SendWebRequest();
while(!operation.isDone){
while (!operation.isDone)
{
await Task.Yield();
}
if(www.downloadHandler.text=="0"){
if (www.downloadHandler.text == "0")
{
gems = newValue;
}else{
}
else
{
Debug.Log("Response : " + www.downloadHandler.text);
Debug.LogWarning("Failed to set gems to " + newValue);
}
}
GameManagerInstance.gameManager.RefreshData();
OnStateChanged.Invoke();
}
public async static void SetMetal(int newValue,bool justOffline=false){
public async static void SetMetal(int newValue, bool justOffline = false)
{
WWWForm form = new WWWForm();
form.AddField("name", username);
form.AddField("metal", newValue);
if (justOffline) { metal = newValue; return; }
using(UnityWebRequest www = UnityWebRequest.Post(phpRoot + "set_metal.php",form)){
using (UnityWebRequest www = UnityWebRequest.Post(phpRoot + "set_metal.php", form))
{
var operation = www.SendWebRequest();
while(!operation.isDone){
while (!operation.isDone)
{
await Task.Yield();
}
if(www.downloadHandler.text=="0"){
if (www.downloadHandler.text == "0")
{
metal = newValue;
}else{
}
else
{
Debug.Log("Response : " + www.downloadHandler.text);
Debug.LogWarning("Failed to set metal to " + newValue);
}
}
GameManagerInstance.gameManager.RefreshData();
OnStateChanged.Invoke();
}
public async static void SetOxygen(int newValue,bool justOffline=false){
public async static void SetOxygen(int newValue, bool justOffline = false)
{
WWWForm form = new WWWForm();
form.AddField("name", username);
form.AddField("oxygen", newValue);
if (justOffline) { oxygen = newValue; return; }
using(UnityWebRequest www = UnityWebRequest.Post(phpRoot + "set_oxygen.php",form)){
using (UnityWebRequest www = UnityWebRequest.Post(phpRoot + "set_oxygen.php", form))
{
var operation = www.SendWebRequest();
while(!operation.isDone){
while (!operation.isDone)
{
await Task.Yield();
}
if(www.downloadHandler.text=="0"){
if (www.downloadHandler.text == "0")
{
oxygen = newValue;
}else{
}
else
{
Debug.Log("Response : " + www.downloadHandler.text);
Debug.LogWarning("Failed to set oxygen to " + newValue);
}
}
GameManagerInstance.gameManager.RefreshData();
OnStateChanged.Invoke();
}
public static bool GetBuildingStates(string rawData){
public static bool GetBuildingStates(string rawData)
{
bool success = false;
try{
//try{
buildingStates = JsonConvert.DeserializeObject<List<BuildingState>>(rawData);
Debug.Log("Updating buildings data, isNull: " + (buildingStates == null).ToString());
if(buildingStates==null){
if (buildingStates == null)
{
buildingStates = new List<BuildingState>();
}
success = true;
}catch(Exception e){
Debug.LogError(e.Message);
Debug.LogError("Error updating buildings from server, Response:" + rawData);
success=false;
}
// }catch(Exception e){
// Debug.LogError(e.Message+'\n' + e.StackTrace);
//
// Debug.LogError("Error updating buildings from server, Response:" + rawData);
// success=false;
// }
OnStateChanged.Invoke();
return success;
}
public async static Task AddBuilding(BuildingData buildingData){
public async static Task AddBuilding(BuildingData buildingData)
{
foreach (BuildingState buildingState in buildingStates){
if(buildingState.id == buildingData.buildingName){
foreach (BuildingState buildingState in buildingStates)
{
if (buildingState.id == buildingData.buildingName)
{
Debug.LogError("Building already exists. Cannot add " + buildingState.id);
return;
}
}
buildingStates.Add(new BuildingState(buildingData.buildingName, 0,Vector3.zero));
Debug.Log("adding new building " + buildingData.buildingName);
buildingStates.Add(new BuildingState(buildingData.buildingName, 0, Vector3.zero, GetNetworkTime()));
Debug.Log("Added new building " + buildingData.buildingName);
await UpdateBuildingsToServer();
OnStateChanged.Invoke();
SetXp(xp + buildingData.levels[0].xpGain);
}
public async static Task UpgradeBuilding(string id, int newLevel){
for(int i=0; i < buildingStates.Count; i++){
if(buildingStates[i].id == id){
public async static Task UpgradeBuilding(string id, int newLevel)
{
for (int i = 0; i < buildingStates.Count; i++)
{
if (buildingStates[i].id == id)
{
buildingStates[i].level = newLevel;
Debug.Log("Upgrading " + id + " to " + newLevel);
break;
@ -232,9 +312,12 @@ public class DBmanager : MonoBehaviour
}
public async static Task CollectBuilding(string id){
for(int i=0; i < buildingStates.Count; i++){
if(buildingStates[i].id == id){
public async static Task CollectBuilding(string id)
{
for (int i = 0; i < buildingStates.Count; i++)
{
if (buildingStates[i].id == id)
{
buildingStates[i].lastCollectedTimestamp = GetNetworkTime();
Debug.Log("Setting " + id + " last collected to " + buildingStates[i].lastCollectedTimestamp);
break;
@ -246,9 +329,12 @@ public class DBmanager : MonoBehaviour
OnStateChanged.Invoke();
}
public async static Task RelocateBuilding(string id, Vector3 newPosition){
for(int i=0; i < buildingStates.Count; i++){
if(buildingStates[i].id == id){
public async static Task RelocateBuilding(string id, Vector3 newPosition)
{
for (int i = 0; i < buildingStates.Count; i++)
{
if (buildingStates[i].id == id)
{
buildingStates[i].position = newPosition;
Debug.Log("Relocating " + id + " to " + newPosition);
// break;
@ -260,7 +346,8 @@ public class DBmanager : MonoBehaviour
OnStateChanged.Invoke();
}
public async static Task UpdateBuildingsToServer(){
public async static Task UpdateBuildingsToServer()
{
string buildingsJson = JsonConvert.SerializeObject(buildingStates);
Debug.Log(buildingsJson);
@ -268,15 +355,20 @@ public class DBmanager : MonoBehaviour
form.AddField("name", username);
form.AddField("buildings", buildingsJson);
using(UnityWebRequest www = UnityWebRequest.Post(phpRoot + "set_buildings.php",form)){
using (UnityWebRequest www = UnityWebRequest.Post(phpRoot + "set_buildings.php", form))
{
var operation = www.SendWebRequest();
while(!operation.isDone){
while (!operation.isDone)
{
await Task.Yield();
}
if(www.downloadHandler.text=="0"){
if (www.downloadHandler.text == "0")
{
}else{
}
else
{
Debug.Log("Response : " + www.downloadHandler.text);
Debug.LogWarning("Failed to set buildings to " + buildingsJson);
}

View File

@ -4,6 +4,7 @@ using UnityEngine;
using TMPro;
using UnityEngine.Events;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
public class GameManager : MonoBehaviour
{
@ -12,7 +13,8 @@ public class GameManager : MonoBehaviour
public TMP_Text gemsTxt;
public TMP_Text metalTxt;
public TMP_Text oxygenTxt;
public TMP_Text levelTxt;
public Slider levelSlider;
void Start()
{
GameManagerInstance.gameManager = this;
@ -39,6 +41,10 @@ public class GameManager : MonoBehaviour
gemsTxt.text = DBmanager.Gems.ToString();
metalTxt.text = DBmanager.Metal.ToString();
oxygenTxt.text = DBmanager.Oxygen.ToString();
levelTxt.text = Mathf.CeilToInt(DBmanager.Level).ToString();
float levelExcess = DBmanager.Level - Mathf.FloorToInt(DBmanager.Level);
levelSlider.value = levelExcess;
}
}

View File

@ -86,12 +86,15 @@ public class LoginManager : MonoBehaviour
PlayerPrefs.SetString("password", login_password.text);
PlayerPrefs.Save();}
DBmanager.username = login_username.text;
DBmanager.SetXp(int.Parse(www.text.Split('\t')[6]),true);
DBmanager.GetBuildingStates(www.text.Split('\t')[5]);
DBmanager.SetOxygen(int.Parse(www.text.Split('\t')[4]),true);
DBmanager.SetMetal(int.Parse(www.text.Split('\t')[3]),true);
DBmanager.SetGems(int.Parse(www.text.Split('\t')[2]),true);
DBmanager.SetCoins(int.Parse(www.text.Split('\t')[1]),true);
Debug.Log("XP : " + DBmanager.Xp);
UnityEngine.SceneManagement.SceneManager.LoadScene(1);
}
else

View File

@ -27,8 +27,8 @@
"com.unity.textmeshpro": "3.0.6",
"com.unity.timeline": "1.4.8",
"com.unity.ugui": "1.0.0",
"jillejr.newtonsoft.json-for-unity": "13.0.102",
"jillejr.newtonsoft.json-for-unity.converters": "1.4.0",
"jillejr.newtonsoft.json-for-unity": "12.0.302",
"jillejr.newtonsoft.json-for-unity.converters": "1.3.0",
"com.unity.modules.ai": "1.0.0",
"com.unity.modules.androidjni": "1.0.0",
"com.unity.modules.animation": "1.0.0",

View File

@ -143,14 +143,14 @@
}
},
"jillejr.newtonsoft.json-for-unity": {
"version": "13.0.102",
"version": "12.0.302",
"depth": 0,
"source": "registry",
"dependencies": {},
"url": "https://npm.cloudsmith.io/jillejr/newtonsoft-json-for-unity"
},
"jillejr.newtonsoft.json-for-unity.converters": {
"version": "1.4.0",
"version": "1.3.0",
"depth": 0,
"source": "registry",
"dependencies": {},

133
UPF.sln
View File

@ -1,18 +1,139 @@

Microsoft Visual Studio Solution File, Format Version 11.00
# Visual Studio 2010
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp", "Assembly-CSharp.csproj", "{81D9F3F8-C93A-B7A8-EA43-2868619EFE2A}"
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UnityEngine.UI", "UnityEngine.UI.csproj", "{b4ac23e1-f788-99ec-b4d4-f4db4249a6d3}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Unity.RenderPipelines.Core.Runtime", "Unity.RenderPipelines.Core.Runtime.csproj", "{b0558cdb-64c9-3a15-92e8-c93ae5b494ac}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UnityEngine.TestRunner", "UnityEngine.TestRunner.csproj", "{4b099d95-4be9-a4aa-edb7-33f78a7d2efe}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Unity.Mathematics", "Unity.Mathematics.csproj", "{0bd64dde-46cc-a28c-b84b-e0522f6fed97}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp", "Assembly-CSharp.csproj", "{f8f3d981-3ac9-a8b7-ea43-2868619efe2a}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Unity.RenderPipelines.Universal.Runtime", "Unity.RenderPipelines.Universal.Runtime.csproj", "{e581676b-e515-94dc-c7ee-e5158f5af96b}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Unity.TextMeshPro", "Unity.TextMeshPro.csproj", "{968fcd68-5785-2424-a8b1-57d977f064ee}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Unity.Timeline", "Unity.Timeline.csproj", "{3c396443-9c6c-69d1-7248-8e6b6a3580d2}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Newtonsoft.Json.UnityConverters", "Newtonsoft.Json.UnityConverters.csproj", "{87ab3c75-6aae-32eb-e166-22647f31d8d7}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Unity.RenderPipelines.Core.ShaderLibrary", "Unity.RenderPipelines.Core.ShaderLibrary.csproj", "{c9a516c3-de53-877b-b458-f8a67e878a04}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "EasyButtons", "EasyButtons.csproj", "{2c30b414-57b3-e674-21ba-636d4d70539d}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Unity.RenderPipeline.Universal.ShaderLibrary", "Unity.RenderPipeline.Universal.ShaderLibrary.csproj", "{72f9865c-6891-ed55-bfc3-e1d7c8e26394}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Unity.RenderPipelines.Universal.Shaders", "Unity.RenderPipelines.Universal.Shaders.csproj", "{a565100f-fe57-c681-fc17-3c645ba47452}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary", "Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary.csproj", "{8e40b3fc-8515-5589-cc5f-4fbc4ecf3ab2}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Unity.PlasticSCM.Editor", "Unity.PlasticSCM.Editor.csproj", "{3fc5e71b-00d4-6906-3b4f-dab1d0795696}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Unity.ShaderGraph.Editor", "Unity.ShaderGraph.Editor.csproj", "{885e274e-7f50-a377-4930-562fc60828cc}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Newtonsoft.Json.UnityConverters.Editor", "Newtonsoft.Json.UnityConverters.Editor.csproj", "{8a9ba666-9087-1edf-9dd2-b0416ea74f4f}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Unity.VisualStudio.Editor", "Unity.VisualStudio.Editor.csproj", "{ed8b43dd-4d8e-01b1-673f-fd1a268b0a02}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Unity.Timeline.Editor", "Unity.Timeline.Editor.csproj", "{bbd5d945-3371-201c-a412-b472d2b13b80}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Unity.TextMeshPro.Editor", "Unity.TextMeshPro.Editor.csproj", "{52312059-599b-ab0f-8b82-9e6cc546efd5}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Unity.CollabProxy.Editor", "Unity.CollabProxy.Editor.csproj", "{40c3d5a7-8695-a89e-b884-01ff4239925b}"
EndProject
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View File

@ -22,7 +22,7 @@
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View File

@ -22,7 +22,7 @@
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